View Full Version : I'm convinced that what many players here want, is a SINGLE PLAYER Star Trek game
Archived Post
07-21-2010, 11:10 AM
Don't get me wrong, a single player Star Trek game with some of the features people here suggest would, indeed, be awesome.
Take a game like Mass Effect 1/2, for example. it's almost the same exact thing. You pick a class, you fly to different planets from your ship. You have a (somewhat) functional ship interior. You walk around and have meaningful conversations with your crew. You advance from mission to mission using the helm.
You travel down to planets. Having meaningful conversations with other characters. The story develops as one full of intrigue, mystery, deep characters, and choices.
You can explore for materials (with which you can craft new upgrades for your crew) and side quests.
Imagine a Mass Effect style game with Star Trek slapped on top of it. That would be bad ass.
But this is not a single player game. It is an MMO. It's supposed to be multiplayer. With that in mind, there are certain things that just don't fit well. People on the forums speak endlessly about functioning bridge interiors and doing everything from inside the ship. Yes, that would be an immersive Star Trek experience...but you're breaking away from the multiplayer aspect just a bit.
I hear all these ideas about how your ship should be boarded in the middle of battle and you have to fight through your ship and defeat them. Again, a neat idea, but if you're grouped up with someone else, what happens to them? Are they still flying around in battle? Is your ship just sitting there whilst you fight off enemies? Did they get boarded, too? In which case they are on their own ship while you're on yours (which defeats the grouping aspect).
I would list more ideas, but my post would get super long. My main point is...many ideas that people list on here are GREAT ideas...perhaps for a single player game. But for an MMO there are just way too many variables to implement most of them. I'm not saying the game shouldn't strive to be deeper than it is...it always should...but I get the feeling that a Star Trek MMO is not really what some players want.
Archived Post
07-21-2010, 11:13 AM
everyone has different perceptions, and ideals.... yours falls within this same categorization as well eh ?
.
Archived Post
07-21-2010, 11:14 AM
We have those... quite a few of them actually, Try Star Trek Legacy, Star Trek Bridge Commander, Star Fleet Academy, ect...
Check these many titles out here, there's really too many to list.
http://en.wikipedia.org/wiki/Star_Trek_games
Archived Post
07-21-2010, 11:18 AM
Starfleet Command 3 + Away Team = STO
Starfleet Command 2 - Orion Pirates + Bridge Commander + Elite Force = :D:D:D:D
Archived Post
07-21-2010, 11:19 AM
[QUOTE=Hangover_Boy
I hear all these ideas about how your ship should be boarded in the middle of battle and you have to fight through your ship and defeat them. Again, a neat idea, but if you're grouped up with someone else, what happens to them? Are they still flying around in battle? Is your ship just sitting there whilst you fight off enemies? Did they get boarded, too? In which case they are on their own ship while you're on yours (which defeats the grouping aspect).[/QUOTE]
If your in a group of 2 the first ship starts the interior mission to defeat the enemy boarding parties.
The other player ship remains in ship combat.
If the ship combat ends Player 2 can then beam aboard Player 1 ship to aid the defence.
If Player 1 succeeds in killing the boarding party first he returns to ship combat.
This method can be adapted for larger groups.
Archived Post
07-21-2010, 11:22 AM
everyone has different perceptions, and ideals.... yours falls within this same categorization as well eh ?
Certainly, however I haven't stated anything about what I want from this game. i'm just saying that alot of the feedback I see on these forums are better suited to other types of games.
And to the poster that mentioned single player games, I agree...there are already some good games out there. But they usually focus on space combat OR ground combat, not both. I think most people here like the idea of Star Trek Online in some of the features it has, but they wish it was expanded into a fuller experience...which, in my opinion, only works in a Single Player game.
Archived Post
07-21-2010, 11:24 AM
But this is not a single player game. It is an MMO. It's supposed to be multiplayer.
An MMO is only supposed to give players the OPTION to player together, but not force it. There are many reasons people play an MMO, and actually grouping with other people is only one of them. Others include socialization(which you dont have to be grouped to do), RP, and getting new content on a regular basis, which single player games do not get.
Archived Post
07-21-2010, 11:26 AM
If your in a group of 2 the first ship starts the interior mission to defeat the enemy boarding parties.
The other player ship remains in ship combat.
If the ship combat ends Player 2 can then beam aboard Player 1 ship to aid the defence.
If Player 1 succeeds in killing the boarding party first he returns to ship combat.
This method can be adapted for larger groups.
Perhaps, but I don't think it would be as smooth as you think. This would basically turn your ship invincible to avoid it getting destroyed in the middle of your boarding mission, and would just sit there in the middle of the space battle (then you get into the whole issue of your ship turning into an invincible NPC and acting like any other NPC ship would, but still...that's alot to program and would probably be very difficult to implement).
Also, once you started on the interior, you're in a seperate instance. Unless I'm missing something, NO mission in STO has you and your team members performing the same missions in seperate instances. Now, this is most likely due to a limitation of the engine, and not in the nature of the style of game.
Archived Post
07-21-2010, 11:27 AM
An MMO is only supposed to give players the OPTION to player together, but not force it. There are many reasons people play an MMO, and actually grouping with other people is only one of them. Others include socialization(which you dont have to be grouped to do), RP, and getting new content on a regular basis, which single player games do not get.
And don't forget PvP. You may only want other people as targets, not team mates.
Archived Post
07-21-2010, 11:28 AM
And don't forget PvP. You may only want other people as targets, not team mates.
I likey.
.
Archived Post
07-21-2010, 11:29 AM
An MMO is only supposed to give players the OPTION to player together, but not force it. There are many reasons people play an MMO, and actually grouping with other people is only one of them. Others include socialization(which you dont have to be grouped to do), RP, and getting new content on a regular basis, which single player games do not get.
I agree, but I also think the game should allow grouping in any case. And many features mentioned are single player oriented. If that's what they want, then what they really want is a single player game where they don't have to interact with anyone and just want an immersive ST experience. That's my original point.
But because you CAN play STO single player only (which I think you should be able to if you want), players feel like they're not getting all they want from the game (because it's designed as multiplayer at the heart)
Archived Post
07-21-2010, 11:29 AM
If the ground combat were like Mass Effect 2 (and you could substitute in other players), this game would be win.
Not sure how borrowing singleplayer elements will always make a bad multiplayer game. :confused:
Archived Post
07-21-2010, 11:34 AM
Okay lets get a little clarification.
An MMORPG or Massively Multiplayer Online Role-Playing Game does not equate to a TEAMED game only.. in fact it in no way makes ANY reference to teaming at all.
Massively - MANY people
Multiplayer = All playing at once in the same game
Online = Self Explanatory
Role = played as someone other than yourself
Playing = Fun experience
Game = recreational activity, entetainment
MMO's are SOCIAL environments but that has no baring on a grouped only experience. Because it is entirely possibly to play together while not being on a team and yet still BE social with everyone around you.
It is true what you say in so much as "some" single player game components of how the game works do not transalte well or at all into games where you can play teamed, but there are far more than can than can't.
At the end of the day every one of us buys and pays for this game as individuals, and as such we are entitled to a solo experience for our money as a default for a lot of reasons.
First and foremost of which is it is just silly to design a game where the only way you as an individual can play it is if others are present because that is choice removing and frustrating right off the bat. Also if I need you to play then why am I paying my sub fee and not us? lol
What we want are OPTIONS.. we all as I say are entitled to a solo experience if we want it by default.. but we also want the option to group up and do grouped things if we like or choose too.. but such things should not imo be tied to the central storylines progression, because then you make the mistake lotro did (and is now fixing) whereby people cannot progress the story without others and not everyone wants to be grouped, or can find groups, or feels they should have to group to advance the storyline for a game "they" pay for to experience for themselves.
So I disagree an MMO and a single player game are not entirel;y separate things, because an MMO has to have a single player element too it AND a grouped element it is not purely one thing or the other.
Archived Post
07-21-2010, 11:34 AM
I agree, but I also think the game should allow grouping in any case. And many features mentioned are single player oriented. If that's what they want, then what they really want is a single player game where they don't have to interact with anyone and just want an immersive ST experience. That's my original point.
Single player games do not get regular content updates, unfortunately.
Archived Post
07-21-2010, 11:35 AM
Massively - MANY people
Multiplayer = All playing at once in the same game
Online = Self Explanatory
Role = played as someone other than yourself
Playing = Fun experience
Game = recreational activity, entetainment
"Role" and "Playing" are actually part of the same term, that mean the same thing as your definition for "Role" :o
Archived Post
07-21-2010, 11:39 AM
But this is not a single player game. It is an MMO. It's supposed to be multiplayer. With that in mind, there are certain things that just don't fit well. People on the forums speak endlessly about functioning bridge interiors and doing everything from inside the ship. Yes, that would be an immersive Star Trek experience...but you're breaking away from the multiplayer aspect just a bit.
I hear all these ideas about how your ship should be boarded in the middle of battle and you have to fight through your ship and defeat them. Again, a neat idea, but if you're grouped up with someone else, what happens to them? Are they still flying around in battle? Is your ship just sitting there whilst you fight off enemies? Did they get boarded, too? In which case they are on their own ship while you're on yours (which defeats the grouping aspect).
Which is why a lot of us want to have multiple players on one ship. Because that is both multiplayer AND immersive to the Star Trek experience.
Archived Post
07-21-2010, 11:39 AM
I think (in answer to the OP title) is that we want a successful ST single player game, lol. All the new ones have sucked.
Archived Post
07-21-2010, 11:46 AM
"Role" and "Playing" are actually part of the same term, that mean the same thing as your definition for "Role" :o
As far as MMORPG's go Nagus they are separate, which is why the accronym is MMORPG not MMORG.
Archived Post
07-21-2010, 11:48 AM
As far as MMORPG's go Nagus they are separate, which is why the accronym is MMORPG not MMORG.
Perhaps you misunderstood what I meant. I mean those two words are part of the same term: "role playing". It is a two word term, and are not actually supposed to be separated in meaning like the rest of the words you listed.
Archived Post
07-21-2010, 11:49 AM
Starfleet Command 3 + Away Team = STO
Starfleet Command 2 - Orion Pirates + Bridge Commander + Elite Force = :D:D:D:D
QFT!
Elite Force is allways WIN ^^
personally i consume everything with the name Star Trek on it,
i dont care if it is MMO or Singleplayer as long as it is any GOOD! ...and even if it is bad i will still play it
hell i played Star Trek Legacy like 5 times through... and then again with Mods... and the game was horrible... but i loved it ;P
Archived Post
07-21-2010, 11:52 AM
QFT!
and Elite Force is allways WIN ^^
Elite Force is okay but... it's kinda of dated from a gameplay mechanic standpoint.
Archived Post
07-21-2010, 12:02 PM
Perhaps you misunderstood what I meant. I mean those two words are part of the same term: "role playing". It is a two word term, and are not actually supposed to be separated in meaning like the rest of the words you listed.
I didn't misunderstand you at all Nagus, I got what you said, but as I pointed out the term Role-playing as far as the MMORPG accronym is concerned is not considered One thing as is evidence by the fact that it is MMORPG, not MMORG, which it would be if they were considering Rolep playing a singular term.
even in PnP roleplaying games the words may be used as one but they still have singular meanings as well as added meaning when used together in the way that they are.
Archived Post
07-21-2010, 12:08 PM
its too bad really. because this game is very fun when you play grouped.
the stf missions and fleet actions
especially on advanced where you have to really work to keep one another alive or theres a consequence. its more intense.
grouping used to be fun early on when everyone started out, right after open beta because almost every mission you joined an open group, in the first sol sector.
Archived Post
07-21-2010, 12:08 PM
this is a single player game and has been since launch....
Don't get me wrong, a single player Star Trek game with some of the features people here suggest would, indeed, be awesome.
Take a game like Mass Effect 1/2, for example. it's almost the same exact thing. You pick a class, you fly to different planets from your ship. You have a (somewhat) functional ship interior. You walk around and have meaningful conversations with your crew. You advance from mission to mission using the helm.
You travel down to planets. Having meaningful conversations with other characters. The story develops as one full of intrigue, mystery, deep characters, and choices.
You can explore for materials (with which you can craft new upgrades for your crew) and side quests.
Imagine a Mass Effect style game with Star Trek slapped on top of it. That would be bad ass.
But this is not a single player game. It is an MMO. It's supposed to be multiplayer. With that in mind, there are certain things that just don't fit well. People on the forums speak endlessly about functioning bridge interiors and doing everything from inside the ship. Yes, that would be an immersive Star Trek experience...but you're breaking away from the multiplayer aspect just a bit.
I hear all these ideas about how your ship should be boarded in the middle of battle and you have to fight through your ship and defeat them. Again, a neat idea, but if you're grouped up with someone else, what happens to them? Are they still flying around in battle? Is your ship just sitting there whilst you fight off enemies? Did they get boarded, too? In which case they are on their own ship while you're on yours (which defeats the grouping aspect).
I would list more ideas, but my post would get super long. My main point is...many ideas that people list on here are GREAT ideas...perhaps for a single player game. But for an MMO there are just way too many variables to implement most of them. I'm not saying the game shouldn't strive to be deeper than it is...it always should...but I get the feeling that a Star Trek MMO is not really what some players want.
Archived Post
07-21-2010, 12:10 PM
naw, I think people just want more of the RPG in the MMORPG moniker.
Archived Post
07-21-2010, 12:10 PM
Many of these great ideas that would seem geared towards a single player game...could have been used to make a GREAT MMO, if they had been applied properly.
But from a proper application of the ideas, stems a great debate which will never find a middle ground of resolution.
Had STO been designed to be a more immersive and more accurate representation of the universe of Trek, then this game would have been off the charts. For example, having multi-player ship crews, instead of everyone being a Captain, and with their own ship and bridge crew. Having ranks actually mean something, and be something to earn, rather than an experience bar. Not having Admiralty at every turn, but rather being the Captain of a starship be the thing to aspire to. So many ideas that could have been, and could have made this game the ultimate Trek exerience.
But, in all these ideas that would have created the ultimate Trek game comes the great divide between the super casual player that wanted a more arcade type experience, vs, the more hardcore player that wanted to live the Star Trek experience. The debate becomes arcade vs. simulation, with the arcade faction believing that to achieve a simulation would have players scrubbing plasma conduits and doing menial tasks to achieve the proper rank structure, when in reality you wouldn't need the menial, but rather more thought and effort put into creating a virtual Star Trek that everyone could enjoy and find their fun within, without sacraficing autheticity.
See, this whole debate is the crux of the single player / multiplayer game problem. STO was designed with an MMO in mind, but in an effort to capture a wider audience, ended up being a more solo centric game. I wouldn't call STO in it's current form an MMO. If it wanted to be an MMO, then it needed to be more authetic to Trek, in order to give people a need to be multiplayer. But alas, the need for "everyone to be a Captain" made this game the anomaly that it is today. A game without the substance that would make for an authetic Trek experience, much less a true MMO.
/heavy sigh
Archived Post
07-21-2010, 12:12 PM
there should be a player poll in game on the forums to ensure max participation.
which combat model we want.
since we dont have hundreds of players running around on ground combat, its not laggy, and i think therefore it would lend to a 3rd person shooter aspect like mass effect alot better, without creating lag still, since you're mostly doing ground combat against NPC.
the ME combat is intense and fun and i wish sto had either elite force style or that style, standing up next to 5 enemies trading laser shots until they die is akin, to punching one another in turn until one person finally doesn't get back up.
its just boring, lazy and has no excitement to it.
if you had to run around for cover and actually aim it would be way more hectic, and since most st gamers came up on starfleet command and elite force, i bet most of us would vote for that kind of combat model.
Archived Post
07-21-2010, 12:15 PM
Here's another big dilemma:
Only the following require teams: STFs
PvP
The following do not require teams;
Warzones
Crafting
Tutorial
Exploration
FDC
DSE
Story Episodes (Patrol Missions)
Mixed: Fleet Actions (some are, some aren't)
What this means is that only four missions, the PvP maps, and a few of the Fleet Actions actually require anyone else.
If you want this game to thrive, you need content that needs people - or else we don't chat in-game, we don't join fleets, and we don't socialize. The power of that social component (from teaming) can be lost under the current content paradigm.
Unless it's zone-chat debate hour, I only say "gg" in PvP or "gj" when my auto-team completes a mission.
While the developers have nailed a lot of things (graphics are superb, space combat is great), they've missed a lot of opportunities - like giving players a reason to be in a fleet (like being in a WoW Guild).
If Fleets were ranked against Fleets for PvP performance, it'd be a great motivator to link up those players and getting them to work together.
If Fleet Actions both required fleet and fleets could enter them (who would've thought this feature would be requested?), it'd give a reason for Raid Guilds to Exist.
If crafting mattered more and long-term objects could be constructed for fleet use, there'd be more of a reason to have Fleet crafters (who, right now, can only hope of making worse gear than what you get from solo content and in worse time).
You have lots of solo content. How about something to engage the group?
Archived Post
07-21-2010, 12:24 PM
As said, STO IS single player in it's current form.
The few instances where it becomes MP is really just CO-OP mode.
Then we finally have the MP instances where is simply variations of standard shooters. Capture and hold, deathmatch... yada yada
That said, I dont mind it. Star Trek always was a single player series and fairly narrow in it's scope. The only one that really broke that scope was DS9 which has consistantly recieved flak from self professed Star Trek fans that it wasnt 'real' Star Trek.
Result: Cryptic have pretty much captured exactly what Star Trek was about in the regard of having players being self contained within their own ship's story.
Could STO benefit from more team orientated / fleet based content ?
Definetly but thats really going the way of DS9 / EVE Online faction warfare. I.E Territory Control / Open PVP
Something which sadly, the current game dynamics are extremely shoddy at approaching and I dont see Cryptic having anywhere near the required skill to pull it off.
Archived Post
07-21-2010, 04:40 PM
As said, STO IS single player in it's current form.
Could STO benefit from more team orientated / fleet based content ?
Definetly but thats really going the way of DS9 / EVE Online faction warfare. I.E Territory Control / Open PVP
Something which sadly, the current game dynamics are extremely shoddy at approaching and I dont see Cryptic having anywhere near the required skill to pull it off.
Well if you focus on the problem how can you ever come up with a solution?
I've just today made a suggestion for a new Fleet Action that is team oriented, and my suggestion does not require current "shoddy" game mechanics to be changed at all.
Although it is not our job to make this game more innovative and less cookie-cutter, I feel this is the only Star Trek MMO that will be out for a long while. So instead of focusing on the problem, try and offer solutions to said problem. A la Thomas the Cat. Many people said minigames were a waste of time, and yet, look how fun they can be.
Archived Post
07-21-2010, 06:43 PM
FYI: MMO doesn't mean we have to /play/ together.
It just means we are all logged in to the same game together.
People seem to be confused about this. And they wonder why no one talks to them in-game.
Archived Post
07-21-2010, 06:48 PM
I didn't misunderstand you at all Nagus, I got what you said, but as I pointed out the term Role-playing as far as the MMORPG accronym is concerned is not considered One thing as is evidence by the fact that it is MMORPG, not MMORG, which it would be if they were considering Rolep playing a singular term.
even in PnP roleplaying games the words may be used as one but they still have singular meanings as well as added meaning when used together in the way that they are.
You are correct, NeoWolf.
Archived Post
07-21-2010, 06:52 PM
I didn't misunderstand you at all Nagus, I got what you said, but as I pointed out the term Role-playing as far as the MMORPG accronym is concerned is not considered One thing as is evidence by the fact that it is MMORPG, not MMORG, which it would be if they were considering Rolep playing a singular term.
even in PnP roleplaying games the words may be used as one but they still have singular meanings as well as added meaning when used together in the way that they are.
Actually, the reason why it's MMORPG and not MMORG is because people instantly recognize RPG as an acronym associated with gaming. A person seeing MMORG for the first time will not know that RG stands for roleplaying game. It's a marketing thing. So to clear it up, MMORPG does indeed stand for Massively Multiplayer Online Roleplaying Game, but for the sake of making the acronym clear, they separate the R and P.
Archived Post
07-21-2010, 07:23 PM
Well if you focus on the problem how can you ever come up with a solution?
I've just today made a suggestion for a new Fleet Action that is team oriented, and my suggestion does not require current "shoddy" game mechanics to be changed at all.
Although it is not our job to make this game more innovative and less cookie-cutter, I feel this is the only Star Trek MMO that will be out for a long while. So instead of focusing on the problem, try and offer solutions to said problem. A la Thomas the Cat. Many people said minigames were a waste of time, and yet, look how fun they can be.
I'm sorry, do you play on the test server ?
Do you read the test server forum ?
If you did, you would have seen by now that I HAVE been coming up with solutions.
If you did you would have seen by now that Cryptics attempts at 'team orientated' action was STFs
If you did you would have seen by now that Cryptics attempts at 'Fleet Actions' was Crystal Entity and a new Undine version which is even more tedious than CE.
Cryptic have consistantly demonstrated they either dont have the technical expertise to design a good team based environment or the game mechanics do not allow it.
If your looking for more STF zerg fests then fine - a new one is supposedly in the works 'Into the Hive'
If your looking for more fleet actions - well, thats coming
If your looking for more TEAM orientated action - Open PVP / Territory control works and has been suggested. Sadly, Cryptic's feedback on these suggestions is next to non-existant so really coming up with a 'solution' is next to worthless.
Archived Post
07-21-2010, 07:42 PM
"But this is not a single player game. It is an MMO. It's supposed to be multiplayer. With that in mind, there are certain things that just don't fit well. People on the forums speak endlessly about functioning bridge interiors and doing everything from inside the ship. Yes, that would be an immersive Star Trek experience...but you're breaking away from the multiplayer aspect just a bit.
I hear all these ideas about how your ship should be boarded in the middle of battle and you have to fight through your ship and defeat them. Again, a neat idea, but if you're grouped up with someone else, what happens to them? Are they still flying around in battle? Is your ship just sitting there whilst you fight off enemies? Did they get boarded, too? In which case they are on their own ship while you're on yours (which defeats the grouping aspect).
I would list more ideas, but my post would get super long. My main point is...many ideas that people list on here are GREAT ideas...perhaps for a single player game. But for an MMO there are just way too many variables to implement most of them. I'm not saying the game shouldn't strive to be deeper than it is...it always should...but I get the feeling that a Star Trek MMO is not really what some players want."
First cryptic has to consider these things mainly because mmos are no longer about overcharging people, and doing endless quests. Swtor is changing all that by getting the player to feel like they are in the star wars universe. Hense the mmoRPG at the end of these games, they are in esences games built around role playing. Cryptic is doing a great job seeing this shift and trying to get sto to that point. This is also why people haven been posting these ideas again, again, and again. If your looking for just a mmo, with endless quests, and raiding at the end, i suggest you head on over world of ********. For now i fully support the idea of combat from bridges, and battles inside the interiors of your ships. That being said the devs themselfs have said many times that they like the ideas, but know they are aways away from being completed, and then implemented
Lastly i would just like to point out vary simply these ideas you hate so horribly, are built around the idea of getting the player to feel like he is in the star trek universe. Anotherwords making the game alot better.
Archived Post
07-21-2010, 08:23 PM
I like single player... I like casual pvp I like stf's I enjoy my fleet stuff... we share alot more now and its better in numbers....
Archived Post
07-21-2010, 10:00 PM
I'm sorry, do you play on the test server ?
Do you read the test server forum ?
If you did, you would have seen by now that I HAVE been coming up with solutions.
If you did you would have seen by now that Cryptics attempts at 'team orientated' action was STFs
If you did you would have seen by now that Cryptics attempts at 'Fleet Actions' was Crystal Entity and a new Undine version which is even more tedious than CE.
Cryptic have consistantly demonstrated they either dont have the technical expertise to design a good team based environment or the game mechanics do not allow it.
If your looking for more STF zerg fests then fine - a new one is supposedly in the works 'Into the Hive'
If your looking for more fleet actions - well, thats coming
If your looking for more TEAM orientated action - Open PVP / Territory control works and has been suggested. Sadly, Cryptic's feedback on these suggestions is next to non-existant so really coming up with a 'solution' is next to worthless.
To your first 2 questions, yes and yes, go check you will see i have posted there many a time.
I haven't seen one post from you that wasn't negative in one way shape or form, but i haven't searched your posts either :) .
As for Cryptic demonstrating what they can or cannot do, it has been barely six months since launch. And with Daniel Stahl just taking over, i am willing to wait more than a week before crying bloody murder.
I was never looking for more STF zerg fests, my post was about a new Fleet Action and warzone that would bring people together, which is why i play an MMO. Not so i can solo content by myself. That's why i would play a single player game, however, that is my opinion.
You seem to be very angry with Cryptic. And definetly seem to be prone to lashing out, reinforcing my original point about causing problems, rather than creating solutions. Just my 2 cents, :)
Archived Post
07-22-2010, 05:03 AM
Okay lets get a little clarification.
An MMORPG or Massively Multiplayer Online Role-Playing Game does not equate to a TEAMED game only.. in fact it in no way makes ANY reference to teaming at all.
Massively - MANY people
Multiplayer = All playing at once in the same game
Online = Self Explanatory
Role = played as someone other than yourself
Playing = Fun experience
Game = recreational activity, entetainment
MMO's are SOCIAL environments but that has no baring on a grouped only experience. Because it is entirely possibly to play together while not being on a team and yet still BE social with everyone around you.
It is true what you say in so much as "some" single player game components of how the game works do not transalte well or at all into games where you can play teamed, but there are far more than can than can't.
At the end of the day every one of us buys and pays for this game as individuals, and as such we are entitled to a solo experience for our money as a default for a lot of reasons.
First and foremost of which is it is just silly to design a game where the only way you as an individual can play it is if others are present because that is choice removing and frustrating right off the bat. Also if I need you to play then why am I paying my sub fee and not us? lol
What we want are OPTIONS.. we all as I say are entitled to a solo experience if we want it by default.. but we also want the option to group up and do grouped things if we like or choose too.. but such things should not imo be tied to the central storylines progression, because then you make the mistake lotro did (and is now fixing) whereby people cannot progress the story without others and not everyone wants to be grouped, or can find groups, or feels they should have to group to advance the storyline for a game "they" pay for to experience for themselves.
So I disagree an MMO and a single player game are not entirel;y separate things, because an MMO has to have a single player element too it AND a grouped element it is not purely one thing or the other.
I actually don't disagree with a single thing you said. When I say "it's supposed to be multiplayer", I don't mean to imply that you HAVE to group together to get the job done. I'm just saying that since it is an MMO, the option for grouping should be there EVERY time....and with our current game, it is. I can play through the entire game by myself (except for STFs), or I can play through the entire thing with a friend. I think this is important for an MMO.
But most of the features being suggested are single player oriented where it would be hard to incorporate other players. Take the following suggestion for example:
Which is why a lot of us want to have multiple players on one ship. Because that is both multiplayer AND immersive to the Star Trek experience.
Again...this is a good idea from a Star Trek standpoint. Who WOULDN'T want to hang out on one ship with your friends doing Trek stuff. Dream come true. However...
In a game like this (where the option is there to play solo, remember), everyone has their own ship. So what, I leave my ship and come work on yours? No way, you should come to mine. Or, maybe I don't know anyone in real life who plays this game, so now I have to go online and either convince someone to hang out on my ship for a while, or hang out on theirs.
It just doesn't quite fit the current model. Good idea (and it's not a single player idea, at that), just difficult if not impossible to implement in a game like this.
Lastly i would just like to point out vary simply these ideas you hate so horribly, are built around the idea of getting the player to feel like he is in the star trek universe. Anotherwords making the game alot better.
As I've stated already, I have no problem with the ideas themselves. They're great ideas, and I agree...they DO suggest a deeper, more interactive Star Trek universe. But many are also so single-player oriented that they eliminate the option of working together (note I said 'option', not 'requirement').
Now, some of this can be blamed on the game engine...sad, but it's true. With heavy use of instancing, everything is so disjointed and the game just doesn't flow well when multiple people are going in and out of their ship, in the middle of battle, etc, etc.
If the game were designed from the ground up with all these other requirements in mind, maybe perhaps you could do these various ideas and still allow multiplayer interaction.
Archived Post
07-22-2010, 01:20 PM
But this is not a single player game. It is an MMO. .
I disagree. It's a single player game with a few multiplayer options.
Archived Post
07-22-2010, 01:24 PM
And don't forget PvP. You may only want other people as targets, not team mates.
who needs friends when you have enemies:)
Archived Post
07-22-2010, 01:30 PM
...but I get the feeling that a Star Trek MMO is not really what some players want.
It's not what we want, but it's what we've been given. When we control an entire landing party, who needs others?
My preference would have been player-crews and guild-run ships.
Archived Post
07-22-2010, 01:32 PM
oddly enough...
every MMO out there is actually a single player game with the ability to play with others.
certain aspects of each MMO require grouping (STF's, Raids, etc...) but there is in no way a forced grouping on anyone at any time to play any of the MMOs out there...(that i have played or seen at least)
Archived Post
07-22-2010, 01:34 PM
Guys this already feels like a single player game thats why we've lost so many since launch.
Theres no freedom in STO, theres no way to make your mark because nothing you do means anything or has any lasting implications in the sto universe. Everything is instanced and reset once youve completed it. PVP has no meaning at all.
This IS a single player game or at best a co-op game...
Archived Post
07-22-2010, 07:28 PM
Don't get me wrong, a single player Star Trek game with some of the features people here suggest would, indeed, be awesome.
Take a game like Mass Effect 1/2, for example. it's almost the same exact thing. You pick a class, you fly to different planets from your ship. You have a (somewhat) functional ship interior. You walk around and have meaningful conversations with your crew. You advance from mission to mission using the helm.
You travel down to planets. Having meaningful conversations with other characters. The story develops as one full of intrigue, mystery, deep characters, and choices.
You can explore for materials (with which you can craft new upgrades for your crew) and side quests.
Imagine a Mass Effect style game with Star Trek slapped on top of it. That would be bad ass.
But this is not a single player game. It is an MMO. It's supposed to be multiplayer. With that in mind, there are certain things that just don't fit well. People on the forums speak endlessly about functioning bridge interiors and doing everything from inside the ship. Yes, that would be an immersive Star Trek experience...but you're breaking away from the multiplayer aspect just a bit.
I hear all these ideas about how your ship should be boarded in the middle of battle and you have to fight through your ship and defeat them. Again, a neat idea, but if you're grouped up with someone else, what happens to them? Are they still flying around in battle? Is your ship just sitting there whilst you fight off enemies? Did they get boarded, too? In which case they are on their own ship while you're on yours (which defeats the grouping aspect).
I would list more ideas, but my post would get super long. My main point is...many ideas that people list on here are GREAT ideas...perhaps for a single player game. But for an MMO there are just way too many variables to implement most of them. I'm not saying the game shouldn't strive to be deeper than it is...it always should...but I get the feeling that a Star Trek MMO is not really what some players want.
By your post I'm going to lean towards you have only played WOW or WOW clones and have never experienced a more sandbox game. Complaining about having ship interiors is just silly. Ship interiors have been done on Star Wars Galaxies and people thought of it as just amazing and immersive. This game should allow player built cities, heavy customization of ships, gear, and characters. Scrap the crappy WOW class system and go sandbox. While your at it scrap the pathetic crafting system and bank. Allow storage of mass amount of items in your ship interiors. Trying to stop ship interiors is not going to make people want to play with one another, instead it will have the opposite effect. If you want people to participate with others then give them meaningful PVP and PVP/PVE hybrid missions. For more PVE like players give them STF style missions. Right now there is not much of a reason to be in a fleet other then to grind solo while you socialize on a free ventrilo or TS3 server. This game is built around a war with the Klings, where is the war at?, capture the flag is boring and not immersive whatsoever.