View Full Version : Is + 10% bonus defense a big deal?
Archived Post
04-27-2010, 02:48 PM
IF I givE up my efficient engines FOR A COMBAT ENGINE (+SPD) ....MY BONUS DEFENSE GOES FROM 31% to 41%
IS IT WORTH IT?
Archived Post
04-27-2010, 05:48 PM
IF I givE up my efficient engines FOR A COMBAT ENGINE (+SPD) ....MY BONUS DEFENSE GOES FROM 31% to 41%
IS IT WORTH IT?
Well the maximum defense you can reach is 50%. 41% if pretty close to that. Another of defense is any amount over 100% Accuray an attack has add to the severity of crticls (i.e. 110% ACC means +10% CRIT severity). Defense directly subtracts from Accurary.
Archived Post
04-27-2010, 07:10 PM
I held on to my Efficient Impulse Engines for a long time before I finally got a new one, and it turns out, I didn't really miss those bonus power levels AT ALL. The extra speed and maneuverability - and the resulting defense boost - more than made up for the loss of the power bonuses.
Archived Post
04-27-2010, 09:23 PM
IF I givE up my efficient engines FOR A COMBAT ENGINE (+SPD) ....MY BONUS DEFENSE GOES FROM 31% to 41%
IS IT WORTH IT?
Actually, don't go by tooltips, go by your ship paperdoll.
The tooltips are incorrect.
to determine your defense.. look at a console tooltip
the formula is
1-(1/(1+[Decimal console value]))= damage resistance
So lets take 1 console at say +30% Knetic Damage Resistance (MK IX Rare)
the actual defense is
1-(1/(1+.3))= 23% damage resistance
Now let's say you have 2x of those consoles for a total of +60% damage resistance
1-(1/(1+.6))= 37.5% damage resistance
You also need to figure in your spee variance for damage as well..
Now if you are looking at your paperdoll (ship stats page) then fantastic, you are seeing the true value.. Just remember that Debuffs will knock you down quite a bit.. There is a debuff that will remove 30% of your total damage resistance.
so if your paperdoll stated 41% damage resistance and someone hits you with a 30% debuff..
41-30%= 41-12.3= 28.7% damage resistance.
So it is basically up to you and how you play.
Is it more important to hve +5 to all ship systems, or is it more important to boost speed and get +10% damage resistance.
Don't forget that weapons above 100 power gets a damage bonus as well.. so that +5 helps, especially if you drop another system to 25 power.
Both have their benefits and drawbacks.
The choice is yours.
Archived Post
04-28-2010, 11:34 AM
Actually, don't go by tooltips, go by your ship paperdoll.
The tooltips are incorrect.
to determine your defense.. look at a console tooltip
the formula is
1-(1/(1+[Decimal console value]))= damage resistance
So lets take 1 console at say +30% Knetic Damage Resistance (MK IX Rare)
the actual defense is
1-(1/(1+.3))= 23% damage resistance
Now let's say you have 2x of those consoles for a total of +60% damage resistance
1-(1/(1+.6))= 37.5% damage resistance
You also need to figure in your spee variance for damage as well..
Now if you are looking at your paperdoll (ship stats page) then fantastic, you are seeing the true value.. Just remember that Debuffs will knock you down quite a bit.. There is a debuff that will remove 30% of your total damage resistance.
so if your paperdoll stated 41% damage resistance and someone hits you with a 30% debuff..
41-30%= 41-12.3= 28.7% damage resistance.
So it is basically up to you and how you play.
Is it more important to hve +5 to all ship systems, or is it more important to boost speed and get +10% damage resistance.
Don't forget that weapons above 100 power gets a damage bonus as well.. so that +5 helps, especially if you drop another system to 25 power.
Both have their benefits and drawbacks.
The choice is yours.
Damage Resistance is a completely different mechanism than Defense. Defense helps you from getting hit. Damage Resistance reduces the amount of damage that you take after you are hit (according to the formula you mention.
Your ships has a base defense of 0. You ship's Defense increases as you ship's velocity (speed) increases. Your defense is about 25% when you are at Impulse Factor 20. (hover the mouse pointer over the throttle bar. Current speed will show as a tool tip popup.) Defense from speed tops out at 50% somewhere north of Impulse Factor 35. Defense is defense one for one vs the attacker's Accuracy. If you ever see a Miss during the damage numbers scrolling up from a target, Well now you know why. And it's a very good reason for to be running your Escorts at full throttle rather than sitting at range and shooting.
There are a how host of things (equipment, skills traits and BO abilities which add to Accuracy and Defense of a ship.
Archived Post
04-28-2010, 12:53 PM
Damage Resistance is a completely different mechanism than Defense. Defense helps you from getting hit. Damage Resistance reduces the amount of damage that you take after you are hit (according to the formula you mention.
Your ships has a base defense of 0. You ship's Defense increases as you ship's velocity (speed) increases. Your defense is about 25% when you are at Impulse Factor 20. (hover the mouse pointer over the throttle bar. Current speed will show as a tool tip popup.) Defense from speed tops out at 50% somewhere north of Impulse Factor 35. Defense is defense one for one vs the attacker's Accuracy. If you ever see a Miss during the damage numbers scrolling up from a target, Well now you know why. And it's a very good reason for to be running your Escorts at full throttle rather than sitting at range and shooting.
There are a how host of things (equipment, skills traits and BO abilities which add to Accuracy and Defense of a ship.
Ah.. Tha's right.. I keep mixing them up..
However isn't Accuracy directly proportional to your velocity.. they faster you are going, the lower your accuracy, but the higher your defense (evade).. IIRC a dev posted that somewhere. well to dig in the Dev Tracker again.
Archived Post
04-28-2010, 03:11 PM
However isn't Accuracy directly proportional to your velocity.. they faster you are going, the lower your accuracy, but the higher your defense (evade).. IIRC a dev posted that somewhere. well to dig in the Dev Tracker again.
Interesting. No I haven't heard/read anything about that. I does make some sense. I must sarch out this post/thread.
Archived Post
04-28-2010, 09:06 PM
Maximum bonus defence is 65%, not the same as resists. Accuracy adds critical severity based on your targets defence rating, if they're at full stop or tractored, their defence is anything from zero to pretty much negligble.
The type of engine you want equiped is based on your engine power level, the actual level, mind, not what you have it set at.
So, if your actual power level is below 50, then combat would be fine, 50-60, use regular impulse, above 60, use hyper. Another factor are the bonuses given by the engines in terms of the + flight speed bonus. Try a couple different engines out and see which ones give you best defense bonus through speed.