View Full Version : The Klingon Problem Thread
Archived Post
04-07-2010, 01:13 PM
The idea of this thread is to make one single list of all the problems we Klingons have as a faction.
Hopefully this will allow the DEVs to answer our questions and worrys in a way they have not, as yet, done.
I will try to keep this thread updated as often as I can.
Cosmetic/Customisation
1.) Klingons are unable to show Kits/Armor on any of their characters.
This makes no sense to me as it is a simple job of reskinning the fed ones.
2.) Very limited options for outfits.
Even though they added more options for klingon faction NPCs they still have not added these options to the actual klingon players.
3.) Female Klingon characters have almost ZERO options in terms of outfit.
The options here are summed up nicely by the fact that the klingon woman can have only one option for shoes....ones bigger then the actual player model by about 5 sizes.
4.) Ship customisation is still very lacking in most tiers.
Some more options have been added but its still a woefull situation in most tiers. Just because we can cloak doesn't mean we don't want ships to be individual.
Klingon PvE
1.) Cluster missions are very buggy. Often empty or uncompleteable
As the only viable repeatable missions to level with these need to be in working order. the problems were reported on tribble by many but they went live as broken anyway. In a given sitting of say 5 cluster missions (5x3 in other words) 1 will be empty, 2 will have objectives unreachable and another 1 will bug dureing play. so thats 11/15 instances that actually work...:mad:
2.) Loot is subpar compared to federation missions
I leveled two chars to commander 3, one a Fed and the other klingon. Both did ONLY cluster missions for puposes of comparison. It was very clear that the fed side dropped many more useable items such as shields, weapons etc. On my Fed character I had my ship and avater and crew outfitted by the 4th levle of each tier: On my Klingon I struggled to outfit my ship ONLY by the END of each tier. the klingon loot is heavily angled towards batteries.
3.) No reward items for mission Completion
The Federation storyline missions give great rewards from kits to consoles and back again. We may not have those story missions but surely a bit of loot from completeing missions would not be a bad idea to level the playing field.
4.) Cluster missions overcrowded
The clusters often report nothing of interest to the klingon empire... Now the feds get crafting materials in that situation. As Klingons don't the only thing this adds is a time sink. Now with PvP at the lower teirs almost non-existant atm I think an increase in active clusters would be a very good idea.
5.) Klingons confined in 2 sectors
While the federation have multiple secotrs to work through the klingons are kept confined in 2 sectors, Only one fo which is Klingon only. This makes for a VERY clostraphobic player experience. Later on we do get the Gamma Orionis sector it is true but the gameplay options there are very limited and it is only availabale from BG3 onwards.
6.) Klingon Scnners non-functional
A fed can use his scanner to point to nearby objectives. With klingons there is no directional beam...this seems strange indeed and makes already dull missions even more irritating.
Klingon PvP
1.)Low Tier PvP almost dead.
A definite problem as the klingon faction requires PvP marks to get any decent gear. The reasons are bovious with less ppl leveling chars the opponents simply aren't there. Add in the option to do FvF and the klingon queues dry up. (NOTE: I am simply saying that as klingons tend to be in higher numbers due to lack of other options in low teir the fact they are outnumbered tends to discourage the feds from FvK play)
2.)PvP rewards take MUCH longer to accrue then the Fed equivalent PvE rewards
In short my Fed at RA1 aquired alot of gear from his story missions etc. In one night I had equiped my ship completely. On my Klingon at BG1 a single night netted enough to buy 2 weapons. As Klingons are limited in terms of options a decrease in the badge cost of items would bring it inline with the federation.
3.)All the usual problems of PvP
No auto teaming, Klunky queue system, uneven teams, we all know the problems with PvP atm and it would take a list as long as this one to identify them all.
End Game
1.) STF missions
As a klingon attempting to do the STF missions can be very difficult. Why? Because of the low numbers of Klingons getting a group can be a very long process indeed. Due to this fact it would be great to be allowed to team with the Federation for these missions. At least untill the numbers rise to something close to even.
Other
1.) Klingon Crafting
this is totally non-existant althrough we do sometimes obtain mats as drops. I can only assume that some from of crafting will be implimented. But how and when the DEVs won't say.
2.) In the Klingon Forums no DEVs can hear you scream
How about some comments from DEVs in the Klingon forums, answers to our questions or even some of thse things being worked on and showing up in the Engineering reports? We pay to play our Klingons so throw us a bone please :)
SECTION RESERVED FOR FUTURE ADDITIONS
General
Below added by Arcian_Darkrobe
Explore Mission Bugs
1. BO pop-up at the beginning does not happen (the mobs only spawn in response to the BO conversation)
2. Some "kill" objectives, are only damagable from 1 spot in a 360 circle.
3. Enemies spawning on the roof of buildings
4. Enemies spawning deep inside the building
5. "Kill " objectives spawning into " defeat x/y enemy patrols/squads/etc "
6. Long pause between objective updating. (you'll notice how long it takes for bodies to despawn on map, or BO dialog to prompt)
7. "kill" objectives are only targetable from "spacebar mashing" if in the arcs, this can make finding the "kill" objective hard, since scanning does nothing. (if scanning worked, or even show the local on the map, this would be almost a null issue)
8. Some of the " goto ship " missions have a cloaked ship as the local. Finding this can be a severe pain.
Item Vendors ( Explore/PvP)
1. No EPS Flow consoles until Mk VIII
2. No Dual Beam Banks (Disruptors)
3. No Beam Arrays (disruptors)
KDF PvP/PvE (non-explore) Missions
1. KvK is non-existant, thus these can't be completed. Being that they are the ONLY way to unlock the next "type" of mission, players are still going to be stuck w/ " kill X/Y Klingons"
2. The timer of 12hrs or 10min on our mission is forcing players to PvP or PvE. Yes, Fed has the same, but they also have Storylines, which cuts out the majority of the grind. Only when there are 2x "rank lvl" explores, does this happen for KDF. (I've only seen @ Lt. Cmd)
3. No one is doing the low level STF missions, there is no "lure" for it. (especially if they played it as a Fed)
Overall
1. KDF progression is MUCH slower than Fed. (pre S1 patch Fed vs S1 KDF)
Ex. 1x Explore series was 1/2 a bar of XP as Fed, assuming all 3 missions were " defeat x/y " not " gather data, which gives no XP. I'm lucky if the turn in is 1/2 a bar now as KDF.
I think this is a fair attempt to highlight the major problems of our faction. Any I have forgotten I appologise and please post them in reply to this message and I will add them as soon as I can.
Final Note: By posting this I am not claiming to be the best klingon/best player/worlds authority on anything. I am simply trying to get some answers for myself and klingon players like me, as well as to help the DEVS by showing them the problems we want addressed most.
So please leave a reply in support and say what you want sorted most in short term and medium term.
Archived Post
04-07-2010, 01:14 PM
Ships
1.) Klingon Carrier movement is terrible
I have spent alot of time on my Carrier and the turn rate is rediculously slow. I have every turn rate bonus I can get while still carrying 2 eps consoles. With the turn rate and the fact it takes about 2 minutes to stop completely its makes it incredibly difficult to fly effectively.
2.) Latest additions actually removed one customisation option
By FirstAngelus
The last patch did not just add some (very ugly) modification options for ships, in case of the Bird of prey it took one: The canons of the Hegh'ta bird of prey are diffrent now. And i for my self do not like the new Hegh'ta-canons and i even less like the new Bop's Cannons.
Why cant be the old ones add as an option? I mean i still have the "old" version, but I cant change the bridge or anything like colors on my ship without loosing that.
LINKS:
Another good thread with lots of klingon problems by Askarr::D
http://forums.startrekonline.com/showthread.php?t=148258
Another good thread here: by Jack_Armstrong
http://forums.startrekonline.com/sho...36#post2281736
Some good answers from this thread
From Tribblerancher:
1. even if we cant go in to the fed space, we could meet with a klingon ship to do a mission in fed space. for example, all fedrats know that mission where LT Paris needs your help to rescue the federation ambassador... i hope. make a klingon mission that your job is to go and subdue that same ambassador! it would use the same level, reskin the NPC's. part of your mission could be to set the spatial charges and then capture the ambassador. when you are finished, youe 'superior' you met with in klingon space to start the mission beams down, takes over and sends you on your way, maybe with a gear reward. even better, you could kidnap Lt. Paris and turn her over to B`Vat!!! at least on early player levels, the instances are already made, just a little skinning and dialog writing.
2. for klingon pvp, have you choose a house faction either via a quest chain (changeable after a time limit) or if you are part of a fleet, the fleet leadership decides (klingon fleets could be seen a another house supporting duras or martok). have a statsitics page that is viewable with things like total kills, total deaths, total victories, total damage, total healing and maybe averages for a set time period (let us say a week) when the server goes down for regular maintenance, a banner could be hung in the great hall on Qonos indicating the winner for that time period, house of duras or house of martok. as a reward for victory, the winning side could get a buff of (spoils for the victor!) effectively a reduced price item from the exploration stores on qonos or PVP stores on that outpost that i cant remember the name of right now. at higher levels it might take 1 mark of exploration or mark of honor of the cost of an item (limited time after winning it to cash it in)
this could be applied to fed vs klingon as well and take more a a fleet action flavor. feds, if they win, could get "peace has been assured" buff and kilngons could get "spoils of war." for whatever time frame these run on, or number of matches, the victor gets 3 reduced price purchases.
now if the statistics are tracked like i suggested, it would give a tool to see how changes made to the game affect overall gameplay. to illustrate, they change a value on fed cruisers. when that change goes live, fed deathrates drop and victories go up exponentially. that could be an indicator that the change to fed cruisers is bugged. BUT DONT PUNISH THE WINNING SIDE CAUSE A CHANGE WAS FOUND TO BE UNBALANCING.
thie pvp idea would give a RP reason to PVP and bragging rights. furthermore, you could allow multiple levels with in a range to participate (cmdr5 to RAdm5 for example). the mechanic could be straight battle with a limited number of reinforcements (think old school firearms from the original half life). you could advertise the battle as every so often, or when a certain number of people que for it, or a combination. there could even be designated ceasefires as a galactic event that effects all players (like the borg attack at the end of head start)
if a third faction ever enters (cough cough, knock on wood) then same could go with them.
i dont know if these 2 ideas would help with pvp and klink pve but who knows
ArievDhien:
KDF space is very very small. Even Cardassian space is bigger, I see 3 sector blocks marked with a brown border, so I assume that space is reserved for a future faction. Cardassia lost the Dominion War (more than anyone) and has some real issues with the True Way now. Also, some of their systems went to the Breen in the last months of the war, and it is unlikely they simply returned the territory to Cardassia later. The Breen came out of the war with less damage than the Cardassians, didn't have to fight in their space (still have their shipyards and all)... And after all that, the Cardassians still have a bigger territory than the Klingons? Makes no sense.
The Klingon Empire just won some conflicts (and possibly territories, like Gorn space) and is in a very strong position. Ok, Nausicaans have no space except some asteroid belts (these have to be somewhere, too). So where is a KDF controlled former-Gorn sector? The Orions are allied with the Klingons, yet there is nothing indicating this in the Fed Orion sector. Put Orion on the map and make it a PvP zone or something. There is only the Risa Sector between Orion and KDF space, its not too far out to say Klingons could have a supply line there and pass the Fed territory under cloak. The DSE Klingon ships somehow reach the Vulcan sector, too.
During the war between Klingon Empire and Cardassia, the Klingons captured several systems and never gave them up after the war. Cardassia was in no position to take them back. The Federation protested long before the Dominion War, and the Klingons didn't care; so why would they care after the war? In other words, that's a canon reason for a Klingon sector block near the Cardassian border. Would also make a good PvP zone once there is a Cardassian faction; with an in-build conflict/story. As long as there is no Cardassian faction, its a good place for a fleet action to defend/capture a colony or even give the Klingons own DSEs with True Way ships. *gasp*
CommanderKor:
Why aren't the worlds we conquered like gorn not in the game, why is Ty'Gokor not in the game, i get it Qo'nos is the homeworld and we have gandola, but feds have starbase sierra, DS9, and the sol starbase, balancewise why dont we have Ty'Gokor?
Archived Post
04-07-2010, 02:03 PM
I was just about to link Aksarr's thread for that very reason.
:)
Archived Post
04-07-2010, 03:15 PM
Let me start off by saying, kudos to the OP for organizing Klingon grievances in one thread. I don't really play Klingon, although I desperately want to. Most of my gripes are already listed above, while a few are not. A post that I made a little over a month ago sums up my feelings:
http://forums.startrekonline.com/showthread.php?p=2281736#post2281736
Archived Post
04-07-2010, 03:15 PM
Its nice to see new people take up the cause. Pull up a chair and get cozy cause we are in for a very long wait.
Archived Post
04-07-2010, 06:26 PM
Klingon scanners don't work, makes it harder than neccessary to find the mission items in ground exploration. Fed scanners point in the direction of whatever I have to scan; Klingon scanners do nothing and let me run around aimlessly on the planet.
No crafting at all.
No costume options.
Very limited ship customization.
Archived Post
04-07-2010, 08:10 PM
I would like to further the plight of customization, especially concerning non-Klingons. It feels extremely strange seeing my Gorn captain wearing Klingon clothes. You don't need to do anything that special if you want to be stingy (though it would be nice to see some fancier player stuff). Just rip the stuff from Gorn NPCs. Hell, most Gorn are shirtless with a few doodads here and there.
This same feeling is persistant with my Orion captain, though their NPCs are pretty bland so it would take a big more imagination to create something for the players. I'd have to say this keeps me from playing my Klingon characters more than anything else.. just feels.. not right, unpolished, half-assed, etc. I'm sure Nausicaan and Lethean (and Alien) Captains feel the same way. Klingon clothes -really- only work for Klingons.. and even then, the current batch is nothing compared to what NPCs can wear.
While we're at that, how about completing the other half of the Gorn gender? They do exist and are even more apt at combat than the males, so it isn't like the Gorn hide them away from the universe.
To top it all off implimenting the visuals for armor and kits would be fantastic, and not Fed-rip offs. I know I make it sound a lot easier than it is guys, but please.. you owe it to yourselfs to do these things to make the faction feel like its not just a minigame.
Archived Post
04-08-2010, 06:54 AM
Keep the feedback comeing guys and gals, Want to keep this thread alive
Archived Post
04-08-2010, 10:10 AM
2.) Loot is subpar compared to federation missions
I leveled two chars to commander 3, one a Fed and the other klingon. Both did ONLY cluster missions for puposes of comparison. It was very clear that the fed side dropped many more useable items such as shields, weapons etc. On my Fed character I had my ship and avater and crew outfitted by the 4th levle of each tier: On my Klingon I struggled to outfit my ship ONLY by the END of each tier. the klingon loot is heavily angled towards batteries.
If you do PvP you end up with A: zillions of cash, and B: lots of medals to buy better gear very easy. So yes, if you only do PvP your gear will be not so good.
But i agree, the loot drops are often batteries, batteries and even more.....batteries
Archived Post
04-08-2010, 10:16 AM
Agreed give the KDF some devolepment time cryptic! Even SoE work faster than you seem to.
Archived Post
04-08-2010, 04:20 PM
100% agree for the first post. I hope the dev spend some time giving the other side a chance to play. And as for the PVE its a JOKE. so damn boring and it fails as noted 50% of the time. I'm just wasting my time i feel. I dont even feel entertained. Its just click click click and I hope the mission completes.
Archived Post
04-08-2010, 05:06 PM
what would the klingings here say to the following? i have 2 things that might help our situation a bit.
1. even if we cant go in to the fed space, we could meet with a klingon ship to do a mission in fed space. for example, all fedrats know that mission where LT Paris needs your help to rescue the federation ambassador... i hope. make a klingon mission that your job is to go and subdue that same ambassador! it would use the same level, reskin the NPC's. part of your mission could be to set the spatial charges and then capture the ambassador. when you are finished, youe 'superior' you met with in klingon space to start the mission beams down, takes over and sends you on your way, maybe with a gear reward. even better, you could kidnap Lt. Paris and turn her over to B`Vat!!! at least on early player levels, the instances are already made, just a little skinning and dialog writing.
this would also tie in federation and kingon PVE in nicely with each other.
2. for klingon pvp, have you choose a house faction either via a quest chain (changeable after a time limit) or if you are part of a fleet, the fleet leadership decides (klingon fleets could be seen a another house supporting duras or martok). have a statsitics page that is viewable with things like total kills, total deaths, total victories, total damage, total healing and maybe averages for a set time period (let us say a week) when the server goes down for regular maintenance, a banner could be hung in the great hall on Qonos indicating the winner for that time period, house of duras or house of martok. as a reward for victory, the winning side could get a buff of (spoils for the victor!) effectively a reduced price item from the exploration stores on qonos or PVP stores on that outpost that i cant remember the name of right now. at higher levels it might take 1 mark of exploration or mark of honor of the cost of an item (limited time after winning it to cash it in)
this could be applied to fed vs klingon as well and take more a a fleet action flavor. feds, if they win, could get "peace has been assured" buff and kilngons could get "spoils of war." for whatever time frame these run on, or number of matches, the victor gets 3 reduced price purchases.
now if the statistics are tracked like i suggested, it would give a tool to see how changes made to the game affect overall gameplay. to illustrate, they change a value on fed cruisers. when that change goes live, fed deathrates drop and victories go up exponentially. that could be an indicator that the change to fed cruisers is bugged. BUT DONT PUNISH THE WINNING SIDE CAUSE A CHANGE WAS FOUND TO BE UNBALANCING.
thie pvp idea would give a RP reason to PVP and bragging rights. furthermore, you could allow multiple levels with in a range to participate (cmdr5 to RAdm5 for example). the mechanic could be straight battle with a limited number of reinforcements (think old school firearms from the original half life). you could advertise the battle as every so often, or when a certain number of people que for it, or a combination. there could even be designated ceasefires as a galactic event that effects all players (like the borg attack at the end of head start)
if a third faction ever enters (cough cough, knock on wood) then same could go with them.
i dont know if these 2 ideas would help with pvp and klink pve but who knows
******* disclaimer *******
the idea of taking fed pve missions that involve klingons and have klingon players do missions to "set up the fed scenario" was not originally my idea. i read it in another forum and will post his/her name when i find it again.
Archived Post
04-08-2010, 05:14 PM
what would the klingings here say to the following? i have 2 things that might help our situation a bit.
1. even if we cant go in to the fed space, we could meet with a klingon ship to do a mission in fed space. for example, all fedrats know that mission where LT Paris needs your help to rescue the federation ambassador... i hope. make a klingon mission that your job is to go and subdue that same ambassador! it would use the same level, reskin the NPC's. part of your mission could be to set the spatial charges and then capture the ambassador. when you are finished, youe 'superior' you met with in klingon space to start the mission beams down, takes over and sends you on your way, maybe with a gear reward. even better, you could kidnap Lt. Paris and turn her over to B`Vat!!! at least on early player levels, the instances are already made, just a little skinning and dialog writing.
this would also tie in federation and kingon PVE in nicely with each other.
2. for klingon pvp, have you choose a house faction either via a quest chain (changeable after a time limit) or if you are part of a fleet, the fleet leadership decides (klingon fleets could be seen a another house supporting duras or martok). have a statsitics page that is viewable with things like total kills, total deaths, total victories, total damage, total healing and maybe averages for a set time period (let us say a week) when the server goes down for regular maintenance, a banner could be hung in the great hall on Qonos indicating the winner for that time period, house of duras or house of martok. as a reward for victory, the winning side could get a buff of (spoils for the victor!) effectively a reduced price item from the exploration stores on qonos or PVP stores on that outpost that i cant remember the name of right now. at higher levels it might take 1 mark of exploration or mark of honor of the cost of an item (limited time after winning it to cash it in)
this could be applied to fed vs klingon as well and take more a a fleet action flavor. feds, if they win, could get "peace has been assured" buff and kilngons could get "spoils of war." for whatever time frame these run on, or number of matches, the victor gets 3 reduced price purchases.
now if the statistics are tracked like i suggested, it would give a tool to see how changes made to the game affect overall gameplay. to illustrate, they change a value on fed cruisers. when that change goes live, fed deathrates drop and victories go up exponentially. that could be an indicator that the change to fed cruisers is bugged. BUT DONT PUNISH THE WINNING SIDE CAUSE A CHANGE WAS FOUND TO BE UNBALANCING.
thie pvp idea would give a RP reason to PVP and bragging rights. furthermore, you could allow multiple levels with in a range to participate (cmdr5 to RAdm5 for example). the mechanic could be straight battle with a limited number of reinforcements (think old school firearms from the original half life). you could advertise the battle as every so often, or when a certain number of people que for it, or a combination. there could even be designated ceasefires as a galactic event that effects all players (like the borg attack at the end of head start)
if a third faction ever enters (cough cough, knock on wood) then same could go with them.
i dont know if these 2 ideas would help with pvp and klink pve but who knows
******* disclaimer *******
the idea of taking fed pve missions that involve klingons and have klingon players do missions to "set up the fed scenario" was not originally my idea. i read it in another forum and will post his/her name when i find it again.
That sounds pretty good :)
Archived Post
04-08-2010, 05:22 PM
another problem which ive encountered is the klingon exploration quests very rarely give xp on completion (just credit towards 3 explored) esp in comparison to the fed ones
Archived Post
04-08-2010, 05:38 PM
There's really only ONE problem - Cryptic doesn't really care about Klingons. Solve that and the rest are solved.
Archived Post
04-08-2010, 06:05 PM
Icenica has made some good points, all of them valid.
Unfortuante the Klingons are just considered a "compliment" to the primary focuse of thise game, The Federation, to most.
It would be nice to have the same kind of storyline missions, loot drops, crafting abilities, ship selections and uniform options the Feds have.
Archived Post
04-08-2010, 09:03 PM
Since I have nothing else to do right now, I thought I spam my demand for another KDF sector block and some systems here.
KDF space is very very small. Even Cardassian space is bigger, I see 3 sector blocks marked with a brown border, so I assume that space is reserved for a future faction. Cardassia lost the Dominion War (more than anyone) and has some real issues with the True Way now. Also, some of their systems went to the Breen in the last months of the war, and it is unlikely they simply returned the territory to Cardassia later. The Breen came out of the war with less damage than the Cardassians, didn't have to fight in their space (still have their shipyards and all)... And after all that, the Cardassians still have a bigger territory than the Klingons? Makes no sense.
The Klingon Empire just won some conflicts (and possibly territories, like Gorn space) and is in a very strong position. Ok, Nausicaans have no space except some asteroid belts (these have to be somewhere, too). So where is a KDF controlled former-Gorn sector? The Orions are allied with the Klingons, yet there is nothing indicating this in the Fed Orion sector. Put Orion on the map and make it a PvP zone or something. There is only the Risa Sector between Orion and KDF space, its not too far out to say Klingons could have a supply line there and pass the Fed territory under cloak. The DSE Klingon ships somehow reach the Vulcan sector, too.
During the war between Klingon Empire and Cardassia, the Klingons captured several systems and never gave them up after the war. Cardassia was in no position to take them back. The Federation protested long before the Dominion War, and the Klingons didn't care; so why would they care after the war? In other words, that's a canon reason for a Klingon sector block near the Cardassian border. Would also make a good PvP zone once there is a Cardassian faction; with an in-build conflict/story. As long as there is no Cardassian faction, its a good place for a fleet action to defend/capture a colony or even give the Klingons own DSEs with True Way ships. *gasp*
Archived Post
04-08-2010, 09:34 PM
Probably beating a dead horse on this, and who knows if the devs will decide to respond to our requests, but I have a few issues other then the ones already stated:
1) I agree with OP on the fact that ship customization on KDF side is a joke, some of these ships look like too much bloodwine was consumed at the Qo'nos fleet yards during their construction, lol.:D
2) Why aren't the worlds we conquered like gorn not in the game, why is Ty'Gokor not in the game, i get it Qo'nos is the homeworld and we have gandola, but feds have starbase sierra, DS9, and the sol starbase, balancewise why dont we have Ty'Gokor?
3) Back to ship customization and options, specially at T5, why is it Fed battlecruisers have more tactical BOFFs then Klingons? Feds are explorers and are supposed to be about peace, why are the greatest warriors the quadrant have every seen handicapped with only 1 tac BoFF slot? That has been my main complaint and why I dont really enjoy flying a Klingon cruiser over my BOP, 1 LT tac slot is kind of unbecomming of a klingon warship. I've campaigned hard to get the chancellor class variant added to the game but there seems to be a lack of interest(and I can accept that, if people dont want it obviously they are not going to add it just to satisfy me) but the klingons need upgraded warships, we are fighting the borg!
I get it this is a fed dominated game, Star trek always was, never saw them come up with a Klingon spin off and that is cool, but devs need to realize there is another faction here too, I think the feds are more then set up with content for now to justify spending more time on the klingon side, after all we had to be a fed first just to get to the klingon side, and I think it is reasonable to think that a klingon side with more content will attract more players to this side and make it worth cryptic's time. I like that you have added star clusters just so I dont have to keep blowing away the same 16 squadrons of cardassians or borg just to get exploration points, and there is at least some kind of randomness to the missions.
And lastly, for all the klingons out there, get vocal in the forums, it is the only way we have a chance to make our voices heard, speak your mind, we are klingons after all, and when's the last time you've seen a shy klingon?!:cool:
Archived Post
04-08-2010, 10:08 PM
The last shy Klingon I saw was probably Alexander. :D
Archived Post
04-08-2010, 10:31 PM
lol yep, but he was raised by humans, and didnt even like being a klingon until maybe when he was older.
Archived Post
04-08-2010, 10:47 PM
Thanks again all, Updated the thread with your points :)
Archived Post
04-09-2010, 05:56 AM
/Bump
Just to keep this on themain page for ppl to add anything
Archived Post
04-09-2010, 06:05 AM
Ya loot drops are fairly bad for pve.
Archived Post
04-09-2010, 07:09 AM
Nothing to add, but 100% agree with your post, and later posts in this thread.
Archived Post
04-09-2010, 10:01 AM
lol yep, but he was raised by humans, and didnt even like being a klingon until maybe when he was older.
We can always blame his half-Klingon mother, too. He wasn't really a Klingon, so he doesn't count. ^^
Archived Post
04-09-2010, 10:37 AM
lol maybe, but she was pretty hot so she gets a pass:p
Archived Post
04-09-2010, 11:46 AM
Explore Mission Bugs
1. BO pop-up at the beginning does not happen (the mobs only spawn in response to the BO conversation)
2. Some "kill" objectives, are only damagable from 1 spot in a 360 circle.
3. Enemies spawning on the roof of buildings
4. Enemies spawning deep inside the building
5. "Kill " objectives spawning into " defeat x/y enemy patrols/squads/etc "
6. Long pause between objective updating. (you'll notice how long it takes for bodies to despawn on map, or BO dialog to prompt)
7. "kill" objectives are only targetable from "spacebar mashing" if in the arcs, this can make finding the "kill" objective hard, since scanning does nothing. (if scanning worked, or even show the local on the map, this would be almost a null issue)
8. Some of the " goto ship " missions have a cloaked ship as the local. Finding this can be a severe pain.
Item Vendors ( Explore/PvP)
1. No EPS Flow consoles until Mk VIII
2. No Dual Beam Banks (Disruptors)
3. No Beam Arrays (disruptors)
KDF PvP/PvE (non-explore) Missions
1. KvK is non-existant, thus these can't be completed. Being that they are the ONLY way to unlock the next "type" of mission, players are still going to be stuck w/ " kill X/Y Klingons"
2. The timer of 12hrs or 10min on our mission is forcing players to PvP or PvE. Yes, Fed has the same, but they also have Storylines, which cuts out the majority of the grind. Only when there are 2x "rank lvl" explores, does this happen for KDF. (I've only seen @ Lt. Cmd)
3. No one is doing the low level STF missions, there is no "lure" for it. (especially if they played it as a Fed)
Overall
1. KDF progression is MUCH slower than Fed. (pre S1 patch Fed vs S1 KDF)
Ex. 1x Explore series was 1/2 a bar of XP as Fed, assuming all 3 missions were " defeat x/y " not " gather data, which gives no XP. I'm lucky if the turn in is 1/2 a bar now as KDF.
NOTE: These are in addition to the ones that were updated by the OP, which I fully agree w/ as issues.
Archived Post
04-09-2010, 12:48 PM
To follow up on one of the issues posted by OP that is a real pain...NO DEVS ARE COMMENTING IN THIS FORUM. It is very frustrating for us as players to take the time to give some constructive feedback, to help try and make this game better. A thread like this which is trying to provide cryptic with feelings that a lot of klingons(even if they are not posting on forums) share. Some of them i'm sure are being worked on(maybe, maybe not) but how bout giving us some feedback cryptic so we know you are listing, some people have really good ideas and it would be helpful to know whether or not any of them are doable, are being considered, or not possible at this time. Even telling us somthing can't be done for "x" reason lets us know that you heard our issue, considered it and determined it was not feasable.
Archived Post
04-10-2010, 05:03 AM
Problem with the Klingon faction?
Klingon players.
Archived Post
04-10-2010, 06:50 AM
How about maybe fixing the bug that:
Upon completion of the Warzone missions (fight in 2/5 or however many warzones) the game says turn into Lt Mara on Qonos, but Lt Menbat on Galanda station is the one that gives the mission, so you can't turn them into Lt Mara.
This has been reported multiple times since BETA.
And how about making the Klingon Targs do something...anything...besides just looking silly.
They're listed as a "rare", yet have no effects, no buffs, no nothing.
Even the Klingons find Tribbles by the bucketload in missions, Tribbles that do all kinds of neat buffs, heals etc.
I mean, if Klingons can't use Tribbles, do ya think letting us use the Targ in a similiar fashion might be, Oh I don't know...fair?
I also believe having the same access to the same Vendor choices the Feds have would be fair.
Despite what Cryptic thought, not everyone's heros are Capt Kirk/Picard/Janeway, nor does eveyone want to play Fed JUST to be able to obtain decent gear to try and remain competative because those items are unobtainable on the Klingon side.
IMOHPO...Making gameplay fair for each side is a heackva lot more important than getting Knee high boots and mini dresses.
Archived Post
04-10-2010, 09:54 AM
Wonder if the rumors about Season 2 being the big KDF patch will be true? Still how bloody hard can it be to unlock more clothing options for KDF (male and female both) and give us more ships to mess around with? They're already in the game...
Archived Post
04-10-2010, 10:50 AM
End Game
1.) STF missions
As a klingon attempting to do the STF missions can be very difficult. Why? Because of the low numbers of Klingons getting a group can be a very long process indeed. Due to this fact it would be great to be allowed to team with the Federation for these missions. At least untill the numbers rise to something close to even.
Amen to that! Frankly there is just not enough game for two factions... logically as BORG are a common enemy, just allow joint Klingon/Fed teams for all STF missions, after all Battle Group Omega is a JOINT task force... and mixing the two sides abilities is rather fun.
Archived Post
04-11-2010, 12:03 AM
/signed
Especially the section dealing with female Klingon costume options and the unbalanced reward/loot system. I wrote almost the same complaint in a post this past week.
See, someone countered my argument that you can just buy the stuff with the money you get from PvP. Well, the stuff you buy is "common" and even the PvP medal things you get that are "uncommon" are still undifferentiated. With my Federation character many of my elite drops that were either rare or uncommon had some SPECIAL extra trait added to it that you never find on the items that can be purchased from a vendor.
This is incredibly unfair. And the cost of some PvP medal items is atrocious -- 343 for Shield Upgrade / 343 for Deflector Upgrade / 343 for Impulse Engine upgrade = 1029 to get undifferentiated uncommon items. That's a lot of exploring/pvp'ing whereas the Feds are likely to get differentiated uncommon items as a loot drop or mission reward.
I'm sick of all the damned batteries!
Archived Post
04-11-2010, 03:51 AM
Noticed this last week:
Leathean: can use tribbles.
Nausicaan: can not use tribbles.
Why? Its canon and fine and all that Klingons can't, but there is no reason why some other KDF species can and some can not. I know from others that Orions can use tribbles, and KDF aliens can, too. Its not that captains of other species than Klingon can always use them (what I first thought as there are no Lethean BOs... Which is another point, I want Lethean BOs).
Archived Post
04-11-2010, 08:48 AM
Wonder if the rumors about Season 2 being the big KDF patch will be true? Still how bloody hard can it be to unlock more clothing options for KDF (male and female both) and give us more ships to mess around with? They're already in the game...
S1 was supposed to bring KDF up to par w/ Fed's... so if the trend continues, the 2nd tuesday of the 6th week of the month is when you'll see KDF become "on par" .
Archived Post
04-11-2010, 10:08 AM
Thanks for the replys guys and gals. Have updated the original thread with some of your points. If I have forgotten to attribute them to you just let me know and I will add the note :)
Dissappointed to see no DEV responce. This is the only major problem thread on any forums the DEVs haven't even posted a note to say they have noticed it. Further proof we don't matter to them. Well nevermind keep up the feedback and at least no one can say we haven't tried :)
Thanks again
Archived Post
04-11-2010, 11:02 AM
Here's another.
I tried to breed a tribble in my KDF bank. Used the Borg (master) tribble and a Cardassian Taspar Egg, which gives me a 'rare' triple effect tribble. It does so when I do exactly the same in my Fed bank, but in the KDF bank, I only got a normal worthless tribble like you get from drops.
I get TONS of tribble drops as Klingon, way more than on Fed side. I also frequently get the 72 % food for the rare breeds. But obviously it doesn't work to breed them, hence I can't sell them, hence I can't make up for other issues (bad space drops - I got over 50 batteries TODAY and 3 x the very same console in ONE exploration mission) with EC to buy what I can't get from rewards.
Archived Post
04-12-2010, 12:17 AM
/bump
Just to keep this thread on the main page..
Keep the coments comeing will update thread OP at end of day today.
Thanks again for your help all
Archived Post
04-12-2010, 10:27 AM
Got another, that I've been reporting since day 1.
Captain Explore Vendor, Mk VIII
ALL shields are 232 Exploration mark 3, NOT 4.
Everything else uses the correct currency, except this.
Archived Post
04-12-2010, 10:48 AM
Wonder if the rumors about Season 2 being the big KDF patch will be true? Still how bloody hard can it be to unlock more clothing options for KDF (male and female both) and give us more ships to mess around with? They're already in the game...
I guess that depends on what they mean by "par". It wil take at least a year of working feverishly on Klingon content without releasing anything for the Feds to come close to equity.
Since release the Klingons have actually lost ground on content, and what Cryptic has been touting for upcoming changes will continue to favor the Federation.
Klingon content (PvP + PvE + customization) doesn't have to be identical to Fed content. Klingons could have more PvP and less PvE for example. Klingons used to have more PvP options (KvK to be specific) but Feds now have FvF. You would think a "PvP faction" would have some special PvP not avaliable to anyone else.
Archived Post
04-12-2010, 11:30 AM
Ok one thing that seriously bugs me, although obviously nobody else regognized it:
The last patch did not just add some (very ugly) modification options for ships, in case of the Bird of prey it took one: The canons of the Hegh'ta bird of prey are diffrent now. And i for my self do not like the new Hegh'ta-canons and i even less like the new Bop's Cannons.
Why cant be the old ones add as an option? I mean i still have the "old" version, but I cant change the bridge or anything like colors on my ship without loosing that.
Archived Post
04-12-2010, 01:47 PM
Still no DEV response here, they commented on my season 2 thread very briefly but have ignored this one again lol. They seem to do everything they can to avoid answering some of the long running problems the klingons have.
Even a 'we are looking into it' or 'its not a priority' would be nice.
Almost too late for me, cancelled my sub today but playing out my tmie in case anything improves in terms of DEV responce.
Archived Post
04-12-2010, 04:36 PM
Standard Dev response (they could automate it): KLINGONS DON'T MATTER!! We're busy adding Fed clothes and C-store items.
It's obvious this is how it works, don't torture yourself thinking otherwise.
Archived Post
04-13-2010, 03:15 AM
Standard Dev response (they could automate it): KLINGONS DON'T MATTER!! We're busy adding Fed clothes and C-store items.
It's obvious this is how it works, don't torture yourself thinking otherwise.
So, they do not just never answer Klingon complaint threats, they also answer "Klingons don't matter"? Are you sure this adds up.
Face it, the devs rarely answer to any threads. That doesn't mean they don't notice what is talked about.
They said Klingon content is coming. And yes, it is still not there. And it won't be there before season 2. Yes, this means that if you got tired of (unbalanced) PVP and (boring?bugged?) exploration missions, you won't have anything to do for now. That's annoying and disappointing.
But that doesn't mean they are not listening. That they are not creating content. It means it is not there yet.
I can't tell you why they don't answer. Maybe there are just too many threads for the few people that are tasked to read the forums and relay the information to the development team. But what are they really supposed to write? "Yes, content is coming." Every time? Wouldn't this be pointless? It doesn't change the current state and the information you get is still lacking any details.
Archived Post
04-13-2010, 04:49 AM
Got another, that I've been reporting since day 1.
Captain Explore Vendor, Mk VIII
ALL shields are 232 Exploration mark 3, NOT 4.
Everything else uses the correct currency, except this.
It's the same for the PvP marks too -- Captain level shields uses marks gained at Commander level PvP matches. Luckily I noticed before-hand and kept enough marks to buy them :D
Archived Post
04-13-2010, 06:59 AM
They could at last explain some things, for example why the feds got a lot of improvements in ground combat (like auto fire and the stacking hypos/shield recharges ect) wich EASYLY could have been implementet on Klingon side too (copy & paste, ground combat worked as far as I know identical on both sides before season one).
But they dont say anything about that, they dont add it.
Worst enogh that we have less of hardly anything and they are still developing more for feds, but they dont even give us the things for feds wich would work for us the same way.
Archived Post
04-13-2010, 09:24 AM
Look the fact of the matter is that the Klingons DO NOT MATTER to the DEVs. They could have answered these points but instead make poor excuses and ignore the player base as it is only very small. I am the last of the klingons that I levled with left in the game. It sucks but there it is.
Posted by Kestrel:
So to shed a little light on why you're not seeing new content NOW:
What you guys are seeing in now is stuff that was being worked on during open beta and in the few weeks after launch.
The art team had more time during this period because of what we call "art freeze." Their work for launch had to be done early so that it could be loaded on the discs and you wouldn't have a massive patch when you installed the game.
The content team wasn't frozen -- it was working on issues up until launch and after, so we didn't have much time for "new." But we weren't going to send the artists home to watch Spongebob for six weeks, so they worked on making new ships and a lot of the art heavy things you see now in Season 1.
Post launch, one of my big tasks was writing stories for the Klingon star clusters, because that was something we wanted to get in as soon as possible. Now that the clusters are live, *and* the content designers have some more time for new Episodes, *and* we've freed up some of the artists and systems designers to make new and awesome art and villians, we can work on things that we've been wanting to do and you've been wanting to see -- like Klingon Episodes.
__________________
"Fun will now commence."
So there you go that is their answer. They just don't have the time. Obviously the Fed stuff and C-Store stuff is way more important. TBH I'm sick of this, clothing options, etc and basic fixes DO NOT take so much time to impliment. Maybe the equivalent of 1weeks worth of C-Store content?
Now I have even tried mailing various DEV's pointing this thread out to them and asking for an aswer.
I think I know why there is no answer: WE ARE NOT A PRIORITY , They won't come out and say this as most of the remaining klinks would leave if they said this.
Forget getting any fixes before end of July when Season 2 comes out. When that inevitabvle has very little effect we will be Promised LOTS of content in SEASON 3, just like we were for 1 & 2.
Next most ppl will pack up their klink characters altogether and any new players will stop trying KLinks out after about a month.
Even Lower population numbers will mean that Klinks will get pushed aside completely. THey will use the info gained from the death of the Klingon empire to build their new faction which will have equal content to the FEDS as it will be released as a PAID expansion.
So there we go guys and gals. I have fought for a while for the Klingons, since the first week effectively and have had enough. I will keep this thread updated untill my game time runs out, as after that I don't really have a right to comment.
Good Luck all
Archived Post
04-13-2010, 10:15 AM
The problem is that we dont even get "bad excuses" for most issues. They do not even make the efford for bad excuses.
And his "big task" was writing the stories for klingon star clusters? Is that a joke? Everything wich is "story" there i could have written in 10 minutes.... (including buying the pen to write it in this time)
Archived Post
04-13-2010, 10:52 PM
Yeah tell me about it.
There is no story to the cluster missions.
Archived Post
04-14-2010, 12:18 AM
The problem is that we dont even get "bad excuses" for most issues. They do not even make the efford for bad excuses.
And his "big task" was writing the stories for klingon star clusters? Is that a joke? Everything wich is "story" there i could have written in 10 minutes.... (including buying the pen to write it in this time)
Consider also quite a bit of the canned missions have mostly generic texts, i.e. the Borg scouring the area for artifacts from their Third Dynasty?
Get f**king real!
Archived Post
04-14-2010, 01:26 AM
Consider also quite a bit of the canned missions have mostly generic texts, i.e. the Borg scouring the area for artifacts from their Third Dynasty?
Get f**king real!
Oh, and I love the "We the Borg are claiming this Planet for our Empire" sign. It fits perfectly to the Borg, dont you think?
Archived Post
04-14-2010, 02:54 AM
Cryptic's excuses are as bad as the Star Cluster "storylines".
Archived Post
04-14-2010, 10:58 PM
Testing latest version on tribble today, some changes have been made, moveing turn rate to engine power instead of Aux that may make the carrier even worse then it is now, will update if that turns out to be the case.
Archived Post
04-15-2010, 01:45 AM
Oh, and I love the "We the Borg are claiming this Planet for our Empire" sign. It fits perfectly to the Borg, dont you think?
Maybe they're now in the empire business? Assimilation is SO 1999 you know...
Archived Post
04-15-2010, 02:50 AM
One would think the Devs are grateful for us doing their job and reporting all these bugs.
But with little to no reply, all the hardcore negative feedback just gets stronger and stronger, because Devs themselves fuel the fire with their silence.
The only real explanation is that it is protocol now NOT to respond, untill certain things have been squared at Cryptic itself.
It's a weak policy to be sure, stop comunicating is the death of every relationship, they will just have to find out the old fashioned way, when we dump them massively.
btw, not renewing ur subscription based on their lack of communication is the only way to teach/change them. Ur subscription is the only viable power we have over them, so use it.
Archived Post
04-15-2010, 02:55 AM
Well, if PvP queues are any clue to the populations, at T5, during peak hours US, there were 21 Fed's per 1 KDF player. So, that being said, Crypic is going the route of, " whomever is the biggest population, gets the toys ", in short, KDF is still an after thought.
I've been solely KDF for almost a month now, and we don't even have enough population to warrant, a second "instance" of our explore zones. Being that there are only 4, yea, that should tell you something about the level population currently. Fed-side, there is at least 10-15 per explore zone.
NINJA NERF
Yes, that's right, they nerfed us and never said squat about it.
ANY explore mission that does NOT spawn ground/space enemies that shoot at you, will NOT give rewards upon completion, UNLESS they missed nerfing that. (similar to grandfathering of sci consoles)
What does this do? It means not only do we as KDF have to tolerate missions that don't even work, but also now ones that don't even give a reward for the time it takes to complete.
I did a complete series of 0/3 explores at captain, and all I got was 1/2 a bubble of XP. Basically the reward for turning in the 0/3 quest. They nerfed PvP XP gains, nerfed our PvE gains, placed CD's on ALL our quests, and now completely removed the XP from mission completion,
If you don't see the writing on the wall now,....
Archived Post
04-15-2010, 03:27 AM
I'd also like to mention, that Fed's will RARELY queue for Solar Wind or Cracked Planetoid.
Why? Because the dynamics to win the games like Minefield, Capture Flag/Resource, Ground, etc are ALL going to negate the tactical advantage of cloaking, because you have to decloak to "interact" with the objects, to win.
So, because of this, we're seeing queues on those 40+ fed , but on the other 2/3 that cloak is not affected, it's more like 2 or 3 Feds. I'd like to explain to the dev's, KDF ships can use transporters while cloaked, KDF can control an area while cloaked. The threat of a possible enemy force laying in wait, is sometimes as affective, as actually having one there.
Archived Post
04-15-2010, 03:54 AM
Since Craptic Ignores us, you all should post your problems on CBS's star trek game forum found here: http://boards.startrek.com/community/messages.html?act=SF;f=15
I think CBS might care a little more about the quality oF it's Star Trek products.
Archived Post
04-15-2010, 04:04 AM
Testing latest version on tribble today, some changes have been made, moveing turn rate to engine power instead of Aux that may make the carrier even worse then it is now, will update if that turns out to be the case.
Why? Just jack up ENG instead of AUX... this should make no difference.
Archived Post
04-15-2010, 04:14 AM
Since Craptic Ignores us, you all should post your problems on CBS's star trek game forum found here: http://boards.startrek.com/community/messages.html?act=SF;f=15
I think CBS might care a little more about the quality oF it's Star Trek products.
Calling them 'Craptic' is not the best way to get someone to take what might be useful input seriously. Likewise "threatening" them with CBS is hardly constructive, not to mention utterly pointless. Even if CBS acted the way you seem to want, which is highly unlikely in my view given that they are just an accountant driven media machine, are you saying some sort of action to remove the rights to the franchise will cause Cryptic to do anything other than redeploying scarce capital from development to their lawyers rather than improving the game?
As a general rule imagine you were face to face with someone rather than on teh internetz and imagine how they might react to simple rudeness. It rarely motivates people in the way you want.
Archived Post
04-15-2010, 04:46 AM
Posted by Kestrel:
So to shed a little light on why you're not seeing new content NOW:
What you guys are seeing in now is stuff that was being worked on during open beta and in the few weeks after launch.
The art team had more time during this period because of what we call "art freeze." Their work for launch had to be done early so that it could be loaded on the discs and you wouldn't have a massive patch when you installed the game.
The content team wasn't frozen -- it was working on issues up until launch and after, so we didn't have much time for "new." But we weren't going to send the artists home to watch Spongebob for six weeks, so they worked on making new ships and a lot of the art heavy things you see now in Season 1.
Post launch, one of my big tasks was writing stories for the Klingon star clusters, because that was something we wanted to get in as soon as possible. Now that the clusters are live, *and* the content designers have some more time for new Episodes, *and* we've freed up some of the artists and systems designers to make new and awesome art and villians, we can work on things that we've been wanting to do and you've been wanting to see -- like Klingon Episodes.
__________________
"Fun will now commence."
So there you go that is their answer. They just didn't have the time. They now do and are working to breate new KLingon content.
FIFY.
Awesome, right?
Archived Post
04-15-2010, 08:46 AM
Good thread guys. If the Devs ever come by, they should consider stickying this post. I play a Gorn and have seen some of the problems. The decline in PvP population is the worst i think. I am really enjoying the Star Cluster missions.
Thanks,
Duncan
P.S. and to give Cryptic credit, the K'Tanco is really nice.
Archived Post
04-15-2010, 10:02 AM
Since Craptic Ignores us, you all should post your problems on CBS's star trek game forum found here: http://boards.startrek.com/community/messages.html?act=SF;f=15
I think CBS might care a little more about the quality oF it's Star Trek products.
CBS did let the last (so called) Star Trek film happen so.... for me their carenes of quality is in question.
Archived Post
04-15-2010, 12:22 PM
Anyone feel free to take a copy of my OPs and make a new thread. I've emailed, begged, posted links and done everything else I can and have been doing so in various thread since the first week of this game.
I am sooo sick of being ignored and have had enough.
Thanks for your help in makeing this thread but its a waste of time.
THEY DONT CARE, THEY WILL NEVER EVEN READ THIS AND GIVE US A SINGLE ANSWER. STUFF IT I TRIED AND I'M OFF.
GOOD LUCK TO ALL MY FELLOW KLINGONS :)
ITS BEEN A PLEASURE PLAYING WITH YOU ALL AND AGAINST ALL THOSE FEDBALLS :)
Archived Post
04-15-2010, 02:21 PM
Since Craptic Ignores us, you all should post your problems on CBS's star trek game forum found here: http://boards.startrek.com/community/messages.html?act=SF;f=15
I think CBS might care a little more about the quality oF it's Star Trek products.
100%Agree
I agree if you want action talk to the fans and the ones that have the most to lose CBS. Look CBS has the image of star trek to up hold and if they allow cryptic to continue down the path they are on then CBS is allowing the image of star trek to be tarnished. So lets try a different avenue. Go and post lets see what happens.
Go to the CBS forum on this matter and support it
HERE:http://boards.startrek.com/community/messages.html?act=ST&f=15&t=33341193&st=&&#entry38436602
Archived Post
04-15-2010, 02:29 PM
My problem today seems to be a new one every other day is not the game it was the Q&A some good question were ask but sorry to say nothing really happening with pvp but we may get weapons. I have yet to see the MMORPG in this game maybe its just us Klingon players.
Archived Post
04-15-2010, 02:32 PM
Anyone feel free to take a copy of my OPs and make a new thread. I've emailed, begged, posted links and done everything else I can and have been doing so in various thread since the first week of this game.
I am sooo sick of being ignored and have had enough.
Thanks for your help in makeing this thread but its a waste of time.
THEY DONT CARE, THEY WILL NEVER EVEN READ THIS AND GIVE US A SINGLE ANSWER. STUFF IT I TRIED AND I'M OFF.
GOOD LUCK TO ALL MY FELLOW KLINGONS :)
ITS BEEN A PLEASURE PLAYING WITH YOU ALL AND AGAINST ALL THOSE FEDBALLS :)
You see this cryptic I have already sent you a list and here is another one to add to it.
Archived Post
04-15-2010, 07:20 PM
I agree with this thread 110%. Matter of fact Cryptic thinking that Klingon faction players are 3rd rate players is totally wrong. Considering we pay the same subscription prices as the fed player. Just because we choose to play the Klingon faction doesnt make us any less of a player than a federation player. Secondly if Cryptic keeps lying in their interviews saying they listen to all their players I am sure sooner or later it will leak out that in fact they only listen to federation players only.
I know Star Trek Online has potential if Cryptic Developers would keep the items even across the board and quit nerfing the Klingon's weapon's , consoles, kits, shields, and starship equipment.
Instead the developers need to keep an open mind and just listen for new idea's for content for all factions involved in the game. Instead of wasting time listening to one faction whining ( federation ) that klingon's are O.P. ( over powered ). In fact its not the items that is over powered. It's how the player's uses the items and how he/she sets up their character and starship.
Bringing me to customization of ships should be equal on both sides. Meaning both sides should have same amount of content. For example : Federation can customize almost all their ships. And the fact they have more variants than the Klingons is obsured.
Federation is new to the exploration of space versus the Klingon's. Klingon's have existed alot longer than the Federation. Thus would have way more variants of ships than federation. Matter of fact in the game the Federation have 20 different ships to choose from and still getting more ships. Klingons only have 13 ships total since they gave us a light battlecruiser the K'tanco. 20 vs 13 is clearly unbalanced in ship variants.
On that note I would like to suggest an Idea for both factions to have. It would be cool to have Fleet customizable logo's to be placed on the ships of the player for that particular fleet. Meaning fleet leaders should be able to customize the UFP/KDF logo that is already a default on the ship. When a player joins that fleet then the logo that the fleet leader has customized for his/her fleet becomes the default logo placed on their starship letting others know that player is in that fleet.
As I am the fleet leader of Black Legion Knights of which is a Klingon fleet. I support this thread 110%:)
Archived Post
04-16-2010, 08:55 AM
Gah... this started off as a useful constructive information based thread and has degenerated into a worthless QQ whine thread. Pointless.
Archived Post
04-30-2010, 06:57 AM
I was going to come here and ***** about the lack of anything to do Klingon side but you said it better than I would have and with far less profanity. Kudos for you for lasting as long as you did. My account is only a few days old and I'm done with the Kingons unless they get a MAJOR content patch soon.
I was one of the players that really wanted to play the Klingons, but as things stand it's too massive of a pain in the ass to do much of anything.
Archived Post
05-01-2010, 09:28 PM
like i said before let me fly into federation space and ill fly arround flagged all day long everyday makeing pvp fun and easy for everyone and i do not expect federation players to be flagged in their own space
Archived Post
05-02-2010, 12:05 AM
Hm, that might even work. Only flag for PvP if you are in enemy territory, and appear as a DSE. :p
Archived Post
05-04-2010, 05:05 AM
I agree with the OP.
Klingons were fun for me up till LT6 and then it just fizzled into boredom.
Archived Post
05-06-2010, 08:20 PM
like i said before let me fly into federation space and ill fly arround flagged all day long everyday makeing pvp fun and easy for everyone and i do not expect federation players to be flagged in their own space
By join the KDF (High Council) a KDF think tank fleet and help us form the plan and fight for it
Archived Post
05-07-2010, 12:34 PM
I thought I'd come out of semi-forum-retirement (see current signature) to post that I'm glad to see this thread is still going and that people are still taking up the 'Fix the KDF' cause.
Also, thanks to Icenica for mentioning my list; every little helps towards the goal. It bugs me that some of the stuff on my list and on Icenica's is so trivial to fix, and yet hasn't been done.
I've been out of the loop for a while (yay for back surgery & other commitments) but I am still taking notes as I continue in the KDF - I may at some point get enough for a Dear Diary 3 post. It still saddens me that my Dear Diary 2 thread is still only at page 5 after over a month - that's how little activity Klingons generate :(.
Lets' keep the ball rolling, because the only way any of this stuff will ever get fixed & improved is if we continue to highlight it. Fail to do so, and the KDF will still be a shadow of its proper glory when we get Romulans added.
Don't give up!
Archived Post
05-08-2010, 05:36 AM
There is exactly ONE problem with Klingons - Cryptic.
Archived Post
05-08-2010, 01:25 PM
Every single patch should include at least ONE element that enhances/improves Klingon side. And not C Store stuff.
Archived Post
05-08-2010, 01:56 PM
Every single patch should include at least ONE element that enhances/improves Klingon side. And not C Store stuff.
I do not give a damn if it is C-Store or not, just as long as we get more of just about everything we need to make us a proper equal playable faction :rolleyes:
Archived Post
05-13-2010, 02:32 PM
Season 1.1 - Installed a New Bridge Pack
Season 1.2 - Installed a New Bridge Pack
Season 2.0 - Installed Hand Me Downs
Installed a New Bridge Pack
Cryptic Think Tanks
How do we calm the KDF?
(Bill in Accounting)
Install more Bridge Packs!
Archived Post
05-15-2010, 08:06 AM
lol yep, but he was raised by humans, and didnt even like being a klingon until maybe when he was older.
I remember that episode that had Future Alexander timetravel to kill himself. He was some diplomat or something. He "let his father die"