View Full Version : Command Line Help
Archived Post
07-29-2010, 08:22 AM
Does someone have a condensed list if the text box commands used in STO with their functions?
Also, how do we get screen captures of our BOffs while using the tailor tool, both with and without the settings box.
Thanks in advance.
Archived Post
07-31-2010, 12:17 PM
Hello Commodore Bob,
Thank you for your post. Please input the following command in your chat window while in game:
/cmdlist
Thank you.
Archived Post
07-31-2010, 12:20 PM
Aimwithcam Aim
Toggleaimwithcam Toggle Aim
Startchat Start typing chat
Startchatslash Start typing chat, with a slash
Startchatsemicolon Start typing chat, with a Semicolon
Startchatreply Start typing chat, to reply
Chan Send a message to a channel.
c Send a message to a channel.
t Send a tell to a specific player.
w Send a tell to a specific player.
Whisper Send a tell to a specific player.
r Reply to recent tell.
Say Say something to the people near you.
S Say something to the people near you.
Chat Say something to the people near you.
Yell Say something to the whole zone.
Fleet Say something on guild chat.
Gu Say something on guild chat.
F Say something on guild chat.
off Say something on guild officer chat.
O Say something on guild officer chat.
Group Say something on team chat.
Party Say something on team chat.
g Say something on team chat.
p Say something on team chat.
Camlook Alias for Camera.Freelook {} $$ Camera.Rotate {}
mail Show the in-game mail interface.
Cstore Show/hide the Micro-Transactions UI (for buying stuff with real money).
Keybinds Show the in-game mail interface.
Camfar Zoom the camera out
Camzoominsmall Zoom the camera in slightly
Camzoomoutsmall Zoom the camera out slightly
Camzoomin Zoom the camera in
Camzoomout Zoom the camera out
Killme Will kill your character. Only use as a last resort if there is no other way to get unstuck
Rearrange Move or resize various elements on the screen
Usetrayslot Execute a tray power, or play an error sound on failure
Usetrayslot0 Execute a tray power, or play an error sound on failure
Usetrayslot1 Execute a tray power, or play an error sound on failure
Usetrayslot2 Execute a tray power, or play an error sound on failure
Usetrayslot3 Execute a tray power, or play an error sound on failure
Missiontoggletracked Toggle whether a given mission is tracked
Dropmission Drop a mission
Camsetlocktotarget Lock or unlock the camera to the target
Sharemission Share a mission with nearby team mates
Setrallypoint Set a rally point for your current target
Twitter Show/hide social media settings
Sharing Show/hide social media settings
Music Toggle MediaControl window
Winamp Connects a running winamp instance
Itunes Connects a running itunes instance
Credits Show/hide game terms of use
Terms Show/hide game terms of use
Termsofuse Show/hide game terms of use
Archived Post
07-31-2010, 12:22 PM
Inventory Show/hide your inventory
Tickets Show/hide the GM help and bugs window
Bugs Show/hide the GM help and bugs window
Help Show/hide the GM help and bugs window
missions Show/hide the mission journal
Journal Show/hide the mission journal
Map Show/hide the map window
People Show/hide people UIs (friends, search, etc.)
Friends Show/hide people UIs (friends, search, etc.)
Social Show/hide people UIs (friends, search, etc.)
Market Show/hide the Marketplace UI.
Auction Show/hide the Marketplace UI.
Fleetwindow Show/hide fleet UI.
Teamwindow Show/hide fleet UI.
Interactwindow Initiate interact gen
Interactcursor Interact with specific object
Cursorpopupmenu Pops up entity popup menu on selected entity
Showentitypopupmenu Pops up entity popup menu on selected entity
Cursorexecute Pops up entity popup menu on friendly entity, attacks hostiles
Contextaction Default behavior for clicking on a node or entity with a fallback to the context menu
Executeaction Default behavior for clicking on a node or entity
Pvpreport Toggles the PVP report UI
Status Show/hide your status/overview
Diary Show/hide your Captain's Log
Fleetlog Show/hide your Fleet's Log
Showtraypowers Show/hide all your possible tray powers
Costume Pops up uniform change UI
Uniform Pops up uniform change UI
Invite Invite player to your team
Accept Accept invite to join a team
Decline Decline invite to join a team
Request Request to join player's team
Requestteam Request to join player's team
Join Request to join player's team
Jointeam Request to join player's team
Acceptteamrequest Accept request from player to join your team
Acceptrequest Accept request from player to join your team
Declineteamrequest Decline request from player to join your team
Declinerequest Decline request from player to join your team
Teamcancel Cancel your request to join a team
Cancelteam Cancel your request to join a team
Cancelteamrequest Cancel your request to join a team
Promote Promote a player to become your team leader
Teamleader Promote a player to become your team leader
Leader Promote a player to become your team leader
Setmentor Set the mentor for your team
Mentor Enable or disable mentoring for this team (mentor 1 to turn on, mentor 0 to turn off)
Mentoron Enable mentoring for this team
Mentoroff Disable mentoring for this team
Leaveteam Leave your team
Leave Leave your team
Teamdisband Leave your team
Disbandteam Leave your team
Disband Leave your team
Teamquit Leave your team
Quitteam Leave your team
Kick Remove player from your team
Kickteam Remove player from your team
Archived Post
07-31-2010, 12:23 PM
Kickfromteam Remove player from your team
Boot Remove player from your team
Teamboot Remove player from your team
Bootteam Remove player from your team
Bootfromteam Remove player from your team
Setteammode Set how you handle team requests (open, closed, or requestonly)
Mode Set how you handle team requests (open, closed, or requestonly)
Tm Set how you handle team requests (open, closed, or requestonly)
Teamlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
Setlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
LootMode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
Lm Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
Roundrobin Set team loot mode to round robin
Freeforall Set team loot mode to free-for-all
Needorgreed Set team loot mode to need-or-greed
Masterlooter Set team loot mode to master-looter
Count Set team loot mode to count-based
Setlootquality Set team loot quality threshold (white, yellow, green, blue, purple)
Lootquality Set team loot quality threshold (white, yellow, green, blue, purple)
Setquality Set team loot quality threshold (white, yellow, green, blue, purple)
Quality Set team loot quality threshold (white, yellow, green, blue, purple)
Slq Set team loot quality threshold (white, yellow, green, blue, purple)
Lq Set team loot quality threshold (white, yellow, green, blue, purple)
Assist Assist <name>: Assists the Entity with the matching name. If no name is given, assists your current target.
BattleFormToggle Toggles BattleForm on or off
Clear No comment provided
ClearTargetOrBringUpMenu If something is targeted, clear the target, If nothing is targeted, bring up the main menu.
logout Log out the current character.
ContactDialogEnd Stop talking to the current contact. Safe to use if there is no current contact.
CostumeCreator.SetHoverMovable Set the hover pattern on the active part being edited
MakeCostumeJPeg Write out a character's costume (by slot index) It uses project specific defined
DefaultAutoAttack DefaultAutoAttack <1/0>: Enable or disable auto attack
GameMenu Opens the game pause menu
GammaCalibration_Reset No comment provided
Login_Back From anywhere in the character creation / login process, go back.
LootCancel Don't take loot, just destroy the client list
OpenUrlCmd No comment provided
Options Show the options screen.
PetCommands_SetCurrentTargetLuckyCharm No comment provided
PowerExecStruggleIfHeld Attempt to struggle out of a power
Power_Exec_NearDeath Activates the appropriate NearDeath-related Power
Target Target <name>: Targets the Entity with the matching name
Target_Button_Clear No comment provided
Target_Button_ModalCycle No comment provided
Target_Button_Next Target the next enemy or friend in order
Archived Post
07-31-2010, 12:23 PM
Target_Button_Prev Find the previous targetable entity and target it.
Target_Button_SetModalCycle No comment provided
Target_Button_ToggleModalCycle No comment provided
Target_Enemy_Near Targets the nearest enemy in view
Target_Enemy_Near_AftArc Targets the nearest enemy in view and within the given aft firing arc
Target_Enemy_Near_ForArc Targets the nearest enemy in view and within the given forward firing arc
Target_Enemy_Near_SideArc Targets the nearest enemy in view and within the given side firing arc (starboard and port)
Target_Enemy_Next Targets the next enemy in view
Target_Enemy_Next_Exposed Targets the nearest enemy that is "exposed" (STO-specific)
Target_Enemy_Prev Targets the previous enemy in view
Target_Friend_Near Targets the nearest friend in view
Target_Friend_Next Targets the next friend in view
Target_Friend_Prev Targets the previous friend in view
Target_Manual_Modal Find the previous targetable entity and target it.
Target_Self Target the current player
Target_Teammate Target the Nth person in your team.
ToggleDefaultAutoAttack ToggleDefaultAutoAttack: Toggles the state of auto attack
bug Report a problem with the game.
Target_Clear No comment provided
channel_join No comment provided
channel_leave No comment provided
Channel_RefreshAdminDetail No comment provided
Channel_RefreshSummary No comment provided
Channel_RefreshJoinDetail No comment provided
ChannelSend Send chat to a channel
guild Send chat to other players in your guild.
local Send chat to other players in your vicinity
officer Send chat to other players in your guild.
reply No comment provided
team No comment provided
tell Private tell. Chat handles should be prefixed with an '@' character.
zone Send chat to other players in the same zone.
channel_setcurrent No comment provided
Follow Follow: Follows the targeted entity
FollowUntilInCombatOrInRange No comment provided
Follow_Cancel No comment provided
Follow_Resume No comment provided
lookDown No comment provided
lookUp No comment provided
invertibledown No comment provided
invertibleup No comment provided
PowerSlotExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
PowerTrayExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
Archived Post
07-31-2010, 12:24 PM
ThrottleAdjust No comment provided
ThrottleSet No comment provided
ThrottleToggle No comment provided
TrayChangeIndex TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow.
TrayExec TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot
TrayExecByTray TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
TrayExecByTrayNotifyAudio No comment provided
TrayExecByTrayWithBackup TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
cursorClick No comment provided
demo_record Start recording a demo, save it into FILE.
demo_record_stop Stop recording any demos started earlier with DEMO-RECORD.
demo_restart Restart a currently playing demo.
EM.Save No comment provided
enableClickToMove No comment provided
enableClickToMoveCameraAdjust No comment provided
enableClickToMoveCameraRelativeMovement No comment provided
enableClickToMoveQueuePowers No comment provided
enableClickToMoveTwoButton No comment provided
enableMoveToTarget No comment provided
Power_Exec Activate a power by name
Power_Exec_Category Activate a power by category
BuyFullProductExit No comment provided
camCycleDist Cycle the pCamera distance between several preset values.
camButton_LockAutoAdjust No comment provided
camButton_LockControllerControl No comment provided
CamReset No comment provided
cam_autolevel_interp_speed No comment provided
camdist Sets the pCamera distance from the player
cam_distance_interp_speed No comment provided
cam_far No comment provided
cam_mid No comment provided
cam_near No comment provided
camoffset Sets the pCamera offset from the player
cam_pitch_interp No comment provided
cam_pitch_speed No comment provided
cam_yaw_interp No comment provided
cam_yaw_speed No comment provided
camToggleAimCam No comment provided
camToggleChaseCam No comment provided
camButton_Target_Lock_Toggle No comment provided
camUseAimCam No comment provided
camUseSTOTargetLock No comment provided
camUseChaseCam No comment provided
camTurnToFace No comment provided
who No comment provided
findteams No comment provided
joystick_load No comment provided
joystick_load_file No comment provided
joystick_save No comment provided
joystick_save_file No comment provided
alias Create a more convenient alias for a longer command. You can embed "{}" in the command
WarpToRecruitHandle No comment provided
Archived Post
07-31-2010, 12:25 PM
bind Bind a key to a command, and store it on your character.
bind_load Load entity keybinds from ent_keybinds.txt.
bind_load_file Load entity keybinds from the given filename.
bind_save Save entity keybinds to ent_keybinds.txt.
bind_save_file Save entity keybinds to the given filename.
unbind Unbind a key stored on your character.
unbind_all Unbind a key stored on your character.
setGameCamYaw No comment provided
twitter_watch No comment provided
tweet Post a status update to Twitter
loc Global value for location
interact Interact with the nearest interactable entity within range.
interactOverrideClear Clears current interact override
interactOverrideCursor Set entity/object under cursor to be interact target
setMouseForward No comment provided
targetCursor Target the entity clicked on.
targetCursorOrAutoAttack Target the entity clicked on.
teamHideMapTransferChoice No comment provided
uiCancel Respond "Cancel" to an open dialog box; may not work in all dialogs.
uiOK Respond "OK" to an open dialog box; may not work in all dialogs.
CombatLog No comment provided
RememberUILists Whether to remember UI List Column placement and width.
SafeLogin No comment provided
SetFollow SetFollow: toggle follow
UIRememberPositions Whether to remember UI sizes and positions. On by default.
aim No comment provided
autoForward No comment provided
autoForward1 No comment provided
backward No comment provided
backward1 No comment provided
camMouseLook No comment provided
camRotate No comment provided
down No comment provided
down1 No comment provided
forward No comment provided
forward1 No comment provided
left No comment provided
left1 No comment provided
mouseForward No comment provided
netTimingGraphAlpha No comment provided
netTimingGraphPaused No comment provided
netgraph No comment provided
process_priority 0 - default, normal always; 1 - normal in foreground, below normal in background/alt-tabbed; 2 - high always
right No comment provided
right1 No comment provided
run No comment provided
slow No comment provided
slow1 No comment provided
turnleft No comment provided
turnleft1 No comment provided
turnright No comment provided
turnright1 No comment provided
Archived Post
07-31-2010, 12:26 PM
up No comment provided
up1 No comment provided
walk No comment provided
walk1 No comment provided
aspectRatio Sets the aspect ratio. Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)
comicShading Enables postprocessing, outlining, depth of field, and shadows.
disableMRT Disables use of multiple render targets
dof Enable depth-of-field rendering
outlining Enable comic outlining
postProcessing Enable postprocessing
shadows Enable shadows
water Enable water effects
screenshot_jpg Save a screenshot
screenshot_ui_jpg Save a screenshot with the UI included
screenshot Save a screenshot
screenshot_depth Save a screenshot with the depth only
screenshot_ui Save a screenshot with the UI included
screen_pos_size Sets the current screen position and resolution. Usage: /screen_pos_size X Y Width Height
screen Sets or displays the current screen resolution. Usage: /screen Width Height
gfxSettingsSetMinimalOptions Called when running on old drivers or unsupported hardware
togglefullscreen Toggles fullscreen
window_minimize Minimizes the window
window_restore Toggles the window between restored and maximized
lwShading Enables postprocessing, depth of field, and shadows, with no deferred lighting
rdrDisableSM2A Disables use of shader model 2.0a and higher for the renderer only, leaving full-featured materials
rdrDisableSM2B Disables use of shader model 2.0b and higher for the renderer only, leaving full-featured materials
reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures.
renderScale Sets the percentage of the display resolution to render the 3D world at
renderSize Sets the pixel resolution to render the 3D world at
bloomQuality Sets bloom quality, range = [0, 3]
fxQuality No comment provided
msaa Enables/disables multisample antialiasing
useSM20 Uses only SM20
useSM2A Uses only SM2A and lower
useSM2B Uses only SM2B and lower
useSM30 Uses full SM30
CharacterDetail Sets entity detail scaling
SoftwareCursorForce Use a software cursor instead of hardware cursors (fixes issues on some video card configurations, but is less responsive)
TerrainDetail Sets terrain detail scaling
WorldDetail Sets world detail scaling
autoEnableFrameRateStabilizer Auto-enables /frameRateStabilizer as it feels appropriate
disableAutoAlwaysOnTop Disable setting the window to always on top while in the foreground
disableSplatShadows Turns off splat shadows
disable_3d_texture_flush turns off flushing of 3D textures after device loss. Flush and reload takes longer but fixes problems on ATI and Intel GPUs
disable_multimon_warning Disables displaying a warning about which monitor we're rendering on
dynamicLights Enables dynamic lights
entityTexLODLevel Sets the quality level for character textures. Normal values range from 0.5 to 10.0.
forceOffScreenRendering Forces off-screen rendering, may resolve rendering issues on some platforms (WINE)
fpsgraph Enables a graph showing recent frame times
fpshisto Enables a histogram of frame times
frameRateStabilizer Enables hack that seems to stabilize the framerate on some NVIDIA cards
gamma Changes the gamma
Archived Post
07-31-2010, 12:27 PM
gpuAcceleratedParticles Enables GPU-accelerated particle systems for increased performance on some systems
highDetail Enables high detail objects
highFillDetail Enables high fill detail objects
highQualityDOF Enables/disables high quality depth of field
higherSettingsInTailor If available, users higher detail settings when in character creation/customization interfaces
lensflare_quality Changes lens flare quality level. 0 = simple, 1 = soft z occlusion
maxInactiveFps Sets the maximum allowed framerate when the application is not in the foreground
maxLightsPerObject sets the maximum lights per object
maxShadowedLights sets the maximum shadow casting lights per frame
maxfps Sets the maximum allowed framerate
perFrameSleep Adds a per-frame sleep to artificially reduce CPU/GPU usage to help with overheating (will also slow the game down)
printStallTimes Prints out the amount of time a stall took whenever a stall occurs
reduce_min Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0)
scattering 0 = scattering off, 1 = scattering on high res, 2 = scattering low res
showCamPos Displays the camera's position
showfps Displays frame rate
showmem Displays process memory usage
softShadows Enables and disables soft shadows (poisson filtering)
soft_particles Smooth particle intersections with geometry by fading out near the intersection
ssao Enables and disables screen space ambient occlusion
target_highlight 0 = simple targeting graphics, 1 = glowing outline/inline effect
texAniso Sets the amount of anisotropic filtering to use, reloads textures
unlit Turns off all lighting on objects and sets the ambient to the specified value
useFullSkinning Forces skinning to only two bones to improve performance ("Simple Skinning" in the Options screen)
vertexOnlyLighting Enables the vertex-lighting only path for low-end cards
visscale Sets world detail scaling
vsync Turns on or off vsync
worldTexLODLevel Sets the quality level for world textures. Normal values range from 0.5 to 10.0.
bind_local Bind a key to a command.
bind_local_load Load keybinds from keybinds.txt.
bind_local_load_file Load keybinds from the given filename.
bind_pop_profile Pop the given key profile from the stack
bind_push_profile Push a specific key profile onto the stack
bind_local_save Save keybinds to keybinds.txt.
bind_local_save_file Save keybinds to the given filename.
cmdlist Print out all commands available
cmds Print out client commands for commands containing <string>
unbind_local Unbind a key from a command (this happens automatically when rebinding as well).
quit Close the window.
invertUpDown Inverts the InvertibleUp and InvertibleDown commands
invertX Invert the horizontal axis for movement controls
invertY Invert the vertical axis for movement controls
reverseMouseButtons Reverse the left and right mouse buttons
alphaInDOF Does world+character alpha objects
Archived Post
07-31-2010, 12:28 PM
before DoF pas
disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized
noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC
noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC
noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU
rdrMaxFramesAhead Number of frames to allow the renderer to get
rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable
zfight Exaggerates areas of possible z-fighting (on NV cards, simulates z-fighting that occurs on some non-NV cards)
sndDisable Disable all playing of sound
sndEnable Enable playing of sound
ui_resolution Print the current UI screen resolution.
GenAddModal Show a gen on the modal layer.
GenAddWindow Show a gen on the window layer.
GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.
GenButtonClick If the given gen is a button, click it.
GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.
GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.
GenListActivate If the given gen is a list, activate the selected row.
GenListDoSelectedCallback If the given gen is a list, run the selected callback.
GenListDown If the given gen is a list, move the selected row down by one.
GenListUp If the given gen is a list, move the selected row up by one.
GenMovableBoxResetAllPositions Reset a movable box to its default position.
GenMovableBoxResetPosition Reset a movable box to its default position.
GenRemoveModal Hide a gen on the modal layer.
GenRemoveWindow Hide a gen on the window layer.
GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.
GenSendMessage Send a message to a gen.
GenSetFocus Set focus to the given gen.
GenSetText Set the text of a gen text entry.
GenSetTooltipFocus Set tooltip focus to the given gen.
GenSetValue Set a value on a gen
GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.
GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.
GenSliderSetNotch Set a slider's notch, if interactive.
GenSliderSetValue Set a slider's notch, if interactive.
GenJailReset Reset all cells to their default sizes and positions.
ShowGameUI This command does not add any keybinds for showing the UI when the user presses escape
ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape
ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear
version Displays the current build version
ResourceOverlayLoad No comment provided
timerRecordEnd Stops any current profiler recording or playback
timerRecordStart Starts recording profiling information
Archived Post
07-31-2010, 12:29 PM
to the given filename
AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect
AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips
BattleForm BattleForm <0/1>: Disable/Enable BattleForm
Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>:If allowed, purchases the giving power tree node from the power tree
ChangeInstance change to an already created instance of the same map. Only worksa while not in combat.
DismissPetByID No comment provided
FillPetTeamList No comment provided
Holster Attempt to holster your weapons
HolsterToggle Attempt to holster or draw your weapons
Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
MovementReset Resets your movement state
PetCommands_ClearAllPlayerAttackTargets No comment provided
PetCommands_ClearAttackTarget No comment provided
PetCommands_EnterCombat No comment provided
PetCommands_RequestResurrection No comment provided
PetCommands_SetAllPetsStance No comment provided
PetCommands_SetAllPetsState No comment provided
PetCommands_SetAllToFollowOwner No comment provided
PetCommands_SetAllToHoldPosition No comment provided
PetCommands_SetAllToOwnerAttackTarget No comment provided
PetCommands_SetSpecificPetStance No comment provided
PetCommands_SetSpecificPetState No comment provided
PlayerRespawn Respawns a player if all the conditions needed for respawn are met
PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.
PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot.
PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays.
Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.
Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots
PowersCancelAllActivations Manual attempt to cancel all current activations
RemoveAllSavedWaypoints Clear your saved waypoints
RenamePet No comment provided
RenamePetFormal No comment provided
RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason
SavedPet_PetRegroupRequest No comment provided
SavedPet_Remove No comment provided
MailAcceptItems Transfer items from the given mail item lot to your inventory.
MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items
SetInvBagHideMode Sets the hide costume mode for an inventory bag
SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet
SummonPetByID No comment provided
TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot
TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location.
Unholster Attempt to draw your weapons
buildClass Sets the class of a build
buildCopyFromCurrent No comment provided
buildCreate Makes a new build based on your current state
buildName Names a build
buildSet Sets your build to the specified index
buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot
StatsPreset_Load No comment provided
Archived Post
07-31-2010, 12:30 PM
StatsPreset_Reset No comment provided
StatsPreset_Save No comment provided
PowerEmit PowerEmit <PowerID> <Emit>: Sets the emit point of the Power. PowerID of 0 applies to all Powers, invalid Emit reverts to default.
PowerHue PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX. PowerID of 0 applies to all Powers, Hue of 0 reverts to default.
Chat_GlobalChannelSubscribe Sets whether chat log entries should be filtered for profanity
Chat_SetActiveWindowAlpha Sets chat window alpha when active
Chat_SetAnnotateAutoComplete Sets whether the auto-complete suggestion list shows annotations, when available
Chat_SetFadeAwayDuration Sets the fade away duration for chat entries
Chat_SetFontScale Sets font scale for chat entries
Chat_SetInactiveWindowAlpha Sets font scale for chat entries
Chat_ProfanityFilter Sets whether chat log entries should be filtered for profanity
Chat_ShowDate Sets whether chat log entries should include dates
Chat_ShowFullNames Sets whether chat log entries with links to players should show @handles or not.
Chat_ShowMessageTypeNames Sets whether chat log entries should always show message types
Chat_ShowTime Sets whether chat log entries should include timestamps
Chat_SetStatus Set the status message
Chat_SetTimeRequiredToStartFading Sets the time required for chat entries to start fading away
clist List the channels the player is watching
chanlist List the channels the player is watching
channel_list List the channels the player is watching
cinfo List the members of the channel
chatinfo List the members of the channel
channel_info List the members of the channel
create Create and join a new channel
channel_create Create and join a new channel
channel_decline_invite No comment provided
chandemote Demote a user in a channel (operator only)
channel_destroy Unmute a user in a channel (operator only).
cinvite Invite a user to join the channel (operator and above only)
chaninvite Invite a user to join the channel (operator and above only)
channel_invite Invite a user to join the channel (operator and above only)
channel_kick Kick a user from a channel (operator only).
clevel Set the channel's permission levels
mute Mute a user in a channel (operator only).
chanpromote Promote a user in a channel (operator only)
caccess Set the channel's access level (operator only)
chanaccess Set the channel's access level (operator only)
channel_access Set the channel's access level (operator only)
channel_description Set the channel description (operator only)
motd Add a new channel Message of the Day (operator only)
channel_motd Add a new channel Message of the Day (operator only)
ChatFriendsOnly No comment provided
FriendsOnly No comment provided
ChatHidden Toggle anonymous status
anon Toggle anonymous status
hide Toggle anonymous status
LFGDifficulty_Mode No comment provided
LFG_Mode No comment provided
uaccess Set the user's access permissions for a channel (operator only)
user_access Set the user's access permissions for a channel (operator only)
ChatVisible No comment provided
unanon No comment provided
unhide No comment provided
Archived Post
07-31-2010, 12:31 PM
lfg Toggle Looking For Group status
lft Toggle Looking For Group status
channel_uninvite No comment provided
unmute Unmute a user in a channel (operator only).
SetActiveCostume Sets active costume
SetPetActiveCostume Sets active costume
emote_notext Emote, but without text.
emote Emote, failing if a preset emote is not found.
em Emote, using a plain text string if the emote is not found.
me Emote, using a plain text string if the emote is not found.
e Emote, using a plain text string if the emote is not found.
schemes_Reset No comment provided
schemes_SetCurrent Sets your current control/targeting scheme to the given named scheme
afk Mark yourself as away from the keyboard.
away Mark yourself as away from the keyboard.
BulletinsDisableAutoPopup No comment provided
AcceptFriend Accepts a friend request using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Befriend Accepts a friend request using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Friend Adds a friend to your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
FriendComment Adds a friend to your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Ignore Ignore a player.
Ignore_Spammer ignore a player and mark them as a spammer
RejectFriend No comment provided
RemoveFriend Removes a friend from your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Unfriend Removes a friend from your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Unignore Stop ignoring a player.
RemoveIgnore Stop ignoring a player.
Whitelist_Chat Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members
Whitelist_Emails Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members
Whitelist_Tells Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members
UIForgetPositions Forget all saved UI positions/sizes
dnd Mark yourself as "Do Not Disturb".
gslDiary_RemoveComment No comment provided
gslDiary_RemoveEntry No comment provided
Guild_AcceptInvite No comment provided
Guild_AddCostume No comment provided
Guild_ClearLog No comment provided
Guild_ClearUniforms No comment provided
Guild_Create No comment provided
Guild_DeclineInvite No comment provided
Guild_DeleteCostume No comment provided
Guild_Demote No comment provided
Guild_Info No comment provided
Guild_Invite No comment provided
Guild_Kick No comment provided
Guild_Leave No comment provided
Guild_MotD No comment provided
Guild_Promote No comment provided
Guild_RecruitReport No comment provided
Guild_Rename No comment provided
Guild_RenameBankTab No comment provided
Guild_RenameRank No comment provided
Guild_RequestLog No comment provided
Guild_RequestUniforms No comment provided
Guild_SetAdvancedEmblem No comment provided
Guild_SetAdvancedEmblem2 No comment provided
Guild_SetAdvancedEmblem3 No comment provided
Guild_SetBankItemWithdrawLimit No comment provided
Guild_SetBankPermission No comment provided
Guild_SetBankWithdrawLimit No comment provided
Guild_SetColor1 No comment provided
Guild_SetColor2 No comment provided
Guild_SetDescription No comment provided
Guild_SetEmblem No comment provided
Guild_SetMinLevelRecruit No comment provided
Guild_SetMotD No comment provided
Guild_SetOfficerComment No comment provided
Guild_SetPermission No comment provided
Guild_SetPublicComment No comment provided
Guild_SetRecruitCat No comment provided
Guild_SetRecruitMemberVisibility No comment provided
Guild_SetRecruitMessage No comment provided
Guild_SetRecruitVisibility No comment provided
Guild_SetUniformPermission No comment provided
Guild_SetWebSite No comment provided
Guild_Who No comment provided
Archived Post
07-31-2010, 12:32 PM
SetHudShowDamageFloaters Sets player damage floaters flag.
SetHudShowInteractionIcons Sets player interaction icons flag.
SetHudShowPlayerTitles Sets player titles flag.
SetHudShowReticlesAs Sets player reticle display.
gslInterior_AcceptInvite No comment provided
gslInterior_DeclineInvite No comment provided
gslInterior_ExpelGuest No comment provided
gslInterior_Invite Invite another player to your team.
InteriorInvite Invite another player to your team.
gslInterior_IsCurrentMapPlayersPetInterior No comment provided
queue_invite No comment provided
queue_inviteteam No comment provided
queue_kick No comment provided
queue_refreshQueues No comment provided
Queue_Join No comment provided
Queue_JoinInstance No comment provided
Queue_JoinNextInstance No comment provided
queue_startgame No comment provided
WarpToRecruit No comment provided
Whitelist_Duels Set the Whitelist for duels
SkipCutscene This allows a player to skip a cutscene. This is only supported for single-player cutscenes such as zone flyovers.
social_blog Create a blog post on all enrolled services
social_enroll_reset No comment provided
social_screenshot No comment provided
social_screenshot_ui No comment provided
social_status Update your status on all enrolled services
social_tweet A replacement for /tweet
Team_AcceptInvite No comment provided
Team_AcceptInviteSidekick No comment provided
Team_AcceptRequest No comment provided
Team_CancelRequest No comment provided
Team_DefaultMode No comment provided
Team_Mode No comment provided
Team_DeclineInvite No comment provided
Team_DeclineRequest No comment provided
Team_Invite Invite another player to your team.
Invite Invite another player to your team.
Team_Kick Kick a player off your team
Team_Leave No comment provided
Team_Promote Promote team leader
Promote Promote team leader
Team_Request No comment provided
Request No comment provided
Team_SetChampion No comment provided
Champion No comment provided
Team_SetDefaultLootMode No comment provided
Team_SetDefaultLootModeQuality No comment provided
Team_SetLootMode Sets the team loot mode
Team_SetLootModeQuality Sets the minimum quality for team looting
Team_Sidekicking No comment provided
unaway Mark yourself as back at the keyboard.
back Mark yourself as back at the keyboard.
PrimaryMission Offer this mission to other nearby members of your team and make it primary
played No comment provided
stuck Attempt to fix your character that is currently stuck inside something
unstuck Attempt to fix your character that is currently stuck inside something
powerstore_TrainPetFromItem No comment provided
store_BuyItem Buy an item from a Store
store_SellItem Remove Item from specific bag
store_SellItemNoDialog Sell to the specified contact, must be one that allows dialog-less interactions
timecontrol_set No comment provided
pause No comment provided
timecontrol No comment provided
timecontrol_toggle No comment provided
unpause No comment provided
trade_Accept Accept the current trade offer. A trade completes when both players accept.
trade_AddSavedPet No comment provided
trade_Cancel Cancel the current trading session.
Whitelist_Trades Enable Trade Whitelist
netTimingGraphPaused No comment provided
version Displays the current build version
ResourceOverlayLoad No comment provided
Archived Post
07-31-2010, 12:33 PM
Can this be stickied?
I looked and didnt find one stickied.
Thanks
Archived Post
07-31-2010, 01:15 PM
Wow....thanks. I was sort of looking for a word doc...but that works too.
Archived Post
07-31-2010, 03:32 PM
Yah, I hear you.
Do the command like I told you, hit ctrl-A, then ctrl-C and then go past it into word.
its that simple.
Good luck and safe travels
Archived Post
02-29-2012, 04:39 PM
Can anyone show me a properly formatted version of the command "store_buyitem"
I tried using it, and it spits out that it must be in the following format
/store_buyitem <string> <int> <int>
I understand that <string> can contain any alpha-numeric, and <int> can only handle numbers. There isn't any guidance past this. Can you do it from anywhere? If so, do you have to provide the vendor in <string>? Why are there 2 <int> parameters? Is one for the amount you want to buy and the other the conformation value (0 or 1)? Do they both represent parts of the amount, such as 25 = 2 5? Or is it representative of slot-number and then amount?
It would be most appreciated if someone could post an example for each of these commands lines, rather than the ambiguous generic format.
I am trying to use this prescribed function to bypass the obvious failures of the programmers for this game. They still can't figure out how to make the blue doffs purchasable from Lt. Ferrea. They are supposed to be available after rank 3 in any commedation rank. I imagaine what they did was not compensate for array length. It would be nice to purchase them directly, without an interface.
Archived Post
02-29-2012, 05:11 PM
Ahhhh! Zombie! Time to get out the Zombie Split Beam Rifle Mk XVI [Necro] [Rules]!
Remember to open a new thread when a thread has not had any posts in the last 30 days :)
Cheers,
Brandon =/\=