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Archived Post
04-14-2010, 09:01 PM
...start another character? They seem to have forgotten about game play beyond max level in this game. I could care less about PVP so if that is the only choice then this game is a complete failure. Let me guess, are we supposed to join a fleet and participate in chat role play while hovering outside Earth space dock. That sounds so exciting. Seriously I don't see what there's to do after hitting max level.

Archived Post
04-14-2010, 09:22 PM
I posted asking what other people do when they hit max level and sadly the answer seems to be login to do daily missions then go play another game. Making another character isn't much of an option when it means repeating the exact same missions in the exact same places over and over again. Some will say give the game time but if that really is the case I'll likely end up cancelling my subscription and coming back later to see if it has improved.

The problem with that is if a lot of other people do it then there's less income for them and that could lead to less development but what choice is there? This isn't my first MMORPG, far from it, but the limited options once you get to RA5 are not something I can stomach very long.

Archived Post
04-14-2010, 09:34 PM
wish you had slowed down?

Archived Post
04-14-2010, 09:35 PM
...start another character? They seem to have forgotten about game play beyond max level in this game. I could care less about PVP so if that is the only choice then this game is a complete failure. Let me guess, are we supposed to join a fleet and participate in chat role play while hovering outside Earth space dock. That sounds so exciting. Seriously I don't see what there's to do after hitting max level.

This is why they've been adding the STFs as their main focus for new content.

Unfortunately, they aren't much fun and their loot is poorly conceived.

Archived Post
04-15-2010, 12:34 AM
hm, it sounds like there is someone who cant entertain himself and need to be fed with the spoon or so :rolleyes:

what could someone do who reached RA5?

well... a few suggestions:

bringing his pvp-skills to perfection.
test different bo-skills.
optimizing his equipment.
test different equipmentsettings.
learn to play with other ship-classes.

i think there is plenty to DO ...

Archived Post
04-15-2010, 01:35 AM
wish you had slowed down?

If you're asking me then the answer is no. I play at the pace I play all games and deliberately playing slowly serves no purpose to me. Artificial time limits such as those thrown on the explore missions (30 minutes before you can do another for credit, why?!) and defend the <sector name> block missions do nothing to extend the game and really aggravate me.

hm, it sounds like there is someone who cant entertain himself and need to be fed with the spoon or so :rolleyes:

what could someone do who reached RA5?

well... a few suggestions:

bringing his pvp-skills to perfection.
test different bo-skills.
optimizing his equipment.
test different equipmentsettings.
learn to play with other ship-classes.

i think there is plenty to DO ...

PvP to perfection? Never going to happen but I'm at a level where I feel I'm more than competitive and only the big nasties of VM and SNB or 4+ people attacking me at the same time will see me die quickly.
Test different BO skills....I've done that and I have different BOs for different situations with some geared for PvP and others for PvE. Check that then.
Optimising his / her equipment.... the BOs? What purpose is there for that? You have to do something very wrong to die on an away mission in PvE where you have BOs. Regardless of the reasons for suggesting it I'll just say that mine are pretty well equipped with a nice spread of weapons from split beam and high density to wave and sniper rifles.
Test different equipment settings...... isn't that tied into the different BO skills? Check that too either way, my setup is fairly optimised for how I play.
Learn to play with other ship classes? I have engineer, tactical and science RA5s and I dare say I know how to play them all quite well.

Now what else is there after your frankly short list of things to do? I don't think any of what you suggested would take more than a day to do in serious manner but I've been doing those things all through my time playing.

Archived Post
04-15-2010, 01:48 AM
Well if you have 3 RA5s already then maybe you should spend more time doing other things with your life?

Archived Post
04-15-2010, 01:53 AM
Well if you have 3 RA5s already then maybe you should spend more time doing other things with your life?

Why do you have to bring it to this level? Look elsewhere for an argument, I'm not interested. I have my reasons for having a lot of spare time and frankly they're none of your business. I posted because I'm at this stage and there's very limited options for things to do. What was your reason for posting?

Archived Post
04-15-2010, 02:04 AM
If you're asking me then the answer is no. I play at the pace I play all games and deliberately playing slowly serves no purpose to me.

Since you put it this way: It does server a purpose to you which is quite obvious: You play games longer.

Besides that: Nobody forces you to do all missions over and over again.

My Engineer plays through all the missions, my tactical officer only does space combat, PVE and PVP, nothing else, my Scientist concentrates on gathering artifacts and stuff like that.

And even though my Engineer is RA doesn't mean he runs around with his Starcruiser. I still like my Defiant and it makes combat against the Borg a lot more demanding.



Long story short: It's not the game that lacks new content, it's yourself who lacks ideas.

Archived Post
04-15-2010, 02:06 AM
@Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.

Archived Post
04-15-2010, 02:16 AM
I'm stunned people are still implying that having an RA this far into the games life means you "rushed" somehow.

lolwut?

I'm a casual player - I'm only even able to play a few hours a week (maybe 5-6 or so) and even I have 2 RAs now.

If by rushing you mean did we not spend endless hours RPing or hovering over the exchange terminals (which I actually did do a fair bit) then I think you need to begin appreciating that those activities are

a) not everyones cup-of-tea in a game and
b) nor should you have to force yourself to do those things for fear that one day soon you might run out of conted too quick.

Most experimentation and optimising of your build is done as you level in this game. There is only a finite amount of time you can spend tweaking your set up.

I've already re-painted my vessels about 8 times!

To the OP: Right now if you don't like PvP (and MANY don't) then you have a Daily Cluster Mission, the Borg DSE or you can do the 3 STFs (which have to be done in order if you are patient enough to find decent teams for them). Also - you can try some of the Fleet Actions many of which are level gated now so you can do RA level ones.

Thats about it. The rest of the suggestions above are not content - they are just ways for you to sink time.

That said - my suggestion can only be "hold on". They are bringing out new content for Klingons in the next couple of months plus other content for Feds I hope (as part of Season 2), changes to Crafting - which may make it more fun, who knows - and other STFs.

Here's hoping that other systems and content come about for end game play too, as I sympathise with you.

Archived Post
04-15-2010, 02:22 AM
Long story short: It's not the game that lacks new content, it's yourself who lacks ideas.

Ummm no. The game also lacks content - especially at end-game.

Thats broadly agreed, even by STOs biggest fans (of which I am one). You can continue your denial of this if you choose.

You can give people ideas on how to spend their time, sure. The fact is though, that there are a couple of Dailys, a DSE, 3 STFs and the level-gated Fleet Actions in terms of "mission" content once you hit RA.

Most of which are currently highly repetetive (I'm looking at you B'Tran Cluster) or more targetted at hardcore gamers with loads of time on their hands, in the case of the STFs (and even some of the Fleets Actions).

If you wish to say you think that is adequate, go ahead. I know a great many posters and players who would wholly disagree with you.

I'm a big fan of STO. I love the game. But there is a shortage of gameplay at RA whichever way you cut it.

Archived Post
04-15-2010, 02:26 AM
FWIW I think there's a lack of end-game content too (this is so obvious that it really goes without saying, which is why I didn't say it to begin with!). And the PvE content that does exist is utterly dull and uninspiring. But if you 50 hours a week playing the game it's going to be like that no matter what -- you're simply playing faster than the content can be produced.

Archived Post
04-15-2010, 02:28 AM
Call me twisted, but.......even at RA5 I cruise around and revisit old spaces. I always try and see that which I didnt notice before.

:o

Archived Post
04-15-2010, 02:32 AM
@Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.

I play maybe 6 hours a week ( a couple of hours in the evening every couple days - very occasionally longer if I get some time)

I have 2 RAs now. And I have a fleet - and Fleet duties that I have performed along with way.

The suggestion that someones life is somehow lacking, is not really the direction the conversation should be going. Noone needs to do pyschological profiling of the OP.

Even if the OP had only a few more hours a week to play than I do he could have created 3RAs without much difficulty.

It took me months to get to level 50 in CoX. Around 3-4 if I remeber correctly. It took around 2-3 weeks of play to get to max-level in this game. Thats a fact. Based on the same pattern of play-time.

And however long it took the Op to GET to RA, he's pretty on-the-money regarding what there is to do at end-game.

Gamma is one of the busiest zones around now with many of the people I see there admiting to having more that one RA. So lets stop pretending that its such a shock that people have made it to RA in this game, shall we?

Lastly - whether the OP has 1,2 or 3 RAs - it doesn't change the fact that, even just playing one of them for the end game content means you are pretty quickly going to run out of new and interesting content to play.

Archived Post
04-15-2010, 02:41 AM
I play maybe 6 hours a week ( a couple of hours in the evening every couple days - very occasionally longer if I get some time)

I have 2 RAs now. And I have a fleet - and Fleet duties that I have performed along with way.

The suggestion that someones life is somehow lacking, is not really the direction the conversation should be going. Noone needs to do pyschological profiling of the OP.

Even if the OP had only a few more hours a week to play than I do he could have created 3RAs without much difficulty.

It took me months to get to level 50 in CoX. Around 3-4 if I remeber correctly. It took around 2-3 weeks of play to get to max-level in this game. Thats a fact. Based on the same pattern of play-time.

And however long it took the Op to GET to RA, he's pretty on-the-money regarding what there is to do at end-game.

Gamma is one of the busiest zones around now with many of the people I see there admiting to having more that one RA. So lets stop pretending that its such a shock that people have made it to RA in this game, shall we?

Lastly - whether the OP has 1,2 or 3 RAs - it doesn't change the fact that, even just playing one of them for the end game content means you are pretty quickly going to run out of new and interesting content to play.
I'm not pretending it's a shock - I play a lot more than you do (anywhere from 6-24 hrs a week, depends on how free my weekends are), but only have 1 max-lvl char because I really like playing her. For me, those options suggested -- try playing with different BOffs, different ships, different weapon/equipment loadouts -- are still a large part of the fun. If the OP is saying he's tried all of that, and tried it all on all 3 RA5s, then it's clear that he's played it far, far more than the game designers can realistically be expected to keep up with. The content is never going to be created as quickly as he can play it, and he's never going to be satisfied. The solution is simply to play STO less.

Archived Post
04-15-2010, 02:42 AM
I cant believe people have that many characters at RA level

I play from about an hour or two every day and I have 1 character that just got promoted to Captain last night


to have 3 at the max I can only guess how quickly you blasted through all of the content ..


From what I understand and has been previosuly mentioned that there are daily missions etc to do and they are looking into the crafting side and other content / expansions ...

But i'd imaging you'd max all that out in less than a day and be on here the following day complaining there is no more content....

I know this is an MMO but I think some people assume that it means EVERLASTING...

even MMO's have limits and I guess you've reached them.....


i'm not starting a fight but I agree with MISE's comments.....

If there is nothign to do on STO ..... do somethign IRL its far more rewarding and actually REAL

Archived Post
04-15-2010, 02:47 AM
So after hitting admiral we what...

Role-play!

...hey, you asked.

Archived Post
04-15-2010, 02:50 AM
To be honest, I'm pretty underwhelmed with the end-game content here, as well. The STFs just don't seem that engaging and the PvP doesn't really have much of a point to it other than standard arena combat. Also, once you're all decked out in mk. X purple gear there's no more rewards, which makes one feel sort of like you're on a treadmill since there's no more progression.
I just came from Warhammer Online, which didn't get boring at the end due to a separate PvP ranking system that went past the standard level cap of 40 to 80 and took FOREVER to max out. Even after maxing out your PvP level (which takes MONTHS of hard PvP grinding), you had to manage to fight through four zones, pass through two phases of your opponent's home city and then defeat your opponents king with around 50 other people for a *chance* to earn Sovereign gear (the "best" gear in the game). This kept the game moving for over a year with the two player factions warring back and forth across territory for a chance to earn gear through taking keeps and pushing to the enemy city. There was two problems with this system, though, one of which broke the game beyond repair and is the reason I'm here in the first place: Not everyone enjoys PvP and whichever side has the advantage will ALWAYS end up getting stronger as new players sign on to the winning team and those on the opposing side switch over or quit out of frustration. Warhammer got to the point where one side ended up with three times the population of the other side and could farm the king for Sovereign multiple times a day. There was just no way to compete with both an outrageous population AND gear advantage.
I would love to see this sort of system implemented (since the Federation and the Klingons are at war and all), but I'd also hate to see it implemented because I know it would just lead to the sort of faction-stacking that breaks games forever. If there were a way to implement an open RvR system while somehow preventing faction-stacking, this game would be amazing. Unfortunately, I remember reading in a dev interview that they flat-out refuse to add something like this, and probably for just that reason.

That's just one suggestion, though I know it'll never happen. Other than that, all I can see going in is more missions and STFs, but you can only do those so much before you just get sick of it. The combat and gameplay is great, but the content is a real issue right now. I really can't blame Cryptic for any of this, though, as they had to force this game out the door, but it's something they have to deal with. Even seeing a real storyline for the Klingons would help. There's an entire universe of source material to this IP that can be tapped to create new content, and Cryptic is working on it, but I'm just not sure if your everyday internet person is going to have enough patience to wait, especially with all the other MMOs available with even more coming.

Archived Post
04-15-2010, 03:10 AM
"your everyday internet person is going to have enough patience to wait"

trek fans are not the everday internet person

trek fans will wait

they waited like 20 years for a movie and a new series after the original series was cancelled in 3 years

MMO is a dying art form

they will be replaced

they should change this site to be more fun. it is black and blue- white lettering- austere? serious?
makes no sense- put up a picture for christ's sake - are you stupid

sandbox and a lighter tone would go far- Ellison Wrote "city on the dege of forever" or whatever and
he is a bit of a humorist - kinda skipped "lore"

i saw an interview with a content guy on u tube-- old- did not really listen - however, i note that
he is not a very arty looking or sounding guy- more like a ultimate fighting fan or something

Archived Post
04-15-2010, 03:14 AM
Since you put it this way: It does server a purpose to you which is quite obvious: You play games longer.

Besides that: Nobody forces you to do all missions over and over again.

My Engineer plays through all the missions, my tactical officer only does space combat, PVE and PVP, nothing else, my Scientist concentrates on gathering artifacts and stuff like that.

And even though my Engineer is RA doesn't mean he runs around with his Starcruiser. I still like my Defiant and it makes combat against the Borg a lot more demanding.

Long story short: It's not the game that lacks new content, it's yourself who lacks ideas.

No, nobody does force me to do the missions over and over again but some are done really well. I enjoy a lot of them but with each new alt I found myself levelling faster because I knew how to better kill things and survive. On my science character I was regularly fighting against +3 enemies and other times I had to go through the DSEs to reach the next level and the next batch of missions.

Ship preference can add an artificial level of difficulty and I have done similar in my Galaxy class but that only goes so far. As has been mentioned the game does lack new content and I'm aware it's coming in time. With regards to lacking ideas, before I saw this thread I had posted a very similar thread where I was asking what other people do in the hope that I'd see something to perk my interest.

@Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.

I don't expect STO to be my life or entertain me for any great length of time but you seem to forget that not everyone is in a position to do a lot through no fault of their own. I didn't particularly want to add this but it seems I'll have to in order to avoid further "why not do X with your life away from the computer?" comments. I'm pretty much stuck in the house 24/7 and I very much doubt I'm the only one in that position so yes, I play games to pass time and if they're good I play them more. You say you're not trying to start an argument so I'll take you at your word but as I said, keep in mind that everyone is different. Something that might be easy for you could be impossible for me or another person. I'm not playing for sympathy and I only brought it up because I disliked how I was being viewed.

Archived Post
04-15-2010, 03:22 AM
"your everyday internet person is going to have enough patience to wait"

trek fans are not the everday internet person

trek fans will wait

they waited like 20 years for a movie and a new series after the original series was cancelled in 3 years

The thing is, it seems to me that there's more MMO fans playing than star trek fans. I was never a Star Trek fan, but I really enjoy the gameplay, so I've stuck with it. I'd be playing even if it didn't have the Star Trek brand name attached.

Also: There's a Star Trek fan that's NOT an internet person?

Archived Post
04-15-2010, 03:29 AM
I agree with Dark-Oberion and the OP on this one...

There is a problem with end-game content..

Even I play alot more then Dark is and I played WoW since launch for 4½ years and even thou these two games are the complete opposite of each other there is one very distinct differance, and that is WoW from launch had almost and infinite amount of PVE content...

And that is a main issue no matter how many "first time MMO playing" ppl we have playing STO, they´ve built the game to satisfy the big but yet minor community in MMO sence that JUST LOGS IN to hover around space earth dock and just RP from the point they hit admiral...

And that is NOT how a MMO is built up... I also think the fact that they are indeed trying to make decitions for us as in I´m a tactical officer RA5 and wanna be in a cruiser WITH my tactical officers not being nerfed to the point that all my tactical skills is flushed doen the drain basicly since I cant use any of the better ones I can atctually train myself at the tactical stations on the assult cruiser... I can see that they want me to be in a Escort but I dont wanna be in a escort... And thats the exact point I´m trying to make... The limited options for a multi functional build is not possible now and I cant solve that with either consoles or the MINOR skills I can find in random BO´s or at the skills trainer... MANY other mmo´s that has failed AT LEAST thought about this and I commend them for that...

I can name several issues I have with the game but thats not the post for that at the moment...

In a big sense, I just think that they should have spent 6 more month creating a in comparision of what we´ve got to toy around with now a MUCH bigger PVE section due to the fact of the BIGGER community that are used to hardcore gaming...

I dont have the privilege of calling myself a trekkie, I never watched the series that much even thou I was quite a fan of the original series when that was on the air in Sweden several years ago... But never the less I left WoW for this becouse of that very very simple fact, I´d longed for a space mmo and that is what STO is for me and many others plain and simple... Nothing more and nothing less...

And THAT is why several ppl are busting cryptics nuts about several issues including end game content in PVE in wich I stated that they should have spent much more time on the PVE content...

So served on a dish, hazzle me all you want but it´s the ugly truth...

I prolly wont be around here to read any comments you have about my oppinions but do fell free to use my arguments!

I feel for the MMO ppl that has been around for just as long as I have!

Archived Post
04-15-2010, 03:36 AM
"The thing is, it seems to me that there's more MMO fans playing than star trek fans. I was never a Star Trek fan, but I really enjoy the gameplay, so I've stuck with it. I'd be playing even if it didn't have the Star Trek brand name attached."

Also: There's a Star Trek fan that's NOT an internet person?

lol

MMO-ing is its own thing you are probably right -more of them then trek fans
-on the boards- in game overall i am not sure
seems like both core groups would be getting older

more quitters, more ****ed off vets that become angry klingons looking to blow you up
a couple of new factions- all will be good for awhile

3 months is like a lifetime to me

Archived Post
04-15-2010, 03:39 AM
@Dyonas: FWIW, I appreciate that the tone of my post wasn't particularly constructive; I'm sorry for making it so personal. But the fact is, you seem to be playing the game faster than the developers can be reasonably expected to create new content. Yes, there is a major lack of end-game content, that much is obvious to (hopefully) everyone who got to RA5/BG5, but as I see it someone who seems to play as much as you do is always going to have this problem, simply because the developers aren't (or can't) create new content quickly enough.

The suggestions to try a variety of different builds etc was a good one for the majority of us - me included, and that's still where I derive pretty much all of my enjoyment from this game. If you've exhausted that then the solution is to simply do something else.

Archived Post
04-15-2010, 03:42 AM
I agree with Dark-Oberion and the OP on this one...

There is a problem with end-game content..

Even I play alot more then Dark is and I played WoW since launch for 4½ years and even thou these two games are the complete opposite of each other there is one very distinct differance, and that is WoW from launch had almost and infinite amount of PVE content...


This just made me realize something about the missions in this game. I think the reason there's so few missions in Star Trek is due to the fact that EVERY mission is built from the ground up. Every mission has it's own full zone. In other MMOs like WoW, you can pack ten levels of kill x creature missions in ONE zone that's not much larger than ONE Star Trek mission. The amount of time and money it would take to develop contained, instanced missions in the numbers that it would take to make a game the size of WoW would make the game neigh impossible to make a profit off of. To make a mission in WoW, you type one small page of instructions and send someone off to kill x creatures that already exist in the zone. To make a mission in Star Trek, you have to make an entirely new, full, level, populate it, write out a full storyline for the mission and then integrate it into the world. I think the problem, unfortunately, lies in the core structure of the game's instanced mission system. I'm just not sure if a game that's built in such a way can be as successful and as profitable as it has to be to keep itself sustained.

Archived Post
04-15-2010, 03:47 AM
Change the instancing to perform like sandbox

i watched a show on the history channel about these guys at MIT that figured out the friction on a roullette ball and then won at roullette. ii am watching this thinking- damn- some people be smart

take the mechanic and delete- don't add

and take the stupid grid off- a grid by its defintion is putting up a border-

the exact opposite of "space"

Archived Post
04-15-2010, 04:27 AM
This just made me realize something about the missions in this game. I think the reason there's so few missions in Star Trek is due to the fact that EVERY mission is built from the ground up. Every mission has it's own full zone. In other MMOs like WoW, you can pack ten levels of kill x creature missions in ONE zone that's not much larger than ONE Star Trek mission. The amount of time and money it would take to develop contained, instanced missions in the numbers that it would take to make a game the size of WoW would make the game neigh impossible to make a profit off of. To make a mission in WoW, you type one small page of instructions and send someone off to kill x creatures that already exist in the zone. To make a mission in Star Trek, you have to make an entirely new, full, level, populate it, write out a full storyline for the mission and then integrate it into the world. I think the problem, unfortunately, lies in the core structure of the game's instanced mission system. I'm just not sure if a game that's built in such a way can be as successful and as profitable as it has to be to keep itself sustained.
That's true - the amount of instancing severely limits the developers' ability to make new content. Good post!

Archived Post
04-15-2010, 05:04 AM
I'm stunned people are still implying that having an RA this far into the games life means you "rushed" somehow.

lolwut?

I'm a casual player - I'm only even able to play a few hours a week (maybe 5-6 or so) and even I have 2 RAs now.

If by rushing you mean did we not spend endless hours RPing or hovering over the exchange terminals (which I actually did do a fair bit) then I think you need to begin appreciating that those activities are

a) not everyones cup-of-tea in a game and
b) nor should you have to force yourself to do those things for fear that one day soon you might run out of conted too quick.

Most experimentation and optimising of your build is done as you level in this game. There is only a finite amount of time you can spend tweaking your set up.
I agree completely! I'm a college student who's an extremely casual player. Playing for about 2 hours a day, I got to RA in 3 weeks. I did all of the main missions and actually read all of the dialogue, so I don't consider myself as having "rushed" through the game.

@Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.
I understand where you're coming from, it's akin to somebody saying "Final Fantasy XIII is the shortest game ever, I beat it in 3 days" when he's played 3 days non-stop. But I feel STO is different because it's an MMORPG. We're paying them the $50 for the game and then additional $15 a month. For lifers, I'm expecting at least 4-5 Final Fantasy XIII's worth of content from this game, as that's what I paid. In my mind, I think all MMORPG's should be designed to accomodate any sort of player, even those that play at least 8+ hours a day. If an MMORPG isn't, that's like the equivalent of paying a subscription to a magazine with only 2 pages of content, and the publisher telling you "oh, you're only supposed to read for a minute a day, anymore, and you're reading too much."

Even among MMORPG's, I feel like STO is an exception because none of that $15 (okay, maybe 50 cents of it each month) goes to the bandwidth surcharge that is present in other MMORPG's. Atari/Cryptic is paying negligible amounts of money for bandwidth due to heavily restrictive instancing in this game (If you don't believe me, take a look at Guild Wars, Diablo II, or any Battle.net game - they don't charge monthly fees because of heavy instancing, and consequent lack of maintenance fees on part of the servers.) Since we're paying pretty much $15 a month exclusively for more content, I think it's only fair to expect an entire single-player games' (e.g. some RPG like FF13) worth of content every 4 months.

My final point is that in other MMORPG's (even the Asian grindfests), they at least give players the illusion of content through more gear to grind, etc. Even if it's only one sword, grinding 500+ hours for an "Excalibur" that's 70% more powerful than your "claymore" is something for the player to look forward to, and feels like an accomplishment once done. For us, we get the choice to grind 500+ hours for the equivalent of a "claymore +1" that's 2% better than our regular "claymore". Unlike the "Excalibur", the "claymore +1" has the same graphic and is exactly identical except an additional +1% chance to crit. I'll Pass.

Archived Post
04-15-2010, 05:33 AM
...start another character? They seem to have forgotten about game play beyond max level in this game. I could care less about PVP so if that is the only choice then this game is a complete failure. Let me guess, are we supposed to join a fleet and participate in chat role play while hovering outside Earth space dock. That sounds so exciting. Seriously I don't see what there's to do after hitting max level.
I think I can sympathize with the idea that endgame content may be lacking, but I think the severity of this problem is different for different players. Some people may be happy and others may not see much point in playing anymore after RA5. Players have different opinions about the game and no amount of debate will make them facts that are true for everyone.

My experience is rather limited because I have only played three MMOs SWG, EVE, and STO. What are the kinds of endgame content the majority of MMOs have 3 or 4 months after release that STO does not have that it should?

Take a look at what they have planned for the game in the coming months. If you do not like what they are doing and you are paying monthly then you should stop playing. Why waste your money on something you do not enjoy anymore.

Archived Post
04-15-2010, 06:28 AM
To be honest the only thing to do after you hit RA5 and get your 3 weeks worth of daily stuff is roll another Char. Or umm take an STO break and roll another Char in a couple of weeks lol

Archived Post
04-15-2010, 06:31 AM
Good points. Although commenting on 'rushing' didn't seem to take other people's experience into account.

Point is, some of us have RA5's, even if we don't all have 3, and would like more to do than the current Explore Daily. Some of us don't RP, crafting needs to be revamped, and the exchange is rediculous right now.
Referencing WoW's 'kill x' missions is pointless because that just ammounts to the 'secure sector' missions, to me. If that's why WoW has so much content, then I might as well keep killing random Borg.

Rhaw makes a good point though. What else do WoW and other MMO's do to provide End Game?
Hard raids for the sake of raiding has never interested me. I'm not into playing hours for a single peice of maxed gear I may or may not be able to use.... but that's me.

I will agree with this, though I'm still an STO fan.... Levelling in this game is faster than any other MMO I've played and though some of the missions are creative there are far too few. I'm a casual player who's played several MMO's, with LotRO and CoX being the latest. Took me months at CoX and a year at LoTRO to level cap, and then they raised it! It took me 2 months here. No comparison.

Anyway, without going down a lot of the bunny trails already taken, what is there to do at RA5 and what do other games do for end game content that keeps people playing?

Archived Post
04-15-2010, 06:38 AM
...start another character? They seem to have forgotten about game play beyond max level in this game. I could care less about PVP so if that is the only choice then this game is a complete failure. Let me guess, are we supposed to join a fleet and participate in chat role play while hovering outside Earth space dock. That sounds so exciting. Seriously I don't see what there's to do after hitting max level.

What were you expecting for a 2 month old game?

If I look back six years ago to CoH and think about what there was to do when you hit max level then as opposed to hitting max level today, it's still the same.

You have 3 "endgame" STFs to run here now with more on the way. You can do daily explorations in B'Tran cluster. You can participate in any Fleet Actions.

What more would you like? Perhaps offer some constructive suggestions?

Archived Post
04-15-2010, 06:41 AM
Good points. Although commenting on 'rushing' didn't seem to take other people's experience into account.

Point is, some of us have RA5's, even if we don't all have 3, and would like more to do than the current Explore Daily. Some of us don't RP, crafting needs to be revamped, and the exchange is rediculous right now.
Referencing WoW's 'kill x' missions is pointless because that just ammounts to the 'secure sector' missions, to me. If that's why WoW has so much content, then I might as well keep killing random Borg.

Rhaw makes a good point though. What else do WoW and other MMO's do to provide End Game?
Hard raids for the sake of raiding has never interested me. I'm not into playing hours for a single peice of maxed gear I may or may not be able to use.... but that's me.

I will agree with this, though I'm still an STO fan.... Levelling in this game is faster than any other MMO I've played and though some of the missions are creative there are far too few. I'm a casual player who's played several MMO's, with LotRO and CoX being the latest. Took me months at CoX and a year at LoTRO to level cap, and then they raised it! It took me 2 months here. No comparison.

Anyway, without going down a lot of the bunny trails already taken, what is there to do at RA5 and what do other games do for end game content that keeps people playing?

Ya LOTRO took me 9 months to cap and as you said then they raisedi t. STO took me 10 days!! You have to question what is going on here> The game feels more like a single player for content. I think the biggest issue with leveling is the amount of XP required for each level. At RA1 i could compleat 5 missions to level. This is simply too short. However i also dont think there is the content in game to last to T2 if the game had a standard level progression system. As such it would have become dreadfully evident the game was unfinished and lackign in content. Therefore they simply ranked up the content they had.

Archived Post
04-15-2010, 06:44 AM
What were you expecting for a 2 month old game?

If I look back six years ago to CoH and think about what there was to do when you hit max level then as opposed to hitting max level today, it's still the same.

You have 3 "endgame" STFs to run here now with more on the way. You can do daily explorations in B'Tran cluster. You can participate in any Fleet Actions.

What more would you like? Perhaps offer some constructive suggestions?

Sorry there is one STF chain!! that rewards nothing your cant get from dailys really. Also how many times would you liek to run the same 4 daily mission types and for how many weeks? I can tell you after a month of doing nothing but dailys they are as boring as hell. Also i dont even need them so whats the point??

Some Content is what i think he was asking for.

Archived Post
04-15-2010, 06:47 AM
Actually you achieved exactly what you are suppossed to do after reaching Admiral 5, You make a thread on the forums asking the same question they all ask.
Congrats on a mission well accomplished.:p

Archived Post
04-15-2010, 06:49 AM
Actually you achieved exactly what you are suppossed to do after reaching Admiral 5, You make a thread on the forums asking the same question they all ask.
Congrats on a mission well accomplished.:p

LMAO

Were all just waiting for the Priority One Subspace message from Crpytic Command!!!....................




We need more of your money!!!!

Archived Post
04-15-2010, 06:50 AM
I won't say you're wrong, but I think they just wanted to make a different sort of game rather than trying to cover up a lack of content. They could have easily just made the missions we do have longer, more mobs to kill, etc. if that's all they wanted.
I'll be playing this game for a while, simply because if it was a Star Trek single player simulator with the same game mechanics I'd be playing it over and over from time to time.
However, I generally agree with you. It is harder to go from Lt to LT CDR than it is to go from Cpt to Adm, it seems.
Leveling should have slowed as we got higher, and more missions been available. I found I didn't even have time to max out my equipment, etc. for my Rank before being promoted. Seemed strange to me.

And I agree with the last thing Shard-Warrior said as well. We need some constructive suggestions, which may have been what the OP was after.

Archived Post
04-15-2010, 09:04 AM
I won't say you're wrong, but I think they just wanted to make a different sort of game rather than trying to cover up a lack of content. They could have easily just made the missions we do have longer, more mobs to kill, etc. if that's all they wanted. I think this is what most players expected.

I'll be playing this game for a while, simply because if it was a Star Trek single player simulator with the same game mechanics I'd be playing it over and over from time to time. However, I generally agree with you. It is harder to go from Lt to LT CDR than it is to go from Cpt to Adm, it seems.

Leveling should have slowed as we got higher, and more missions been available. I found I didn't even have time to max out my equipment, etc. for my Rank before being promoted. Seemed strange to me.

And I agree with the last thing Shard-Warrior said as well. We need some constructive suggestions, which may have been what the OP was after.

I believe leveling in this game is too easy and fast. I just recently made R5, but I might play around 7 hours a week give or take a few hours here or there. I think that is the game’s biggest flaw. I do not think progression stretched out the way the Devs may have wanted it to.

I think it would be interesting if they could put together one-hour story driven missions every week that players could do at any level solo with BOs or with a group. However, this would require missions to be developed in different stages, at the same, and the devs to make them. I also think STO would benefit from a more persistent player influenced world right now the game is static. I do not see the structure of the game changing any time in the near or long term.

Archived Post
04-15-2010, 10:07 AM
Unfortunately it's other companies that are known for player influenced games.
With the exception of a couple of PvP zones, all Cryptic has really done is a static world. Looks like that's their plan for a 'front line' open PvP zone as well. Any world changes were done from the dev position and then became the status quo.

Not saying they won't break their own box, just that it's not something they've currently done.

Archived Post
04-15-2010, 10:21 AM
Nothing.

Borg DSE's are a joke , Raids are a joke , no other end game is there except dailys *sigh*.

The game is just way too quick , all this about going to fast is stupid , you hit end game quick simply by playing and enjoying a game youve PAID to play.

End of story - hence why all the cancelled subs.

Archived Post
04-15-2010, 07:34 PM
I really like the game play and I like the whole idea of STO but there really is nothing to do after reaching level cap. They put all this time and thought into the character and ship creation and then to the leveling process that they left out actual game play after reaching the cap. They tried to patch it with those horrible STF's but they just don't cut it. Since I like the game play and the Trek theme I really am at a lost of why to hang on to hope that they will do something to the game to make it worth playing.

Archived Post
04-15-2010, 11:39 PM
...start another character?

You need to look closer.

Does your fleet do the raids that are in-game? If not you all should. It's end-game.

Have you even bothered to start your epic quest yet?

There's more content coming out each patch. The next episode in this season is in the pipe. Season 2 is right around the corner.

DS9 needs saving from the Cardies. There's some Romulan treachery afoot amongst a really valuable Starfleet archaeological dig.

And when the Klingons release their Star Dragon on the Federation in the middle of season 2 ... and every class has to complete their class-specific console quests ... you'll rue the day you made this post.

But ... if you do need to start a new character ... try to hold out until the end of the month ... AND START A PAKLED!

Archived Post
04-15-2010, 11:49 PM
You need to look closer.

Does your fleet do the raids that are in-game? If not you all should. It's end-game.

Have you even bothered to start your epic quest yet?

There's more content coming out each patch. The next episode in this season is in the pipe. Season 2 is right around the corner.

DS9 needs saving from the Cardies. There's some Romulan treachery afoot amongst a really valuable Starfleet archaeological dig.

And when the Klingons release their Star Dragon on the Federation in the middle of season 2 ... and every class has to complete their class-specific console quests ... you'll rue the day you made this post.

But ... if you do need to start a new character ... try to hold out until the end of the month ... AND START A PAKLED!

:p I knew a fanboi would cloak his way in here sometime ;)

Archived Post
04-16-2010, 12:20 AM
None of the new missions make me excited to play STO

If anyone played the noobie instances in WoW every one of them got you excited for the first time, all of them had interesting layouts and bosses

wailing caverns/ ragefire chasm/ deadmines/ shadowfang keep

I can pretty much list them all by heart because each of them were memorable

Archived Post
04-16-2010, 01:10 AM
I don't get why people dislike the fact that the boring grind of levelling that plagues other MMORPGs isn't replicated here? The thing I hate about MMORPGs is that levelling is a chore you have to get through. And, by the end of it, you're so damn relieved that the grind is over, you'll take any crappy end-game instance grind or PvP grind you can get your hands on, just because it's your "reward" for doing the crappy grind of levelling!

Personally, I found levelling to be superfun, mostly because the "long" missions actually carried on the Star Trek storylines, such as the Hobus nebula and Kuvagh Magh (or however it's spelt). I'd much rather play a game that did that than "kill X monsters in Y dungeon".

P.S. http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html <-- you all need to read this :D

Archived Post
04-16-2010, 01:26 AM
You need to look closer.

Does your fleet do the raids that are in-game? If not you all should. It's end-game.

Have you even bothered to start your epic quest yet?

There's more content coming out each patch. The next episode in this season is in the pipe. Season 2 is right around the corner.

DS9 needs saving from the Cardies. There's some Romulan treachery afoot amongst a really valuable Starfleet archaeological dig.

And when the Klingons release their Star Dragon on the Federation in the middle of season 2 ... and every class has to complete their class-specific console quests ... you'll rue the day you made this post.

But ... if you do need to start a new character ... try to hold out until the end of the month ... AND START A PAKLED!


I think YOU need to look closer (at what you are saying)

The "Epic quests" - by which I assume you are talking about STFs - are fine if you happen to be able to get on a team and have hours and hours spare in which to complete them. But I acknowledge the fact that they are there.

Fleet actions are fine however once you have done them all (which I have) what you are then suggesting is that you just repeat content as something to do? That gets old. Fast.

Yes - there is content "coming", but right now there is not that much to do. That said - I realise content takes time. I'm just hoping that there is something more coming for the end game. And some alternative to hard-core "raiding". I'd like some nice Episodes with nice rewards, Diplomacy and First Contact missions (again, with some end game rewards) for Admirals.

Not have to choose between repeating Fleet Actions or STFs.

Archived Post
04-16-2010, 02:08 AM
Repeating the same content over and over is exactly what MMORPGs are all about :p

Archived Post
04-16-2010, 04:48 AM
I don't get why people dislike the fact that the boring grind of levelling that plagues other MMORPGs isn't replicated here?....
Personally, I found levelling to be superfun, mostly because the "long" missions actually carried on the Star Trek storylines, such as the Hobus nebula and Kuvagh Magh (or however it's spelt). I'd much rather play a game that did that than "kill X monsters in Y dungeon"....

I agree with the sentiment here, and I personally don't want to see a bunch of backfilled missions that are 'Kill X' etc.
What I want to see is more of the types of missions you say you like and a reason to do them.

There are at least a couple of options here in what I'm saying. Either slow down the leveling throughout the game and fit more missions in, or add the types of good story missions to the 43 to 45 level with appropriate rewards, giving admirals more content to go through.

As I said previously, I leveled fast enough that it wasn't even worth maxing out my character with gear, consoles, etc. until reaching Admiral. I would get some decent weapons and shields and start to look at consoles, kits, etc., and find I was ready to rank up and start all over.

I doubt they can change the leveling rate now without a huge uproar, but I'm hoping for my second option. Either add non-raid content, IP related stories to the 43-45 level, or add them wherever appropriate but use the level banding tech to allow RA5 characters to play through them with no penalty.

Moving on to another post:
So far no one has really addressed one of my points. What are other games doing at end game that keeps their players? What can Cryptic do to break the box?

So far I've seen references to WoW's many Kill X missions... which is a level grind, not end game.
One person mentioned how memorable the dungeons and such from WoW was, and I feel the same about some of the missions I've done in STO as well. City on the Edge of Never was Brilliant, Big Dig is cool, Crystaline Entity, being 'recruited' by section 31, tricked twice by Undine, etc. I will remember all of these stories and missions. It does sound like you don't feel that way about the STF's though. If that's the case then it sounds like you're saying they should go with STF's (raids?) but design them better.

I challenge you to do this. Sit down, maybe with a couple of friends, and design what you think would be a good end game mission. Write up a 2 to 5 page treatment of the story. Make sure you work within the tech we've already seen in game and see what you can come up with.

What about repeatable content? Could there be random encounters, kind of like how you sometimes get sucked into DSE missions, that use the same tech as the explore zones, but with more variety? I like the idea of the explore missions but there's just not enough different types. First contact and diplomacy would work well in this. The other problem, of course, is rewards. What reward do you give to an Admiral that isn't just replacing the Dailies? New BO drops maybe? Prestige items, like costume options and cosmetic ship upgrades, recipes for such things to take to Memory Alpha, etc., but also don't affect game play too much?

I know you guys are creative. Lets see some actual suggestions instead of just the debate over whether or not we got to RA5 too quickly.

Archived Post
04-16-2010, 04:59 AM
What about a badge system? I know some people go nuts over badges in CoH, even when they don't lead to actual in game effects (though some combo's do). It would be reasonable to be able to earn military style medals, like purple hearts for so many 'deaths' or Medal of Valor for a certain achievement. They already have an 'Accolade' system that could be expanded on.

I know that wouldn't satisfy the need for more content, and that a lot of badge hunting is a grind, but there are definitely some personalities that this appeals to and would keep them playing.

Archived Post
04-16-2010, 05:26 AM
What about a badge system? I know some people go nuts over badges in CoH, even when they don't lead to actual in game effects (though some combo's do). It would be reasonable to be able to earn military style medals, like purple hearts for so many 'deaths' or Medal of Valor for a certain achievement. They already have an 'Accolade' system that could be expanded on.

I know that wouldn't satisfy the need for more content, and that a lot of badge hunting is a grind, but there are definitely some personalities that this appeals to and would keep them playing.

I really like the idea of End Game set of episode missions that allow you to unlock unique rewards such as


Unique costume pieces/sets
Trophies (for our eventual Ready Rooms)
New emotes
Variant Ship Parts
Unique Boff races
Passive buffs (minor in nature, perhaps a small accuracy buff, small crit chance/sev, minor damage restistances - that kind of thing)


Whilst these rewards might be small or minor in nature - these would still feel like some kind of "progression" for your characters.

The new Episodes should be slightly more challenging than leveling content - but STILL (please) make them at least possible to solo (with your boffs) and not absolutely require full 5 man teams.

I'd like an End Game mission/TF that allows you to run a series of missions and a reward at the end is the ability to choose a lower tiered vessel to "upgrade" for Admiral level (within limits - maybe one or two classes below)

I'd like a "nemesis" like capability (like you see in CO) for you to be able to create your very own "Khan" for your Captain, to run a series of missions featuring your arch-enemy in some kind of Epic storline.

Just some of my ideas for end game (or even before end game, I guess)

Archived Post
04-16-2010, 05:47 AM
Those are some quality ideas, D-O. I'd be on board for most if not all of those.
I like the idea of being able to upgrade my Defiant a bit. It would be nice to be able to use the tac stations from my Fleet Escort on one of those earlier vessels and be able to make full use of my officers while flying the ship I want to fly.
I understand if there are some limits to this, such as hull or total power output, but certain upgrades as rewards would definitely have me playing those missions.

Archived Post
04-16-2010, 06:25 AM
Those are some quality ideas, D-O. I'd be on board for most if not all of those.
I like the idea of being able to upgrade my Defiant a bit. It would be nice to be able to use the tac stations from my Fleet Escort on one of those earlier vessels and be able to make full use of my officers while flying the ship I want to fly.
I understand if there are some limits to this, such as hull or total power output, but certain upgrades as rewards would definitely have me playing those missions.

Sure - limitations. Would be nice if as a quest reward you could upgrade a lower tiered vessel to make it more "viable" - rather than maybe a complete stats upgrade. The hull as you say, being something that might not ever be absolutely on a par with tier 5 (maybe a partial upgrade boost would be possible with part of the reward being described as an "experimental hull plating" - lol)

I guess I would just like some "outside the box" ideas - as opposed to just weapons and consoles and standard gear fare for end-game.

I'd like ways to still see my character progress in some way.

Archived Post
04-16-2010, 06:26 AM
[QUOTE=SineAnimus]I agree with Dark-Oberion and the OP on this one...

There is a problem with end-game content..

I agree ! I'm putting a few suggestions out there, I think it might be fun to add a few distractions in addition to the daily missions and new content.

For example, My toon has an off duty outfit.... for what? To wander around a starbase? I was thinking It would be interesting to be able to set up a home on a planet of your choice. On Earth, or maybe even Risa. You know design it and such.
Maybe go to a club on Risa. Use Energy credits to buy casual off duty items or something.

I'd like o be able to have more design options with ships. Have a much broader level of customization.
Per Example, take a nacell from this ship class and a pylon from that class and come up with something REALLY new and exciting. AND KEEP ADDING NEW SHIP PARTS .........RANDOMLY. Then either charge
so many energy credits or starfleet merrits to obtain that only R5 toons could afford.
Same goes with ship console slots. Maybe refit a ship, design a new class. Design new weapons, or propulsion drives. You know be able to design something REALLY unique and EXPERIMENTAL to try out on some of these PVPs or older missions.

I was also thinking that a random wormhole here and there, one that takes you to a far off system with a whole bunch of new baddies, then traps you for a certian amount of time before an opportunity presents itself to get home . With exclusive new ship items, or maybe new weapons or an alien ship ect.

I really think that occasionally, a spacial anomaly like the one that brings you to the captian's table for example, should open up around Earth or something and either spit out Borg, or invaders from other galaxies who try to invade Earth ect. Make it random, a weekend event now and then or so, and totally unannounced. We'd be returning to space dock for this or that and Hey, what's that near Earth? then WHAM!!!! You're defending the Fedration!

Every now and then Send a UBER cube or invasion fleet or some V'ger type unknown headed for Earth so players can try to stop it before it reaches Earth's system.

How about have the Romulans develop a new experimental starship with a new ability and send it into Federation territory to "test it".

What about those other starbases in the Earth system? Why not let fleets "purchase" them? Set Up their operations there? Or maybe at other locations in other star systems too?

If I worked for the Cryptic team, I'd keep us on our toes and busy!

Archived Post
04-16-2010, 06:28 AM
There are IP precidents for this kind of upgrade. The original Defiant had engines that were technically too powerful for it's small frame, and it later added armor to increase hull. I know in this game that would be an Engineering Console upgrade that increases resistance, but the way it was used in the show really reflected more overall structure to the hull, IMO.

Archived Post
04-16-2010, 06:31 AM
Sorry there is one STF chain!! that rewards nothing your cant get from dailys really. Also how many times would you liek to run the same 4 daily mission types and for how many weeks? I can tell you after a month of doing nothing but dailys they are as boring as hell. Also i dont even need them so whats the point??

You can make the same argument about any MMO on the market. WoW does not have an unlimited amount of unique dungeons to run every day. You also don't "need" the gear/equipment you get from raids in any MMO either. You can be fine with the stuff you get from normal gameplay most all the time.

There will be more to do in the future here. It just takes time to develop.

Archived Post
04-16-2010, 06:38 AM
I'm stunned people are still implying that having an RA this far into the games life means you "rushed" somehow.

I couldn't agree with you more on this and everything else you posted in this thread. People who reply "you rushed, now live with it" at this point in time are truly in denial and need to seek therapy....quickly!

I will admit I think the game has fantastic potential, but at this point I don't see any reason to log in and play when I could be doing much better things (and it's a shame really, the few hours a week I spend gaming is something I enjoy). I never bought a lifetime subscription to a game before, and I still hold out hope that I may be able to make further use of it in the future, but as it stands now I shall spend my few hours of gaming each week on something else.

Archived Post
04-16-2010, 06:48 AM
To lancemikemack
Some good ideas. Some of those would have to be managed very tightly, but I've seen invasions and such work really well in some other games. Cryptic did it a couple of times in CoH before selling to NCSoft, for instance.

I also like the idea of some off duty social areas that actually have something to do. I think the Dabo game they're talking about might fit that description. I'm also on board for spending my credits on 'off duty items' that are a bit fun, but otherwise don't affect normal game play. Non combat pets, cosmetic gear that shows up on characters like kits do, but are only for show, etc.

There are several options, based on other games I've played, for personal housing. CoH has the supergroup base that gives access to what would be equivalent to the 'Banks', Transwarp Gates, Memory Alpha, etc. I think this would work very well for a fleet base. Make something based on the Regula station rather than a full starbase. Fleets would have to earn the base, then gradually earn the functional items. Obviously larger fleets would end up earning the perks faster, but as long as it's not unobtainable for smaller fleets it would be fine.

Turbine has both personal housing and guild houses. Imagine beating an STF and having the chance to have a trophy drop that's associated with that mission. I would imagine your ship internals will mimic the personal housing, with access to a personal bank, etc., where the Fleet base would be more general and administrated by your Fleet leadership.

Archived Post
04-16-2010, 07:23 AM
You can make the same argument about any MMO on the market. WoW does not have an unlimited amount of unique dungeons to run every day. You also don't "need" the gear/equipment you get from raids in any MMO either. You can be fine with the stuff you get from normal gameplay most all the time.

There will be more to do in the future here. It just takes time to develop.

Agreed - in the meantime though, lets keep giving them more ideas for end-game.

Perhaps some stuff non weapons/consoles related.

But you are right, Shard - content will always be finite in the end and I get that :)

Archived Post
04-16-2010, 07:57 AM
Repeating the same content over and over is exactly what MMORPGs are all about :p

I'm under no illusions about this but while other games have different areas to level against different NPCs that force you to develop new tactics in some cases. In STO once you've gone a few levels through any rank you know how to handle the ships and the element of risk is minimal. I am very much looking forward to the difficulty slider, similar to how City of Heroes works, but I really hope the drops are scaled accordingly too.

Variety is the spice of life as some say. Doing the same thing (levelling in this example) but in a different area against different NPCs with a different skill set adds to that and alleviates the monotony. I have no doubt that in time the content will be there, venting on the forums gives myself and others something to do in the meantime ;)

You can make the same argument about any MMO on the market. WoW does not have an unlimited amount of unique dungeons to run every day. You also don't "need" the gear/equipment you get from raids in any MMO either. You can be fine with the stuff you get from normal gameplay most all the time.

There will be more to do in the future here. It just takes time to develop.

WoW and other MMORPGs have a lot more than three end-game encounters and areas to go and the motivating factor to do them is new equipment that lets you increase how effective your character is. The current STFs are a real grind, although repeating them to a degree is still a challenge and fun in the right group, but the rewards are essentially the same as you can get from doing daily explore or daily PvP missions. That leaves me and probably others very disillusioned.

There are 'very rare' items yet we can get them easily from a store. Then you encounter 'very rare' items that you know will drop in some areas of the STFs but you also know that they will be something you've seen before. I'm not interested in some magical weapon that finishes the missions with one activation but giving random loot that is available elsewhere while labelling it as 'very rare' is lazy. Spend some time creating unique items, it can't take that long. It doesn't have to be the most powerful thing ever but give it something unique beyond a chance to do something once in a millennium.

With regards to ground items, items with chances for a proc or a small health boost for a few seconds are pretty common. How about some passive buffs? I don't mean Tribble-like 0.02 (or is it 0.002?) health regen per second, something so low that you wonder if it's a joke played on you by the designers. Something useful and worth having like extra damage, experimental weapons that I saw in a very limited way earlier in the game (electro-plasma cannons) that combine two damage types some way or have increased shield penetration. Currently there is nothing like this and while missions and STFs might take a while to code, test, fix and release it surely can't take that long to copy some items, flip some options and change stats to increase the variety of equipment found in the game.

Archived Post
04-16-2010, 08:00 AM
there should be no admirals except for maybe 4 that get voted in

so everyone hates them but they were connected or smart enough or smarmy to get there

so you canhate them even more and they begin to hate you and send you on hair brained missions

the rest reach only captains

it makes no sense to have space and the federation with a million admirals

change it

Archived Post
04-16-2010, 08:16 AM
I like the idea of having a couple of damage types.
Something that combines one of the energy types with a concussive blast would be interesting. Not as effective against shields but more effective against hulls with kenetic resistance, for instance.

Also, you're right. Rare items don't have to be very game affecting in order to get players to want them. A friend of mine collect WoW pets. He's chased after some, not because they were better than what he already had, but simply because they were a different colour or look. Imagine being able to pick up a 'classic' blue phaser instead of the ones we currently have.. or a plasma torpedo that looks like what V'ger used, etc.

Archived Post
04-16-2010, 08:59 AM
hey, attacko so I am curious...what rank are you at now? I began playing in like beginning february...and honestly I just made captain two days ago. That Deep Space 9 sector block was getting hard out there for a pimp(Commander rank)...in any event, in a span of a few months the gameplay went pretty good for me.

I couldve logged in more hours and at times I was playing at least 10-16 hours once a week, and then some weeks due to work family time, school, etc., I would only play like once a week.

So I mastered my addiction...

Obviously some more than others and they are now merely noting the obvious...

developers cannot keep up with the hardcore gamers...content is relatively low for those higher ranked officers...

the developers will come up with something new, or this game will fizzle out and a "reboot" might surface...who knows? in any event enjoy trek gameplay while it lasts...because this is the most extensive it has ever gotten in the past 20 years of console gaming...

but like all trek some good things do come to an end...

Archived Post
04-16-2010, 09:04 AM
The "Epic quests" - by which I assume you are talking about STFs - are fine if you happen to be able to get on a team and have hours and hours spare in which to complete them. But I acknowledge the fact that they are there.

Nope. Those are raids. I'm talking about the epic quest line. Am I the only one here working on their epic? What the hell?

Anyways, the raids require you to be on a team and have hours and hours to spare? Sounds like every other MMO's raiding experience.

Archived Post
04-16-2010, 12:05 PM
Nope. Those are raids. I'm talking about the epic quest line. Am I the only one here working on their epic? What the hell?

Anyways, the raids require you to be on a team and have hours and hours to spare? Sounds like every other MMO's raiding experience.

Sorry could you elaborate on what you mean by "their epic"? What quest line is this you're referring to? :confused:

Archived Post
04-16-2010, 12:08 PM
None of the new missions make me excited to play STO

If anyone played the noobie instances in WoW every one of them got you excited for the first time, all of them had interesting layouts and bosses

wailing caverns/ ragefire chasm/ deadmines/ shadowfang keep

I can pretty much list them all by heart because each of them were memorable

Actually, I found them all quite forgettable. WoW raiding is about as much fun as crawling on broken glass to watch paint dry.

Archived Post
04-16-2010, 05:38 PM
I haven't seen any "epic" quest line? Other than those Defend sectors and the dailys I have no, zero, none, nadda, zilch available quests. Which is my point, a couple daily quests are supposed to hold us over until they come up with some real content?
During the lead up to the beta release how much was put out about the unlimited exploring that we'll be able to do in this massive universe. What happened to that massive universe? What happened to all the exploring? I'm sure most of us doing the complaining have entered every available system. So where is it, still in development? How many times before release did someone from Cryptic make a claim about that system they use to create content and almost having too much content? I'm sure someone can name the system or even link to one of the many articles making the claims if you don't know what I'm talking about. But, my point is, how much bragging did Cryptic do about all the STO content, where is it all at? What are they waiting for?
If the STF's are all Cryptic will be putting out from this point forward, then this game is a complete failure and waste of time. Which is a real shame because the space game play has been real fun. But I'm not a fan boy that can sit outside the Earth space dock and role play in lieu of actual game play.

Archived Post
04-16-2010, 07:01 PM
<snip?

But I'm not a fan boy that can sit outside the Earth space dock and role play in lieu of actual game play.

You could RP as a dissatisfied customer :D

Archived Post
04-16-2010, 10:49 PM
I just hit RA1 the other day. Since then, I have slowed down significantly (I've been playing since launch), so I can enjoy the game without leveling too quickly. I have my T5 ship, and a T4, T3, and T2 ship as well, just because who doesn't like zipping around in the refit Constitution with Admiral level weapons and shields? :D

I tried to start a Klingon character, but gave up after less than a day. Wow, the Klingon side is not for me, at least not right now. So I just take it easy, spend time in Spacedock or at DS9, and that's about it, save for occasions where I go help out lower level players complete missions.

Archived Post
04-16-2010, 10:54 PM
Too bad you can't gather experience or artifacts to craft stuff all day to create a truly unique ship.

Oh wait, that would require imagination. Maybe Cryptic needs to outsource their creativity department. Oh wait, we will do it for free. /ranting.

Archived Post
04-17-2010, 12:43 AM
The subscriber numbers have to be plummeting pretty hard by now.

It's a shame that they couldn't wait for another year before releasing STO... It's fun and all but a game this unfinished is never going to hold the common gamer's interest for very long. :(

Archived Post
04-17-2010, 01:32 AM
I just hit RA1 the other day. Since then, I have slowed down significantly (I've been playing since launch), so I can enjoy the game without leveling too quickly. I have my T5 ship, and a T4, T3, and T2 ship as well, just because who doesn't like zipping around in the refit Constitution with Admiral level weapons and shields? :D

I tried to start a Klingon character, but gave up after less than a day. Wow, the Klingon side is not for me, at least not right now. So I just take it easy, spend time in Spacedock or at DS9, and that's about it, save for occasions where I go help out lower level players complete missions.

Thats the problem in a nutshell,the slowing down so you dont level to quickly,if you post in here you know what to expect when you reach RA5.Having to change ones playstyle to accomodate the lack of content is why so many people,myself included unfortunately,are getting used to logging in less frequently now.

In no other MMO i've played has this situation arisen so quickly. :(

Archived Post
04-17-2010, 01:54 AM
...is never going to hold the common gamer's interest for very long. :(

This is per se not a bad thing. More something i would enjoy pretty much than cry about.

For Cryptic that's another thing but i don't care bout them coz if they do what they do they have to bear the consequences.

Archived Post
04-17-2010, 06:19 AM
Thats the problem in a nutshell,the slowing down so you dont level to quickly,if you post in here you know what to expect when you reach RA5.Having to change ones playstyle to accomodate the lack of content is why so many people,myself included unfortunately,are getting used to logging in less frequently now.

In no other MMO i've played has this situation arisen so quickly. :(


Exactly!


That's the real crime here too, STO could be a really great game. It seems as though they never put any thought into what to do after reaching level cap so they rushed those awful STF's out to compensate.

I really hate slowing my game play down to a crawl to bide my time over until SWTOR is released when this game has such potential if not for the lack of content.

Has anyone asked Cryptic about the lack of content? I sent an email in and got a canned response back about how they didn't plan on anyone reaching RA5 for a long time. But that's not an answer now is it? That's more like an excuse for; "opps, we just plain forgot about content after reaching RA5, our bad."

Archived Post
04-17-2010, 06:46 AM
How silly didnt you all know STO will only get better "lol" and if you're bored its your fault because you leveled to quick! Go get a life.

sound familiar? its the same nonsense you can read from hundreds or thousands of posts defending STO

Archived Post
04-17-2010, 07:13 AM
MMO theory is by no means perfect and as far as I know there really hasn't been a game like STO before. So, it's just not easy to know apriori what works and what doesn't work.

But, if you've ideas on that (and who doesn't? ;)), the Saving STO (http://forums.startrekonline.com/showthread.php?t=147379) thread is for you.

Archived Post
04-17-2010, 08:40 AM
MMO theory is by no means perfect and as far as I know there really hasn't been a game like STO before. So, it's just not easy to know apriori what works and what doesn't work.

<snip>

As far as you know? I take it you haven't played City of Heroes / Villains then. Or tried Auto Assault when it was available. Or Tabula Rasa. The games are identical in their approach, the way missions are handled (and all instanced), the progression to and availability of new NPCs after a set point.. The only real difference in all these games is the avatar. I knew that as soon as I opened up the beta and I know others were aware of it from chatting in game.

Archived Post
04-17-2010, 09:22 AM
A few weeks have gone by since I terminated my sub. And I see nothing new on the site that seems to interest me as far as end game goes. All I see are new STFs being added and no solo content. People that say play less, level faster etc. have prolly never played a mmo before. You are supposed to be able to log in whenever you like and get something done that feels giving for the sub spent each month.

I'm back in WoW now and there is always something to do. STO has nothing to do thats worth it. I havent played a single MMO that has gotten boring as fast as STO did. This game had a bright future when you first tried it out, but after two weeks and nothing to do I felt it was going downwards.

Leveling is too fast, exploration is a joke, STFs are terrible, loot doesnt add up to time spent, they are linear, non exciting, little thrill in the experience/story. Its more fun to run HoL for the thousand time and notice something new in a constalation on the wall or counting teracotta soldiers down below.

This game needs proper endgame solo/away team content, REAL exploration. I want a game where i can sit down a day and spend 12 hours plus to do something fun, alone or with friends, or log on and spend 2 hours doing something.

I can do neither in STO.

Archived Post
04-17-2010, 10:36 AM
As far as you know? I take it you haven't played City of Heroes / Villains then. Or tried Auto Assault when it was available. Or Tabula Rasa. The games are identical in their approach, the way missions are handled (and all instanced), the progression to and availability of new NPCs after a set point.. The only real difference in all these games is the avatar. I knew that as soon as I opened up the beta and I know others were aware of it from chatting in game.



This isn't the first time that someone has blamed the problems with STO on Cryptic's apparent inability to create an MMO. I guess Cryptic just doesn't get it, this could have been the next WoW for them. You have all the Trekkies (I'm not one) just dying for a real Star Trek game and this one does come close, I like it, that's why I'm complaing here but, there's just no content whatsoever, they failed, they missed the boat with this game. It has some really cool aspects about it but Cryptic just failed in the content department. I'd even go as far as to say Cryptic failed in the planning and launch of the game too. They also fail in the support of it, if you've ever had to hold a real life conversation with someone from their support department you'd know what I mean (trying to role play with me over the phone... I would have hit the guy in a face to face conversation for that).

By starting the thread I guess I was just hoping I missed something, that the content was there as Cryptic promised and I just failed to open it up somehow. But I can clearly see that I'm not alone here and that the problem isn't ours, the problem is with Cryptic and they're the ones that failed to live up to the hype of a Star Trek game!!!
I'm sure like some of you there's a part of me that wants to hold on, just in case Cryptic figures it out and puts some actual content in the game. But if I take a step back and look at City of Heroes and the other Cryptic games then I'll realize that this is never going to happen, I guess I should just walk away now before they break my heart any further with what could have been a wonderful game.

On a different note, I'd love to have a conversation with some of you about SWTOR or whatever MMO you play or plan on playing. PM me or just continue it on this thread, it could be the first time a real game was talked about on Cryptic's forums.

Archived Post
04-17-2010, 10:47 AM
I posted asking what other people do when they hit max level and sadly the answer seems to be login to do daily missions then go play another game.

LOL, this is exactly what I've been doing for the past 2 weeks since I've his RA5 and I was working on it as a slow pace so I wouldn't get bored too face. Man you can only level so slow. I reactivated my WoW account so I can have more to do past my half hour of entertainment I get from teh sto dailies.

I've tried these raidisodes a few times but I'm starting to see that these weren't ment to be pugged (or I'm getting not getting in good groups) because I have yet to get past even the infected quest and most of the other admirals are doing the cure on now.

Archived Post
04-17-2010, 02:04 PM
Once the difficulty slider is live on holodeck you could do another character on Advanced or Elite and see if you get to RA5 any where near as quickly. I tried it on Tribble and It's a lot more fun and challenging than the current easy game, which is what everyone reached RA5 on, the 'easy' game.
At the very least it would alleviate the boredom of RA5 and the wait for Season 2, for a while.
Just an idea..

Archived Post
04-17-2010, 03:45 PM
LOL, this is exactly what I've been doing for the past 2 weeks since I've his RA5 and I was working on it as a slow pace so I wouldn't get bored too face. Man you can only level so slow. I reactivated my WoW account so I can have more to do past my half hour of entertainment I get from teh sto dailies.

I've tried these raidisodes a few times but I'm starting to see that these weren't ment to be pugged (or I'm getting not getting in good groups) because I have yet to get past even the infected quest and most of the other admirals are doing the cure on now.


Enough is enough.....

Im about to get kicked from a game that does not follow the Star Trek Line Violates copy write laws when ever they like. Gpt a Really nice man like Nimoy to do some voice over. I exploded and its been getting worse and worse. Cryptic doesnt listen. Seems like the only way to get their attention is to get yourself banned. But make no mistake Iam about a mad as mad can get. Some just said the game has been out for lets say 4 weeks and you have players who have reached the highest level possible in 2 weeks or less. Well we all know just how that can be done and im and a few others are tired of the cheating buying points and other creative but diff wrong things to gain rank. Now that they have all this rank theres still whining about nothing to do. There goes my blood pressure jumping another 10 points as thats impossible unless u lived ate and slept awake [neat trick] SO. Cryptic has let these teens run all over them. Well if they want to ban me thats fine. just retuen my money after being one of the first to sign up. I have 2 copys and I will fight, in the news media on the internet, and even with political help. Its nice to be an x Banker/Finace man at times. But lets get to the core. DO NOT BUY any game maual as its outdated from day to day. Yes yes yes i know there are things needed to be tweaked out but lets not get nuts. The game is now rigged. you can only buy one extra ship as a rookie as if u really need it. The game has a high learning curve and yet virtually no one talk to no one.I didnt get a hello for 3 days when i first joined. A simple Hello or welcome would have sufficed.The game crashes now and then. probably because their tinkering in the back end of the program. Now catch this. when you do make officer your drummed into a fleet. Even though they say spefically they dont do that. HUH news to me. I was in the so called 47th before i was done reading the paragraph. But getting back to rigged lets do that as its sad and funny. your given a ship that you can arm with only certain low level weapons.The wrinkle is to make your ship a fighting vehicle. you need to do certain things for example Engines should always be one level or moree above your weapons as engines are what drives everything. Your whole ship depends upon those engines. But u cant buy engines above your level. you know the engines that drive everything. well somone must have complainced after probably me jumping up and down. Well they fixed that little mistake and took all the next level engines offline. so you cant get them. SORRY you cant. and the next level above that wont work on your little ship. pretty slick dirty trick. all this holds true for weapons also. you cant have that weapon its above your rank, or tier or what ever their calling it today. By then im steaming because i know the game their playing is soooo crooooked.They added a bank to the game. Great idea I thought till they took all my cash and decided to just keep it not return it to me.somewhere between 13000 and 20000. I cant stand cheaters, hackers, slicksters, which their not. lessen here never ever put money into a SO bank account, as u may never see it again if u leave that bank like i did. also combat thees a problem. if your an admiral commanding a huge battleship u can fight off 10 or 12 klingon war birds. but they made sure those same number of warbirds attack a light crusier. Your dead meat if your a lieut. So while the rich and powerfull captains thru admirals get more and more powerfull you as a lieut slug along falling further and further behind None of this is good and at best it makes for a very very bad game.I talked to some dummy tonight who should have been promoted 2 levels ago. but he was told some stupid story line that hes not qualified. Who in hades gives them that right and theve made him belive it to be gospel. well when hes level 25 im sure they will promote him. This would be funny if it wasnt so sad for such a good title. The game does not follow Gene Roddenberrys dream of Startrek one bit. So I snapped and will continue to snap until it becomes a tribute to mr Roddenberrys legacy.
They tried to trip me up about the startrek series also. unfotunately for them, im 63 and have been a trekkie since the very first show. One last thing for now. If you really need help your best just figuring it out as you probablly wont get any although that might be changing with one group.The game gets thinner by the week. less and less people. They will deny this but its no secret amonsgst many players. Im just guessing but id say theyve lost hundreds of players. You might say thats normal and you could be right. But they didnt have to if they had listen to the much much older players. Oh hears a funny one for you. They know have a stealth mode. where you can make yourself invisisble. I was followed around for about a half day, kinda funny as I knew they were there all the time. Yes you can hide yourself in stealth mode but u cant hide your shadow fools. Maybe they thought I was a spy for the klingons. MAKE ME AN OFFER KLINGONS!!! Theres lots more as this is just the tip of the iceberg. now im going to copy and paste this as it might not make it to tomm. Later all. But those who know me when it comes to gaming iam very very hard core so it wont be over banned or not banned. It will be over when they get it right and fair for everyone. from lieut. to Admiral.

Ed

Between my several hundred friends over the years belive me it wont be over..

Archived Post
04-17-2010, 03:56 PM
lol

that was a funny post

upset over a vid game made from a sci fi fllick

i guess you could protest the 2 wars or feed the poor or something

but i understand, lol your upset at a game. lol

Archived Post
04-17-2010, 04:24 PM
hm, it sounds like there is someone who cant entertain himself and need to be fed with the spoon or so :rolleyes:

what could someone do who reached RA5?

well... a few suggestions:

bringing his pvp-skills to perfection.
test different bo-skills.
optimizing his equipment.
test different equipmentsettings.
learn to play with other ship-classes.

i think there is plenty to DO ...

Glad you think there is plenty to do as my whole fleet do not and no longer play...

Archived Post
04-17-2010, 04:28 PM
Once the difficulty slider is live on holodeck you could do another character on Advanced or Elite and see if you get to RA5 any where near as quickly. I tried it on Tribble and It's a lot more fun and challenging than the current easy game, which is what everyone reached RA5 on, the 'easy' game.
At the very least it would alleviate the boredom of RA5 and the wait for Season 2, for a while.
Just an idea..

The difficulty slider is a total waste of time and space. Who really wants to rerun the same mickey mouse missions on another alt.
Difficulty Slider is not Content!

Archived Post
04-17-2010, 05:56 PM
Very true, difficulty slider is not content. Season Two is though, guess you just have to wait like everyone else, and either play, or play something else, either way, your probably play when Season Two IS released. If not then whats the issue.

Have you even tried the difficulty slider on Tribble, it makes space combat so much more fun, well worth doing some parts again when it's live just to see if you can do them on a harder difficulty, OR does a more difficult challenge bother you?

Archived Post
04-17-2010, 08:08 PM
Enough is enough.....

<megasnip>

Oh my... that was incredibly painful in so many ways. Do you know this word by any chance? Paragraph... it's very useful and really helps avoid a massive wall of text. You said you're 63 as well but you act like you're 6+3 with all that your wrote. You made absolutely zero sense, looked like a fool and ranted to the point that nobody will care what you say. In conclusion, to borrow from internet memes, DO NOT WANT.

Archived Post
04-17-2010, 08:24 PM
Thats the problem in a nutshell,the slowing down so you dont level to quickly,if you post in here you know what to expect when you reach RA5.Having to change ones playstyle to accomodate the lack of content is why so many people,myself included unfortunately,are getting used to logging in less frequently now.

In no other MMO i've played has this situation arisen so quickly. :(

Exactly. I'll be honest, I'm not the best player. I'm not bad, but there are many who are better, and yet, here I am, near the top of the food chain in the game, after two months of play. That's not a good sign. My friends, who ARE really good players, hit RA weeks ago when I was still a Commander.

I love space combat. Love it. I despise the ground combat. Any time I have to beam down to a planet while on mission, I sigh an exasperated sigh, because I know what's coming, and it has nothing to do with a challenge, and all to do with the frustrating way the ground combat is setup. A few days ago, I played the DS9 Fleet Action and was looking forward to it. Played it, was completely frustrated, particularly when I did rather well and was rewarded with some Vulcan spice tea, after over an hour of killing superspammy Cardassians.

I'm hoping for some great expansion soon. I was eager to play this game, as I am a Trekkie, and had wanted to play a Star Trek MMO for years, was willing to put up whatever money I had to, willing to upgrade/buy whatever I needed to make certain I had the PC requirements. I can only enjoy flying around fighting the same thing over and over again before I get tired of doing so. I really do want this game to succeed, but I really am concerned about it's future. While it could just be my perception, I'm seeing fewer and fewer ships pass by me. When I play in a DSE, I am seeing fewer people in instances or on other maps. Where there were 9 or 10 instances, each with 4 or 5 players, now there are 3 or 4 instances, with maybe 2 or 3 players.

Come on, Cryptic. :(

Archived Post
04-17-2010, 10:10 PM
I don't play very much because of work and other things, so I got to RA3 very slowly. Today being Saturday I got to play several hours. Unfortunately I was the only one in my fleet logged in the whole time. Not a single person out of about 80 popped in once. Zone chat seemed pretty quiet as well.

Archived Post
05-06-2010, 12:40 PM
As far as you know? I take it you haven't played City of Heroes / Villains then. Or tried Auto Assault when it was available. Or Tabula Rasa. The games are identical in their approach, the way missions are handled (and all instanced), the progression to and availability of new NPCs after a set point.. The only real difference in all these games is the avatar. I knew that as soon as I opened up the beta and I know others were aware of it from chatting in game.

Well Well we flushed one out. Seems as a man which you could be but just not a gamer what I wrote is totaly correct. One thing Ive learned about people is profiling and no im not gonna waste my time or the users here by doing one on you. Way to easy. Dyonas you have alot to learn about the gaming world. Thats obvious from your attack on me. Thats not the first time either is it? But I sure hit a nerve posting that little message. So instead of attacking me you tell us what you think is going on. Talk about not understanding I see most of the people here totaly understand what I was saying, Maybe you need to reach 63 first before you get it. Anyway I will not get into your petty, childish attack on me persoanlly. But you do have some problems that need to be worked out. Starting with Tunnel Vision if you know what that is in the context of this game. But sorry i Will not lower myself to your level. I simply called it the way I saw it along with others. Which by the way have quit. Your probably a GM or Admiral and cant see the trees from the forest. So just go about your way and have fun. Most of us on the other hand want to make this the best game on the market and sometimes thats taking a hard look at what your doing and playing. I really expected someone like you to explode. Thats one of the reason I wrote it. I said this once before and ill say it again Just for you.

"The truth is like a dead skunk. You can walk away from it but that doesnt make it stink any less"

As for everyone hating me it seems your the only one, although i stepped on a few other peoples toes also. But every post so far has been right inline with my thinking. Now listen to this and listten good. If you need a translater we will find one. I LOVE THIS GAME AS MUCH AS YOU OR ANYONE ELSE. But its got some problems that need to be ironed out, I have more faith in cryp than some of you guys, but i hope they will clear some of or all of these problems. I heard the other day that there were 3000 Admirals!!!!! WOW for any game. Novalogic had the same problem with Black Hawk down. They finally had to crack down and busted about a third of all the generals. Welp end of that. Right now you OWE me and everyone else here an apoligy, which by the way I know you will never give. I stand by what I said and it makes complete sense.
Lsiten people I left that message so that we can make things better. Not this guys crazy rant at me, and I never did a thing to him. as Spock would say "Interesting" lol.
if your one of the GM's lord help us all, and def lord help cryp. Want to hear another funny thing that happen the other day to me. OK

Welp me and my heavy escourt decide to go into one of those big red Balls in sector space. I figured some target practice would be good and i could put some of my new equipment to the test in live fire. Welp everytime i got almost to the red ball it would suddenly disappear and pop up way across the board. Welp so I would truck on over there and the same thing happened. AGAIN. This went on for about 20 minute. Was really funny chasing a red ball around the sector. But the GM was no way going to let me play. Finaly he just took it off the sector totaly. Yes made it go bye bye. This was hysterical. Welp thats this weeks tale..
One last thing is this. Ive learned one thing in 26 years of gaming its that you young people are sometimes far more mature than adults. If you see something thats not right say so. Cryp cant fix wont they dont know about. But one thing crypt did that was really wrong was to give so much power to these GM people. Dont get me wrong most are good and fair gamers like us. But it only takes one or two to make things go bad with that much power.
Yes I write long messages also do blogging also game reviews. Their all long or where as I stopped when I got seriously ill. Had to have a heart operation last year, But thats life. Please dont give up on the game. It can be great!

Ed
BattleBunny
SteelBunny

PS im curious for those of you who have 20 diff handles or more, how do you keep track of them all, and why so many in the first place.
Till later folks God Bless

Archived Post
05-06-2010, 01:39 PM
No, nobody does force me to do the missions over and over again but some are done really well. I enjoy a lot of them but with each new alt I found myself levelling faster because I knew how to better kill things and survive. On my science character I was regularly fighting against +3 enemies and other times I had to go through the DSEs to reach the next level and the next batch of missions.

Ship preference can add an artificial level of difficulty and I have done similar in my Galaxy class but that only goes so far. As has been mentioned the game does lack new content and I'm aware it's coming in time. With regards to lacking ideas, before I saw this thread I had posted a very similar thread where I was asking what other people do in the hope that I'd see something to perk my interest.



I don't expect STO to be my life or entertain me for any great length of time but you seem to forget that not everyone is in a position to do a lot through no fault of their own. I didn't particularly want to add this but it seems I'll have to in order to avoid further "why not do X with your life away from the computer?" comments. I'm pretty much stuck in the house 24/7 and I very much doubt I'm the only one in that position so yes, I play games to pass time and if they're good I play them more. You say you're not trying to start an argument so I'll take you at your word but as I said, keep in mind that everyone is different. Something that might be easy for you could be impossible for me or another person. I'm not playing for sympathy and I only brought it up because I disliked how I was being viewed.



You were being viewed? Dont know you and Dont want to. You expected evryone to jump on me seems you really failed there.Now this was a decent reply u gave. But to attack me both about games and SO is totaly foolish. By the way im stuck home 24 hours a day 7 days a week, and like you use gaming as a way to past most time. Although I do love to learn so I read other things. Like I said I never mentioned your name but the fact your one of the possible 3000 admirals. I stand by my every word, and its about time people spoke up to bullys. So your an admiral, Thats hardly suprising just dont try to bully me as you will fail..
God it there way or no way. well the game is in trouble and all you wanna do is attack and yell and scream at someone if they dont agree with you. Thats wont work with this old timer of the internet and gaming..
Everyone was gonna hate me and totaly disagree with me well it seems you have about 8 or 8 pages of people in some form of agreement. Now you wanna make this game better or let it get worse with your silly ranting?

Archived Post
05-06-2010, 02:19 PM
Glad you think there is plenty to do as my whole fleet do not and no longer play...

Sorry to hear that. A Whole fleet !!!! Ok actually thats one of the first things we got to work together on and thats stop the bleeding of players leaving the game. Some are angry, disgusted and fed up. Those types Ill be hinest I dont have a clue hoe to save. What we have to is stop it from getting to that level. Just for a starter when someeone gets on in the morning or afternoon and says hi... for gds sakes say hi back, it wont cripplu you to do that.

Now heres where I stand. Yes Im 63 want proof? You can reach me on Skype under "steelbunny" make sure u have a vidcam. I sit in a wheel chair and belive me there not comfy. Whats wrong welll some of my mjor organs are slowly ceasing to work. I live in horrifiv pain 24/7. Which means sleep is a gift. I do have 3. 4 legged friends though. Pitbulls! Ive owned many animals love most of them alot. Ive been known to pass out for no explained reason. I have diabetes, plus neropathy which can go along with being a diabetic. They think I may have had a stroke at some point and yes there more like joints that are crumbling. Ive beat death 3 times in less than 5 years. the last time it was the hospital that almost took me out. Theres more but that enough so u have an idea. Never give up without a fight people. Life is to short to cave in.

Ed

Archived Post
05-06-2010, 08:48 PM
lol

that was a funny post

upset over a vid game made from a sci fi fllick

i guess you could protest the 2 wars or feed the poor or something

but i understand, lol your upset at a game. lol

Heres a news flash... I was with the 101st Airborne during the Vietnam era as for the rest yup we did that to in the 60's. I will not protest these conflicts no more than i did during the Vietnam one while in college.
The ultra left wingers were way out of line and they knew it and hardly cared. Also catch this you want some tense moments. I was the only White guy aloud to sit with the Black Panthers at their private table. Yes it was a public table that they took over. You want to argue with them. That would have caused great pain to you and yes they were in college also.I used to get into terrible discussions with them. We whitysare the blame for EVERYTHING. Heard that recently? My reply was always the same. Dont blame Me for what my great, great, great grandfather did, I was not alive nor able to do anything even I was. Their are people that have great rage in them, they are quite sick, but nothing will change that.
What some people dont seem to understand but should after reading most of thesee replys is that they take there gaming very seriously. To them its quite real, its their alter ego and certainly nothing wrong with it. Well unless you cary it to extremes. By that I mean There were 2 gamers in asia who drop dead because of their mmo game. I forget which one or ones. They wouldnt eat, sleep or anything we would. They killed themselves and probably never even knew that they were killing themselves in the first place. Such can be the nature of our gaming. Many, many people here want to really be part of the startrek universe. So let them, their not bothering anyone. I have many married friends who's wives are quite happy to have them on their compuers. That way they always know where they are.. Now thats funny. I do belive alot of young people spend way to much time behind a computer. When your a teen or in your twentys get out and live, see the world. Go play a sport any sport. No tht doesnt mean grabbing your wii or the new device for the play station and play golks or tennis and then say you play sports. lol As for me...well im stuck, my memory is shot well at least short term probably because I take 20 pills a day and 300+ mg of morphine. I cant drive anymore I surrendered my license on my own. I dont want to be driving to work someday and pass out cross the divider and run into a car with a family in it. I also prative wht I preach or whats the point of saying it. Their is no work that i can possible due to be productive and sometimes i feel real bad about that. A schoolmate friend of mine I find out died from Cancer a few years ago, but he was the picture of perfect health, in fact he was a fighter pilot in the navy. Carrier based of course. I think and i do mean think his brother told me he flew an f-18. To climb into one of those you have to be in the best of condition. Are you aware they wanted to start bldg planes for the military with no windows? They claimed there was no need for them anymore. The planes would be so intelligent they dont need them, Plus with the windows gone they could make them even faster. Of course their were several problems with that logic. ill just mention 2. The pilots and G-forces. Welp thats it for now. But the fact is that neither my body nor brain work the way they should. I was a Banker.Finance man for 20 somthing years.Made good money too. All legal lol. Even my 5 or 6 doctors/specialists agree gaming is good for me or many people who are ill. But for those who just want to game, well let me suggest pokemon thats a game too. Ive done alot in my life and have no complaints. I hope you younger guys have the same success as i did with your life.

Ed

Archived Post
05-06-2010, 09:09 PM
wish you had slowed down?

Wish they had not boosted skill points awards as a "reward" for playing on higher difficulty settings?

Archived Post
05-06-2010, 09:25 PM
Wish they had not boosted skill points awards as a "reward" for playing on higher difficulty settings?

In terms of time spent levelling, it's faster on Normal. I'm levelling a Pakled on Elite right now and it's a lot slower. The combat takes longer. And the rewards aren't enough to overcome the time investment.

On my RA5 I've switched to advanced. And I enjoy my daily mission a lot more now because it takes longer. I feel like I do more, even though I'm doing the same amount of content.

I understand your feelings on the issue of the higher rewards points. But in terms of the levelling process, the higher difficulties are slowing the pace down.

Archived Post
05-06-2010, 11:55 PM
@Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.
I can see what you're saying, and I definitely understand where you're coming from. But, STO is a slightly different case because it is an MMORPG (one where we pay $15 a month in addition to $50 and C-store premiums), and one of the expectations of an MMORPG is to have a lot of content.

I understand people playing 10+ hours a day, every day, and running out of content is inevitable, but I'm a college student who plays for about 10 hours a week. After about 3-4 weeks (about 30-40 hours), I've done everything there is to do PvE-wise in this game, and that, to me is unacceptable (especially for a game in the MMORPG genre). For a single-player RPG with no monthly fee, 40 hours is pretty good, but this isn't a single-player RPG, and we don't only pay a one-time software fee, we're paying a pretty hefty $15 a month in addition to the software fee and C-store fees.

I feel like STO is the equivalent to a fighting game with a short story mode and where you can unlock everything in 10 hours. But the game is advertised as "Full of content! Will entertain you for a month!" Many players will complete the entire game in a day, and the developers retort by saying "well, this game was designed for you to play 30 minutes a day." STO isn't as extreme, of course, but I for how little content there is, and considering it's an MMORPG which is supposed to have lots of content, I think this is pretty fail.

Archived Post
05-11-2010, 05:38 AM
.... Delete This .....

Archived Post
05-11-2010, 05:41 AM
Well if you have 3 RA5s already then maybe you should spend more time doing other things with your life?

Hey I play with myself just fine thank you :)

Archived Post
05-11-2010, 05:44 AM
Whine about it on the forums and act surprised by the fact that your reached endgame, as if it was a huge secret that you just discovered and knew nothing about?