Archived Post
02-05-2010, 02:25 PM
Petty grumps, grievances, and a plethora of trivial annoyances in STO...!
1. VULCAN NERVE PINCH
--- It's worthless. Rarely works. Has a 3 MINUTE! cooldown. Wasted points in char creation. Rifle butt is better! Well, except for...
2. RIFLE-BUTT CAUSING NO DAMAGE
--- So I slam someone in the jaw hard enough to knock them on their ass... but do no damage whatsoever? (as far as I can tell). It needs to do at least a LITTLE damage.
3. TORPEDOES NEED TO ALTERNATE ON "BI-SECTED" SHIP HULLS
--- Remember how the Defiant could shoot both torps SIMULTANEOUSLY? Well STO won't allow that. Okay, it's a necessary game mechanic. So be it. But must all the torpedoes fire from ONLY ONE SIDE? For example, with the "High Yield" skills, ALL your torps fire from one side of your ship! Can't we have it go back and forth? L,R,L,R? While this may really seem petty, it's so idiotic when you see it as it is now. It's like one of your launchers is broken or something!
If you can't do both simultaneiously, then do a fast alternating between L and R sides. (I assume this topic only applies to Escorts, as I doubt Cruisers or Science ships have this problem because their ship designs, they only have 1 launcher, IDK)
4. MOUSE SENSITIVITY
--- I know many games (especially FPS) have a "mouse sensitivey" option, though usually just for cursor movement. Call me crazy, but I swear I gotta hammer the damn mouse BUTTONS to get things to activate in STO. Maybe my mouse is going bad?
5. FOOD? WHY BOTHER?
--- What is the purpose of food? You can't use it during combat, and out of combat, you heal exponentially. Food is worthless isn't it? (well, technically not worthless, since you can sell it for peanuts, and by peanuts, I don't mean more food)
6. "MERITS" TO RENAME MY OWN SHIP? ARE YOU KIDDING ME?
--- So I get my Cmdr Heavy Escort, I'm experimenting with a name... And apparently I RUN OUT OF "MERITS???" So now, I can't rename my own damn ship? -cause it costs merits?!? Are you kidding me? I never even noticed before. This is ABSURD!
6. NO "AUTO-STACK" FOR COMMODITIES DROPPED IN BANK INVENTORY?
--- Dropping items (commodities) into the bank inventory; shouldn't have to drop them exactly onto the same slot for it to stack; should just be able to whip them over, drop them wherever in the inventory, and they'll "auto-stack" on the appropriate pile/stack. After several hundred mineral, radiation, artifact, and other assorted "worthless commodities," it starts to get real tedious.
7. SKILL TREE IN WRONG ORDER
--- The portion of the skill tree, with what ship you're commanding... they don't go in order. (Just look at it if you don't understand what I'm saying)
8. MISSIONS GIVEN BEFORE SETUP MISSION COMPLETE; ACTS AS A SPOILER!
--- Why do they do this? I don't remember this happening in OB. The Admirals give you missions... before you're even done with the one before it. And in doing so, it functions as a spoiler, giving you the outcome of the earlier mission.
9. WEAKER TECH GIVEN AS REWARD THAN IN PREVIOUS MISSIONS
--- Admirals actually give weaker rewards for later missions than earlier ones. WHY?!?
10. BADGES OF EXPLORATION WORTHLESS ONCE YOU ADVANCE IN RANK
--- Self-explanatory. Hope I'm wrong about this one. Is there anything to do w/ lower-tier badges once you are promoted?
Okay, that is all my nitpicks.
:D
1. VULCAN NERVE PINCH
--- It's worthless. Rarely works. Has a 3 MINUTE! cooldown. Wasted points in char creation. Rifle butt is better! Well, except for...
2. RIFLE-BUTT CAUSING NO DAMAGE
--- So I slam someone in the jaw hard enough to knock them on their ass... but do no damage whatsoever? (as far as I can tell). It needs to do at least a LITTLE damage.
3. TORPEDOES NEED TO ALTERNATE ON "BI-SECTED" SHIP HULLS
--- Remember how the Defiant could shoot both torps SIMULTANEOUSLY? Well STO won't allow that. Okay, it's a necessary game mechanic. So be it. But must all the torpedoes fire from ONLY ONE SIDE? For example, with the "High Yield" skills, ALL your torps fire from one side of your ship! Can't we have it go back and forth? L,R,L,R? While this may really seem petty, it's so idiotic when you see it as it is now. It's like one of your launchers is broken or something!
If you can't do both simultaneiously, then do a fast alternating between L and R sides. (I assume this topic only applies to Escorts, as I doubt Cruisers or Science ships have this problem because their ship designs, they only have 1 launcher, IDK)
4. MOUSE SENSITIVITY
--- I know many games (especially FPS) have a "mouse sensitivey" option, though usually just for cursor movement. Call me crazy, but I swear I gotta hammer the damn mouse BUTTONS to get things to activate in STO. Maybe my mouse is going bad?
5. FOOD? WHY BOTHER?
--- What is the purpose of food? You can't use it during combat, and out of combat, you heal exponentially. Food is worthless isn't it? (well, technically not worthless, since you can sell it for peanuts, and by peanuts, I don't mean more food)
6. "MERITS" TO RENAME MY OWN SHIP? ARE YOU KIDDING ME?
--- So I get my Cmdr Heavy Escort, I'm experimenting with a name... And apparently I RUN OUT OF "MERITS???" So now, I can't rename my own damn ship? -cause it costs merits?!? Are you kidding me? I never even noticed before. This is ABSURD!
6. NO "AUTO-STACK" FOR COMMODITIES DROPPED IN BANK INVENTORY?
--- Dropping items (commodities) into the bank inventory; shouldn't have to drop them exactly onto the same slot for it to stack; should just be able to whip them over, drop them wherever in the inventory, and they'll "auto-stack" on the appropriate pile/stack. After several hundred mineral, radiation, artifact, and other assorted "worthless commodities," it starts to get real tedious.
7. SKILL TREE IN WRONG ORDER
--- The portion of the skill tree, with what ship you're commanding... they don't go in order. (Just look at it if you don't understand what I'm saying)
8. MISSIONS GIVEN BEFORE SETUP MISSION COMPLETE; ACTS AS A SPOILER!
--- Why do they do this? I don't remember this happening in OB. The Admirals give you missions... before you're even done with the one before it. And in doing so, it functions as a spoiler, giving you the outcome of the earlier mission.
9. WEAKER TECH GIVEN AS REWARD THAN IN PREVIOUS MISSIONS
--- Admirals actually give weaker rewards for later missions than earlier ones. WHY?!?
10. BADGES OF EXPLORATION WORTHLESS ONCE YOU ADVANCE IN RANK
--- Self-explanatory. Hope I'm wrong about this one. Is there anything to do w/ lower-tier badges once you are promoted?
Okay, that is all my nitpicks.
:D