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View Full Version : legate hologram generator severely overpowered


Archived Post
05-30-2010, 02:08 PM
We just completed the DS9 fleet action and I have to say that the legate hologram generator power is just unfair. It is not interruptible, it spawns 4 guys immediately, and they can use it multiple times (so that there are multiple generators). We were repeatedly faced with 30+ cardassians because they spawned with 2 legates in the group.

The real "fun" came when there were so many plasma grenades active that we could not even spawn in without dying immediately. I think this needs some serious work. It was purely frustrating after awhile and not even close to being fun.

Archived Post
05-31-2010, 07:00 AM
Ignore the Gils, kill the Legates first. Always. Then kill the generators. Then whatever's left.

Archived Post
05-31-2010, 07:32 AM
And in the ops room, ignore everything and run to one of the protected corners right or left.