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View Full Version : PvP Space War Zone Suggestion #2


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04-11-2010, 12:28 AM
*** Two-Stage Battle Zone -- Capture and Hold: Invasion!

* Using the familiar space-based Capture and Hold objectives, make a second phase ground combat component which pits the winning space-based team with a timer-based objective of invading the losing team's base and capturing one of three command centers.

* Should the invading team succeed, all participants for the invading team receive a reward commiserate of their contribution to the battle (but let's eliminate the idiotic low level rewards of a small hypo or engine batteries).

* Should the defending team succeed in holding off the attackers until the timer expires, all participants of the defending team receive a reward commiserate of their contribution to the battle (but let's eliminate the idiotic low level rewards of a small hypo or engine batteries).

Essentially, one of the main drivers here is to make winning these things actually matter by giving an incentive for the end result. Obviously the defenders will have a harder task defending three capture points, but this is what happens when you lose the first portion. However, they are still capable of gaining a meaningful reward (a second half comeback if you will).

Questions/additions/modifications?