View Full Version : Slow Chase Camera
Archived Post
06-21-2010, 10:13 AM
Hey guys, I've been using the Chase Camera in my escort and it helps a lot when it comes to keeping things in our firing arcs. My problem comes when I'm trying to put distance between my target and myself and spinning back around to unload on them. The camera takes what seems like forever to catch up. Is there any way to adjust this so that it is more responsive to extreme turns?
Archived Post
06-21-2010, 07:21 PM
I've been trying to figure this out with camera follow target. I too would like to know how to speed up the follow target cam, it takes too long to bring back to the screen. Also, is there a way to keep the current target dead center on the screen?
Archived Post
06-22-2010, 02:15 AM
I've been trying to figure this out with camera follow target. I too would like to know how to speed up the follow target cam, it takes too long to bring back to the screen. Also, is there a way to keep the current target dead center on the screen?
Unfortunately, the target lock cam only keeps the target on the screen instead of in the middle of the screen (which means the target usually hangs around the borders unless you're in a fast turning ship). If they were to just keep the boundary frame to the inner half of the monitor space it would still be a great help.
Archived Post
06-22-2010, 04:59 AM
It would be nice to have the boundaries of a follow cam adjustable, much like the rest of the UI.
Archived Post
06-22-2010, 05:28 AM
Unfortunately, the target lock cam only keeps the target on the screen instead of in the middle of the screen (which means the target usually hangs around the borders unless you're in a fast turning ship). If they were to just keep the boundary frame to the inner half of the monitor space it would still be a great help.
Add in the ability to follow everything, it would be great play control in space. Right clicking the enemy seems to work about half of the time.
Archived Post
07-02-2010, 09:02 AM
I agree, I would love it if my target ship was not always jammed in the corner of my display during a turn. Need to keep the target Lock Camera closer to the center of the screen.