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View Full Version : Official Gamespot Review (5.5/10) video link


Archived Post
02-21-2010, 08:01 PM
http://www.gamespot.com/pc/rpg/startrekonline/video/6251443/star-trek-online-video-review

Archived Post
02-21-2010, 08:16 PM
The comentator hit every point and complaint right on the mark!!!

Archived Post
02-21-2010, 08:18 PM
ouch that hurt

Archived Post
02-21-2010, 08:21 PM
ouch that hurt

Well they put out half baked shiat so they should not expect gold from it.

If they waited an extra month and actually fixed all the quests and finished the planets then maybe it would get better.

But now about 20% of quests are glitched.
So yeah, shiat rushed $$$ grabbing design = shiatty review.

Garbage in garbage out.


P.S.
I would give it 4 now due to lag and massive broken content.
5.5 will prob be next month when stuff actually works and when quests that were given actually lead to somewhere...BID DIG anyone? WTF is this BOSTON in 2003?

Archived Post
02-21-2010, 08:25 PM
The comentator hit every point and complaint right on the mark!!!

Sure did.

I've been saying it since CB, they need to make different ship classes have a purpose. I think the game would have been 100% better if they had followed EVE Online's approach, which was to even have the lowly corvette have a use at end game.

Archived Post
02-21-2010, 08:29 PM
ouch that hurt

Yea, ouch, but that's why they say "the truth hurts".

Please Cryptic fellows, inject some complexity into this game NOW!

Archived Post
02-21-2010, 08:32 PM
Absolutely amazing review! The only thing he forgot was encountering fanboys ingame and on forums who don't want to admit the game sucks.

Archived Post
02-21-2010, 08:33 PM
Was actually a good review of the game and nailed alot of what many other reviews are saying. Almost made me feel bad I enjoy the game.

Archived Post
02-21-2010, 08:44 PM
it feels like, whether its' unintentional or not, most MMO studios are failing on purpose so WoW survives forever

Archived Post
02-21-2010, 08:49 PM
WOW did he ever nail it... like seriously like all my space mmo hopes are dead because of sto but oh well if they take it down repost because they need to see that.... i love star trek i just feel like they dont love it as much as i do they did it no justice.

Archived Post
02-21-2010, 08:56 PM
Not much one can take issue with, though I'd love to......he's pretty much right ...

Archived Post
02-21-2010, 09:05 PM
Sadly, he's dead on - 100% accurate.

Archived Post
02-21-2010, 10:10 PM
Almost made me feel bad I enjoy the game.

Nothing wrong with enjoying the game.

Archived Post
02-21-2010, 10:13 PM
I had to watch it a second time just to see how dead on it was.

This is a clip everyone should see so...

Bump

Archived Post
02-21-2010, 10:30 PM
ouch that hurt

If you think that hurt...


Eurogamer's STO Review (http://www.eurogamer.net/articles/star-trek-online-review) 6/10
IGN's STO Review (http://pc.ign.com/articles/106/1069985p1.html) 6.8/10
1up's STO Review (http://www.1up.com/do/reviewPage?cId=3177943) C+
Gamespy's STO Review (http://pc.gamespy.com/pc/star-trek-online/1069983p1.html) 2/5



1up's Video Review (http://gamevideos.1up.com/video/id/27947)
IGN's Video Review (http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/startrekonline_vdr_021710.html)

Archived Post
02-21-2010, 10:30 PM
He did hit the nail right on the head... unfortunately.

Man this sucks. I want this game to be awesome so bad, and it sucks that it's finally here and THIS is the product we got!!

I'm still hoping on the "miracle" 45 day patch, but at this point im not holding my breath!
I have even started watching DS9 and Voyager again, and while I watch them again I see things in the shows that they could have added to make the game so much better! Like the stories/weapons/ships/sectors/enemies/ECT!

Bah, I feel like my wife just cheated on me when I play this game! :(

Archived Post
02-21-2010, 10:33 PM
He did hit the nail right on the head... unfortunately.

Man this sucks. I want this game to be awesome so bad, and it sucks that it's finally here and THIS is the product we got!!

I'm still hoping on the "miracle" 45 day patch, but at this point im not holding my breath!
I have even started watching DS9 and Voyager again, and while I watch them again I see things in the shows that they could have added to make the game so much better! Like the stories/weapons/ships/sectors/enemies/ECT!

Bah, I feel like my wife just cheated on me when I play this game! :(

You can't expect the 45day patch to be a "Miracle" when they don't even have a public test server up for it.

Archived Post
02-21-2010, 10:34 PM
Yeah, this is going to blow up big once a lot more see this review. And I will admit to be one of those fanboys who refuse to see the flaws in the game.

But I'm like the rest of you , who see what's wrong with the game, yet still plays it and posts on the forums. I like the game and so badly want it to develop into the thing that we truly want out of it.

The developers put out a 'what's to come' video bit last month, and I think that if they are to save their pet project here, they should reallly respond, at least in this thread, and post a new vid clip on what they're planning on doing in the near future aside from the whole borg bit that they've put up on the main page.

Archived Post
02-21-2010, 10:47 PM
wow, I went to post a reply for the first few reviews and then someone put out all of those other reviews. I've heard of kicking a dead horse, but now i've seen what happens when they get bored just kicking, and then start looking for automatic weapons and explosive rounds.

Archived Post
02-21-2010, 10:50 PM
Yeah, this is going to blow up big once a lot more see this review. And I will admit to be one of those fanboys who refuse to see the flaws in the game.

But I'm like the rest of you , who see what's wrong with the game, yet still plays it and posts on the forums. I like the game and so badly want it to develop into the thing that we truly want out of it.

You have no idea how much this means to some of us. Usually fanboys deny being fanboys then flame those of us who have complaints but not you and I must say thank you.

As far as the game being bad I might come back in like 8 months since there is a ton of stuff to fix and improve upon.

Archived Post
02-21-2010, 10:51 PM
I want the game to be good too, but the IP has been wasted, Atari will hold onto it to milk the money out of it, we'll see a 29.99 expansion probably within 6 months before the game completely dies, it wont get finished, it'll be stuck in the vault, and the Star Trek mmo IP will be dead forever.

I want cryptic to fix everything, but the game needs a massive overhaul, and that aint happening.

Archived Post
02-21-2010, 10:53 PM
You can't expect the 45day patch to be a "Miracle" when they don't even have a public test server up for it.

I know! But I want this game to work and be fun!

Archived Post
02-21-2010, 10:54 PM
One of the better reviews for this game (which happen to be not very good for the game). He covered most of it but didn't get to mention the lack of content, he probably didn't get past tier 2 it seems. You don't have to play past T2 or even 1 to see what the rest of the game will feel like, he was right on about repetitive and shallow.

Where did all the people go?; the ones who say, "I've never heard of this site before so this review is not a factor" or "I'll believe it when a company people of actually know do a review".

Archived Post
02-21-2010, 10:58 PM
Give it 6 months or so, If nothing improves, Atari needs to let cryptic go and find a new IP. There is way too much money to be miled from STO to let it die. I have even heard of STO era books due out in a month or so.
The Copyrights alone cost a bundle.

In short, I do not see STO going down in less than a year, however, that may be it. The lenth of time all depends on how well cryptic can/choses to improve the game.

IMO, I dont have faith in crytpic, but since i did the one year, I can see it staying that long, not becuase of the money I put into it, but becuase of what Atari put into it.

Archived Post
02-21-2010, 11:02 PM
I want the game to be good too, but the IP has been wasted, Atari will hold onto it to milk the money out of it, we'll see a 29.99 expansion probably within 6 months before the game completely dies, it wont get finished, it'll be stuck in the vault, and the Star Trek mmo IP will be dead forever.

I want cryptic to fix everything, but the game needs a massive overhaul, and that aint happening.

It's sad to think of it that way but you're probably right. I'll still try to come back later if they can improve it enough but i'm not going to get my hopes up.

Archived Post
02-21-2010, 11:03 PM
You have no idea how much this means to some of us. Usually fanboys deny being fanboys then flame those of us who have complaints but not you and I must say thank you.

As far as the game being bad I might come back in like 8 months since there is a ton of stuff to fix and improve upon.

Hell yeah I'm a fanboy. It's a hard hit to the gut to see how badly things are going, but I'm not a quitter. You come back in 8 months, and see that I'll still be here doing whatever I can to bug the crap out of Cryptic. We deserve an epic Star Trek MMO.

Archived Post
02-21-2010, 11:35 PM
painful but so far true :/ A sad Life sub owner :(

Archived Post
02-21-2010, 11:37 PM
painful but so far true :/ A sad Life sub owner :(

Why? It could only improve from here.

Archived Post
02-21-2010, 11:46 PM
It will only improve if we stick around to keep on Cryptic's rear end about changing.

Archived Post
02-21-2010, 11:47 PM
Why? It could only improve from here.

true, but when Cryptic's resources are being put into their developing MMO (see cryptics main site) you can pretty much expect that any major changes will be implemented extremely slowly.

Atm, they are working on bug fixes. Any long-term objectives (Klingon content, expanding personal ship zones, raid content) have no foreseeable timeline, so you can expect most people to be disappointed in the direction STO is going.

All-in-all Cryptic failed this IP. All that will be left is a niche of players. Maybe they enjoy this 5.5/10 game, but that will not change the fact that this game is a 5.5/10 game.

Archived Post
02-21-2010, 11:56 PM
I love this game but I do agree and disagree with the review.

Right near the start he states STO is simple easy throw away entertainment which is probably not what your looking for in an mmo. Well that is very debatable as pretty much every MMO is exactly that. Pretty much everything pasted EQ1, has been nothing but that. I also disagree that the voice overs are bad. They aren't. Frankly even bad voice overs are more preffered by me then all the pop up dialog boxes. I also disagree about the poorly written missions. I have not seen one single mission, even all the exploration ones that was bad. Generic, maybe, but not bad.

I personally have enjoyed every single mission all the way up to RA5. I personally feel like I am on an away mission every time I beam down the ground even if I can't "explore" every aspect of the entire planet. Everything about the game has given me that "star trek" feel even if I can't use diplomacy instead of blowing the other guy up.

Now with that said, the review does hit on some good points. Right now, I am disappointed in the amount of content in the game. Once you hit RA5 there is really only a couple things to do, over and over and over again. I am not sure if cryptic will ever be able to get ahead of that curve and have enough content at the end game to really keep us interested in the story. I am hopefull that they will but I don't expect it any time real soon. The stories were great and I wasn't even trying hard, at all, and made RA5 in just a few weeks. They will need some serious content generators in order to keep the end game folks happy, and I am not talking about raids, just simply, episodes.

I am a lifer, so I expect to be around for a long time, regardless, but I really hope they find a way to start adding tons of content in the game, quickly. If not, I could see people easily leaving because there just isn't much to do at the top end.

Archived Post
02-22-2010, 12:04 AM
Though some of his points were right. I have a hard time listening to Gamespot Reviews usually they are the polar opposite of my opinion.

At the end of the day its what you think of a game not what some website thinks, heck I love the Dyansty Warriors Series and yet most Gaming Websites give them low scores because they hate them. I like STO and have got a 6month Sub just in case I stop playing it, I tend to get bored with games after a month and never pick them up again unless my mates are playing MP with Team Fortress 2 being a prime example. Personally I think they have done the review too early into a game, something like a MMO should be reviewed at least a month after release.

Its not going to put me off enjoying this game.

Archived Post
02-22-2010, 12:30 AM
Reviewer played it till LCmdr 8 which is not enough. Simply put, this game is not perfect but its fun and I think that is important even that I would have many complaints.

Archived Post
02-22-2010, 12:49 AM
I know! But I want this game to work and be fun!

Me toooooo! :)

true, but when Cryptic's resources are being put into their developing MMO (see cryptics main site) you can pretty much expect that any major changes will be implemented extremely slowly.

Atm, they are working on bug fixes. Any long-term objectives (Klingon content, expanding personal ship zones, raid content) have no foreseeable timeline, so you can expect most people to be disappointed in the direction STO is going.

All-in-all Cryptic failed this IP. All that will be left is a niche of players. Maybe they enjoy this 5.5/10 game, but that will not change the fact that this game is a 5.5/10 game.

That worries me. If something like this ends up being true, I will never give Cryptic my business again in the future. Not just for slighting a game that I was interested in... but for adding to the pile of "less than quality" Star Trek games in existence. It is an affront to a worthy and notable IP.

Archived Post
02-22-2010, 01:23 AM
The truth is hard...but true. I agree to some comments within the thread that LtCmr7 is not the best level to stop as especially the Cmdr. missions are very nice BUT you have to feed the people with sweets in the "lower levels" too, to keep them staying.

On the other hand, the Cmdr. missions show the hurry&haste mentality Cryptic used to make STO:
ATTENTION !SPOILER!
in the mission "Ghost Ship" the abandonded ship is a Miranda class, clearly visible. Inside e.g. in the engineering bay all "ship status panels" show a Sovereign class blueprint. The corridors of the ship are high enough that Worf could stand on Michael Jordan's shoulders and even if holding a Bat'leth at one of it's tips with his strechted arm he wouldn't hit the ceiling. The red alert on panels on the floors are ~5 feet high and the animation is very un-Star Trek. At least it takes the idea of one Voyager episode as basis, on the other hand i have to get 3 field amplifiers...after completing this task i must plant 4 of them round the Warp Core (which would easily supply Starbase 1, K7, the Federation and the Borg with energy, due to it's size...).
END OF SPOILER

The unattractiveness of playing Klingons just messes PvP up. Why not letting Klingon players enter PvP in this "Breaking the planet" ground field action (hope thats the right name)? If they die..they respawn by taking the place of one of the "bots". There is so much potential laying right ON your feet...but i don't believe Cryptic feels it. Up to now not even the HP is ready, "Ships Listing" is just a collection of names with no info behind...

And this i no Cryptic bashing or whining, it's just seeing Star Trek's name being wasted and *****.

Archived Post
02-22-2010, 02:41 AM
I am a RA 5 and I played through just to make sure I wasn't missing anything, but yeah that review was spot on accurate, although I usually disagree with Gamespot reviews this one I do not not disagree with.

Archived Post
02-22-2010, 02:49 AM
The review is spot on, except that he doesn't mention how the game does have potential. Cryptic needs to work on this game non-stop to compensate for the shallow state it is currently in, otherwise in six months from now no one will remain playing it.
I am looking forward to the 45 day patch.

Archived Post
02-22-2010, 02:50 AM
true, but when Cryptic's resources are being put into their developing MMO (see cryptics main site) you can pretty much expect that any major changes will be implemented extremely slowly.


Three games taking budget, Champions online, Star Trek Online, and the Other project (Which will probably have 'online' in the name...reminds me of N64 games or Super Nintendo Games with l64 or super in every title)

I think they may have spread themselves very thin. I'll be highly surprised if the Other mmo dosent use the same code as the two before it. Either way they cant sustain all three or its going to be very hard to do so. CO didnt do so well and STO will be dropping players after the free month.

Archived Post
02-22-2010, 02:59 AM
Gamespot and the IGN reviewer, Mr. Kolan, both highlighted the flaws in this game quite well and Cryptic would do well in studying them. I've made my suggestions in the three short, mid, long term sticky and I've had my posts on what I do not like. Now that being said, I'm not a fanboy for suggesting that perhaps the reviews for STO are not entirely fair in the grand scheme.

What I mean is an MMO like STO should have two reviews really. I'm hoping when Cryptic releases an expansion, reviewers from around the web like IGN and Gamespot will have a chance to praise the game. Cryptic could redeem the games critical reception by taking the constructive feedback given by the Gamespot and IGN review and implementing those changes. The renewed positive critical acclaim could resurrect the game in a positive maybe even epic way that we all had hoped for. Does this sound logical and fair?

Archived Post
02-22-2010, 03:04 AM
Reviewer played it till LCmdr 8 which is not enough. Simply put, this game is not perfect but its fun and I think that is important even that I would have many complaints.

Hey that's pretty good. I only got to Lt Cmdr 16 before I gave up on the game.

Archived Post
02-22-2010, 03:09 AM
Gamespot and the IGN reviewer, Mr. Kolan, both highlighted the flaws in this game quite well and Cryptic would do well in studying them. I've made my suggestions in the three short, mid, long term sticky and I've had my posts on what I do not like. Now that being said, I'm not a fanboy for suggesting that perhaps the reviews for STO are not entirely fair in the grand scheme.

What I mean is an MMO like STO should have two reviews really. I'm hoping when Cryptic releases an expansion, reviewers from around the web like IGN and Gamespot will have a chance to praise the game. Cryptic could redeem the games critical reception by taking the constructive feedback given by the Gamespot and IGN review and implementing those changes. The renewed positive critical acclaim could resurrect the game in a positive maybe even epic way that we all had hoped for. Does this sound logical and fair?

That of course would be great. But, honestly it is very hard for me to imagine Cryptic suddenly doing anything spectacular. I just don't think their engine leaves any room for drastic innovative updates/change that this game requires.

I'm no computer science master, but I can imagine how huge an MMO can be as far as coding things, and even tweaking something like free roaming your ship can be daunting.

So, when they promise Klingon content, or diplomacy missions, I just cannot fathom these changes coming even in the 45 day patch. Maybe in 6+ months, but not any earlier.

Archived Post
02-22-2010, 03:21 AM
..... But, honestly it is very hard for me to imagine Cryptic suddenly doing anything spectacular. ......

unfortunately, I agree.

which is just too bad.

Archived Post
02-22-2010, 03:53 AM
oh look this thread again, guess no day passes without a topic to link the same review again and again and again:

http://forums.startrekonline.com/showthread.php?t=121447&highlight=gamespot
http://forums.startrekonline.com/showthread.php?t=120875&highlight=gamespot

just to show a few, not to mention the general rage threads where this review was laready beaten to death/praised like the second coming of jesus.

My view on this ->
If you like the game, good.
If you dont like the game, also good

Archived Post
02-22-2010, 06:25 AM
I have to say, I agree with almost everything in the review... like 95% of it.

Archived Post
02-22-2010, 06:41 AM
true, but when Cryptic's resources are being put into their developing MMO (see cryptics main site) you can pretty much expect that any major changes will be implemented extremely slowly.

Atm, they are working on bug fixes. Any long-term objectives (Klingon content, expanding personal ship zones, raid content) have no foreseeable timeline, so you can expect most people to be disappointed in the direction STO is going.

All-in-all Cryptic failed this IP. All that will be left is a niche of players. Maybe they enjoy this 5.5/10 game, but that will not change the fact that this game is a 5.5/10 game.

If Cryptic is stupid enough to push STO to the side for some new MMO then they deserve to fail. IMHO if STO sinks which I doubt but it is still possible then Cryptic will be shooting themselves in the foot by ruining such a big franchise MMO.

Imagine the resume they would bring to the table trying to get development permission for another franchise if they purposely let STO sink? . . . .

Archived Post
02-22-2010, 06:51 AM
That's a pretty fair review, although I don't completely agree with the comments regarding ground combat, which I've found can be quite entertaining if you use your BO skills to best advantage (skilling and managing BOs being one of the game strong points in my opinion), although clearly ground combat is not everyone's cup of tea and even liking it, I find that it sorely lacks a first person view, which would make it much more fun.

The one caveat to the review is that whilst most of us know what is said is true, we are aware that Cryptic were up against a deadline and chose to make the structure of the game fairly solid, with the intention of filling in the details later. This is okay for people like me who bought a lifetime sub and are prepared to wait for that to happen, but as it stands, the review pretty much nails it for potential monthly subbers, who would probably be best advised to wait until that content arrives.

I do firmly believe that content will come, but perhaps not soon enough for many.

Al

Archived Post
02-22-2010, 06:59 AM
Reviewer was dead on. I plan on giving it 1 paid month, about enough time for my limited game time to get admiral. 45 day patch should hit, hopefully give some indication of what Cryptic can do. I just have the feeling this and CO will go F2P like DDO. Not enough here to justify subscribing to it.

Archived Post
02-22-2010, 07:06 AM
He didn't really mention the lack of what actually makes an mmo. If you're an old SWG player, you wonder where a cantina is, where the functioning guild city is, where you can find the open pvp that makes a difference depending on the outcome of a fight, how you'll interact with others through combat, trade, and just hanging out on some cliff shootin the s**t after exploring for a good hour or two.

Archived Post
02-22-2010, 07:09 AM
Hes a paid reviewer with no attachment to the game, why am I supposed to take him seriously over an actual player? Id believe the ragequitters and halfwitted trolls before I would a reviewer.

He did make some good points, but he was obviously biased against the game from the start. He didnt say one good thing about the game, it was all "if youre a trekkie this" and "if youre a trekkie that." Not really compliments at all.

The one thing I agreed on totally was the spacebar mashing.

Archived Post
02-22-2010, 07:14 AM
Sadly, he's dead on - 100% accurate.

Sadly, I have a new found respect for GS now.

Archived Post
02-22-2010, 07:17 AM
I would believe that the people looking for more and more content (more quests, etc) are going to be sadly disapointed. There is no way Cryptic can keep up with the unsatiable appitite of players for more and more after that. Remember, it took aprox. 1 week for players to blow thru all the content Cryptic had developed in 2 years time.

I seen this happen with SWG, also. Developers would make new content, that took months, only to have players blow thru that content in a weeks time and ask when the next patch was coming out. When the patches didn't come out, week after week, then the subscription base went into the dumper even more than what NGE left it with. Content is really not the answer, here.

More diversions are. More gaming systems are. If you have more to do, then the content becomes slower. Crafting, player economies, "housing", etc make for diversion in straight combat after combat, after combat.

Sadly, these additional systems will take time and a bunch of it. I can't see even some of these getting into STO much before 1 year after launch due to nothing more than development time. To go the "content" route might put off the enevitable for a few months, but that would tax Cryptic, and any other gaming company to the max.

Sad to say, I just can't figure out any way not to withdrawl the game from the market, and put it back into beta for another year at least and add what was missing with the initial launch. If they leave it up, as is, I forsee another *** and possibly even worse. People that are so turned off by the initial launch they will not even give the 2nd chance.

This game should of worked simply by the IP alone. Maybe that's what Cryptic thought, also. Doubt that's going to happen, now.

Archived Post
02-22-2010, 07:18 AM
He didn't really mention the lack of what actually makes an mmo. If you're an old SWG player, you wonder where a cantina is, where the functioning guild city is, where you can find the open pvp that makes a difference depending on the outcome of a fight, how you'll interact with others through combat, trade, and just hanging out on some cliff shootin the s**t after exploring for a good hour or two.

Man, a lot of MMOs must be mad that they don't have some of that stuff either as, as you say, it's "what actually makes an MMO". :rolleyes:

Archived Post
02-22-2010, 07:29 AM
Man, a lot of MMOs must be mad that they don't have some of that stuff either as, as you say, it's "what actually makes an MMO". :rolleyes:

And how successful are those games now? All the big name mmos (or that were big at one point) have those items that were mentioned. Even ****, as big of a flop as I feel that game to be, had those things and there have been announcements that what its lacking of those mentioned, will be added.

Archived Post
02-22-2010, 07:29 AM
why am I supposed to take him seriously over an actual player?


This, because of that:
Hes a paid reviewer with no attachment to the game

No attachment means: no intention to bash or praise the game, just to review it.

Remember, it took aprox. 1 week for players to blow thru all the content Cryptic had developed in 2 years time.

sad enough.
I give all that borg-stuff in the 45 day patch 2 days hehe.
Those 2 days however, are another paid month (45 day patch, eh?) by thousands for cryptic, so more money for their next MMO.

Archived Post
02-22-2010, 07:31 AM
If they don't do anything soon, this game will be another Tabula Rasa.

Archived Post
02-22-2010, 07:34 AM
Just because he has no attachment to the game does not make him objective. Thats key to being a reviewer, and to being somewhat credible as well. His review was all about whining that stuff was unfinished stuff was broken (all of which I agree with tbh). When you review stuff, youre supposed to comment on what was good about the game as well. He coupled his "praise" with "if youre a trekkie" qualifiers, which makes them not compliments or good points at all.

In short, he was getting paid for trashing the game, as I said, Ill believe the ragequitters and trolls before I will a reviewer - this goes for any game and any reviewer, not just this instance.

If they don't do anything soon, this game will be another Tabula Rasa.

For that to happen they would have to hire Garriot and then sell the game to NCsoft. The problem with that game was that Garriot kept changing things around and randomly nerfing stuff or making it harder. There were no big bug fixes and no content updates. Stuff that was broken at launch stayed broken for several months. And the lag was worse than this game.

Archived Post
02-22-2010, 07:35 AM
And how successful are those games now? All the big name mmos (or that were big at one point) have those items that were mentioned. Even ****, as big of a flop as I feel that game to be, had those things and there have been announcements that what its lacking of those mentioned, will be added.

They sure saved SWG didn't they.

That’s the problem with people claiming you need X and Y to have a great MMO when even the dead and dying MMOs probably have them.

Archived Post
02-22-2010, 07:37 AM
SWG died because of Lucasarts not because they didnt have "X and Y."

Archived Post
02-22-2010, 07:39 AM
I'm not sure why anyone would question this reviewer's motivation...

I'm by no means an STO basher who simply wants their way, but there is no denying that his assessments are all correct... and he grades this at 5.5, and I, even as someone who likes the game , would give it about the same....


This is on Cryptic now... They have had a lot of input (good input, not the bomb throwers ego-rants) and yet have said little more than that they will be releasing a Borg Raid soon (which sounds to me like the beta event we already had only on a planet) ...

Cryptic needs to step up and show some spine and humility...we know this was 90% hype, we know we are bored, we know just about anyone will feel like this soon if they don't already...

Cryptic needs to stop the hemorrhaging... This game can be salvaged and launch can be redeemed if they stop posting about their awesome sales numbers and start addressing the awesome and rising refund numbers...


Time to step-up... The tenor is pretty clear now...

Archived Post
02-22-2010, 07:40 AM
10 out of 10 for this review.

Archived Post
02-22-2010, 07:45 AM
SWG died because of Lucasarts not because they didnt have "X and Y."

It died because it was hemorrhaging subscriptions (even with all your nicely laid out MMO essentials) and they tried something radical that didn’t’ stop the bleeding.

Archived Post
02-22-2010, 07:48 AM
I'm not sure why anyone would question this reviewer's motivation...

I wasnt questioning his motivations. I simply just do not trust reviewers. They are paid to give their opinions, if they give negative reviews all the time or positive, or just give reviews they think others want to hear, then they arent worth listening to, or reading.

This goes for any media really; when I was little I used to watch At the Movies with Siskel and Ebert. They almost never gave a good review to any movie, unless is was a really crappy movie (yes in my opinion). They seemed more objective in their reviews, but their negativity after while became apparent.

Also this GS guy was showing only generic scenes from the game, nothing unique or interesting. Just "its all the same type of game play." Which was his point, but it makes the review less than good.

Archived Post
02-22-2010, 07:50 AM
SWG died because of Lucasarts not because they didnt have "X and Y."

There is a lot of truth in that... The new movies brought a desire to make the Star Wars brand kid-friendly to expand their future...the only problem is that Star Wars was never really huge because kids liked it, it was huge because certain generations liked it...and that generation was older and wanted more substance... So they ended-up shooting their real base in the foot to try and get kids there, that ended up not really caring after two weeks anyway...

And in all-honesty the Star Trek brand became an industry joke for years because they kept making sort or half-arsed mistakes to capitalize on the brand... It was well-known outside of "Trekkie" circles...

The new movie *FINALLY* redeemed a lot of that, and now here we have something that risks dragging the name down again... It's sad if they let it go dormant again out of thoughtless opprtunism...

Archived Post
02-22-2010, 07:52 AM
I wasnt questioning his motivations. I simply just do not trust reviewers. They are paid to give their opinions, if they give negative reviews all the time or positive, or just give reviews they think others want to hear, then they arent worth listening to, or reading.

This goes for any media really; when I was little I used to watch At the Movies with Siskel and Ebert. They almost never gave a good review to any movie, unless is was a really crappy movie (yes in my opinion). They seemed more objective in their reviews, but their negativity after while became apparent.

Also this GS guy was showing only generic scenes from the game, nothing unique or interesting. Just "its all the same type of game play." Which was his point, but it makes the review less than good.

I understand...and that's fair... But I thought he covered the bases well...and felt that if anything, he would have loved to have given it a higher score...

If he had slanted his take on what it should have been in any way, I'd have probably disregarded it outright...

Archived Post
02-22-2010, 07:56 AM
SWG died because of Lucasarts not because they didnt have "X and Y."

SWG died due to CHANGES, and massive ones at that. NGE, in STO, would look something like this..........,

Download the patch only to find a respec screen telling you that tacticle officer is no longer a profession and your character is now gone. Your BOs are now a thing of the past (creature handler) but we have a nice robe for you, instead. Now with our New Game Enhancements, we have 1"star treky and iconic" profession (instead of 3). All your skill boxes are now gone and we will put in a WoWified "talent" system in at a later date. "Keep tuned in" Oh. btw, yes we have some bugs in the last patch, no1 can move, you can't use your in game items, but we're fixing it. "Give it time".

C6CD would look like," hey, instead of actualy creating anything new, we're taking all the existing NPCs and making them into god-mode on crack. The things you used to solo yesterday, now take a group. One developer even thought that it would be fun to say, You're going to die, alot". Oh, and btw, we CHANGED the entire combat system and how it worked. Agility is no longer agility, strenght is no longer strenght, etc etc etc. Instead, we have a new and improved version of WoW parry, parry, block, block, miss, miss for you, all in 1 heart felt patch, Enjoy!!!!!!!!!

That's why SWG died.

Archived Post
02-22-2010, 07:58 AM
Three games taking budget, Champions online, Star Trek Online, and the Other project (Which will probably have 'online' in the name...reminds me of N64 games or Super Nintendo Games with l64 or super in every title)

I think they may have spread themselves very thin. I'll be highly surprised if the Other mmo dosent use the same code as the two before it. Either way they cant sustain all three or its going to be very hard to do so. CO didnt do so well and STO will be dropping players after the free month.

"Super Champion Mario Trek Online N64"




Yep, datz how Cryptic rollz!!!

Archived Post
02-22-2010, 08:00 AM
I agreed with him on several points, I just didnt like the wording of his back-handed praise of the game. Reviewers I think are like the folk who go to movies and watch them only to find the faults with it, and not going to enjoy it for entertainments sake. Thats not to say that I dont think they shouldnt be on the look out for the stinkers, but going and then ragging on a good movie just because of one or two little things is just nit-picking and silly.

Anyway, I think I made my point. I give the GS review a 5.5. Seems fair to me. ^_^

Archived Post
02-22-2010, 08:02 AM
All I can add to this thread is the dude made his case well, the game is as shallow as a puddle.

Regardless of all that, I aint going anywhere coz I do enjoy the game.

Think they have a great base line to work from and will give Cryptic a chance to see if they can turn this into the MMO we all expected, with a Star Trek title.

45 day patch is to soon btw, 6 month 'I can already hear the screams lol' but I will give it at least 6 months to see if they can turn things around.

Life time sub so I aint going anywhere. . . =P

Archived Post
02-22-2010, 08:04 AM
If they don't do anything soon, this game will be another Tabula Rasa.

too true. TR had tons of potential, as does STO. They just failed to get any of it out of the gate in time.

Archived Post
02-22-2010, 08:04 AM
SWG died due to CHANGES, and massive ones at that.

Ummm... I said that. Lucasarts forced the changes on SWG, this was not something the developers or the players wanted. So Lucasart's forced changes is what killed it. I agree with your agreement. :p

Archived Post
02-22-2010, 08:06 AM
While I agree there is some "growth" that needs to happen in this game I have to disagree with several points.

1) It appears all his review was based on Lt. Level missions. Sure they are EASY at this level .... but as you get into the higher commander and Captain levels the complexity of combat increases.

2) Easy - again at Lt. Level I agree. My fleet just ran a ground mission and we were a mix of Rear Admiral, Captains, and Commanders. Cant remember the name of it but its the one where you have to survive "The Gauntlet" (it was a commander lvl 7 mission or so). The end dude in that WTFPWNED all 5 of us, MANY times..... and you all that want a death penality should play this mission. Tell me you dont die and I say baloney (well maybe the scaling with our group jacked up the difficulty on this).

3) Sure some of the missions are repetitive.... they need more missions like City on the edge of Never.... GREAT story, GREAT interaction, GREAT battles.

I also agree that for this game to survive Cryptic MUST make grouping easier (ie a Team ending up in the same instance should not be hard), become more fleet friendly, all teams greater than 5 to name a few.

My review would be this is a great game SO FAR... I can see where if depth isnt developed it will get repetitive. I take hope that it will develop depth and that Cryptic is working hard on this game.... this was the first weekend that I played ALL WEEKEND without a single server drop. Unless I just happend to miss it..... The fact that this is the 3rd week out and the servers seem 90% stable (still get rubber-banding every now and then) is a good sign.

Klingon faction.... Im still waiting to see what comes out for it before I start my Kling Character.

EDIT: Also Bridge officers being useless??? Aside from them getting STUCK on the occasional box or doorway, my engineer is my best friend. He plunks down Shield Generators and Med Generators at just the right time (right before Im about to die)... my tactical supresses fire and flanks.... my science officer boffs/buffs at the right time... all without me telling them. Not sure, other than cryptic tweaking the pathfinding ablilty, what else can be done with BO's.

Archived Post
02-22-2010, 08:09 AM
There is a lot of truth in that... The new movies brought a desire to make the Star Wars brand kid-friendly to expand their future...the only problem is that Star Wars was never really huge because kids liked it, it was huge because certain generations liked it...and that generation was older and wanted more substance... So they ended-up shooting their real base in the foot to try and get kids there, that ended up not really caring after two weeks anyway...


Return of the Jedi was the downfall of Star Wars.... inadvertently Lucas saw the kids go ga ga over Yoda and the fuzzy little ewoks (did thier poo stick to thier fur?). Enter JAR JAR..... I HATE JAR JAR...... even the kids hated him!

Archived Post
02-22-2010, 08:11 AM
While I agree there is some "growth" that needs to happen in this game I have to disagree with several points.

1) It appears all his review was based on Lt. Level missions. Sure they are EASY at this level .... but as you get into the higher commander and Captain levels the complexity of combat increases.

2) Easy - again at Lt. Level I agree. My fleet just ran a ground mission and we were a mix of Rear Admiral, Captains, and Commanders. Cant remember the name of it but its the one where you have to survive "The Gauntlet" (it was a commander lvl 7 mission or so). The end dude in that WTFPWNED all 5 of us, MANY times..... and you all that want a death penality should play this mission. Tell me you dont die and I say baloney (well maybe the scaling with our group jacked up the difficulty on this).

3) Sure some of the missions are repetitive.... they need more missions like City on the edge of Never.... GREAT story, GREAT interaction, GREAT battles.

I also agree that for this game to survive Cryptic MUST make grouping easier (ie a Team ending up in the same instance should not be hard), become more fleet friendly, all teams greater than 5 to name a few.

My review would be this is a great game SO FAR... I can see where if depth isnt developed it will get repetitive. I take hope that it will develop depth and that Cryptic is working hard on this game.... this was the first weekend that I played ALL WEEKEND without a single server drop. Unless I just happend to miss it..... The fact that this is the 3rd week out and the servers seem 90% stable (still get rubber-banding every now and then) is a good sign.

Klingon faction.... Im still waiting to see what comes out for it before I start my Kling Character.

This is the type of review I would be more likely to put stock into. ^.^b

Archived Post
02-22-2010, 08:17 AM
I wasnt questioning his motivations. I simply just do not trust reviewers. They are paid to give their opinions, if they give negative reviews all the time or positive, or just give reviews they think others want to hear, then they arent worth listening to, or reading.

This goes for any media really; when I was little I used to watch At the Movies with Siskel and Ebert. They almost never gave a good review to any movie, unless is was a really crappy movie (yes in my opinion). They seemed more objective in their reviews, but their negativity after while became apparent.

Also this GS guy was showing only generic scenes from the game, nothing unique or interesting. Just "its all the same type of game play." Which was his point, but it makes the review less than good.

The only thing that seems to be missing from your statements is that STO suffers from a massive LEFT WING MEDIA CONSPIRACY to undermine the rest of us into thinking that STO is a waste of energy.

The arguement you make is that everyone that since the reviewer gets paid, his opinion does not count. So he gets paid so what. Does his pay check make anything he said not accurate?

Did the revewier say anything that was un-true. NO, he did not. Infact he stated what 90% of us already know, the game is shallow, unfinished, repetative cookie cutter crap filled with bugs.

Archived Post
02-22-2010, 08:20 AM
Return of the Jedi was the downfall of Star Wars.... inadvertently Lucas saw the kids go ga ga over Yoda and the fuzzy little ewoks (did thier poo stick to thier fur?). Enter JAR JAR..... I HATE JAR JAR...... even the kids hated him!

Agreed... I got scared when I saw the final version of Yoda, to be honest... but even loving RotJ, the Ewoks were a stain I could not scrape from my brain.....

By EP 1 and the spoiled little cherub kid, they lost me.... Ep 2 had me laughing at the serious parts (along with half the theater)... Ep 3 they started seeing the mistake... But way too late...

Then Clone Wars, and SW was relegated to cartoon status and generations that could care less about a half hour cartoon on cable...

Archived Post
02-22-2010, 08:26 AM
I would believe that the people looking for more and more content (more quests, etc) are going to be sadly disapointed. There is no way Cryptic can keep up with the unsatiable appitite of players for more and more after that. Remember, it took aprox. 1 week for players to blow thru all the content Cryptic had developed in 2 years time.

I seen this happen with SWG, also. Developers would make new content, that took months, only to have players blow thru that content in a weeks time and ask when the next patch was coming out. When the patches didn't come out, week after week, then the subscription base went into the dumper even more than what NGE left it with. Content is really not the answer, here.

More diversions are. More gaming systems are. If you have more to do, then the content becomes slower. Crafting, player economies, "housing", etc make for diversion in straight combat after combat, after combat.

Sadly, these additional systems will take time and a bunch of it. I can't see even some of these getting into STO much before 1 year after launch due to nothing more than development time. To go the "content" route might put off the enevitable for a few months, but that would tax Cryptic, and any other gaming company to the max.

Sad to say, I just can't figure out any way not to withdrawl the game from the market, and put it back into beta for another year at least and add what was missing with the initial launch. If they leave it up, as is, I forsee another *** and possibly even worse. People that are so turned off by the initial launch they will not even give the 2nd chance.

This game should of worked simply by the IP alone. Maybe that's what Cryptic thought, also. Doubt that's going to happen, now.

too true my friend

Archived Post
02-22-2010, 08:28 AM
All the points he made could be still said about Champions and a lot more problems with it. Yet they gave that a 7.5?! Gamespot, can we get consistency in your reviews? Just one time?

Archived Post
02-22-2010, 08:31 AM
too true my friend

That makes three, Esquire is exactly correct... New missions might buy them a week of contentment at the cost of two months of development... They need longevity, and they will find that in expanding the core, expanding the core, the community, and the systems in-place... Not by adding another Episode (or "Raidisode)....

Archived Post
02-22-2010, 08:33 AM
Ummm... I said that. Lucasarts forced the changes on SWG, this was not something the developers or the players wanted. So Lucasart's forced changes is what killed it. I agree with your agreement. :p

Actualy, That's not quite as we know it, now, also. The big wigs at SOE and LA said to reimagine the game. They were willing to re-design the game in it's entirety but left no comment on what or how to do it. But, it was Dan Rubinfield and SOE Austin (devs) that came up with what the CHANGES would be. He made a blog a couple of years back, actualy a rant about people that were still complaining about the game, and pretty much told us what happened, why, and when. It was developers that came up with all the CHANGES. It was the heads at LA/SOE that approved them.

And the main crux of it was to copy WoW which has been a blight on the industry ever since. When will gaming companies understand that if I wanted to play WoW, I would play WoW with all it's post launch development? Not a fast created copy.

Archived Post
02-22-2010, 08:42 AM
I pretty much agree with the review. I think the problem can be identified with one simple question...

I want to play STO today but don't want to deal with combat, what can I do?

The current answer is nothing. You simply can't have a MMO where people are expected to pay monthly, yet give them nothing but combat to deal with.

Archived Post
02-22-2010, 08:43 AM
1) It appears all his review was based on Lt. Level missions. Sure they are EASY at this level .... but as you get into the higher commander and Captain levels the complexity of combat increases.

2) Easy - again at Lt. Level I agree. My fleet just ran a ground mission and we were a mix of Rear Admiral, Captains, and Commanders. Cant remember the name of it but its the one where you have to survive "The Gauntlet" (it was a commander lvl 7 mission or so). The end dude in that WTFPWNED all 5 of us, MANY times..... and you all that want a death penality should play this mission. Tell me you dont die and I say baloney (well maybe the scaling with our group jacked up the difficulty on this).


Sorry but the Gamespot review is pretty accurate, as is the IGN one.

The game is very easy, I've had 1 mission where I got annoyed and asked a friend to come help me )mainly becuase my bridge officer companions where being useless), the difficulty doesn't get any worse the higher up you go, it just add's longer missions and a few more bad guys occasionally.

As for ground missions being difficult, well being a tactical officer I can spawn up to 4 more security staff to help me out... and I get that just after Commander or Captain (can't recall), certainly makes the game even easier with a 9 man away team.

Feel free to rebuke my claims.

Archived Post
02-22-2010, 08:45 AM
It died because it was hemorrhaging subscriptions (even with all your nicely laid out MMO essentials) and they tried something radical that didn’t’ stop the bleeding.

By your own crude standards, SWG hasn't died at all since the servers are still up, right?

Archived Post
02-22-2010, 08:46 AM
I think I am enjoying my STO experience far more than the Gamespot reviewer. I nevertheless agree or sympathize, more or less, with every single sentence he uttered. A frank review that the devs should take to heart, if they haven't already figured it out and are finished laughing at us suckas.

Archived Post
02-22-2010, 08:47 AM
All the points he made could be still said about Champions and a lot more problems with it. Yet they gave that a 7.5?! Gamespot, can we get consistency in your reviews? Just one time?

You forgot the rules of gaming inevitability

The bigger the name, the higher the hype
The higher the hype, the deeper the subsequent crash (it's not what I envisioned it would be!)
The deeper the crash, the angrier the gamer

Game reviewers aren't exempt from this

Archived Post
02-22-2010, 08:53 AM
You forgot the rules of gaming inevitability

The bigger the name, the higher the hype
The higher the hype, the deeper the subsequent crash (it's not what I envisioned it would be!)
The deeper the crash, the angrier the gamer

Game reviewers aren't exempt from this

Felt the need to quote this for truth.

Archived Post
02-22-2010, 08:55 AM
Felt the need to quote this for truth.

If only it made any difference in any way what-so-ever in how this will end, or what Cryptic has to do now...

Archived Post
02-22-2010, 09:00 AM
He didn't really mention the lack of what actually makes an mmo. If you're an old SWG player, you wonder where a cantina is, where the functioning guild city is, where you can find the open pvp that makes a difference depending on the outcome of a fight, how you'll interact with others through combat, trade, and just hanging out on some cliff shootin the s**t after exploring for a good hour or two.

This is why I'm playing the EMU and only logging into this game about 20 mins a day just to do the daily quests. Its fun just kickin it with 100+ people in the Mos Eisley Cantina just chatting.

Yes, the review was bad for STO. The truth hurts. Now we are just waiting to see if Cryptic is listening.

Archived Post
02-22-2010, 09:00 AM
WOW! What a spot-on review! I'm impressed because that's the first Gamespot game review where I felt they actually played the game.

Archived Post
02-22-2010, 09:03 AM
he proves he has never played an mmo in the first few seconds.

he says the game is too easy: what mmo's have dificult leveling content?

he says the game is repetitive: mmo's have continuously redefined the word repetitive.

he says the quests are poorly written: because wow has won pulitzer's for it's super crazy good quest text that no one ever skips over amirite?


my last mmo **** confirmed that mmo reviewers are total newbs who are both out of touch with the mmo industry and total hacks who spend as little time as possible with the games they write about.\

the STO reviews are beating a dead horse in my eyes.

reminds me of when reviewers across the board praised *** for being innovative, great graphics, fun and having voice overs, and such, proving they hadn't played past the first 20 levels of the game.

Archived Post
02-22-2010, 09:19 AM
he proves he has never played an mmo in the first few seconds.

he says the game is too easy: what mmo's have dificult leveling content?

he says the game is repetitive: mmo's have continuously redefined the word repetitive.

he says the quests are poorly written: because wow has won pulitzer's for it's super crazy good quest text that no one ever skips over amirite?


I'll have to agree with your general posts

1. Fighting in mmos is repetitive. Same button sequences, same spells. "But I can respec in <insert game name here>! I have different spells!" Ok! now instead of repeating your 2-2-2-3 sequence you've moved on to 3-4-5-2-1-5 sequence. Congrats, your hands now press different buttons!

2. Mobs really aren't hard once you figure them out. Pre-programmed AI < most human brains. Even "elite" boss mobs.

3. Quests are highly subjective. What's corny to one guy is great for the next, and vice versa.

I'm very baffled by the sheer amount of posts concerning reviews. Every review is an essay. "Here's a game. I don't like it/I like it. Here's why." Just take it as one guy's review, not the holy bible.

Archived Post
02-22-2010, 10:05 AM
he proves he has never played an mmo in the first few seconds.
he says the game is too easy: what mmo's have dificult leveling content?

I wouldn't second that but at all it doesn't make any difference, as the STO players have bought STO and not any other MMO. To turn it right, others had e.g. server problems at the start too e.g. Eve, but that was 7 years ago and the amount of data that need to be transfered and handled by the server per player has increased by just 15% since those days, while the server power/bandwidth you get for the same money has quintupled, so "other MMOs" are no intelligent excuse, except those that launched in the past ~12 months.

If the sales guy at my dealer would say "Sorry your new M3 just had a engine cripple, thats standard if you look e.g. at FIAT it's the same. So wait, pay monthly fees and wait 6 months..." he would definitively not have a job anymore when finished the sentence.

Archived Post
02-22-2010, 10:32 AM
WOW! What a spot-on review! I'm impressed because that's the first Gamespot game review where I felt they actually played the game.

Oh really?

They also where quite "spot on" with global agenda (according to the forum base)... yet the only played 6h....

I wouldn't be suprised if they also didn't spend more time on STO and just rehashed the most popular complains on the forum... so it would be "spot on" with all other negative opinions.

And again, different people have different tastes, some like to eat liver or other inner organs... yet i think thats disgusting. But i don't give a **** if they eat it or not, as long as i don't have to eat it.

Same for STO, some people like it, other don't.

Archived Post
02-22-2010, 10:36 AM
By your own crude standards, SWG hasn't died at all since the servers are still up, right?

Pre-CU/NGE died. Semantic games won't help you out here.

Archived Post
02-22-2010, 10:37 AM
If only it made any difference in any way what-so-ever in how this will end, or what Cryptic has to do now...

With a crystal ball so powerful, playing the lotto is a better use.

Archived Post
02-22-2010, 10:43 AM
I think the review is fair, but the thing to keep in mind is that the game has a SOLID foundation. Cryptic can still turn this into a smashingly successful MMO. They just need time to focus on the parts of the game that need work.

Archived Post
02-22-2010, 10:47 AM
That's funny because I was in the middle of typing the same thing about the reviewer. He probably spent more time reading the forums than actually playing the game. None the less I hope the developers take heed of the communities advice. Some may disagree but compared to the WOW forums STO forums constructive criticism is more thought out and has substance.

Archived Post
02-22-2010, 10:57 AM
I have been on the fence since the start with this game , to be honest if it was not Star Trek I would have a quit by now , so saying that , the review is right on the money , it pains me to say but its true , "Par for the course for on line RPG at lunch but when the game is this thin theres just not enough depth to compensate for all the bugs" that sums it up IMHO

Archived Post
02-22-2010, 11:06 AM
Reviewer played it till LCmdr 8 which is not enough. Simply put, this game is not perfect but its fun and I think that is important even that I would have many complaints.

I am currently Rear Admiral 4 and I can agree with every point that the reviewer made.

When I heard that the launch for STO was going to be in February, I held out very, very low expectations for the game. It was simply way too soon of a launch the game to be of any decent quality. It is really unfortunate that such a game wasn't given all the time and effort (read money) that it really deserved.

Unfortunately, in the end, Cryptic took its engine for Champions Online and simply reskinned the whole thing and called it Star Trek Online. I really wish the IP had of been given to another company, one with a reputation for quality and excellence instead of Cryptic. :(

Archived Post
02-22-2010, 11:06 AM
sad but true... love how they point out the horrible writing lol... just make this game F2P save it from dying to soon.

Archived Post
02-22-2010, 11:07 AM
I am currently Rear Admiral 4 and I can agree with every point that the reviewer made.

When I heard that the launch for STO was going to be in February, I held out very, very low expectations for the game. It was simply way too soon of a launch the game to be of any decent quality. It is really unfortunate that such a game wasn't given all the time and effort (read money) that it really deserved.

Unfortunately, in the end, Cryptic took its engine for Champions Online and simply reskinned the whole thing and called it Star Trek Online. I really wish the IP had of been given to another company, one with a reputation for quality and excellence instead of Cryptic. :(

agreed Cryptic is one of the worst MMO companies and letting them have this IP was telling us they wanted this to fail.

Archived Post
02-22-2010, 11:26 AM
Yeash....

Tough review, but I am hard-pressed to argue with his opinions, and that makes me sad...

Come Patsy.

Archived Post
02-22-2010, 11:31 AM
wow, gamespot didn't like it, so I guess cryptic didn't pay them enough money for a better review.

A lot of his critiques are pretty shallow as well.

Combat in WoW can easily be summed up as "walk up to pig-man, click mouse button, wait for pig-man to die" and I don't see why "find us 10 tech thingies" is any more shallow than "go find me 10 gall bladers".

any game is simplistic when you boil it down to its most simplified level.

Archived Post
02-22-2010, 11:43 AM
Oh really?

They also where quite "spot on" with global agenda (according to the forum base)... yet the only played 6h....

I wouldn't be suprised if they also didn't spend more time on STO and just rehashed the most popular complains on the forum... so it would be "spot on" with all other negative opinions.

And again, different people have different tastes, some like to eat liver or other inner organs... yet i think thats disgusting. But i don't give a **** if they eat it or not, as long as i don't have to eat it.

Same for STO, some people like it, other don't.

You can take your fanboi love, but your blinders on, and spacebar-mash while the game goes down in flames.

I don't think the reviewer only played 6 hours, but if he did he was able to absolutely NAIL almost every single problem the game has in that time. Proof? The huge number of other people that are posting here saying he review was spot-on.

Archived Post
02-22-2010, 11:46 AM
It’s almost funny how memes work, ain’t it.

Archived Post
02-22-2010, 12:04 PM
You can take your fanboi love, but your blinders on, and spacebar-mash while the game goes down in flames.

I don't think the reviewer only played 6 hours, but if he did he was able to absolutely NAIL almost every single problem the game has in that time. Proof? The huge number of other people that are posting here saying he review was spot-on.

... god to bad there isn't any rofl emoticon here.... caus right now im doing this...

Where in my post i defend cryptic or praised sto... all i said different people have different tastes... when this makes me a fanboy, i guess the whole world is flooded by fanboys.

Also your proof is no proof, if you would have bothered to actually read my post, instead of just letting out your anger about a game you don't like aka nerd rage, you would have noticed that the globle agenda review was also "spot on". Yet the reviewer only spent 6h reviewing... so is it really possible to cover everything in 6h?

Most doubtful... for both global agenda and STO or any other mmo, hell it would even be not enough for any singleplayer game, most probably he just rephrased stuff he read on the forum. I don't know if the GA forum is the same is the same as this, but if it is the case, he had plenty of material to write his "negative" review on GA. But this also the reason why gamespot pulled it.
If he would have at least spend 30h in game (minimum standard by gs own rules) and then comes to the same conclusion, nothing wrong, with the review and stating his opinion and giving his score backed up with enough own experience.

Archived Post
02-22-2010, 12:07 PM
they should reallly respond, at least in this thread, and post a new vid clip on what they're planning on doing in the near future aside from the whole borg bit that they've put up on the main page.

The game is so flawed at the moment that I think it would be a huge waste of resources to make a Public Relations video to calm down the disgruntled masses. But true to form with contemporary corporate mentality, they may probably be more concerned with public opinion than actually fixing the problems.. this is true of any endeavour in the modern economy.

Archived Post
02-22-2010, 12:11 PM
The game is so flawed at the moment that I think it would be a huge waste of resources to make a Public Relations video to calm down the disgruntled masses. .

Not really if they just showed some pics of fluffy kittens and puppies and everyone would relax, I mean who does not like fluffy kittens and puppies????

Archived Post
02-22-2010, 12:59 PM
The guy was 100% right. Especially on the lack of expansive space. Probably the biggest factor that killed it for me, but the rest certainly didn't help.

Archived Post
02-22-2010, 01:26 PM
I agreed with him on several points, I just didnt like the wording of his back-handed praise of the game. Reviewers I think are like the folk who go to movies and watch them only to find the faults with it, and not going to enjoy it for entertainments sake. Thats not to say that I dont think they shouldnt be on the look out for the stinkers, but going and then ragging on a good movie just because of one or two little things is just nit-picking and silly.

I agree here and also the main reason I don't go by reviews all that much. Guiding me? Maybe. Basing my decisions on them (or solely on them)? No.

Sorry guys I haven't read the review yet but like others I would probably agree on most of what was said on that review. I would also agree on what others have said it's not like I'm going to deny problems in the game, it's just at this time, I'm still enjoying myself.

It's really up to Cryptic now to pull up and say job ain't done yet gotta secure subs past the free 30 days.

As to SWG...... not to nitpick, but PvP areas and guild cities were not in the game at launch or even launch + 3months.

The way MMOs ought to be reviewed, and it's just my opinion, is basing their first 30 days from past first 30 days of other MMOs. Then see what makes it better (innovation, environment, atmosphere, stability). THEN review it again in 6 mo and then 1 year.

Cryptic is not the worst MMO developer by far. There are things like WW2 Online and maybe even Vanguard that make me cringe more than Cryptic, let alone developer companies that didn't even make it past vaporware (ahem Perpetual).

Not defending the current state of things, just pointing out that Cryptic needs to pull together and deliver something better to keep those of us that still play.

And Aisling, I MUST have a bigger copy of your avatar picture. :)

Archived Post
02-22-2010, 01:29 PM
Well I'm still enjoying STO to the extent that it can be enjoyed: In a shallow and perpetual race to get more and more loot and more level. It's not a game about interesting experiences, but more about being a salivating hamster in a perpetual and uninspiring treadwheel. :) Though to be positive, I enjoy the space combat a bit.

I'm an optimist though. There are reasons to have hope for the future. Infinity:TQFE is one of those hopes for scifi freaks like me. I'm sure Infinity: The Quest for Earth will be the ultimate space MMO when it is released.
And even if the game itself won't be all that - at least the I-NOVAE 3D engine will be so superior that every company out there will get a development license for it. Star Trek, Star Wars, you name it.

Only negative thing about Infinity is that they aren't going to allow you to walk around on the ground in a avatar.

Archived Post
02-22-2010, 01:39 PM
It doesnt matter if the GA reviewer played 5 hours or 30 hours. The truth is the truth. Search the other reviews of the major game reviews . They will say the thing the samething . Now if the reveiws half good and half bad then its a matter of kind of game you like . But this trend where these companys getting sale by offering bounus items and preorder items and not even put out a finished game shouldn't be praised.

Archived Post
02-22-2010, 03:14 PM
I think what hurts STO the most was/is the false adverisment that Cryptic is doing.

We were told of endless space to explore FAIL.
Complete systems to explore FAIL.
Miision that would bring a sense of par with the series(s) FAIL
Challenging combat missions FAIL
(list incomplete,am unable to find my GameInformer to compare too)

and the most puzzleing to me is that the STO commercials on SyFy show cut sceenes and voice overs...the only 2 voices i have heard has been Spock and The Guardian (City on the Edge of Never)

Archived Post
02-22-2010, 03:15 PM
I think what hurts STO the most was/is the false adverisment that Cryptic is doing.

We were told of endless space to explore FAIL.
Complete systems to explore FAIL.
Miision that would bring a sense of par with the series(s) FAIL
Challenging combat missions FAIL
(list incomplete,am unable to find my GameInformer to compare too)

and the most puzzleing to me is that the STO commercials on SyFy show cut sceenes and voice overs...the only 2 voices i have heard has been Spock and The Guardian (City on the Edge of Never)

hmmm he got cryptic their.

Archived Post
02-23-2010, 12:08 AM
hmmm he got cryptic their.

Go on, finish that sentence. He got Cryptic their what? Their just desserts? Their pants? I'm dying to know. You really got me there with that abrupt ending!

Archived Post
02-23-2010, 12:49 AM
wow, gamespot didn't like it, so I guess cryptic didn't pay them enough money for a better review.

A lot of his critiques are pretty shallow as well.

Combat in WoW can easily be summed up as "walk up to pig-man, click mouse button, wait for pig-man to die" and I don't see why "find us 10 tech thingies" is any more shallow than "go find me 10 gall bladers".

any game is simplistic when you boil it down to its most simplified level.

Hang on, at low level combat can be like that in WoW, at higher levels you can have more fun.

for instance as a shadow priest in WoW i cane either, target one mob and:
debuff: Vampiric embrace
DOT : Shadow word pain
DOT: Vampiric Touch
DDT: Mind Blast
MELTFACE.... umm i mean mindflay.
and one mob is dead.

OR I can:
Shield
dot 5 mobs at once with both vampiric touch + SW:P
UUUGGGGGGGHAHAHAHAHAHHA AKA: FEARBOMB
then mindsear when they finally runback.

Now there is the chance that they bring friends, and then the fun really begins trying to kill 4 more adds whilst running outta mana. (my WARLOCK friend said i was completely bat**** insane for using that tactic... but what he does that overpowered "oh look at me with my pet, shadowspells, and awesome looking tier armor" windbag know.)

As a mage you can use frost and take out multi mobs with the chance of dying.

As a rogue i can press my IWIN button.

The point is in WoW there are different styles of combat depending on class, however its stil spamming the same few buttons (tho for a shadow priest, theres quite a few of them).

Of course STO has angle of attack, special abilities etc but autofire would be a very welcome addition. The combat should be about position, energy levels, special ability timing etc, not spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar....

Archived Post
02-23-2010, 08:01 AM
Hang on, at low level combat can be like that in WoW, at higher levels you can have more fun.

for instance as a shadow priest in WoW i cane either, target one mob and:
debuff: Vampiric embrace
DOT : Shadow word pain
DOT: Vampiric Touch
DDT: Mind Blast
MELTFACE.... umm i mean mindflay.
and one mob is dead.

OR I can:
Shield
dot 5 mobs at once with both vampiric touch + SW:P
UUUGGGGGGGHAHAHAHAHAHHA AKA: FEARBOMB
then mindsear when they finally runback.

Now there is the chance that they bring friends, and then the fun really begins trying to kill 4 more adds whilst running outta mana. (my WARLOCK friend said i was completely bat**** insane for using that tactic... but what he does that overpowered "oh look at me with my pet, shadowspells, and awesome looking tier armor" windbag know.)

As a mage you can use frost and take out multi mobs with the chance of dying.

As a rogue i can press my IWIN button.

The point is in WoW there are different styles of combat depending on class, however its stil spamming the same few buttons (tho for a shadow priest, theres quite a few of them).

Of course STO has angle of attack, special abilities etc but autofire would be a very welcome addition. The combat should be about position, energy levels, special ability timing etc, not spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar....


^^^THIS^^^

I still find very little difference between grinding away (which Cryptic did say they wanted to avoid the feeling of) in STO and any other MMO.

and of course AGREE with the spacebar commment....I already had to go buy a new keyboard :rolleyes:

Archived Post
02-23-2010, 08:15 AM
I think the review is fair, but the thing to keep in mind is that the game has a SOLID foundation. Cryptic can still turn this into a smashingly successful MMO. They just need time to focus on the parts of the game that need work.

The game is broken at the core with a limited engine, i highly doubt they can turn this game around.

Archived Post
02-24-2010, 05:14 AM
You forgot the rules of gaming inevitability

The bigger the name, the higher the hype
The higher the hype, the deeper the subsequent crash (it's not what I envisioned it would be!)
The deeper the crash, the angrier the gamer

Game reviewers aren't exempt from this


Then the review had a bias to it.

GS also gave Tabula Rasa 7.5 stars and that was a POS.

Archived Post
02-24-2010, 05:17 AM
Hang on, at low level combat can be like that in WoW, at higher levels you can have more fun.

for instance as a shadow priest in WoW i cane either, target one mob and:
debuff: Vampiric embrace
DOT : Shadow word pain
DOT: Vampiric Touch
DDT: Mind Blast
MELTFACE.... umm i mean mindflay.
and one mob is dead.

OR I can:
Shield
dot 5 mobs at once with both vampiric touch + SW:P
UUUGGGGGGGHAHAHAHAHAHHA AKA: FEARBOMB
then mindsear when they finally runback.

Now there is the chance that they bring friends, and then the fun really begins trying to kill 4 more adds whilst running outta mana. (my WARLOCK friend said i was completely bat**** insane for using that tactic... but what he does that overpowered "oh look at me with my pet, shadowspells, and awesome looking tier armor" windbag know.)

As a mage you can use frost and take out multi mobs with the chance of dying.

As a rogue i can press my IWIN button.

The point is in WoW there are different styles of combat depending on class, however its stil spamming the same few buttons (tho for a shadow priest, theres quite a few of them).

Of course STO has angle of attack, special abilities etc but autofire would be a very welcome addition. The combat should be about position, energy levels, special ability timing etc, not spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar spacebar....

I simply don’t get this line of complaining. Every MMO I’ve played has had you click buttons to fight; hitting them over and over and over. Most have an auto-attack but it is a minimal attack and is not going to do much without smashing other buttons.

Archived Post
02-24-2010, 05:17 AM
I think what hurts STO the most was/is the false adverisment that Cryptic is doing.

We were told of endless space to explore FAIL.
Complete systems to explore FAIL.
Miision that would bring a sense of par with the series(s) FAIL
Challenging combat missions FAIL
(list incomplete,am unable to find my GameInformer to compare too)

and the most puzzleing to me is that the STO commercials on SyFy show cut sceenes and voice overs...the only 2 voices i have heard has been Spock and The Guardian (City on the Edge of Never)

Both Spocks have done voice work on this.

Spock classic - Leonard Nimoy
Spock 2009 - Sylar I mean Zach Quinto ;)

And the cut scenes I saw on the commercial was from the part before you do the tutorial.

Archived Post
02-24-2010, 05:19 AM
I simply don’t get this line of complaining. Every MMO I’ve played has had you click buttons to fight; hitting them over and over and over. Most have an auto-attack but it is a minimal attack and is not going to do much without smashing other buttons.

Seriously. I want to find this Magical Mystery MMO they must play that does not do this.

Archived Post
02-25-2010, 08:54 AM
Just watched the review and I have to admit it certainly covers most of my complaints about the game. The only big issue not listed was the lag/connection problems that many users outside the US are having when trying to play the game. But since that doesn't affect the majority I suppose it's not worth mentioning. It does however make the game all the more frustrating for myself.

I'll just reiterate some of the key points:

-Shallow/repetitive pve content (this can be said of many mmo's)
-No reason to care if you die (I guess some people like this)
-Very cryptic stat system as far as spending your points as you level and oftentimes even after spending point or getting a new item you can barely tell the difference.
-Overly instanced universe (It's worse than guild wars for how far you can go without running into a zone wall.)
-Very difficult to have any kind of social environment for fleets or large groups. (Can't play with more than 5 in one area unless doing a fleet action and even then there are no social mechanics to help you play together as a fleet.)
-No Open PvP and all PvP is void of any meaning to the faction as a whole.
-No diplomatic missions and no real open exploration to be had. (most MMO's don't incorporate much of this but the area accessible in STO feels small compared to the areas in most other MMO's)
-Combat is too easy. (A lot of MMO's are like this but at least in WoW I could grab a bigger group of enemies and add challenge and efficiency in that way. Certainly won't be doing that at less than full impulse in STO)

Things STO did well:

-Game plays on wide variety of systems
-Space combat is fun overall
-Good customization options at least in characters and FED ships.
-Sounds capture essence of Star Trek even if the rest of the game can't.

I'm sure there are a few other things I couldn't think of off the top of my head.