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View Full Version : so is Viral Matrix REALY op?


Archived Post
03-02-2010, 12:17 AM
so is viral matrix realy OP or do you just need to LTP?
are all the people complaining about it QQing for no reason?

if your answer to those 2 questions was yes, then please watch the video and work out a defence that wont gimp whichever class your playing as.


meh its apparent by the vid what i think of viral matrix, annyway here it is have a look and decide for your selvs if viral matrix is op or not

(vid quality will improve once its prossessed)

http://www.youtube.com/watch?v=Z7W9pK0yo3w

Archived Post
03-02-2010, 12:19 AM
VM by itself is fine. I've never had it on me for more than 5 seconds without it being cleansed by myself or an ally. Now SubNuc+VM? Oh hell yeah, they really need to fix that. But then you could say SubNuc+Tachyon or SubNuc+Hotdog and it would still be ridiculous, so I don't think it has a thing to do with VM.

Archived Post
03-02-2010, 12:22 AM
VM by itself is fine. I've never had it on me for more than 5 seconds without it being cleansed by myself or an ally. Now SubNuc+VM? Oh hell yeah, they really need to fix that. But then you could say SubNuc+Tachyon or SubNuc+Hotdog and it would still be ridiculous, so I don't think it has a thing to do with VM.

watch the vid now think,.. a whole team of bop's set up the same way?

Archived Post
03-02-2010, 12:27 AM
5 ships focus firing you will kill you regardless. So saying 'five ships set up a certain way kills me' isn't exactly a shocking proposition you know. Hell, if three ships did a beam overload on me at once, I'd be dead instantly, from full health, no time to react. Is something wrong with beam overload? No.

Now, I do think the immunity timers need to work better though, in both ground and space, and appear even if you cleanse the VM, which it currently does not do. So, say, 30 seconds of immunity from VM the second it's taken off, regardless of whether that is the VM running out or it being cleansed by a sci team or attack pattern.

Archived Post
03-02-2010, 12:28 AM
i said WATCH THE VID

i said nothing about focus firing not 1 thing!
i meant a team of 5 bop's each picking one of the enemy and useing the same abiltys as that one
try getting a teammate to sci team u then,.. oh wait u cant there vm'ed

Archived Post
03-02-2010, 12:34 AM
i said WATCH THE VID

i said nothing about focus firing not 1 thing!
i meant a team of 5 bop's each picking one of the enemy and useing the same abiltys as that one
try getting a teammate to sci team u then,.. oh wait u cant there vm'ed

I watched the Vid and I must say that's a crappy BoP flying. Any good BoP pilot would have killed you with the first VM. Hes like dancing around you attacking different facings..silliness...

Archived Post
03-02-2010, 12:37 AM
I watched the Vid and I must say that's a crappy BoP flying. Any good BoP pilot would have killed you with the first VM. Hes like dancing around you attacking different facings..silliness...

yeah he was making a point :(
i couldent even defend my self :(
cept that 1ce i got a fiew torps on him

Archived Post
03-02-2010, 12:42 AM
Learn to Sci team...

Archived Post
03-02-2010, 12:53 AM
Learn to Sci team...

so whats with people non stop qqiong and flaming without watching the vid?
because what u said is utter stupidity if you did watch it

Archived Post
03-02-2010, 12:55 AM
i said WATCH THE VID

i said nothing about focus firing not 1 thing!
i meant a team of 5 bop's each picking one of the enemy and useing the same abiltys as that one
try getting a teammate to sci team u then,.. oh wait u cant there vm'ed

You can use sci team on yourself...even while VM'd.......

so whats with people non stop qqiong and flaming without watching the vid?
because what u said is utter stupidity if you did watch it

Look we watched it, and I know you can't seem to accept this fact, but YOU'RE DOING IT WRONG.

Archived Post
03-02-2010, 12:55 AM
no its not OP and when they finaly fix the resist check afther the first VM it will be more useless.

anyways that bop pilot was so bad i can see why he needs to stack all those VM to kill something.
last time it took me 3min 10sec to kill a ship i was afk for 3min

Archived Post
03-02-2010, 12:56 AM
Learn to Sci team...

And make sure you get all of them because your going to be hit by it many, many times.

Archived Post
03-02-2010, 01:01 AM
You can use sci team on yourself...even while VM'd.......

You know that SC1 doesn't work half the time against VMII right?


Look we watched it, and I know you can't seem to accept this fact, but YOU'RE DOING IT WRONG.

Not really. I mean what can he do? He's locked? All he can do is stack Science Teams. So basically all of his one science BoFF are going to be are Science Teams. Just so that he doesn't just sit there for ten hours each match?

I mean this is just one BoP with VM. Everyone's got at least one.

Archived Post
03-02-2010, 01:03 AM
You can use sci team on yourself...even while VM'd.......



Look we watched it, and I know you can't seem to accept this fact, but YOU'RE DOING IT WRONG.



so apart from the fact i was useing sci team in my self when i could,.. if im dooing it wrong and you know how to do it right please enlighten me oh great one,..

Archived Post
03-02-2010, 01:07 AM
Thbbt, and if it doesn't work just use another or have a friend cleanse you. Like I've said, never been locked down by the dumb thing for more than 5 seconds. Only exception is with SubNuc beam, which frankly doesn't even need VM at all. Hell, most cruisers could probably just wait it out. I mean look at the OP. He pretty much sat there useless and it still took forever.

Is VM strong? Yeah, certainly. About the same as RSP though, and not nearly as bad as FBP, neither of which I really think need changing. You want to nerf all that stuff together, well fine, but it's gonna make a lot of cruisers unhappy, and I don't see it as necessary.

Archived Post
03-02-2010, 01:12 AM
Thbbt, and if it doesn't work just use another or have a friend cleanse you. Like I've said, never been locked down by the dumb thing for more than 5 seconds. Only exception is with SubNuc beam, which frankly doesn't even need VM at all. Hell, most cruisers could probably just wait it out. I mean look at the OP. He pretty much sat there useless and it still took forever.

Is VM strong? Yeah, certainly. About the same as RSP though, and not nearly as bad as FBP, neither of which I really think need changing. You want to nerf all that stuff together, well fine, but it's gonna make a lot of cruisers unhappy, and I don't see it as necessary.

umm im not that good at anacrohnims soo can u explain

Thbbt, and if it doesn't work just use another

and if i have a friend to cleanse me wouldent the enemy have annouther bop to vm my friend?

Archived Post
03-02-2010, 01:16 AM
so apart from the fact i was useing sci team in my self when i could,.. if im dooing it wrong and you know how to do it right please enlighten me oh great one,..

erm i think i saw you use sci 2 times in the entire video and 1 time wasnt even when you were hit by a VM.

so the bop had many VM so what it took him about 3min to break your defences.

all the time that you could move you never turned once. if the bop pilot is that bad you save the sci team for when he target jams you to remove that debuff then you broad side him and then you turn to hit him with a HY when his shields are down not when there up and it should go b00m

Archived Post
03-02-2010, 01:19 AM
Then they can cleanse themselves, or have someone else cleanse them too, yadda yadda. There are more abilities than sci team that cleanse VM you know, it's just the one that is available early and to everyone. Even with an extreme amount of bad luck, and them all on vent calling targets and hitting them perfectly, they're not going to lock down more than one of you after all is said and done at best, assuming you're organized and covering yourselves the same. And BoP's are unable to deal with focus fire for more than a few seconds at best, once they've fired their VM shots and failed, you can almost instagib them in return. They're sci ships with even less hull and a minus to shields instead of a plus.

And if you're not doing that, well yes, they're going to tear you apart piece by piece. But premades are going to do that regardless against pugs, that's just the nature of MMOs and pvp. Organized teams pulling off one tactic are only counterable by organized teams using a counter-tactic.

Archived Post
03-02-2010, 01:24 AM
erm i think i saw you use sci 2 times in the entire video and 1 time wasnt even when you were hit by a VM.

so the bop had many VM so what it took him about 3min to break your defences.

all the time that you could move you never turned once. if the bop pilot is that bad you save the sci team for when he target jams you to remove that debuff then you broad side him and then you turn to hit him with a HY when his shields are down not when there up and it should go b00m

i used sci team 3 times all 3 times i had vm on me
all the time i could move i chose to activate buffs insted of moving to a position the bop would only go arround and vm me again. infact i never had time to make a full turn tho i did try 1ce or twice. further more u know the reason WHY they use jam sensors? ITS SO U CANT CLEAR VIRAL MATRIX as soon as they jam senstor you they send viram matrix. sci team dosent take off ALL debuffs it takes off the 1st one you were hit with
if you get sensor jammed then vm'ed it takes 2 sci teams to clear you of vm. so if u did use sci team after he has jammed u u would be vmed with no defence

Archived Post
03-02-2010, 01:26 AM
Then they can cleanse themselves, or have someone else cleanse them too, yadda yadda. There are more abilities than sci team that cleanse VM you know, it's just the one that is available early and to everyone. Even with an extreme amount of bad luck, and them all on vent calling targets and hitting them perfectly, they're not going to lock down more than one of you after all is said and done at best, assuming you're organized and covering yourselves the same. And BoP's are unable to deal with focus fire for more than a few seconds at best, once they've fired their VM shots and failed, you can almost instagib them in return. They're sci ships with even less hull and a minus to shields instead of a plus.

And if you're not doing that, well yes, they're going to tear you apart piece by piece. But premades are going to do that regardless against pugs, that's just the nature of MMOs and pvp. Organized teams pulling off one tactic are only counterable by organized teams using a counter-tactic.

sci team and attack patern omega? did i miss 1?

how so? if each bop jams sensors and vmes each target they would have to use 2 sci teams on them self or they would have to co-ordinate and use there useable sci team on 2 of the diasabled ships and then it would be 2v5 while the rest sat there unable to move

Archived Post
03-02-2010, 01:35 AM
no, it isnt op...
it exists counters... when the roxxors dont want use counters and only wants dmg dmg dmg... than its not the problem of the VM skill :D

all ships can use the counter skill BOs.

Archived Post
03-02-2010, 01:39 AM
My science Team 1 and 2 are both highly unreliable (about 20% success) against VM.
The tool tip should show that they work only at a few % chance if that's how it's meant to be.

Archived Post
03-02-2010, 01:41 AM
i think its a bug... my science got 90% sucess.,.. rest is lag :D

u are sure, that you dont target a team mate when you use science team?
if you targeted a friendly ship and you use science team, the team mate got buffed :D

Archived Post
03-02-2010, 01:45 AM
My science Team 1 and 2 are both highly unreliable (about 20% success) against VM.
The tool tip should show that they work only at a few % chance if that's how it's meant to be.

probarly because your using a I and II vs a Vm III

Archived Post
03-02-2010, 01:48 AM
probarly because your using a I and II vs a Vm III

Cruisers and tactical got maximum of science team 2, so its still OP than if thats the case.

Archived Post
03-02-2010, 01:49 AM
BOP actually needs VM to stay competitive. I had an encounter with one today in the warzone. His shields went down after a few shots, than I faced him and RS3. No more BOP.

Archived Post
03-02-2010, 01:57 AM
i used sci team 3 times all 3 times i had vm on me
all the time i could move i chose to activate buffs insted of moving to a position the bop would only go arround and vm me again. infact i never had time to make a full turn tho i did try 1ce or twice. further more u know the reason WHY they use jam sensors? ITS SO U CANT CLEAR VIRAL MATRIX as soon as they jam senstor you they send viram matrix. sci team dosent take off ALL debuffs it takes off the 1st one you were hit with
if you get sensor jammed then vm'ed it takes 2 sci teams to clear you of vm. so if u did use sci team after he has jammed u u would be vmed with no defence

not really i roll with atleast 2 sci teams or even more if possible. i always have the sci buff on me so when i get jammed its doesnt effect me and i can still almost instandly clean of VM.

running that many VM and even scramble sensors means 1 thing aswell they lack major offensive cooldowns. with right cooldowns you could have tanked that bop forever while waching tv and with 2 teams you can pound him for 20 sec unless he cloaks seeing to use the second VM he has a 20 sec cooldown.

you might not think it but if pref sci-team in my sci slots i think there worth the most in pvp the other powers are kind of meh. ofc i can always drop combat and switch in a vm officer my self.

Archived Post
03-02-2010, 02:00 AM
I'm also posting this in here as some nublet made multiple threads on the same subject. :mad:

Shorten the length of time VM disables the enemy ship and grant a temporary immunity from VM to the victim when he/she finally recovers.

BOP actually needs VM to stay competitive. I had an encounter with one today in the warzone. His shields went down after a few shots, than I faced him and RS3. No more BOP.

I agree. The BoP is easy to kill if you catch one off guard. But VM lasts far too long.

Archived Post
03-02-2010, 02:08 AM
not really i roll with atleast 2 sci teams or even more if possible. i always have the sci buff on me so when i get jammed its doesnt effect me and i can still almost instandly clean of VM.

running that many VM and even scramble sensors means 1 thing aswell they lack major offensive cooldowns. with right cooldowns you could have tanked that bop forever while waching tv and with 2 teams you can pound him for 20 sec unless he cloaks seeing to use the second VM he has a 20 sec cooldown.

you might not think it but if pref sci-team in my sci slots i think there worth the most in pvp the other powers are kind of meh. ofc i can always drop combat and switch in a vm officer my self.

apart from the fact that sci team dosent stop u from getting hit it only clears things when u use it it dosent give you 15 secconds of imunity,..

Archived Post
03-02-2010, 02:08 AM
The combo of Jam VM and Sub is something they should take a look on i think too.

VM and Jam not used in combination ... i think it's ok.

I would like it there was less trolling on those subjects and more discussion why something should be changed.

I agree that Science Team should remove all debuffs and not just the first. I dont see how someone could counter it without a teammate giving a hand. And i cant think of any other ability that forces teamwork to counter so i dont see why this combo should be an exception.

Maybe they could add a resistance debuff to VM that wont be canceld by Science Team or only on some degree relevant to the Science Team level and the VM level.

Archived Post
03-02-2010, 02:29 AM
The combo of Jam VM and Sub is something they should take a look on i think too.

VM and Jam not used in combination ... i think it's ok.

I would like it there was less trolling on those subjects and more discussion why something should be changed.

I agree that Science Team should remove all debuffs and not just the first. I dont see how someone could counter it without a teammate giving a hand. And i cant think of any other ability that forces teamwork to counter so i dont see why this combo should be an exception.

Maybe they could add a resistance debuff to VM that wont be canceld by Science Team or only on some degree relevant to the Science Team level and the VM level.

I think the best idea other than increasing immunity, is to have damage break it. You could even have it last as long as it is (based on Aux) but just make it break if you take a certain amount of damage. This way its still CC, but its not this uber "your dead" ability. It would still take you out of the fight, and offer a limited amount of stun if you still want to hammer away at it.

Another idea is allow certain shield/hull buff skills to still operate under it, but lock out all other offensive based skills. This way you still might have a chance to live, but your effectively taken out of the fight for a bit.

Or just make ALL abilities half as powerful as they are. I vote for this.

Archived Post
03-02-2010, 03:06 AM
or decrease dmg
or increase shields
or increase hull

important is, no teamplay needed to win :rolleyes:

vm + jam?
for this 2 skills, science need 2 slots... other ships can use this slots with other skill or science teams :D

what you want really? that science ship need 10 slots with buffs and debuffs and you with tactic or engenieer only 1 skill with 10min immunitytimer?

wake up or play science... but than you cry about dmg?

Archived Post
03-02-2010, 03:40 AM
or decrease dmg
or increase shields
or increase hull

important is, no teamplay needed to win :rolleyes:

vm + jam?
for this 2 skills, science need 2 slots... other ships can use this slots with other skill or science teams :D

what you want really? that science ship need 10 slots with buffs and debuffs and you with tactic or engenieer only 1 skill with 10min immunitytimer?

wake up or play science... but than you cry about dmg?

Im shocked that i ignored the fact that two slots are needed! That changes everything. The whole discussion so far was for the birds. I have to rethink the whole concept based on your input.

After a lot of thinking i came to the conclusion that its still imbalanced for the same reasons mentioned above.

Archived Post
03-02-2010, 04:43 AM
Everyone wants to QQ about how Oh the Feds are OP'd...Klinks are OP'd.... VM is OP'd....etc etc

Just play the damn game.

Its based on a 'war'.... IN WAR, you do what gives you the victory, if you can use VM use it... if you've got FBP.... use it.....


Nerf this....nerf that..... Pretty soon we'll all be flying around in cruisers, shooting each other and not doing any damage because the shields are boosted, the weapons are nerfed..... and we'll just be sitting there.....shooting, not doing any damage, and not taking any in return....

If you spent half as long learning how to play your ship/class... as most spend whining on the forums... chances are you wouldn't be whining about nerfs because you might actually be formidable. *gasp* actually learning how to play your class? Figuring out what works and what doesn't??? NOOOOo... Say it ain't so.

Just shut up, and play the game.

Archived Post
03-02-2010, 04:46 AM
Everyone wants to QQ about how Oh the Feds are OP'd...Klinks are OP'd.... VM is OP'd....etc etc

Just play the damn game.

Its based on a 'war'.... IN WAR, you do what gives you the victory, if you can use VM use it... if you've got FBP.... use it.....


Nerf this....nerf that..... Pretty soon we'll all be flying around in cruisers, shooting each other and not doing any damage because the shields are boosted, the weapons are nerfed..... and we'll just be sitting there.....shooting, not doing any damage, and not taking any in return....

If you spent half as long learning how to play your ship/class... as most spend whining on the forums... chances are you wouldn't be whining about nerfs because you might actually be formidable. *gasp* actually learning how to play your class? Figuring out what works and what doesn't??? NOOOOo... Say it ain't so.

Just shut up, and play the game.

You know, if this wasn't Cryptic the 'we don't need to touch anything because it's waaar' argument might hold some merit.

But it's Cryptic.





And they couldn't balance their way out of a paper bag. *looks at CoH/CO*

Archived Post
03-02-2010, 05:02 AM
Im shocked that i ignored the fact that two slots are needed! That changes everything. The whole discussion so far was for the birds. I have to rethink the whole concept based on your input.

After a lot of thinking i came to the conclusion that its still imbalanced for the same reasons mentioned above.


oh yeah... science needs 2 slots for debuff... target need also 2 slots for conter + shield buff (science team).. that is really OP :rolleyes: l2p

Archived Post
03-02-2010, 05:14 AM
I watched the video and here are my thoughts. That was ridiculous the BOP needed to VM you multiple times to kill you. If he was using cannons you should have been dead the first time. Second you don't have multiple science teams. Third why did you wait 3 seconds to clear the VM? Fourthly you were alone. Do I think an ablility that is able to completely shut down your ship is overpowered? Absolutely it is. Also clearly immunity is broken, and VM should have a cooldown for all VM's either that or he used the officer switch exploit to bypass the cooldown.

K'rapok Cptn KDF

Archived Post
03-02-2010, 05:16 AM
VM should have a cooldown for all VM's either that or he used the officer switch exploit to bypass the cooldown.

Wait, what? I hope you're joking because otherwise.....

God what a buggy ass game. -_-

Archived Post
03-02-2010, 05:36 AM
I watched the video and here are my thoughts. That was ridiculous the BOP needed to VM you multiple times to kill you. If he was using cannons you should have been dead the first time. Second you don't have multiple science teams. Third why did you wait 3 seconds to clear the VM? Fourthly you were alone. Do I think an ablility that is able to completely shut down your ship is overpowered? Absolutely it is. Also clearly immunity is broken, and VM should have a cooldown for all VM's either that or he used the officer switch exploit to bypass the cooldown.

K'rapok Cptn KDF

oo question OK
1. probbly
2. no i heal people so i also need hazard emiters
3. because i also had jam target sensros on me as well in which case the jam would have cleard but NOT vm
as sci team only removes 1 thing and its the 1st thing that hit you
4. yes so was he
5. yes imunity is waaaaay broken -_-
6. 20 seccond global cooldown and he was useing photonic officer 2 putting vm to 0.33 of its usual cooldown i think he said

Archived Post
03-02-2010, 05:55 AM
I watched the video. Yeah, sure looks annoying. I've never played with or against anyone who's only tactic was VM + Jam sensors. It's sort of a one trick pony, and likely wouldn't survive a good pounding. Had you been playing with a team then it wouldn't have been as bad. With that many VMs & jam sensors (even with photonic officer) he's missing out on important engineering and tactical skills that he would need to survive a team encounter.

But you weren't in a team, so you should learn something about fighting alone. In order to beat this guy you shouldn't fall for his bait of the jam sensors. Go on the defensive. Pump your shields and aux up, use feedback pulse and wait for him to come back into view. Then pound him. Good players die, examine why, and come back with a new strategy.

I have VMIII and it's nice and all, but most of the time it gets cleared off of the target (or the target dies too soon for it to be of much use). It works best on people who don't have/use science team properly, and who aren't working in a team. I've been hit with VM on several occasions, and in nearly every case my science team 1 clears it. Sometimes it doesn't, and then I wish I had used #2 :)

I also didn't see you adjusting your shield strength (not sure if you can do that while VM'd or not, probably not) and I noticed that when you changed your power levels you went to speed instead of shields. Where is speed going to get you when you're VM'd?

Archived Post
03-02-2010, 05:57 AM
The real deep issue is not the abilities it seems there was a lack of playtesting combinations of abilities. (IE subnuc + VM) I am certain in time they will sort it out, but also remember 1v1 science tricks work real well, but in a organized group its a whole other ballgame. Beyond that just remember this simple thing too. KILL THE SCIENCE SHIPS FIRST!!!!!

K'rapok Cptn KDF

Archived Post
03-02-2010, 05:57 AM
2. no i heal people so i also need hazard emiters

I find that I heal way more often with engineering team than I do with my hazard emitters. With three engineering boffs you should have a few of those.

Archived Post
03-02-2010, 06:12 AM
I think the best idea other than increasing immunity, is to have damage break it. You could even have it last as long as it is (based on Aux) but just make it break if you take a certain amount of damage. This way its still CC, but its not this uber "your dead" ability. It would still take you out of the fight, and offer a limited amount of stun if you still want to hammer away at it.

your effectively taken out of the fight for a bit.

This.

Why? Because it means someone blasts in, VM's the Escort, then reverts target to the irritant Sci ship while the escort sits there useless.

This encourages teamwork and intelligent targeting.

Currently VM encourages the "OMGspamtehVMlolsI'm a 'tard and can't play so have to rely on Ken's Fireball only" move. It makes PuG's even less fun, which I can do without since I already have to wait 3 years for teams to form up due to having no Fed vs Fed play.

Archived Post
03-02-2010, 07:08 AM
Ok so Im watching this video right now. Im at 29 seconds in and I see your 1st problem. When you got sensor jamed you shoudlve used your Sci team. If you woudlve done that the VM woudlnt have done anything to you. If you didnt get it off in time you shouldve switched to 100 shields, to take less damage.

At 1 min. in I notice that this guy is using what looks like mostly dual beams. Really! Really! At this point Im starting to think this was staged.

Also maybe get a jam sensor of your own. You no see if He has Sci team maybe get him to use it early.

Now youre Vmd again, still no 100 to shields. And now I notice your hual is at 25% I think maybe its 35%, I see you have 2! Eng teams, yet you havent used them? Why? Oh I see now, you have polorize hull. Hmm seems a waste to me, since you are soo concerned about VM. If you jam sensors you wont get VMd. And you might actually do some damage.

At 2min 20sec I ve come to the conclusion that this is the most sorry BoP piolt Ive ever seen. At 2:49 you got jamed Again should use Sci team, then you get VMd again, If you wouldve used sci team right when you got jamed you wouldnt have gotten VMd.

At 3:07 I quit watching I stoped caring if you lost or not. You sir are not a good piolt, and if that BoP had Any sense what so ever he wouldve been opening up on you with more cannons, instead of dual beam arrays. Poor playing across the board. Not Over Powerd abilities.

Oh and my Klingon is only Com. 8, and I think I would own that BoP all day every day in my little battle crusier. Now I think this was staged because I cant believe anyone could get that far in this game playing like you, sorry to say, but there it is.

Archived Post
03-02-2010, 08:41 AM
BOP actually needs VM to stay competitive. I had an encounter with one today in the warzone. His shields went down after a few shots, than I faced him and RS3. No more BOP.
False, I've never used VM and I almsot always have the top score and K/D ratio in PvP...

VM is not as great as everyone sais it is, it just needed some counters liek all abilities need...

People need to focus less on the FOTM powers and more on skills that work...

Archived Post
03-02-2010, 08:43 AM
I just switched out my sci BO for a tac one and I'm actually doing better.

APO III + RF II easily makes up for the loss of VM in my opinion. Half the time the damn thing doesn't even stick at all due to sci teams, at least just cramming a bunch of firepower can't be completely negated. Except by RSP I guess.

Archived Post
03-02-2010, 08:55 AM
VM by itself is not bad.

People are upset because the game released with the immunity timer that it is suppose to set doesn't work. Thus, why if you check post history you'll see people whining about VM 3 not reducing the cool down timer when you fully spec into it.

Basically, no one likes to have their character completely shut down and when nothing prevents the enemy from shutting you down immediately when it wears off again is even more aggravating.

I've had enemies who took forever to kill me because they overstacked VM 1,2, and 3 so that I couldn't move but they didn't have the damage to actually kill me with any speed. Victory was assured because there was no way I could fight back. By the time the 3rd VM was done the first was already cooling down and ready to stop me from retaliating.

They have made some improvements to curtail this kind of behavior and it seems to have reduced the over specced VM ships out there a bit. But people will still remember that day that they ate dinner while someone plinked away at them while holding them down with VM and continue to call for its annihilation from the game until something even more broken pops up to rage against.

Archived Post
03-02-2010, 09:07 AM
Basically, no one likes to have their character completely shut down and when nothing prevents the enemy from shutting you down immediately when it wears off again is even more aggravating.
^ this.

It's not necessarily a question of "balance" or "l2p"; it's a question of "fun" and being shut down is never fun.

Every PvP game has people complain about CC of this nature. You'd think developers would just learn to stop making PvP games with lots of CC abilities, but they never seem to figure that out.


VM is a bad CC ability.

Draw Fire (Tactical ground combat) is a good CC ability. Draw Fire buffs everyone around the Tactical Officer (but does not buff himself) and makes the Tactical Officer look like he's exposed, thereby giving everyone two reasons to switch targets. You don't HAVE to switch targets, nothing is forcing your hand, but you have a good incentive to.

RSP is a pretty good CC ability too. You don't HAVE to switch targets. If you were a coordinated team you could probably pummel the target with torps and get him finished off, or try to drop his shield power to 0, or just plain beat on him and let shield bleedthrough continue to do damage. It doesn't wrestle control away from anyone but it still acts as a "crowd control" in the sense that it manipulates people into switching targets or tactics.


Stuff like Scramble Sensors, Viral Matrix, Sub-Nucleonic Beam, etc, that take a great degree of control away from the player just make the game frustrating rather than fun. You can balance them, you can counter them, you can "learn to play" but you can't make them fun.

Archived Post
03-02-2010, 09:13 AM
Learn to Sci team...

He did science team to try and combat it however, if you had any idea of what was going on you would know Minimax was using jam sensors before the viral hence science team wasn't removing the viral only jam sensors.

Archived Post
03-02-2010, 09:28 AM
YOU MISSED THE POINT

I am the BOP

I stacked 2 VMS with Photonic officer2 kitted to .3 multiple. Add in a litle beam target shields and wait for the moment. It took 3 attemps with the tricobalt, no more.

I never was unable to fire vm the entire match.
<S>

Archived Post
03-02-2010, 09:29 AM
If you're using vm regardless if it's one or two iterations of it you're giving up some nice real estate for it. The best build so far for vm is bop imo but they are a weak ship so mainly 1vs1.

BOP means you start each fight usually behind the target as vm always goes from behind regardless if they are facing you. Uncloak snb>vm>sensorscan>switch power to weapons>pophyt>popcrf and kill the target at 5km or less. It takes less than 20 seconds to kill any ship with this combo as long as vm sticks. Once target is dead cloak and wait for cooldowns repeat on next victim. You can even as I have take out two ships sometimes depends on how unfamiliar they are with the game. You can start the fight just like above but then fire the second vm at the other ship maybe pop photonic fleet if your shields are getting hit some pop rsp and go to town on the other till dead.

I've used this in kerrat for awhile now it's the best solo combo you can have and use versus distracted or solo targets.

Remember as klingons with cloak be patient watch your target for a bit if need be don't get hasty and you'll never lose :).

Archived Post
03-02-2010, 09:38 AM
Wait, what? I hope you're joking because otherwise.....

God what a buggy ass game. -_-

photonic officer. i told him what my secret wpn was. i did nt say vm. i said photonic officer.im not going to go thru all the trouble to make a point when its missed :p

Archived Post
03-02-2010, 12:35 PM
If you were the BoP, than youre one sorry BoP. It took you WAY too long to kill him. I still say either 1, you werent trying very hard to win, since you were hitting him with alot of beams, and just toying with him, 2, he wasnt trying very hard or has no clue what hes doing, since he wasnt using Any of his powers at the right time. Or 3, that hole match was set-up to try and make a point. Wich is a waste of time in the first place. So, is it 1,2 or 3? Either way the OP had a terrible set-up I can see that and Im only Klingon Com. 9. Mix that with not useing what he did have when he shouldve been, and its no wonder hes complaining.

Archived Post
03-02-2010, 12:51 PM
It seems that VM and SNB are not the problem.

The problem is the chaining of these powers, to lock someone out of the game for an extended period. The ability to chain these over and over, and chain them on a single target continuously, is what must be corrected.

Archived Post
03-02-2010, 02:28 PM
It seems that VM and SNB are not the problem.

The problem is the chaining of theses powers, to lock someone out of the game for an extended period. The ability to chain these over and over, and chain them on a single target continuously, is what must be corrected.

this was the point of the test


i didnt even have snb

Archived Post
03-02-2010, 03:34 PM
Ok so Im watching this video right now. Im at 29 seconds in and I see your 1st problem. When you got sensor jamed you shoudlve used your Sci team. If you woudlve done that the VM woudlnt have done anything to you. If you didnt get it off in time you shouldve switched to 100 shields, to take less damage.

At 1 min. in I notice that this guy is using what looks like mostly dual beams. Really! Really! At this point Im starting to think this was staged.

Also maybe get a jam sensor of your own. You no see if He has Sci team maybe get him to use it early.

Now youre Vmd again, still no 100 to shields. And now I notice your hual is at 25% I think maybe its 35%, I see you have 2! Eng teams, yet you havent used them? Why? Oh I see now, you have polorize hull. Hmm seems a waste to me, since you are soo concerned about VM. If you jam sensors you wont get VMd. And you might actually do some damage.

At 2min 20sec I ve come to the conclusion that this is the most sorry BoP piolt Ive ever seen. At 2:49 you got jamed Again should use Sci team, then you get VMd again, If you wouldve used sci team right when you got jamed you wouldnt have gotten VMd.

At 3:07 I quit watching I stoped caring if you lost or not. You sir are not a good piolt, and if that BoP had Any sense what so ever he wouldve been opening up on you with more cannons, instead of dual beam arrays. Poor playing across the board. Not Over Powerd abilities.

Oh and my Klingon is only Com. 8, and I think I would own that BoP all day every day in my little battle crusier. Now I think this was staged because I cant believe anyone could get that far in this game playing like you, sorry to say, but there it is.



LOOK can i just pont out SCI TEAM REMOVES 1 DEBUFF ALSO ITS IMMUNITY AFTER WILL NOT STOP VIRAL MATRIX
also my presets are different than yours maybe u havent figured out that you can change your power levle presets to custom ones
so half your argument is moot. and eng team puts sci team on colboal cooldown,..
also its not polerise hull its hazard emiters
i dont want to get jam sensors i heal people
i think he had 2 sci teams but w/e you need to learn a bit more about the game before insulting people

Archived Post
03-02-2010, 07:47 PM
i love when people insult piloting skills hen they dont even understand the game mechanics. no more free shows. meet me for a duel after dp

Archived Post
03-02-2010, 10:23 PM
T4 last night we (klingons) fight vs 5 science ships with VM...
i was the only BOP science ship on klingon side... +2 esocrts + 2 cruisers...

result:

15:1 win vs the 5 science vessels...
why?
we got more tank, we got more dps + teamwork...


yeah VM ist OP :rolleyes:

Archived Post
03-02-2010, 10:27 PM
T4 last night we (klingons) fight vs 5 science ships with VM...
i was the only BOP science ship on klingon side... +2 esocrts + 2 cruisers...

result:

15:1 win vs the 5 science vessels...
why?
we got more tank, we got more dps + teamwork...


yeah VM ist OP :rolleyes:

I'm betting it was SNB that beat you not VM..

Archived Post
03-03-2010, 05:03 AM
I'm betting it was SNB that beat you not VM..

If you ignore the typo and read the whole post you'd realize that the Klingons WON the engagement against the science ships with VM.