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View Full Version : make it so when we hit a power it activates please


Archived Post
03-14-2010, 02:25 PM
In the heat of battle, hitting a Boff power and NOT having it activate is my number one pet peeve
Fixing this would be wonderful

Archived Post
03-14-2010, 05:56 PM
Agree! Verry agravating. Also maybe a LOCK to keep me from removing then frome the command bars.

Archived Post
03-14-2010, 06:18 PM
wait how do you do that? lol I keep having to drag them from my (P) window to my bar

Archived Post
03-14-2010, 06:39 PM
I wouldn't mind it it didn't Melee when I clicked the button for the special attack.

Archived Post
03-15-2010, 08:30 AM
Hey Jafo, how you remove em? I cant get it to drag off the bar without replacing them. Itd help greatlu reducing the cluttered mess my bar has become.

Archived Post
03-15-2010, 09:14 AM
Right click and drag into empty screen area.

Archived Post
03-15-2010, 09:42 AM
/signed.

it's gotten better with the fix that was made about a week ago... but if I press four-five powers in quick succession, there's always one that refuses to activate (usually - but not always - Tactical Team).
Other games have solved this with a GCD of 1-1.5 seconds... together with a proper graphical indication of said GCD.

oh, that's another problem with this game... even if a power or weapon is on cooldown, or if your target is out of range, I can still click it and the game will try to use the power/weapon. it'll cycle, cause an error noise, and refresh/reset the cooldown.
Which causes needless traffic between the client and server.
basically: "are we there yet? are we there yet? are we there yet? are we there yet?" ...

it's especially annoying if you use a weapon when there's a second or less left on the cooldown.

Archived Post
03-15-2010, 12:29 PM
/signed.

it's gotten better with the fix that was made about a week ago... but if I press four-five powers in quick succession, there's always one that refuses to activate (usually - but not always - Tactical Team).
Other games have solved this with a GCD of 1-1.5 seconds... together with a proper graphical indication of said GCD.

oh, that's another problem with this game... even if a power or weapon is on cooldown, or if your target is out of range, I can still click it and the game will try to use the power/weapon. it'll cycle, cause an error noise, and refresh/reset the cooldown.
Which causes needless traffic between the client and server.
basically: "are we there yet? are we there yet? are we there yet? are we there yet?" ...

it's especially annoying if you use a weapon when there's a second or less left on the cooldown.

Are you telling me that when you use a skill which is not off cd, the decision that it is not used is made server side?

Archived Post
03-15-2010, 03:56 PM
Are you telling me that when you use a skill which is not off cd, the decision that it is not used is made server side?
that's pretty much what it looks like, yes.

Archived Post
03-15-2010, 03:59 PM
Well, THATS sadly fail

Archived Post
03-16-2010, 07:50 PM
Awww, I want a dev to comment here too lol I feel left out
This one too :D