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Archived Post
06-25-2010, 02:43 PM
What use is a Mk I console giving +2.5 Spatial Anomaly, for an ensign?
Spatial Anomaly is a Admiral level skill!

Archived Post
06-25-2010, 03:20 PM
What use is a Mk I console giving +2.5 Spatial Anomaly, for an ensign?
Spatial Anomaly is a Admiral level skill!

The console gives you +2.5 more than what you have. And it enhances any Bridge Officers abilities that are affected by it. Its not dependent on the Admiral level captain skill., but it does will stack with the bonus teh captain skill would give.

Archived Post
06-25-2010, 03:30 PM
Spatial anomoly is a skill, not an ability. In your skill tree, it is admiral level, meaning you can only increase this skill with points after reaching admiral. However, there are abilities whose effectiveness are determined by the skill spatial anomaly. These would be Tyken's rift and Gravity well. You don't have to be admiral to have these abilities. Think of this example: The skill "Starship beam weapons" is a LtCmdr skill. But you can have beam weapons on your ship as soon as you start as Lieutenant. You just can't add points into the skill (and thereby increasing the effectiveness of your beam weapons) until you reach LtCmdr.

So, a +2.5 Spatial Anomaly console will increase the effect of Tyken's Rift or Gravity well. However, as a lieutenant, none of your bridge officers will have either of these abilities. So.... yeah, the console is useless to you at lieutenant rank.

Archived Post
06-25-2010, 03:31 PM
The console gives you +2.5 more than what you have. And it enhances any Bridge Officers abilities that are affected by it. Its not dependent on the Admiral level captain skill., but it does will stack with the bonus teh captain skill would give.
But this brings up the OP question... What Ensign/Lt. level skills does this benefit ???

Edit: whoops, looks like this was answered in the previous post...

So it appears that the only use of the Mk II console is if you can't find or afford the Mk III or Mk IV (or higher) versions when your above Lt. grade...

Archived Post
06-26-2010, 04:01 AM
Yeah, it would be cool if you could only claim loot which is useful to you at a certain rank. The weapons are already like this, e. g. there is no Polaron Beam Array MK II ship weapon and therefore no Polaron Phase Modulator MK II console and that's for good. So I say why not restrict high-end consoles such as the science ones with higher abilities to Lt. Commander at least or even Commander?

Archived Post
06-26-2010, 04:34 AM
Not reallly. Tyken's Rift and Gravity Well are both not Ensign skills. And I was wondering what the heck these consoles would really do myself. Except for science ships, no-one gets these abilities at Lt. Cmdr, and then, you can already use Mk III and IV consoles with Spatial Anomaly. So Mk I and II consoles are pointless. No ensign sci station would use the + 2.5, you can only put Sci Team, Jam Sensors and a third (which escapes me because I never use it, but I'm pretty sure its sensor systems, too) there.

Archived Post
06-26-2010, 06:44 AM
Yeah, it would be cool if you could only claim loot which is useful to you at a certain rank. The weapons are already like this, e. g. there is no Polaron Beam Array MK II ship weapon and therefore no Polaron Phase Modulator MK II console and that's for good. So I say why not restrict high-end consoles such as the science ones with higher abilities to Lt. Commander at least or even Commander?

I picked up several items that were set for ranks above what I was as I came up the line. I just went to Sol, and dropped them in the BANK until I could make use of them. I would not want to see further restrictions set on drops that are rare in the first place.

Archived Post
06-26-2010, 07:49 AM
I picked up several items that were set for ranks above what I was as I came up the line. I just went to Sol, and dropped them in the BANK until I could make use of them. I would not want to see further restrictions set on drops that are rare in the first place.

Yah seems to me they can be used either later, or saved for an alt. Or even sold. Additionally just because it's a MK II console doesn't mean it can't be used at later ranks. Perhaps one has a skill build dependent on those items, and doesn't have a higher level console to place in that slot, the lower level one would certainly work to improve the skills even if only marginally.

Archived Post
06-26-2010, 08:17 AM
I think the restriction was more meant like - consoles should be restricted to boost skills available at their level. No ensign in a Miranda has anything that would be effected by spatial anomaly, or photonic theory, and still there are Mk I and II consoles for that. When getting abilities that would use them, its at way higher levels - spatial anomaly at Lt. Cmdr, and Photonic Theory only goes for Captain and Admiral. I highly doubt anyone beyond Lt. Cmdr still uses Mk II consoles - you pick up rewards that are a lot better, and if you have no use for them, you can easily get the Mk IV+ consoles with badges/marks. They aren't even bound, so you can buy them with exploration badges on a high level toon and mail them to the toon in need.

Having a Mk II console for Spatial Anomaly is as senseless as having one for Polaron weapons - you can't have anything (ability or weapon) that would use the console.

Archived Post
06-27-2010, 10:24 AM
... Having a Mk II console for Spatial Anomaly is as senseless as having one for Polaron weapons - you can't have anything (ability or weapon) that would use the console.
Though this depends on how 'Good' a Mk II console you're taking about. Looking at console stats, Rare Mk II will have the same stats as a Uncommon Mk III or a common Mk IV, so depending on how hard it is to find the higher level consoles, you may want to hold onto a Blue Mk II and use it for starters when you advance in Rank...

Archived Post
06-27-2010, 01:45 PM
A brief look to Exchange says: They are really really easy to find. In all colors. Usually, Spatial Anomaly and Photonic Theory are the cheapest sci consoles, all Mks - because they are so specialized that only very few use them, but you get them everywhere.

Archived Post
06-27-2010, 10:56 PM
Cryptic obviously just followed the same system with all consoles and didn't take time to consider whether they were useful or not. The consoles aren't technically useless since you can use them at higher levels. It would just be silly to do so when a higher MK console is easily available.

Archived Post
06-28-2010, 08:31 AM
This is like finding dual cannon Mk I's? I don't know what Klingons can use on their starter ship but the Fed starter ship sure can't use them. . .

~D