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View Full Version : Improvements Wishlist


Archived Post
03-01-2010, 10:57 AM
Just thought I'd throw a few suggestions into the ring, I like the game so far and just think these few suggestions would make a good start to making the game really great.

1, Change the exploration missions so the different types of mission are randomised and prioritised so the mission type you have had least has a higher chance to be generated. (hope that makes sense)

2, Allow more items to be on the exchange at one time

3, Price sort at the Exchange

4, Better explanations of the different weapon types e.g phaser vs disruptor or tetryon vs plasma (these could be in the window with the damage and arc details

5, Notification that you have unread mail

6, Some class specific missions (Tactical, Science or Engineering) There just doesnt seem to be many/any missions like this

7, Make crafting a bit more unique. ( I always feel that crafting should be more about skill than just items you have.) It would be good if you could get blueprints and go to a manufacturing station or something to make goods. Also Class specific crafting would be great also.

Feel free to correct me on anything I have wrong here but so far I'm enjoying the game and hope the rest of you are too!

Archived Post
03-01-2010, 11:17 AM
I think they need to update the library computer to include information about the Star Trek Universe AND how to play the game. I am still trying to figure out how I purchase certain items or how I win certain medals and such. I think it would be helpful to players to be able to access a database. I know I may be new to this but it took me a while to figure out what CE was (Crystaline Entity) or even what PVP was (Player vs Player). I still cannot find out what to do with certain goods that I find on missions or how to purchase certain items.

James