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View Full Version : No voiceovers in STO says Mr Zinc...


Archived Post
06-19-2010, 05:46 AM
I was just listening to the Neutral Zone podcast.
They mentioned Mr Zinc said on Subspace radio interview recently that Voiceovers will not be appearing in STO in the future due to cost restraints.
I thought with the attempt to hire Chase Masterson (Leeta) for a Dabo voiceover we could hope for further voiceovers in the future.
Anybody else disappointed with this news?

Archived Post
06-19-2010, 05:48 AM
Honestly, I am not. I don't miss voice overs. Most of the time they are clunky and while they fit in some games I don't think STO and them would make a good fit.

Archived Post
06-19-2010, 05:54 AM
I am not at all let down or upset by lack of voice overs. Not only are they expensive I find them to be annoying. The voice overs already in STO are a fine bit of fluff and healthy "hat tipping". Iv there were any more I would be inclined to turn the sound off. I feel the exact same way about cut scenes or animatics. Mostly such things just get in the way and bleed money.

Archived Post
06-19-2010, 05:56 AM
im not exactly broken up by this news but it is a shame. although im only really interested in hearing the actors, and not just some random npc of the week.

Archived Post
06-19-2010, 05:59 AM
Disappointed? Eh, maybe a little, not a big deal to me though. I am a bit surprised he admitted that it was a budgetary issue.

Archived Post
06-19-2010, 06:08 AM
Disappointed? Eh, maybe a little, not a big deal to me though. I am a bit surprised he admitted that it was a budgetary issue.

Why the surprise? VOs are INCREDIBLY expensive.

Archived Post
06-19-2010, 06:17 AM
Voice Command software + wav clips from Star Trek Armada and CS = Voice feedback after command
Case closed

Archived Post
06-19-2010, 06:23 AM
I was just listening to the Neutral Zone podcast.
They mentioned Mr Zinc said on Subspace radio interview recently that Voiceovers will not be appearing in STO in the future due to cost restraints.
I thought with the attempt to hire Chase Masterson (Leeta) for a Dabo voiceover we could hope for further voiceovers in the future.
Anybody else disappointed with this news?

i am

there are certain things in STO that are desperately in need of voiceovers, things that fit within the "canon" of star trek, such as interacting with the ships computer or the cry of dahbo in quarks bar.

these things will add to the legitimacy of sto being a part of the star trek legacy, and meet the expectations of the fan base, reinforcing the expectations of players and add to the enjoyment of the game.

i'd suggest that Mr Zinc should be careful of speaking about matters of cost restraint in the market place, and of using this as an excuse.....this sort of language only serves to act to reinforce players negativity of money grabbing moves by cryptic such as the introduction of c store items that have happened in the last week.

Archived Post
06-19-2010, 07:01 AM
opinions change...
Zinc once said that UGC would be impossible because they need to run every mission that would be generated by CBS.
Now we have a team working on it.

We just need to push hard enough for it.


And YES i think VO's are very much needed for immersion and atmosphere.

I dont need every NPC on SB01 to walk arround mumbling "where's sulu?" but in the Episode Missions it would give the game a very much needed Quality Boost.

and btw. there is not even the possibility of Actors from the Show speaking for their Counterparts in the game because 'DUUUH! None of them are in the game! (or tell me where is Data? where is Picard? where is Odo?... where is Garak?.... NONE of them are in STO so no need for their voices. Simple as that.)

We just would need generic People with the abbility to talk...

Archived Post
06-19-2010, 07:08 AM
This is just false information.

I transcribed the recent Subspace Radio Interview

Here is the only section that mentions voice-overs. Chase Masterson wasn't mentioned in that interview at all:
That pretty much takes care of the question but I have a couple more that I wanted to throw at you at you:
Angelina Jolie for Bridge Officer Voice-Overs?

Voice overs have come up several times and we're looking at having more talent from the shows but, no, Angelina Jolie has not come up. (laughs)

If anything, Zinc said voice work is being considered - just not Angelina Jolie for obvious cost reasons.

Archived Post
06-19-2010, 07:11 AM
sad........cheap

Archived Post
06-19-2010, 07:14 AM
sad........cheap

it wasn't mentioned in the interview. Not sure if Dublin misquoted or if the podcast had bad information.

Archived Post
06-19-2010, 07:19 AM
This is just false information.

I transcribed the recent Subspace Radio Interview

Here is the only section that mentions voice-overs. Chase Masterson wasn't mentioned in that interview at all:


If anything, Zinc said voice work is being considered - just not Angelina Jolie for obvious cost reasons.

looks at OP...........you do realize thats minus 1 internets to you don't u :p

Archived Post
06-19-2010, 07:20 AM
I brought it up because i heard it mentioned on Neutral Zone podcast......... :eek:

Archived Post
06-19-2010, 07:28 AM
I brought it up because i heard it mentioned on Neutral Zone podcast......... :eek:
I don't know where the Neutral Zone got their information on that one. Maybe they thought Angelina Jolie does voicework on the cheap? :confused:

No fault of yours, man. :)

Here's the transcript i typed up for the recent Subspace Radio Interview with Zinc:
What can we expect from ship interiors?
I think we're really looking towards making the interiors a really big thing - apart from [just] apartment or housing for players.

What we want to do is not take a step with ship interiors where they are like housing to the point where you're the only one who really goes there, you're the only guy who hangs out and just shows off trophies for you -

-but in the ship interiors, there's stuff for you to do. There [are] activites. There is content within there that you can participate in to actually make your character better; that we're not just putting deck after deck of emtpy rooms populated with NPCs.

You have your engineering room, you have your science room and there are actually minigames there that you can do there to create: be it commodities or consumables that you can use that maybe you as a science officer can make better consumables than other players. You can get players to come to you ship and do those things. So, we're really trying to make the interior of the ships not these vast areas that are pretty much bereft of things to do but really have things that you can actually do and participate in and play when you're in he interior of the ship.

Can you give us hints or clues about when the first expansion will have with it?

When you say expansion, do you mean paid expansion or the next update after Season Two or what?

I should've looked at the question. I mean something like World of ******** or Star Wars Galaxies where there's a go-to-the-store expansion.

I think that the team is really focused on doing the live, free updates as our reason for being right now to satisfy the players, the community.

Going forward, having a digitally downloaded expansion [is possible]. I really do doubt that we'd go with a full-box, paid expansion in stores. I think the world has really moved to the point where digital distribution is so big that if we were to put something together, we'd just make it available to the players right there online.

Well, okay...

To really answer the question, we're working on live, free [content] through Season 3 and beyond with maybe a paid expansion sometime in the next year.

I'm going to turn it over to Ace for PvP questions

Right now, one of the things that's frustrating is people who join the PvP Queues but don't participate because they're just doing their dailies.

We know that it's existed to an extent within STO and were negligent but we definitely have the tools in place to track how well a player does. If we do get to a point where the community is really asking for that limitation that players participate then definitely we'll put that into play. So, make your voice heard on the forums and I'll definitely take a note and start doing a little bit of data mining and see where we're at with that.

Fantastic! That is good news to hear, for sure.

Yeah. It is the thing that the dev team here is really trying to express is that we listen to what you guys say or are wanting and look at what you guys are asking for and really try to react as fast as possible to keep you guys happy. Get us that information, start clamoring on the forums, and we'll really got there when you really react.

My next question: is there are talk about putting in a PvP Tournament System or 1 vs. 1 system?

1 vs. 1 is something pretty straight forward that could be added in quite readily but what we find internally is that team is much more fun. You end up having a lot more "tipping point and all-of-a-sudden you lose" in 1 on 1. As the balance of the game changes, that may change as well.

As far as tournaments go (and this will not make it into Season Two), is to get Leaderboards up. To get your daily, weekly, and monthly PvP Leaderboards up there: the number of kills, the number of matches won versus the number of matches competed in, and just a number of things. I think it's not exactly a tournament but it ends up having kind of the same mechanics. Definitely get PvP Leaderboards in the game initially and then expanding that further.

PvE content as well, you know? How many episodes did you do, how fast did you do them, how fast did you get through the tutorial: I think there's a lot of replayability and a lot of cool stuff we can do with Leaderboards, in general.

So look for those kinds of additions shortly after Season 2.

That's fantastic. Thank you very much.
The first one is Zex's (sp?). Zex is kind of our engineer but he's also a Fleet Leader for Imperium.
Thanks. I appreciate you taking the time to answer to me.
No, no. I really appreciate it and enjoy this - as long as the question you ask are nice and easy.

(laughter) My question is about user-generated content. This is a great step in my opinion. I'm more PvP orientated but with the addition uf UGC, can expect to see User-Generated PvP Maps?

Wow! That's a really good idea. To be totally honest, we're in the infantile stages. We've got a lot of really cool tech, a lot of really cool things happening regarding how exactly we're going to plug that into Star Trek.

We have a couple of different paths that we're starting to play with.

To be honest, I haven't thought about PvP in terms of UGC but I feel kind of idiotic to not see it that way [Blizzard's] Starcraft and other games use UGC tools for PvP as huge aspect of that.

So, definitely. I'll definitely take that to the next meeting that we go to. Expect to hear A LOT more about the UGC in detail during the August time-frame. We're going to start making a push to get a lot more details out but PvP maps? That's actually a really cool idea!

I've played Starcraft, ******** 3 and that's a reason they've been around so long. So, Thank you for bringing UGC to Star Trek Online.

That's one of the great things about Star Trek is that the fans want to write and add to the universe and explore the threads that were left untied and to explore the soft canon. I think the ability to do that within the Star Trek Universe is such an opportunity, aside from just the general things that it brings just about any game. Star Trek is really special in terms of allowing the fans to write and create and explore and even [jokingly] argue points obviously.

Next one is Ko'haas (sp?). He's a Trekkie, so he's very peculiar about his Star Trek but his question is about PvP.
First off, thanks for the [game].
No, no. I'm really proud of the team.

One of the questions I have for you is: are there any plans for Open PvP and, if you do have plans, any information to kind of whet our whistle?

We are looking at that as Season 2 is wrapping up now, pencils down and focusing on "what are the next steps that we're taking with PvE? with PvP?."

We're entering Territory/Sector Control even more than full-on, open PvP but I know that Open PvP within kind of an area that is marked for that is something that we are entertaining. I'm not sure that will make into the Season 3 timeframe.

Excellent, excellent. You all keep up the good work and fantastic job with it so far.

Really appreciate it. All your kind words really are the fuel behind the team here.

[Noel]
My question is (aside from how awesome is it to work on Star Trek Online?)...

Oh, it is!

(laughter) My question is the next faction according to your poll is the Romulans. Is it going to be a fleshed out faction or more like another PvP faction, such as the Klingons?

Right now, if we're going to add another faction to the game, we want to make sure it has a PvE element to it. What we found with the Klingon Faction is that our vision of what the Klingons were at launch (whether misunderstood or just something none of the users wanted) was that we learned pretty quick was that they wanted a PvE experience, in addition to whatever PvP was available in the game.

So, since then, we have added in Fleet Actions and Star Clusters. With Season 2, we're adding in unique content for the Klingons - as well as any episodic or sector-wise content being faction agnostic. Basically meaning, if the Federation can play those episodes, the Klingon will be able to play those episodes as well.

Going forward, the majority of content we'll be adding will be this kind of faction agnostic that can be played by any side. So, by the time we get to adding that third faction, there will be not only unique content but those PvE Arcs with the content that we're adding along the way.

So, we don't want to throw out a half faction. We want to make sure that they come out and that they're unique but -at the same time- there are going to be crossovers with the content that the other factions are going to have.

That sounds great.
That pretty much takes care of the question but I have a couple more that I wanted to throw at you at you:
Angelina Jolie for Bridge Officer Voice-Overs?

Voice overs have come up several times and we're looking at having more talent fromt he shows but, no, Angelina Jolie has not come up. (laughs)

[plug for show]

Thanks for having shows like this. It's the various fansites and community outlets that we draw our inspiration from.

[long list of thank you's and how CBS has influenced development. Essentially, they're as receptive as they are eager to see content get put and udnerstand that Cryptic isn't out there to make a quick buck.]

Archived Post
06-19-2010, 07:33 AM
Heck, I wish I could shut down the EMH guy in the tutorial...

Archived Post
06-19-2010, 08:18 AM
You better believe if they don't get Angelina Jolie to do voice overs. They will never see another dime from me in subscription fees.

Archived Post
06-19-2010, 08:21 AM
i'd suggest that Mr Zinc should be careful of speaking about matters of cost restraint in the market place, and of using this as an excuse.....this sort of language only serves to act to reinforce players negativity of money grabbing moves by cryptic such as the introduction of c store items that have happened in the last week.

well, you think they are rolling in money, what with a new MMO starting, and subs in CO and STO not what they hoped they would be?

The C-Store is their last best hope.... and you don't throw money down the drain for voice-overs when the bathwater is on the way out anyhoo.

Archived Post
06-19-2010, 08:26 AM
I could care less. Voice acting at this point will only really benefit new users... the tutorial has whatshisfaces voice over. I'd say that's a good start.

Archived Post
06-19-2010, 08:39 AM
Voiceovers are badly needed, but they don't need to be famous people or used in uncommon places where they don't have much replay (such as a specific mission).

I'd add voiceovers for commonly occuring events and information that comes from your crew. Hearing them talk to you and give you information verbally lessens the effect of having to read everything and helps lend character to your crew. "Energizing", "Going to Red Alert", "Entering standard orbit"... these things can all be common phrases.

WOW has accomplished it wonderfully (of course), with such phrases as "May your swords never dull", "Time is money, friend", and "Keep your feet on the ground".

And who doesn't recognize "We need more Vespine Gas" or "My Life for Aiur" !!!

Archived Post
06-19-2010, 10:10 AM
Maybe not full voice-acting but ambient sound clips would be nice.

Vendors could have a 5 sec. clip - like WoW.

Archived Post
06-19-2010, 10:19 AM
Honestly, I am not. I don't miss voice overs. Most of the time they are clunky and while they fit in some games I don't think STO and them would make a good fit.

Agreed. One of the many things I disliked about Oblivion as opposed to Morrowind was that full voicing massively slashed the amount of NPC info-text to read.

Heck, I wish I could shut down the EMH guy in the tutorial...

Yeah, it was nice the first time around. By time 8 or 9 it put me to sleep. Same with the Guardian of Forever.

Man, I miss the days when computer games made you improve your reading skills rather than try to make them obsolete.

Archived Post
06-19-2010, 10:22 AM
Would be great to actually hear my crew speak during combat instead of the computer..

Archived Post
06-19-2010, 10:25 AM
Would be great to actually hear my crew speak during combat instead of the computer..

They had it during closed beta (if I recall from posters). I think they took it out becuase it got annoying by level 30 - which could be solved if there were more diplomatic content. :D

Archived Post
06-19-2010, 10:29 AM
They had it during closed beta (if I recall from posters). I think they took it out becuase it got annoying by level 30 - which could be solved if there were more diplomatic content. :D

At one point, probably during open beta, one of my captains had a Bolian female BO who spoke with a male Gorn voice.

Archived Post
06-19-2010, 10:33 AM
At one point, probably during open beta, one of my captains had a Bolian female BO who spoke with a male Gorn voice.

Yeah. And changing the voicings wasn't working right, either.

Archived Post
06-19-2010, 10:49 AM
Hey, lol, seeing as how work isn't calling me back in for a while since there is nothing on the table as of now, I'll do some voice talent for real cheap!

Archived Post
06-19-2010, 11:04 AM
I'm not sure voice overs are needed for most things but there are some things where I think they would be helpful. When I click on a destination on the map or system list I would like to hear the computer or a brige officer say 'Setting Course for X Captain.' Not only would this help with immersion but it would also help us figure out what some of these system names are. If others did not want to hear that it could just be a option that you turn on and off. I do not need to hear Spock, Kirk, or Sulu but sometimes voice for other things does go a long way toward making the play experience more enjoyable.

Archived Post
06-19-2010, 11:07 AM
You people got it all wrong.

- the tutorial is annoying because
a) zack quinto did a horrible job... but what would you expect from a vulcan hologram that reads a tutorial? to put emotion into it?
b) it's a Tutorial... ever played a tutorial that wasnt annoying/boring/had any vital information for you?

- i dont want my BOffs to talk random stuff all the time... like in ST Legacy
please take a look at this video
http://www.youtube.com/watch?v=tfJgISj2rzA
and tell me if THIS is realy what you want?
Because i hate this kind of blabbering, it's annoying and i would only end up muting it.

- The Guradian Mission was Epic +150% immersive!
That is exactly what i want, that the MISSIONS get voiced, the Questgivers like Admiral Quinn.

- In the first STF when the Borg Queen talks... EPIC!

- What i dont need are some stupid Vendor NPC's, those guys are tools, nothing more.

- Cryptic Missions need to be set appart in quality from UGC before it arrives, or we will not need Cryptic anymore to create Missions.
VoiceOver's, Multiple Choice Missions, Ingame Videos!
Make it like a REAL Star Trek Episode and i will be hooked to this game for life... continue the "kill everything in the room and repeat" Missions... and you waste a lot of potential.

You want a MMO with a Star Trek Skin or do you want a Star Trek Experience that happens to be an MMO?

At least do it for the new Missions... when the Quality needs to be taken to the next Level.

Archived Post
06-19-2010, 11:19 AM
I've found that voice over stuff is a double edged sword. I've heard great voice acting that really adds a lot to a game and i've heard really bad voice acting that's made me want to stab a no. 2 pencil through my eardrums and never play that game again.

I think from what we've seen in STO the VO stuff will be more nods to the fans. There won't be any Angelina Jolie (why would that even get suggested?!?) but we can expect the likes of Leonard Nimoy, Zachary Quinto and Chase Masterson to pop up every now and then for bigger moments in the game, aswell as soundalikes as in with the guardian of forever, the borg queen and so on.

Archived Post
06-19-2010, 11:50 AM
Voiceovers really would add a major factor of emersion into the game. And Cryptic doesn't need to hire a bunch of actors (even though Voice Actors are cheaper than people think), they could get friends and family to do voice roles.

Here's the transcript i typed up for the recent Subspace Radio Interview with Zinc:

My next question: is there are talk about putting in a PvP Tournament System or 1 vs. 1 system?

1 vs. 1 is something pretty straight forward that could be added in quite readily but what we find internally is that team is much more fun. You end up having a lot more "tipping point and all-of-a-sudden you lose" in 1 on 1. As the balance of the game changes, that may change as well.

As far as tournaments go (and this will not make it into Season Two), is to get Leaderboards up. To get your daily, weekly, and monthly PvP Leaderboards up there: the number of kills, the number of matches won versus the number of matches competed in, and just a number of things. I think it's not exactly a tournament but it ends up having kind of the same mechanics. Definitely get PvP Leaderboards in the game initially and then expanding that further.

PvE content as well, you know? How many episodes did you do, how fast did you do them, how fast did you get through the tutorial: I think there's a lot of replayability and a lot of cool stuff we can do with Leaderboards, in general.

So look for those kinds of additions shortly after Season 2.


Yeah, Zinc. It's fun to get forcibly teamed up with a bunch of inexperienced players and end up fighting a PvP Fleet. :rolleyes:

Leaderboards? Wow, Cater to the Egos of PvP Fleets, Escort Captains, and Klingons who will obviously be leading it. Not to mention that PvP isn't balanced yet.


Just more proof that Cryptic don't know squat what's going on.

Archived Post
06-19-2010, 07:55 PM
/me wonders what those 600MB of new voice audio files were for then.

Archived Post
06-19-2010, 08:01 PM
/me wonders what those 600MB of new voice audio files were for then.
Like I was saying, voice overs were not ruled out.

Were some of these Chase Masterson?

Voiceovers really would add a major factor of emersion into the game. And Cryptic doesn't need to hire a bunch of actors (even though Voice Actors are cheaper than people think), they could get friends and family to do voice roles.
Here's the thing: if you hire non-guild employees, you oftentimes can't hire guild members (i.e. actual cast from TV shows). :o

You're not forced to play in an inexperience team either, you could join those talented PvP fleets you mention or start keeping a list of good players for matches. PUGs aren't meant to whip on Premades - so start getting into those premade groups :)

The leaderboards might give you a better indication of how well you perform to. Bad players may see where they're week and seek the help of good players.

Archived Post
06-19-2010, 08:02 PM
/me wonders what those 600MB of new voice audio files were for then.

/me likes the sound of this

/me dance_snake

SSsssssss!

Yay voices!

Archived Post
06-19-2010, 08:05 PM
Like I was saying, voice overs were not ruled out.

Were some of these Chase Masterson?
I think most of it is the Boff barks that got taken out during open beta since the hookups never worked. Didn't look very deeply other than figuring out why there 600MB of these files in the build (one of my tasks lately has been to reduce the installation size). Just saying this sounds an awful lot like people crying wolf :-)

Archived Post
06-19-2010, 08:09 PM
I think most of it is the Boff barks that got taken out during open beta since the hookups never worked. Didn't look very deeply other than figuring out why there 600MB of these files in the build (one of my tasks lately has been to reduce the installation size). Just saying this sounds an awful lot like people crying wolf :-)
I think many of us either remember or heard of them.

So, does this mean they're going back into the subscriber builds?

(I'm assuming you're reducing installation size for a new demo that leaves a smaller footprint).

Archived Post
06-19-2010, 08:09 PM
I think most of it is the Boff barks that got taken out during open beta since the hookups never worked. Didn't look very deeply other than figuring out why there 600MB of these files in the build (one of my tasks lately has been to reduce the installation size). Just saying this sounds an awful lot like people crying wolf :-)

Well here's a suggestion...

How about getting an official answer for us? Whether people feel they are missing or not, this is one of those loose ends that still needs tying up.

This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.startrekonline.com/announcement.php?f=70&a=2) ~GM Tiyshen"

Archived Post
06-19-2010, 08:27 PM
Well here's a suggestion...

How about getting an official answer for us? Whether people feel they are missing or not, this is one of those loose ends that still needs tying up.

Tie the marketing department up while you are at it, otherwise, they'll find some way of getting voice overs in and attach it as an exclusive feature for one of their sales pitches that only those who get involved with will have a chance of getting, and then the unlock for them will be put on the C-store and we'll have a repeat of last weekl :D
I can't think of any reason to categorically ban VO from ever being added again, not financial, not technical, not design-based. So given suitable time, more VO will almost certainly be added. When and where? No idea. As to if a particular person is doing a particular VO, even if I did know (I don't, not on the STO team), that would likely be the kind of thing we would want to do a big reveal with so I guess you will just have to wait and see :-)

In general the answer to most of these "Are you ever going to ..." is always "Maybe, it sounds like a decent idea, we'll see how things shape out". You can see the rough schedule in the Engineering Reports, anything further out than that is still usually up for grabs.

Archived Post
06-19-2010, 08:51 PM
I definitely remember some of the BOs having some kind of VO since in Closed Beta in some sectors, my human BO would always give me some Gorn voice pop whenever he came up.

Archived Post
06-19-2010, 08:53 PM
I can't think of any reason to categorically ban VO from ever being added again, not financial, not technical, not design-based. So given suitable time, more VO will almost certainly be added. When and where? No idea. As to if a particular person is doing a particular VO, even if I did know (I don't, not on the STO team), that would likely be the kind of thing we would want to do a big reveal with so I guess you will just have to wait and see :-)

In general the answer to most of these "Are you ever going to ..." is always "Maybe, it sounds like a decent idea, we'll see how things shape out". You can see the rough schedule in the Engineering Reports, anything further out than that is still usually up for grabs.

Thanks for the response, Coderanger.

[CaptainQuirk reinacts the "Not Worthy!" scene from Wayne's World]

Archived Post
06-19-2010, 08:57 PM
I think most of it is the Boff barks that got taken out during open beta since the hookups never worked. Didn't look very deeply other than figuring out why there 600MB of these files in the build (one of my tasks lately has been to reduce the installation size). Just saying this sounds an awful lot like people crying wolf :-)

Last I heard, the ones from Beta are still in game. Just with the volume turned waaaaaaaaaaaaaaaaaaaaaaay down.

Archived Post
06-19-2010, 09:02 PM
You better believe if they don't get Angelina Jolie to do voice overs. They will never see another dime from me in subscription fees.

i see what you did there

as for me, its not a big deal, looking forward to hear some of the new stuff though

Archived Post
06-19-2010, 09:06 PM
Last I heard, the ones from Beta are still in game. Just with the volume turned waaaaaaaaaaaaaaaaaaaaaaay down.

I'm guessing that part of the fix involves reworked files, maybe?

Archived Post
06-19-2010, 09:17 PM
Voiceovers are badly needed, but they don't need to be famous people or used in uncommon places where they don't have much replay (such as a specific mission).

I'd add voiceovers for commonly occuring events and information that comes from your crew. Hearing them talk to you and give you information verbally lessens the effect of having to read everything and helps lend character to your crew. "Energizing", "Going to Red Alert", "Entering standard orbit"... these things can all be common phrases.

WOW has accomplished it wonderfully (of course), with such phrases as "May your swords never dull", "Time is money, friend", and "Keep your feet on the ground".

And who doesn't recognize "We need more Vespine Gas" or "My Life for Aiur" !!!

I agree the game could use a few voice overs like the ones you mentioned. However, let's remember that WoW basically has money to burn since it has such a ridiculous number of subscribers. I probably wouldn't put voice overs at the top of my list of improvements for the game.

Archived Post
06-19-2010, 09:22 PM
- i dont want my BOffs to talk random stuff all the time... like in ST Legacy
please take a look at this video
http://www.youtube.com/watch?v=tfJgISj2rzA
and tell me if THIS is realy what you want?

Wow, that really is irritating.

Archived Post
06-19-2010, 09:35 PM
I for one saw voiceovers as the best way to get rid of that annoying BO popping up in a window that blocks half of the screen during combat. Defend starbase from X waves of enemies. You pop one then the next wave is seen on the horizon. Ship damaged and shield facings weak you turn to put a little distance between you and the horde of three BoPs on rapid approach, when your tac BO pops up in an on screen window that freezes your ship but allows the trio of BoPs to continue to close, "Defend the base from the next wave."what type of sagacious BS is this? They are obviously hostile they have an orange bounding box around them! Why am I to be distracted by this? Why can't my BO just tell me this blatant piece of life saving information so I can tune it into the background noise, where it belongs, instead of having the view of my target blocked with a giant game imposed old school Viral Matrix attack, (the pop up screen in case I lost you acts a bit like the original VM)? So I am disappointed to hear there will be no voice overs in the future.

Archived Post
06-19-2010, 09:52 PM
You're not forced to play in an inexperience team either, you could join those talented PvP fleets you mention or start keeping a list of good players for matches. PUGs aren't meant to whip on Premades - so start getting into those premade groups :)

That's the thing, it's pushing people to join groups. Which Cryptic stated that STO was to be for the Casual player, which means those soloing. So it's not fair to them at all.

Besides, not everyone likes to PvP at the same time.




You realize that Leaderboards will be heavily skewed?

In PvP matches, kills are often shared. So it doesn't really show individual skills.

Kills in matches are typically Escorts.

Klingons in Raptors and BoPs often score can easily score 2x the ammount of a Federation player in PVP matches.

Then there PvP Fleets getting constant easy kills by fighting inexperienced players (Easy Kills)

PvP still has Problems like the Queues and Klingon vs Federation Balance.



So all in all, say "No" to Leaderboards.

Okay enough derailing. :p

[QUOTE=LotD]I definitely remember some of the BOs having some kind of VO since in Closed Beta in some sectors, my human BO would always give me some Gorn voice pop whenever he came up.

I remember BO VOs too. In fact one of my Vulcan's actually was voiced by Mr. Nimoy! So I had Spock as a Bridge Officer! :D

Definitely one of my fondest memories in STO. :)

Archived Post
06-19-2010, 09:55 PM
I think most of it is the Boff barks that got taken out during open beta since the hookups never worked. Didn't look very deeply other than figuring out why there 600MB of these files in the build (one of my tasks lately has been to reduce the installation size). Just saying this sounds an awful lot like people crying wolf :-)
Man I miss BOff voices. Seems they only ever piped up whenever there was a mission window prompt though. Ideally I'd like a customizeable chance (say 0-10%) that whenever you press an ability button, that BOff vocally announces that action (IE, "High Yield Torpedoes loaded!", or "Engaging Feedback Pulse!").

In addition, I'd also like some sort of announcement (don't care if it's from the computer or from a BOff), that when a subsystem or weapon is disabled, it tells me which one. When those things happen I'm usually too busy to read the notification text flying on and off the screen and I'm too busy using the mouse to move the camera around (since the target lock camera only keeps the target on the screen and not in the middle of the screen) tp mouseover the tiny debuff markers.

Archived Post
06-19-2010, 09:56 PM
/I think most of it is the Boff barks that got taken out during open beta since the hookups never worked. Didn't look very deeply other than figuring out why there 600MB of these files in the build (one of my tasks lately has been to reduce the installation size). Just saying this sounds an awful lot like people crying wolf :-).

More likely sworn to silence on some super secret project.
But don't worry, we have ways of making you talk
*Pulls out vinyl recording of Aktuh and Maylota* ;)

Archived Post
06-19-2010, 10:05 PM
That's the thing, it's pushing people to join groups. Which Cryptic stated that STO was to be for the Casual player, which means those soloing. So it's not fair to them at all.
You're right, it's not fair for teams to have an advantage in team PvP matches.

:rolleyes:

Archived Post
06-19-2010, 10:13 PM
/me wonders what those 600MB of new voice audio files were for then.

seriously, you guys should probably just lock this thread, there's a few useful comments in here, but anyone who just reads OP post will just pick up on the no voiceovers in sto and not realise that it was derailed by page two with other information indicating that OP was inadvertantly incorrect.

Archived Post
06-19-2010, 10:29 PM
Voice overs, can come last in the long list of improvements that this game needs as far as Im concerned.

Archived Post
06-20-2010, 12:19 AM
You should Watch stocked you would then know (craig) said that the voice overs for the BO didnt always fit what you were doing so they they didnt think it added any feel to the game and didnt make it feel any more in depth