Archived Post
11-26-2010, 10:12 PM
Lets face it. Many MMOs out there employ what has been known as (and mentioned on STOked one of the most popular...if not THE Star Trek Online videocast) the theme park effect of many MMOs having content that is created by the deveolopers where you go through and do the missions or "rides" and level up. The problem with this aspect is, as in the case for other games like World of ******** is that players have to solely rely on the developers to dish out new content. In the case of World of ******** this is often only done once every few months and thus leave players who have reached top level or who has done what there is to do.. having to run through the same dungeon or instance or raid over and over and over in order to get that one rare piece of gear that 20 other people in the raid may or may not be trying to get as well.
The point is the hurdles of most MMOs is that they have to rely on the people who make the game for content.
With the Foundry players will be able to add their own touch to the game which will give it an edge that very FEW MMOs out there have. (in fact the only other commercially successful MMO that has such aspects is City of Heros which i believe was worked on at one time by Cryptic too)
And Hopefully to that end the foundry will give us some great tools to craft our own stories and adventures. I found the tools for City of Heros to be frustrating and not quite easy to use. but now that game is being handled by another company so .. :-) Hopefully the Foundry will provide more ease of use and more options.
I hope if it does not happen now, at some point there is an easy to use map tool for interiors and space (as i read both can be created, and ground envirments can be used but only pre-existing ground terrian but props and objects will be able to be added).
Now as for space/interiors i hope there should be some easy to use system of creating the areas.
The best suggestion would be something like the orginal Neverwinter Nights (the bioware version not the aol one) toolset that made making maps quite easy. (though perhaps with a bit more tile options and such)
In space maybe tools to "paint" objects like astriods and other things. or something...
But anyways lets hope its not just a system where you have a preset of interiors/space and you are just able to chose your quest givers and creatures /ships in the encounter but little real control over the placement of them, of props, of the arrangement of the interiors or of space /etc too.
But at any rate i would imagine this will be something that will be in the foundrey also i have a hint that the foundry may also serve two purposes. to allow user created content in Star Trek Online and also we all know that Cryptic is also working on Neverwinter Nights
what if they could provide the same type of tools (but of course not star trek themed) to be used to create your own adventures and quests too? Not with the same tools of course but.. just an interesting thought..but thats another game.)
Just saying that i look foward to trying out the beta on the test server and that i hope it will be something that will add some real depth and a great way for people to bring something to Star Trek Online too!
It should be a system also that things are not locked hopefully even for new players. I have evidence of this however in the "greyed out.." menu option for content creation on the test server. where it says you can create a new character for testing but that you have the option to change his or her level and gear later.
Now i might assume this charecter could only be used to test the misisons you create and not actually "play" the game. But thats still a cool idea.
It would open up the door at the start for players who may not like the idea of a MMO but would be interested to create their own Star Trek missions and such to do so. That if done well, could really open up a new door too!
But it must be done well and it must not feel too limited or restrictive. Of course some aspects need to be in place to not allow it to get too crazy or too complicated, but there should at least be some since that players have real control over what they create, by physically being able to place objects, creatures, ships where they want them to be, by somehow constructing the interiors (i assume in some sort of lego like fashion not too unlike the first Neverwinter Nights tile set tools) but that alone could add a whole new depth and value to the game!
I look foward to the test and i hope that if this is done well that other MMO developers take notice and realize it is time to stop making MMOs as "Theme parks" where you ride the rides but play a detached role.
Imagine if games like World of ******** had this feature....what it could become! (though i am extremely impressed with the Shattering and the upcoming addon though but its just too long of a turn around time from new content to new content for that game the problem with the Shattering is it gives the illusion that the world has become more dynamic and changing...but that really is not the case. its just more like a massive 6 year later face-lift and re-imagining)
Eve Online while not really have that much power of user generated stuff (though they are working on it with a better avatar creation system and control to make your own bars and establishments in Incarna) but they do have a dynamic "world" even if every system looks basically the same. Player controlled territory does add a lot to the game!
But i think it just might be Star Trek Online that might really pave the way for user based content and customization for the future. I look foward to being able to test out what they have done and hope that it will be something that will be "wow this is so cool" rather then "this is so frustrating and limiting.."
I know it wont let you create crazy cutscenes or Season like STO content...yet but if done right it can be a great thing!
We shall see!
Another idea is if this works well provide some of the tools to custimize your ships interiors a bit more.. now THAT would be cool too!
Time will tell!
I do know that STO will never have the level of user created content as say Second Life...but nor should it be.. that would ...well make it not Star Trek Online (though some users have made some cool Star Trek stuff in it.. theres even a whole role playing circle around it!) but at the very least it will give something more to Star Trek Online that few MMOs will have.
and perhaps then it can really become about exploring new worlds!
The point is the hurdles of most MMOs is that they have to rely on the people who make the game for content.
With the Foundry players will be able to add their own touch to the game which will give it an edge that very FEW MMOs out there have. (in fact the only other commercially successful MMO that has such aspects is City of Heros which i believe was worked on at one time by Cryptic too)
And Hopefully to that end the foundry will give us some great tools to craft our own stories and adventures. I found the tools for City of Heros to be frustrating and not quite easy to use. but now that game is being handled by another company so .. :-) Hopefully the Foundry will provide more ease of use and more options.
I hope if it does not happen now, at some point there is an easy to use map tool for interiors and space (as i read both can be created, and ground envirments can be used but only pre-existing ground terrian but props and objects will be able to be added).
Now as for space/interiors i hope there should be some easy to use system of creating the areas.
The best suggestion would be something like the orginal Neverwinter Nights (the bioware version not the aol one) toolset that made making maps quite easy. (though perhaps with a bit more tile options and such)
In space maybe tools to "paint" objects like astriods and other things. or something...
But anyways lets hope its not just a system where you have a preset of interiors/space and you are just able to chose your quest givers and creatures /ships in the encounter but little real control over the placement of them, of props, of the arrangement of the interiors or of space /etc too.
But at any rate i would imagine this will be something that will be in the foundrey also i have a hint that the foundry may also serve two purposes. to allow user created content in Star Trek Online and also we all know that Cryptic is also working on Neverwinter Nights
what if they could provide the same type of tools (but of course not star trek themed) to be used to create your own adventures and quests too? Not with the same tools of course but.. just an interesting thought..but thats another game.)
Just saying that i look foward to trying out the beta on the test server and that i hope it will be something that will add some real depth and a great way for people to bring something to Star Trek Online too!
It should be a system also that things are not locked hopefully even for new players. I have evidence of this however in the "greyed out.." menu option for content creation on the test server. where it says you can create a new character for testing but that you have the option to change his or her level and gear later.
Now i might assume this charecter could only be used to test the misisons you create and not actually "play" the game. But thats still a cool idea.
It would open up the door at the start for players who may not like the idea of a MMO but would be interested to create their own Star Trek missions and such to do so. That if done well, could really open up a new door too!
But it must be done well and it must not feel too limited or restrictive. Of course some aspects need to be in place to not allow it to get too crazy or too complicated, but there should at least be some since that players have real control over what they create, by physically being able to place objects, creatures, ships where they want them to be, by somehow constructing the interiors (i assume in some sort of lego like fashion not too unlike the first Neverwinter Nights tile set tools) but that alone could add a whole new depth and value to the game!
I look foward to the test and i hope that if this is done well that other MMO developers take notice and realize it is time to stop making MMOs as "Theme parks" where you ride the rides but play a detached role.
Imagine if games like World of ******** had this feature....what it could become! (though i am extremely impressed with the Shattering and the upcoming addon though but its just too long of a turn around time from new content to new content for that game the problem with the Shattering is it gives the illusion that the world has become more dynamic and changing...but that really is not the case. its just more like a massive 6 year later face-lift and re-imagining)
Eve Online while not really have that much power of user generated stuff (though they are working on it with a better avatar creation system and control to make your own bars and establishments in Incarna) but they do have a dynamic "world" even if every system looks basically the same. Player controlled territory does add a lot to the game!
But i think it just might be Star Trek Online that might really pave the way for user based content and customization for the future. I look foward to being able to test out what they have done and hope that it will be something that will be "wow this is so cool" rather then "this is so frustrating and limiting.."
I know it wont let you create crazy cutscenes or Season like STO content...yet but if done right it can be a great thing!
We shall see!
Another idea is if this works well provide some of the tools to custimize your ships interiors a bit more.. now THAT would be cool too!
Time will tell!
I do know that STO will never have the level of user created content as say Second Life...but nor should it be.. that would ...well make it not Star Trek Online (though some users have made some cool Star Trek stuff in it.. theres even a whole role playing circle around it!) but at the very least it will give something more to Star Trek Online that few MMOs will have.
and perhaps then it can really become about exploring new worlds!