Archived Post
08-30-2010, 08:56 AM
People seem to like retrofits.
I can't blame you guys, special abilities = cool
Iconic ships = cool
Together = very cool, in theory
The trouble is that there are still several ships that have been 'left behind'
The Klingons have so far been left totally out, and some of us like the idea of special abilities on the newer ships.
So This is just a general thought/proposal for what tier 5 could become.
No flamezorz if you please, its just some thoughts.
Before we begin, let us define (*) to mean a regular ship and <*> to mean a retrofit.
Let us define retrofit to be either;
1; An older tier ship upgraded to T5 by being given a special ability and expanded capabilities.
2; A T5 ship where some capabilities have been subtracted in order to substitute a special ability.
FEDERATION TIER 5;
<*>Galaxy-R; As now
<*>Defiant-R; As now
<*>Intrepid-R; As now
<*>Excelsior-R; as now, maybe with tweaks
(*)Advanced Escort; As now
<*>Advanced Escort-R; Decreased Sci capabilities (Boffs and/or consoles) but added MVAM
(*)Fleet Escort; As now
<*>Fleet Escort-R; Minus some Eng capabilities (Boffs and/or consoles) but added deployable armor
(*)Star Cruiser; As now
<*>Star Cruiser-R; Decreased Sci capabilities (Boffs and/or consoles) but added a spinal lance phaser (higher refire rate, less powerful than the Gal-X one.)
(*)Assault Cruiser; As now
<*>Assault Cruiser-R; Minus some Eng capabilities (Boffs and/or consoles) but added Corbomite Refractor
(Corbomite refractor reflects all incoming energy fire as a scattered random volley. Does not repel torpedos, decreased shields to 50% during duration)
(*)DSSV; As now
<*>DSSV-R; Decreased Sci capabilities (Boffs and/or consoles) but added Phase Cloak.
(Phase Cloak is a power draining limited time period cloak with a CD.
Phase Cloaked ships are immune to fire while cloaking or decloaking, and may battle cloak, but their subsystems power is extensively drained after a de-activation. CD is 5 minutes)
(*)Recon Sci; As now
<*>Recon Sci-R; decreased Tac capabilities (Boffs and/or consoles) but added gemini effect.
(Makes an exact duplicate of a targeted friendly ship but with -50% resistance, lasts 25 seconds. long CD
duplicate has any of the same damages or debuffs the duplicated ship had at the time, but then becomes independant.)
<*>Nebula-Eng; Decreased agility, but added durability. Has point defense phasers
(shoots down up to 70% of all incoming torpedos to friendlies inside 4k. chance to have less accuracy against HYT or torp spreads.
<*>Nebula-Sci; Increased agility but decreased durability. Has Tachyon Grid.
(works as described in the nebula draft thread)
<*>Akira-R-Esc; Escort Retrofit with chain-reaction pulsar.
(A 'bouncing' torpedo that goes from target to target (up to 5) doing increasing damage each time)
<*>Akira-R-Carr; Light Carrier, carries 1 fighter wing or one repair-pods wing.
(Repair pods go to work on yours and up to 4 nearby friendly ships doing repairs. Repairs double in speed for ships not in combat)
(*)Rhode Island Class; New Sci class ship based on Nova-Stylings, roughly equivalent to Recon sci with a mild tactical specialization
ADDED;
(*)Federation flagship Enterprise Class; Special ship with half universal Boff and console slots.
Meant to fall between escort and cruiser for durability and damage.
KLINGONS TIER 5;
(*)Negh'Var; As now
<*>Negh'Var-Voodieh Variant; Sacrifices durability for mild agility increase and a special in-built cannon sustained fire.
(A CRF like ability, lower fire rate but longer lasting)
(*)Raptor; As now
<*>Raptor-R; Sacrifices some tactical slots, has phase cloak.
(see above for description)
(*)BoP; As now
<*>Chang BoP; can use ALL BoP costumes, has fire-torpedos-while-cloaked ability.
Boff slots not universal to compensate, also 1 less eng console
(*)Carrier; As now
(*)Fehkiri Carrier; As now
ADDED;
<*>Carrier-R; A 'fleet support carrier' that can only equip turrets and torpedoes. Same Boffs, or possibly fewer tac.
Has special ability; 'Rallying Cry' or something of that nature.
Continuously slowly drains Aux, then other subsystem powers.
In exchange all vessels in range receive 2 to 5% buffs to 2 systems at random for the whole time the ability is maintained.
(*)Gorn Cruiser; Like a raptor, but more durable less destructive
(*)Orion Raider; Like a raptor, but more destructive less durable
(*) Naussican Science Ship; True Klingon Sci ship
<*>Vorcha-R; Sacrifices some consoles or Boffs, gains Polaron Torpedo
(disables one random subsystem for 25 seconds. partly countered by eng team)
(*)Stolen Fehkiri Frigate; Akin to the nebula with one universal boff slot. Has point defense as described above.
ADDED;
(*)Klingon Styled Science ship A Sci ship in Klingon styling.
Sacrifices some sci ability for tactical with respect to the Naussican science ship.
<*>Klingon Science Ship-R; Sacrifices some of its tactical punch for the special ability 'Ion Storm'
(fires a torpedo at a target, the torpedo does very little damage but it begins to spew a huge red plasma field around it that applies plasma damage to all ships (friend or foe) inside it.
Less damage to friends however)
ADDED;
(*)Klingon Flagship Class; A Klingon Counterpart to the new Enterprise Class
NOTES:
*All captains would get, once these were all live, the option to turn in any retrofit '<*>' ship they posses already for a special "Retrofit Token" that could be used to purchase any of the new or old retrofits.
*The C-Store would no longer offer individual retrofit purchases but a simple "Purchase Retrofit Token" option, this token could be used to purchase any <*> ship.
*All ships shown here would be purchasable by 500 Emblems or the traditional EC.
(Emblems for <*> EC for (*) )
*Deployable armor for the Intrepid-R and Fleet Escort-R would now have no active time limit, but same or greater CD and same major weapons limitations.
Could also incur some other detriment if absolutely necessary, I just see it as unfair that cloak and saucer sep can last as long as you like, but armor has a silly up-time-to-CD ratio.
I can't blame you guys, special abilities = cool
Iconic ships = cool
Together = very cool, in theory
The trouble is that there are still several ships that have been 'left behind'
The Klingons have so far been left totally out, and some of us like the idea of special abilities on the newer ships.
So This is just a general thought/proposal for what tier 5 could become.
No flamezorz if you please, its just some thoughts.
Before we begin, let us define (*) to mean a regular ship and <*> to mean a retrofit.
Let us define retrofit to be either;
1; An older tier ship upgraded to T5 by being given a special ability and expanded capabilities.
2; A T5 ship where some capabilities have been subtracted in order to substitute a special ability.
FEDERATION TIER 5;
<*>Galaxy-R; As now
<*>Defiant-R; As now
<*>Intrepid-R; As now
<*>Excelsior-R; as now, maybe with tweaks
(*)Advanced Escort; As now
<*>Advanced Escort-R; Decreased Sci capabilities (Boffs and/or consoles) but added MVAM
(*)Fleet Escort; As now
<*>Fleet Escort-R; Minus some Eng capabilities (Boffs and/or consoles) but added deployable armor
(*)Star Cruiser; As now
<*>Star Cruiser-R; Decreased Sci capabilities (Boffs and/or consoles) but added a spinal lance phaser (higher refire rate, less powerful than the Gal-X one.)
(*)Assault Cruiser; As now
<*>Assault Cruiser-R; Minus some Eng capabilities (Boffs and/or consoles) but added Corbomite Refractor
(Corbomite refractor reflects all incoming energy fire as a scattered random volley. Does not repel torpedos, decreased shields to 50% during duration)
(*)DSSV; As now
<*>DSSV-R; Decreased Sci capabilities (Boffs and/or consoles) but added Phase Cloak.
(Phase Cloak is a power draining limited time period cloak with a CD.
Phase Cloaked ships are immune to fire while cloaking or decloaking, and may battle cloak, but their subsystems power is extensively drained after a de-activation. CD is 5 minutes)
(*)Recon Sci; As now
<*>Recon Sci-R; decreased Tac capabilities (Boffs and/or consoles) but added gemini effect.
(Makes an exact duplicate of a targeted friendly ship but with -50% resistance, lasts 25 seconds. long CD
duplicate has any of the same damages or debuffs the duplicated ship had at the time, but then becomes independant.)
<*>Nebula-Eng; Decreased agility, but added durability. Has point defense phasers
(shoots down up to 70% of all incoming torpedos to friendlies inside 4k. chance to have less accuracy against HYT or torp spreads.
<*>Nebula-Sci; Increased agility but decreased durability. Has Tachyon Grid.
(works as described in the nebula draft thread)
<*>Akira-R-Esc; Escort Retrofit with chain-reaction pulsar.
(A 'bouncing' torpedo that goes from target to target (up to 5) doing increasing damage each time)
<*>Akira-R-Carr; Light Carrier, carries 1 fighter wing or one repair-pods wing.
(Repair pods go to work on yours and up to 4 nearby friendly ships doing repairs. Repairs double in speed for ships not in combat)
(*)Rhode Island Class; New Sci class ship based on Nova-Stylings, roughly equivalent to Recon sci with a mild tactical specialization
ADDED;
(*)Federation flagship Enterprise Class; Special ship with half universal Boff and console slots.
Meant to fall between escort and cruiser for durability and damage.
KLINGONS TIER 5;
(*)Negh'Var; As now
<*>Negh'Var-Voodieh Variant; Sacrifices durability for mild agility increase and a special in-built cannon sustained fire.
(A CRF like ability, lower fire rate but longer lasting)
(*)Raptor; As now
<*>Raptor-R; Sacrifices some tactical slots, has phase cloak.
(see above for description)
(*)BoP; As now
<*>Chang BoP; can use ALL BoP costumes, has fire-torpedos-while-cloaked ability.
Boff slots not universal to compensate, also 1 less eng console
(*)Carrier; As now
(*)Fehkiri Carrier; As now
ADDED;
<*>Carrier-R; A 'fleet support carrier' that can only equip turrets and torpedoes. Same Boffs, or possibly fewer tac.
Has special ability; 'Rallying Cry' or something of that nature.
Continuously slowly drains Aux, then other subsystem powers.
In exchange all vessels in range receive 2 to 5% buffs to 2 systems at random for the whole time the ability is maintained.
(*)Gorn Cruiser; Like a raptor, but more durable less destructive
(*)Orion Raider; Like a raptor, but more destructive less durable
(*) Naussican Science Ship; True Klingon Sci ship
<*>Vorcha-R; Sacrifices some consoles or Boffs, gains Polaron Torpedo
(disables one random subsystem for 25 seconds. partly countered by eng team)
(*)Stolen Fehkiri Frigate; Akin to the nebula with one universal boff slot. Has point defense as described above.
ADDED;
(*)Klingon Styled Science ship A Sci ship in Klingon styling.
Sacrifices some sci ability for tactical with respect to the Naussican science ship.
<*>Klingon Science Ship-R; Sacrifices some of its tactical punch for the special ability 'Ion Storm'
(fires a torpedo at a target, the torpedo does very little damage but it begins to spew a huge red plasma field around it that applies plasma damage to all ships (friend or foe) inside it.
Less damage to friends however)
ADDED;
(*)Klingon Flagship Class; A Klingon Counterpart to the new Enterprise Class
NOTES:
*All captains would get, once these were all live, the option to turn in any retrofit '<*>' ship they posses already for a special "Retrofit Token" that could be used to purchase any of the new or old retrofits.
*The C-Store would no longer offer individual retrofit purchases but a simple "Purchase Retrofit Token" option, this token could be used to purchase any <*> ship.
*All ships shown here would be purchasable by 500 Emblems or the traditional EC.
(Emblems for <*> EC for (*) )
*Deployable armor for the Intrepid-R and Fleet Escort-R would now have no active time limit, but same or greater CD and same major weapons limitations.
Could also incur some other detriment if absolutely necessary, I just see it as unfair that cloak and saucer sep can last as long as you like, but armor has a silly up-time-to-CD ratio.