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Archived Post
07-29-2010, 08:22 AM
Does someone have a condensed list if the text box commands used in STO with their functions?

Also, how do we get screen captures of our BOffs while using the tailor tool, both with and without the settings box.

Thanks in advance.

Archived Post
07-31-2010, 12:17 PM
Hello Commodore Bob,

Thank you for your post. Please input the following command in your chat window while in game:

/cmdlist

Thank you.

Archived Post
07-31-2010, 12:20 PM
Aimwithcam Aim

Toggleaimwithcam Toggle Aim

Startchat Start typing chat

Startchatslash Start typing chat, with a slash

Startchatsemicolon Start typing chat, with a Semicolon

Startchatreply Start typing chat, to reply

Chan Send a message to a channel.

c Send a message to a channel.

t Send a tell to a specific player.

w Send a tell to a specific player.

Whisper Send a tell to a specific player.

r Reply to recent tell.

Say Say something to the people near you.

S Say something to the people near you.

Chat Say something to the people near you.

Yell Say something to the whole zone.

Fleet Say something on guild chat.

Gu Say something on guild chat.

F Say something on guild chat.

off Say something on guild officer chat.

O Say something on guild officer chat.

Group Say something on team chat.

Party Say something on team chat.

g Say something on team chat.

p Say something on team chat.

Camlook Alias for Camera.Freelook {} $$ Camera.Rotate {}

mail Show the in-game mail interface.

Cstore Show/hide the Micro-Transactions UI (for buying stuff with real money).

Keybinds Show the in-game mail interface.

Camfar Zoom the camera out

Camzoominsmall Zoom the camera in slightly

Camzoomoutsmall Zoom the camera out slightly

Camzoomin Zoom the camera in

Camzoomout Zoom the camera out

Killme Will kill your character. Only use as a last resort if there is no other way to get unstuck

Rearrange Move or resize various elements on the screen

Usetrayslot Execute a tray power, or play an error sound on failure

Usetrayslot0 Execute a tray power, or play an error sound on failure

Usetrayslot1 Execute a tray power, or play an error sound on failure

Usetrayslot2 Execute a tray power, or play an error sound on failure

Usetrayslot3 Execute a tray power, or play an error sound on failure

Missiontoggletracked Toggle whether a given mission is tracked

Dropmission Drop a mission

Camsetlocktotarget Lock or unlock the camera to the target

Sharemission Share a mission with nearby team mates

Setrallypoint Set a rally point for your current target

Twitter Show/hide social media settings

Sharing Show/hide social media settings

Music Toggle MediaControl window

Winamp Connects a running winamp instance

Itunes Connects a running itunes instance

Credits Show/hide game terms of use

Terms Show/hide game terms of use

Termsofuse Show/hide game terms of use

Archived Post
07-31-2010, 12:22 PM
Inventory Show/hide your inventory

Tickets Show/hide the GM help and bugs window

Bugs Show/hide the GM help and bugs window

Help Show/hide the GM help and bugs window

missions Show/hide the mission journal

Journal Show/hide the mission journal

Map Show/hide the map window

People Show/hide people UIs (friends, search, etc.)

Friends Show/hide people UIs (friends, search, etc.)

Social Show/hide people UIs (friends, search, etc.)

Market Show/hide the Marketplace UI.

Auction Show/hide the Marketplace UI.

Fleetwindow Show/hide fleet UI.

Teamwindow Show/hide fleet UI.

Interactwindow Initiate interact gen

Interactcursor Interact with specific object

Cursorpopupmenu Pops up entity popup menu on selected entity

Showentitypopupmenu Pops up entity popup menu on selected entity

Cursorexecute Pops up entity popup menu on friendly entity, attacks hostiles

Contextaction Default behavior for clicking on a node or entity with a fallback to the context menu

Executeaction Default behavior for clicking on a node or entity

Pvpreport Toggles the PVP report UI

Status Show/hide your status/overview

Diary Show/hide your Captain's Log

Fleetlog Show/hide your Fleet's Log

Showtraypowers Show/hide all your possible tray powers

Costume Pops up uniform change UI

Uniform Pops up uniform change UI

Invite Invite player to your team

Accept Accept invite to join a team

Decline Decline invite to join a team

Request Request to join player's team

Requestteam Request to join player's team

Join Request to join player's team

Jointeam Request to join player's team

Acceptteamrequest Accept request from player to join your team

Acceptrequest Accept request from player to join your team

Declineteamrequest Decline request from player to join your team

Declinerequest Decline request from player to join your team

Teamcancel Cancel your request to join a team

Cancelteam Cancel your request to join a team

Cancelteamrequest Cancel your request to join a team

Promote Promote a player to become your team leader

Teamleader Promote a player to become your team leader

Leader Promote a player to become your team leader

Setmentor Set the mentor for your team

Mentor Enable or disable mentoring for this team (mentor 1 to turn on, mentor 0 to turn off)

Mentoron Enable mentoring for this team

Mentoroff Disable mentoring for this team

Leaveteam Leave your team

Leave Leave your team

Teamdisband Leave your team

Disbandteam Leave your team

Disband Leave your team

Teamquit Leave your team

Quitteam Leave your team

Kick Remove player from your team

Kickteam Remove player from your team

Archived Post
07-31-2010, 12:23 PM
Kickfromteam Remove player from your team

Boot Remove player from your team

Teamboot Remove player from your team

Bootteam Remove player from your team

Bootfromteam Remove player from your team

Setteammode Set how you handle team requests (open, closed, or requestonly)

Mode Set how you handle team requests (open, closed, or requestonly)

Tm Set how you handle team requests (open, closed, or requestonly)

Teamlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)

Setlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)

LootMode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)

Lm Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)

Roundrobin Set team loot mode to round robin

Freeforall Set team loot mode to free-for-all

Needorgreed Set team loot mode to need-or-greed

Masterlooter Set team loot mode to master-looter

Count Set team loot mode to count-based

Setlootquality Set team loot quality threshold (white, yellow, green, blue, purple)

Lootquality Set team loot quality threshold (white, yellow, green, blue, purple)

Setquality Set team loot quality threshold (white, yellow, green, blue, purple)

Quality Set team loot quality threshold (white, yellow, green, blue, purple)

Slq Set team loot quality threshold (white, yellow, green, blue, purple)

Lq Set team loot quality threshold (white, yellow, green, blue, purple)

Assist Assist <name>: Assists the Entity with the matching name. If no name is given, assists your current target.

BattleFormToggle Toggles BattleForm on or off

Clear No comment provided

ClearTargetOrBringUpMenu If something is targeted, clear the target, If nothing is targeted, bring up the main menu.

logout Log out the current character.

ContactDialogEnd Stop talking to the current contact. Safe to use if there is no current contact.

CostumeCreator.SetHoverMovable Set the hover pattern on the active part being edited

MakeCostumeJPeg Write out a character's costume (by slot index) It uses project specific defined

DefaultAutoAttack DefaultAutoAttack <1/0>: Enable or disable auto attack

GameMenu Opens the game pause menu

GammaCalibration_Reset No comment provided

Login_Back From anywhere in the character creation / login process, go back.

LootCancel Don't take loot, just destroy the client list

OpenUrlCmd No comment provided

Options Show the options screen.

PetCommands_SetCurrentTargetLuckyCharm No comment provided

PowerExecStruggleIfHeld Attempt to struggle out of a power

Power_Exec_NearDeath Activates the appropriate NearDeath-related Power

Target Target <name>: Targets the Entity with the matching name

Target_Button_Clear No comment provided

Target_Button_ModalCycle No comment provided

Target_Button_Next Target the next enemy or friend in order

Archived Post
07-31-2010, 12:23 PM
Target_Button_Prev Find the previous targetable entity and target it.

Target_Button_SetModalCycle No comment provided

Target_Button_ToggleModalCycle No comment provided

Target_Enemy_Near Targets the nearest enemy in view

Target_Enemy_Near_AftArc Targets the nearest enemy in view and within the given aft firing arc

Target_Enemy_Near_ForArc Targets the nearest enemy in view and within the given forward firing arc

Target_Enemy_Near_SideArc Targets the nearest enemy in view and within the given side firing arc (starboard and port)

Target_Enemy_Next Targets the next enemy in view

Target_Enemy_Next_Exposed Targets the nearest enemy that is "exposed" (STO-specific)

Target_Enemy_Prev Targets the previous enemy in view

Target_Friend_Near Targets the nearest friend in view

Target_Friend_Next Targets the next friend in view

Target_Friend_Prev Targets the previous friend in view

Target_Manual_Modal Find the previous targetable entity and target it.

Target_Self Target the current player

Target_Teammate Target the Nth person in your team.

ToggleDefaultAutoAttack ToggleDefaultAutoAttack: Toggles the state of auto attack

bug Report a problem with the game.

Target_Clear No comment provided

channel_join No comment provided

channel_leave No comment provided

Channel_RefreshAdminDetail No comment provided

Channel_RefreshSummary No comment provided

Channel_RefreshJoinDetail No comment provided

ChannelSend Send chat to a channel

guild Send chat to other players in your guild.

local Send chat to other players in your vicinity

officer Send chat to other players in your guild.

reply No comment provided

team No comment provided

tell Private tell. Chat handles should be prefixed with an '@' character.

zone Send chat to other players in the same zone.

channel_setcurrent No comment provided

Follow Follow: Follows the targeted entity

FollowUntilInCombatOrInRange No comment provided

Follow_Cancel No comment provided

Follow_Resume No comment provided

lookDown No comment provided

lookUp No comment provided

invertibledown No comment provided

invertibleup No comment provided

PowerSlotExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot

PowerTrayExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot

Archived Post
07-31-2010, 12:24 PM
ThrottleAdjust No comment provided

ThrottleSet No comment provided

ThrottleToggle No comment provided

TrayChangeIndex TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow.

TrayExec TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot

TrayExecByTray TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot

TrayExecByTrayNotifyAudio No comment provided

TrayExecByTrayWithBackup TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot

cursorClick No comment provided

demo_record Start recording a demo, save it into FILE.

demo_record_stop Stop recording any demos started earlier with DEMO-RECORD.

demo_restart Restart a currently playing demo.

EM.Save No comment provided

enableClickToMove No comment provided

enableClickToMoveCameraAdjust No comment provided

enableClickToMoveCameraRelativeMovement No comment provided

enableClickToMoveQueuePowers No comment provided

enableClickToMoveTwoButton No comment provided

enableMoveToTarget No comment provided

Power_Exec Activate a power by name

Power_Exec_Category Activate a power by category

BuyFullProductExit No comment provided

camCycleDist Cycle the pCamera distance between several preset values.

camButton_LockAutoAdjust No comment provided

camButton_LockControllerControl No comment provided

CamReset No comment provided

cam_autolevel_interp_speed No comment provided

camdist Sets the pCamera distance from the player

cam_distance_interp_speed No comment provided

cam_far No comment provided

cam_mid No comment provided

cam_near No comment provided

camoffset Sets the pCamera offset from the player

cam_pitch_interp No comment provided

cam_pitch_speed No comment provided

cam_yaw_interp No comment provided

cam_yaw_speed No comment provided

camToggleAimCam No comment provided

camToggleChaseCam No comment provided

camButton_Target_Lock_Toggle No comment provided

camUseAimCam No comment provided

camUseSTOTargetLock No comment provided

camUseChaseCam No comment provided

camTurnToFace No comment provided

who No comment provided

findteams No comment provided

joystick_load No comment provided

joystick_load_file No comment provided

joystick_save No comment provided

joystick_save_file No comment provided

alias Create a more convenient alias for a longer command. You can embed "{}" in the command

WarpToRecruitHandle No comment provided

Archived Post
07-31-2010, 12:25 PM
bind Bind a key to a command, and store it on your character.

bind_load Load entity keybinds from ent_keybinds.txt.

bind_load_file Load entity keybinds from the given filename.

bind_save Save entity keybinds to ent_keybinds.txt.

bind_save_file Save entity keybinds to the given filename.

unbind Unbind a key stored on your character.

unbind_all Unbind a key stored on your character.

setGameCamYaw No comment provided

twitter_watch No comment provided

tweet Post a status update to Twitter

loc Global value for location

interact Interact with the nearest interactable entity within range.

interactOverrideClear Clears current interact override

interactOverrideCursor Set entity/object under cursor to be interact target

setMouseForward No comment provided

targetCursor Target the entity clicked on.

targetCursorOrAutoAttack Target the entity clicked on.

teamHideMapTransferChoice No comment provided

uiCancel Respond "Cancel" to an open dialog box; may not work in all dialogs.

uiOK Respond "OK" to an open dialog box; may not work in all dialogs.

CombatLog No comment provided

RememberUILists Whether to remember UI List Column placement and width.

SafeLogin No comment provided

SetFollow SetFollow: toggle follow

UIRememberPositions Whether to remember UI sizes and positions. On by default.

aim No comment provided

autoForward No comment provided

autoForward1 No comment provided

backward No comment provided

backward1 No comment provided

camMouseLook No comment provided

camRotate No comment provided

down No comment provided

down1 No comment provided

forward No comment provided

forward1 No comment provided

left No comment provided

left1 No comment provided

mouseForward No comment provided

netTimingGraphAlpha No comment provided

netTimingGraphPaused No comment provided

netgraph No comment provided

process_priority 0 - default, normal always; 1 - normal in foreground, below normal in background/alt-tabbed; 2 - high always

right No comment provided

right1 No comment provided

run No comment provided

slow No comment provided

slow1 No comment provided

turnleft No comment provided

turnleft1 No comment provided

turnright No comment provided

turnright1 No comment provided

Archived Post
07-31-2010, 12:26 PM
up No comment provided

up1 No comment provided

walk No comment provided

walk1 No comment provided

aspectRatio Sets the aspect ratio. Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)

comicShading Enables postprocessing, outlining, depth of field, and shadows.

disableMRT Disables use of multiple render targets

dof Enable depth-of-field rendering

outlining Enable comic outlining

postProcessing Enable postprocessing

shadows Enable shadows

water Enable water effects

screenshot_jpg Save a screenshot

screenshot_ui_jpg Save a screenshot with the UI included

screenshot Save a screenshot

screenshot_depth Save a screenshot with the depth only

screenshot_ui Save a screenshot with the UI included

screen_pos_size Sets the current screen position and resolution. Usage: /screen_pos_size X Y Width Height

screen Sets or displays the current screen resolution. Usage: /screen Width Height

gfxSettingsSetMinimalOptions Called when running on old drivers or unsupported hardware

togglefullscreen Toggles fullscreen

window_minimize Minimizes the window

window_restore Toggles the window between restored and maximized

lwShading Enables postprocessing, depth of field, and shadows, with no deferred lighting

rdrDisableSM2A Disables use of shader model 2.0a and higher for the renderer only, leaving full-featured materials

rdrDisableSM2B Disables use of shader model 2.0b and higher for the renderer only, leaving full-featured materials

reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures.

renderScale Sets the percentage of the display resolution to render the 3D world at

renderSize Sets the pixel resolution to render the 3D world at

bloomQuality Sets bloom quality, range = [0, 3]

fxQuality No comment provided

msaa Enables/disables multisample antialiasing

useSM20 Uses only SM20

useSM2A Uses only SM2A and lower

useSM2B Uses only SM2B and lower

useSM30 Uses full SM30

CharacterDetail Sets entity detail scaling

SoftwareCursorForce Use a software cursor instead of hardware cursors (fixes issues on some video card configurations, but is less responsive)

TerrainDetail Sets terrain detail scaling

WorldDetail Sets world detail scaling

autoEnableFrameRateStabilizer Auto-enables /frameRateStabilizer as it feels appropriate

disableAutoAlwaysOnTop Disable setting the window to always on top while in the foreground

disableSplatShadows Turns off splat shadows

disable_3d_texture_flush turns off flushing of 3D textures after device loss. Flush and reload takes longer but fixes problems on ATI and Intel GPUs

disable_multimon_warning Disables displaying a warning about which monitor we're rendering on

dynamicLights Enables dynamic lights

entityTexLODLevel Sets the quality level for character textures. Normal values range from 0.5 to 10.0.

forceOffScreenRendering Forces off-screen rendering, may resolve rendering issues on some platforms (WINE)

fpsgraph Enables a graph showing recent frame times

fpshisto Enables a histogram of frame times

frameRateStabilizer Enables hack that seems to stabilize the framerate on some NVIDIA cards

gamma Changes the gamma

Archived Post
07-31-2010, 12:27 PM
gpuAcceleratedParticles Enables GPU-accelerated particle systems for increased performance on some systems

highDetail Enables high detail objects

highFillDetail Enables high fill detail objects

highQualityDOF Enables/disables high quality depth of field

higherSettingsInTailor If available, users higher detail settings when in character creation/customization interfaces

lensflare_quality Changes lens flare quality level. 0 = simple, 1 = soft z occlusion

maxInactiveFps Sets the maximum allowed framerate when the application is not in the foreground

maxLightsPerObject sets the maximum lights per object

maxShadowedLights sets the maximum shadow casting lights per frame

maxfps Sets the maximum allowed framerate

perFrameSleep Adds a per-frame sleep to artificially reduce CPU/GPU usage to help with overheating (will also slow the game down)

printStallTimes Prints out the amount of time a stall took whenever a stall occurs

reduce_min Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0)

scattering 0 = scattering off, 1 = scattering on high res, 2 = scattering low res

showCamPos Displays the camera's position

showfps Displays frame rate

showmem Displays process memory usage

softShadows Enables and disables soft shadows (poisson filtering)

soft_particles Smooth particle intersections with geometry by fading out near the intersection

ssao Enables and disables screen space ambient occlusion

target_highlight 0 = simple targeting graphics, 1 = glowing outline/inline effect

texAniso Sets the amount of anisotropic filtering to use, reloads textures

unlit Turns off all lighting on objects and sets the ambient to the specified value

useFullSkinning Forces skinning to only two bones to improve performance ("Simple Skinning" in the Options screen)

vertexOnlyLighting Enables the vertex-lighting only path for low-end cards

visscale Sets world detail scaling

vsync Turns on or off vsync

worldTexLODLevel Sets the quality level for world textures. Normal values range from 0.5 to 10.0.

bind_local Bind a key to a command.

bind_local_load Load keybinds from keybinds.txt.

bind_local_load_file Load keybinds from the given filename.

bind_pop_profile Pop the given key profile from the stack

bind_push_profile Push a specific key profile onto the stack

bind_local_save Save keybinds to keybinds.txt.

bind_local_save_file Save keybinds to the given filename.

cmdlist Print out all commands available

cmds Print out client commands for commands containing <string>

unbind_local Unbind a key from a command (this happens automatically when rebinding as well).

quit Close the window.

invertUpDown Inverts the InvertibleUp and InvertibleDown commands

invertX Invert the horizontal axis for movement controls

invertY Invert the vertical axis for movement controls

reverseMouseButtons Reverse the left and right mouse buttons

alphaInDOF Does world+character alpha objects

Archived Post
07-31-2010, 12:28 PM
before DoF pas

disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized

noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC

noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC

noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU

rdrMaxFramesAhead Number of frames to allow the renderer to get

rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable

zfight Exaggerates areas of possible z-fighting (on NV cards, simulates z-fighting that occurs on some non-NV cards)

sndDisable Disable all playing of sound

sndEnable Enable playing of sound

ui_resolution Print the current UI screen resolution.

GenAddModal Show a gen on the modal layer.

GenAddWindow Show a gen on the window layer.

GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.

GenButtonClick If the given gen is a button, click it.

GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.

GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.

GenListActivate If the given gen is a list, activate the selected row.

GenListDoSelectedCallback If the given gen is a list, run the selected callback.

GenListDown If the given gen is a list, move the selected row down by one.

GenListUp If the given gen is a list, move the selected row up by one.

GenMovableBoxResetAllPositions Reset a movable box to its default position.

GenMovableBoxResetPosition Reset a movable box to its default position.

GenRemoveModal Hide a gen on the modal layer.

GenRemoveWindow Hide a gen on the window layer.

GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.

GenSendMessage Send a message to a gen.

GenSetFocus Set focus to the given gen.

GenSetText Set the text of a gen text entry.

GenSetTooltipFocus Set tooltip focus to the given gen.

GenSetValue Set a value on a gen

GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.

GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.

GenSliderSetNotch Set a slider's notch, if interactive.

GenSliderSetValue Set a slider's notch, if interactive.

GenJailReset Reset all cells to their default sizes and positions.

ShowGameUI This command does not add any keybinds for showing the UI when the user presses escape

ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape

ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear

version Displays the current build version

ResourceOverlayLoad No comment provided

timerRecordEnd Stops any current profiler recording or playback

timerRecordStart Starts recording profiling information

Archived Post
07-31-2010, 12:29 PM
to the given filename

AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect

AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips

BattleForm BattleForm <0/1>: Disable/Enable BattleForm

Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>:If allowed, purchases the giving power tree node from the power tree

ChangeInstance change to an already created instance of the same map. Only worksa while not in combat.

DismissPetByID No comment provided

FillPetTeamList No comment provided

Holster Attempt to holster your weapons

HolsterToggle Attempt to holster or draw your weapons

Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle

Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle

MovementReset Resets your movement state

PetCommands_ClearAllPlayerAttackTargets No comment provided

PetCommands_ClearAttackTarget No comment provided

PetCommands_EnterCombat No comment provided

PetCommands_RequestResurrection No comment provided

PetCommands_SetAllPetsStance No comment provided

PetCommands_SetAllPetsState No comment provided

PetCommands_SetAllToFollowOwner No comment provided

PetCommands_SetAllToHoldPosition No comment provided

PetCommands_SetAllToOwnerAttackTarget No comment provided

PetCommands_SetSpecificPetStance No comment provided

PetCommands_SetSpecificPetState No comment provided

PlayerRespawn Respawns a player if all the conditions needed for respawn are met

PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.

PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot.

PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays.

Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.

Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots

PowersCancelAllActivations Manual attempt to cancel all current activations

RemoveAllSavedWaypoints Clear your saved waypoints

RenamePet No comment provided

RenamePetFormal No comment provided

RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason

SavedPet_PetRegroupRequest No comment provided

SavedPet_Remove No comment provided

MailAcceptItems Transfer items from the given mail item lot to your inventory.

MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items

SetInvBagHideMode Sets the hide costume mode for an inventory bag

SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet

SummonPetByID No comment provided

TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot

TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location.

Unholster Attempt to draw your weapons

buildClass Sets the class of a build

buildCopyFromCurrent No comment provided

buildCreate Makes a new build based on your current state

buildName Names a build

buildSet Sets your build to the specified index

buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot

StatsPreset_Load No comment provided

Archived Post
07-31-2010, 12:30 PM
StatsPreset_Reset No comment provided

StatsPreset_Save No comment provided

PowerEmit PowerEmit <PowerID> <Emit>: Sets the emit point of the Power. PowerID of 0 applies to all Powers, invalid Emit reverts to default.

PowerHue PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX. PowerID of 0 applies to all Powers, Hue of 0 reverts to default.

Chat_GlobalChannelSubscribe Sets whether chat log entries should be filtered for profanity

Chat_SetActiveWindowAlpha Sets chat window alpha when active

Chat_SetAnnotateAutoComplete Sets whether the auto-complete suggestion list shows annotations, when available

Chat_SetFadeAwayDuration Sets the fade away duration for chat entries

Chat_SetFontScale Sets font scale for chat entries

Chat_SetInactiveWindowAlpha Sets font scale for chat entries

Chat_ProfanityFilter Sets whether chat log entries should be filtered for profanity

Chat_ShowDate Sets whether chat log entries should include dates

Chat_ShowFullNames Sets whether chat log entries with links to players should show @handles or not.

Chat_ShowMessageTypeNames Sets whether chat log entries should always show message types

Chat_ShowTime Sets whether chat log entries should include timestamps

Chat_SetStatus Set the status message

Chat_SetTimeRequiredToStartFading Sets the time required for chat entries to start fading away

clist List the channels the player is watching

chanlist List the channels the player is watching

channel_list List the channels the player is watching

cinfo List the members of the channel

chatinfo List the members of the channel

channel_info List the members of the channel

create Create and join a new channel

channel_create Create and join a new channel

channel_decline_invite No comment provided

chandemote Demote a user in a channel (operator only)

channel_destroy Unmute a user in a channel (operator only).

cinvite Invite a user to join the channel (operator and above only)

chaninvite Invite a user to join the channel (operator and above only)

channel_invite Invite a user to join the channel (operator and above only)

channel_kick Kick a user from a channel (operator only).

clevel Set the channel's permission levels

mute Mute a user in a channel (operator only).

chanpromote Promote a user in a channel (operator only)

caccess Set the channel's access level (operator only)

chanaccess Set the channel's access level (operator only)

channel_access Set the channel's access level (operator only)

channel_description Set the channel description (operator only)

motd Add a new channel Message of the Day (operator only)

channel_motd Add a new channel Message of the Day (operator only)

ChatFriendsOnly No comment provided

FriendsOnly No comment provided

ChatHidden Toggle anonymous status

anon Toggle anonymous status

hide Toggle anonymous status

LFGDifficulty_Mode No comment provided

LFG_Mode No comment provided

uaccess Set the user's access permissions for a channel (operator only)

user_access Set the user's access permissions for a channel (operator only)

ChatVisible No comment provided

unanon No comment provided

unhide No comment provided

Archived Post
07-31-2010, 12:31 PM
lfg Toggle Looking For Group status

lft Toggle Looking For Group status

channel_uninvite No comment provided

unmute Unmute a user in a channel (operator only).

SetActiveCostume Sets active costume

SetPetActiveCostume Sets active costume

emote_notext Emote, but without text.

emote Emote, failing if a preset emote is not found.

em Emote, using a plain text string if the emote is not found.

me Emote, using a plain text string if the emote is not found.

e Emote, using a plain text string if the emote is not found.

schemes_Reset No comment provided

schemes_SetCurrent Sets your current control/targeting scheme to the given named scheme

afk Mark yourself as away from the keyboard.

away Mark yourself as away from the keyboard.

BulletinsDisableAutoPopup No comment provided

AcceptFriend Accepts a friend request using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Befriend Accepts a friend request using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Friend Adds a friend to your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

FriendComment Adds a friend to your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Ignore Ignore a player.

Ignore_Spammer ignore a player and mark them as a spammer

RejectFriend No comment provided

RemoveFriend Removes a friend from your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Unfriend Removes a friend from your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Unignore Stop ignoring a player.

RemoveIgnore Stop ignoring a player.

Whitelist_Chat Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members

Whitelist_Emails Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members

Whitelist_Tells Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members

UIForgetPositions Forget all saved UI positions/sizes

dnd Mark yourself as "Do Not Disturb".

gslDiary_RemoveComment No comment provided

gslDiary_RemoveEntry No comment provided

Guild_AcceptInvite No comment provided

Guild_AddCostume No comment provided

Guild_ClearLog No comment provided

Guild_ClearUniforms No comment provided

Guild_Create No comment provided

Guild_DeclineInvite No comment provided

Guild_DeleteCostume No comment provided

Guild_Demote No comment provided

Guild_Info No comment provided

Guild_Invite No comment provided

Guild_Kick No comment provided

Guild_Leave No comment provided

Guild_MotD No comment provided

Guild_Promote No comment provided

Guild_RecruitReport No comment provided

Guild_Rename No comment provided

Guild_RenameBankTab No comment provided

Guild_RenameRank No comment provided

Guild_RequestLog No comment provided

Guild_RequestUniforms No comment provided

Guild_SetAdvancedEmblem No comment provided

Guild_SetAdvancedEmblem2 No comment provided

Guild_SetAdvancedEmblem3 No comment provided

Guild_SetBankItemWithdrawLimit No comment provided

Guild_SetBankPermission No comment provided

Guild_SetBankWithdrawLimit No comment provided

Guild_SetColor1 No comment provided

Guild_SetColor2 No comment provided

Guild_SetDescription No comment provided

Guild_SetEmblem No comment provided

Guild_SetMinLevelRecruit No comment provided

Guild_SetMotD No comment provided

Guild_SetOfficerComment No comment provided

Guild_SetPermission No comment provided

Guild_SetPublicComment No comment provided

Guild_SetRecruitCat No comment provided

Guild_SetRecruitMemberVisibility No comment provided

Guild_SetRecruitMessage No comment provided

Guild_SetRecruitVisibility No comment provided

Guild_SetUniformPermission No comment provided

Guild_SetWebSite No comment provided

Guild_Who No comment provided

Archived Post
07-31-2010, 12:32 PM
SetHudShowDamageFloaters Sets player damage floaters flag.

SetHudShowInteractionIcons Sets player interaction icons flag.

SetHudShowPlayerTitles Sets player titles flag.

SetHudShowReticlesAs Sets player reticle display.

gslInterior_AcceptInvite No comment provided

gslInterior_DeclineInvite No comment provided

gslInterior_ExpelGuest No comment provided

gslInterior_Invite Invite another player to your team.

InteriorInvite Invite another player to your team.

gslInterior_IsCurrentMapPlayersPetInterior No comment provided

queue_invite No comment provided

queue_inviteteam No comment provided

queue_kick No comment provided

queue_refreshQueues No comment provided

Queue_Join No comment provided

Queue_JoinInstance No comment provided

Queue_JoinNextInstance No comment provided

queue_startgame No comment provided

WarpToRecruit No comment provided

Whitelist_Duels Set the Whitelist for duels

SkipCutscene This allows a player to skip a cutscene. This is only supported for single-player cutscenes such as zone flyovers.

social_blog Create a blog post on all enrolled services

social_enroll_reset No comment provided

social_screenshot No comment provided

social_screenshot_ui No comment provided

social_status Update your status on all enrolled services

social_tweet A replacement for /tweet

Team_AcceptInvite No comment provided

Team_AcceptInviteSidekick No comment provided

Team_AcceptRequest No comment provided

Team_CancelRequest No comment provided

Team_DefaultMode No comment provided

Team_Mode No comment provided

Team_DeclineInvite No comment provided

Team_DeclineRequest No comment provided

Team_Invite Invite another player to your team.

Invite Invite another player to your team.

Team_Kick Kick a player off your team

Team_Leave No comment provided

Team_Promote Promote team leader

Promote Promote team leader

Team_Request No comment provided

Request No comment provided

Team_SetChampion No comment provided

Champion No comment provided

Team_SetDefaultLootMode No comment provided

Team_SetDefaultLootModeQuality No comment provided

Team_SetLootMode Sets the team loot mode

Team_SetLootModeQuality Sets the minimum quality for team looting

Team_Sidekicking No comment provided

unaway Mark yourself as back at the keyboard.

back Mark yourself as back at the keyboard.

PrimaryMission Offer this mission to other nearby members of your team and make it primary

played No comment provided

stuck Attempt to fix your character that is currently stuck inside something

unstuck Attempt to fix your character that is currently stuck inside something

powerstore_TrainPetFromItem No comment provided

store_BuyItem Buy an item from a Store

store_SellItem Remove Item from specific bag

store_SellItemNoDialog Sell to the specified contact, must be one that allows dialog-less interactions

timecontrol_set No comment provided

pause No comment provided

timecontrol No comment provided

timecontrol_toggle No comment provided

unpause No comment provided

trade_Accept Accept the current trade offer. A trade completes when both players accept.

trade_AddSavedPet No comment provided

trade_Cancel Cancel the current trading session.

Whitelist_Trades Enable Trade Whitelist

netTimingGraphPaused No comment provided

version Displays the current build version

ResourceOverlayLoad No comment provided

Archived Post
07-31-2010, 12:33 PM
Can this be stickied?

I looked and didnt find one stickied.

Thanks

Archived Post
07-31-2010, 01:15 PM
Wow....thanks. I was sort of looking for a word doc...but that works too.

Archived Post
07-31-2010, 03:32 PM
Yah, I hear you.

Do the command like I told you, hit ctrl-A, then ctrl-C and then go past it into word.

its that simple.

Good luck and safe travels

Archived Post
02-29-2012, 04:39 PM
Can anyone show me a properly formatted version of the command "store_buyitem"

I tried using it, and it spits out that it must be in the following format

/store_buyitem <string> <int> <int>

I understand that <string> can contain any alpha-numeric, and <int> can only handle numbers. There isn't any guidance past this. Can you do it from anywhere? If so, do you have to provide the vendor in <string>? Why are there 2 <int> parameters? Is one for the amount you want to buy and the other the conformation value (0 or 1)? Do they both represent parts of the amount, such as 25 = 2 5? Or is it representative of slot-number and then amount?

It would be most appreciated if someone could post an example for each of these commands lines, rather than the ambiguous generic format.

I am trying to use this prescribed function to bypass the obvious failures of the programmers for this game. They still can't figure out how to make the blue doffs purchasable from Lt. Ferrea. They are supposed to be available after rank 3 in any commedation rank. I imagaine what they did was not compensate for array length. It would be nice to purchase them directly, without an interface.

Archived Post
02-29-2012, 05:11 PM
Ahhhh! Zombie! Time to get out the Zombie Split Beam Rifle Mk XVI [Necro] [Rules]!

Remember to open a new thread when a thread has not had any posts in the last 30 days :)

Cheers,

Brandon =/\=