Archived Post
02-12-2010, 11:46 AM
The way missions are carried out needs to be changed so it's not a scripted "follow this" format. It's too tedious without requiring any thinking.
For example...one mission, kermite or whatever it's called is missing from the station. The game tells you, go here, scan. Go here, scan. Undock, go here, scan freighters.
It should be along the lines of the Kermite is missing in one sector. Now you, the player, must decide how to look for it and where to look for it. The whole mission would be contained in that one system and it's more of a sandbox style of play. Is it on the station? Is it hidden on some cargo hold of an enemy nausican patrolling the nebula 25 km away? Was it smuggled onto the planet surface? Once you find the perpetrator, can you take it by force, or do you need to buy something on the exchange so he'll give it back?
It should be up to us to explore and problem solve, not simply walk into a room and press the 'scan' button 3 times until we're told how to solve things.
For example...one mission, kermite or whatever it's called is missing from the station. The game tells you, go here, scan. Go here, scan. Undock, go here, scan freighters.
It should be along the lines of the Kermite is missing in one sector. Now you, the player, must decide how to look for it and where to look for it. The whole mission would be contained in that one system and it's more of a sandbox style of play. Is it on the station? Is it hidden on some cargo hold of an enemy nausican patrolling the nebula 25 km away? Was it smuggled onto the planet surface? Once you find the perpetrator, can you take it by force, or do you need to buy something on the exchange so he'll give it back?
It should be up to us to explore and problem solve, not simply walk into a room and press the 'scan' button 3 times until we're told how to solve things.