View Full Version : Storage Suggestion
Archived Post
12-03-2010, 03:33 AM
Item : Cargo Container.
Common : 9 Slots
Uncommon : 16 Slots
Rare : 25 Slots
Ultra Rare : 36 Slots
This Item would only take one slot in your inventory or bank.
Right-Clicking and selecting "Use" would open up another inventory type window giving you the ability to store items within.
It would also be tradable, making it much easier to send items to alts and/or fleet members.
Addition : Item can be labelled for easy identification (suggestion by Drakkos)
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Personally I dont think the bank/inventory needs to get any bigger, we just need more storage options. Most MMOs have some sort of "bag" item and I think STO would benefit with them.
Please give me your opinions on this idea.
Archived Post
12-03-2010, 09:43 AM
stacks are going up to 100 in few days.
Archived Post
12-03-2010, 11:03 AM
stacks are going up to 100 in few days.
Thata true but Consoles/Weapons etc are not stackable.
Im just looking for another storage option that lets me carry different consoles and weapons(space and ground) to make it possible for me to switch depending on my enemy.
Having a bag system would let me organise better and would also save alot of time when sending lower level items to my alts.
Archived Post
12-03-2010, 11:12 AM
I'd suggest they have an option for customized names/labels, so you can easily identify what each one contains.
Archived Post
12-03-2010, 11:25 AM
I'd suggest they have an option for customized names/labels, so you can easily identify what each one contains.
Yes, I agree.
Being able to Label or even Label and Colour your Containers would be great.
Archived Post
12-04-2010, 07:54 AM
Updated.
Tnx for the ideas/replies so far :)
Archived Post
12-06-2010, 07:08 AM
I generally hate limited storage space in any form but than I like to keep a lot of things for potencial RP use though that is not so big in STO.
Anyway like the idea, more storage is always good, never saw the reasoning behind limiting it anyway, I got unlimited of it in EVE why only there? no idea.
Archived Post
12-06-2010, 07:34 AM
Why so complicated? Just need to add tabs to the bank like those in the fleet bank. Inventory - just more slots, or tabs.
Explain the difference between "more storage options" and a larger inventory, please. I don't see it except for an added level of unnecessary complexity.
Archived Post
12-07-2010, 08:12 PM
Why so complicated? Just need to add tabs to the bank like those in the fleet bank. Inventory - just more slots, or tabs.
Explain the difference between "more storage options" and a larger inventory, please. I don't see it except for an added level of unnecessary complexity.
Complicated? Its anything but.
This gives us more options to "organise" our equipment instead of just having everything in one "inventory". as explained it would also be tradable (with contents) so would make transfers to alts or other players alot easier. It would also allow us to find our items quicker and even group items together so we can just switch out a setup quick and easy depending on what enemy you are up against or what situation you are facing. Dragging one cargo container from the bank to your inventory would be alot better than dragging every single data sample that you own so you can go do some crafting.
My suggestion was to make life easier, and to keep it "trek".
Archived Post
12-08-2010, 08:56 AM
Why so complicated? Just need to add tabs to the bank like those in the fleet bank. Inventory - just more slots, or tabs.
Explain the difference between "more storage options" and a larger inventory, please. I don't see it except for an added level of unnecessary complexity.
Why does my C: drive need all those subfolders? You can keep increasing the size of the inventory (one way or another however, I do agree that the fleet bank needs to be bigger), but you eventually still run into the problem of it becoming visually cluttered. Containers aren't just about increasing storage space, they allow for more efficient organization of what you do have.
They shouldn't be easy to obtain though. Make them cost a significant amount of EC, which would keep people from simply filling their inventories with them, as well as creating a "sink" that would lower the amount of EC in the game, which would lower the inflation of prices on the Exchange (based on what little I've read from the economists on these forums regarding the matter. I might be wrong about that). You could counter this to some degree by making different container sizes, allowing for a cheaper, if not as effective, solution.
For example:
Small container => 3 or 4 slots Cost => 7 000 EC
Medium container => 6 or 8 slots Cost => 16 000 EC
Large container => 9 or 12 slots Cost => 25 000 EC
Archived Post
12-08-2010, 09:55 AM
Why does my C: drive need all those subfolders? You can keep increasing the size of the inventory (one way or another however, I do agree that the fleet bank needs to be bigger), but you eventually still run into the problem of it becoming visually cluttered. Containers aren't just about increasing storage space, they allow for more efficient organization of what you do have.
They shouldn't be easy to obtain though. Make them cost a significant amount of EC, which would keep people from simply filling their inventories with them, as well as creating a "sink" that would lower the amount of EC in the game, which would lower the inflation of prices on the Exchange (based on what little I've read from the economists on these forums regarding the matter. I might be wrong about that). You could counter this to some degree by making different container sizes, allowing for a cheaper, if not as effective, solution.
For example:
Small container => 3 or 4 slots Cost => 7 000 EC
Medium container => 6 or 8 slots Cost => 16 000 EC
Large container => 9 or 12 slots Cost => 25 000 EC
Tabs = Folders = Buckets.
My C: drive doesn't have different maximum folder sizes.
I'm a CPA and understand organization. I'm all for it. I also understand the concept of being too organized, too compartmentalized. Increasing subdivisions does in fact increase complexity, and does so fairly rapidly. How I am envisioning the bucket system described would make the whole thing very complicated - I could be misunderstanding it, though. I also think it is beyond Cryptic's current programing abilities. See exchange search engine, and fleet events system for examples of inadequate implementations.
I agree that if Cryptic ever were to implement a purchasable increase in storage, they would put a pretty hefty price on it, for reasons they have already stated. Personally, I have no problems with that. Your pricing system seems fairly cheap, and I would end up with a massively huge inventory.
Archived Post
12-08-2010, 10:09 AM
Complicated? Its anything but.
This gives us more options to "organise" our equipment instead of just having everything in one "inventory". as explained it would also be tradable (with contents) so would make transfers to alts or other players alot easier. It would also allow us to find our items quicker and even group items together so we can just switch out a setup quick and easy depending on what enemy you are up against or what situation you are facing. Dragging one cargo container from the bank to your inventory would be alot better than dragging every single data sample that you own so you can go do some crafting.
My suggestion was to make life easier, and to keep it "trek".
Complicated mostly from a programming point of view. But complicated in use also.
Let's say I stick a "tetryon package" into one bucket. The package contains a few beam arrays, cannons, and the related consoles. Wait, my bucket isn't big enough. Okay, I've trimmed it down. Now let's send it to an alt. Oh, wait, some of those are bound.
Crafting? No need to drag from bank to inventory now to do crafting. I have no crafting material in inventory, it all sits in the bank. And with mixed items needed, how are you going to set that into buckets? Wait this bucket needs two more methogenic particles and that one needs one more unknown substance. What a nightmare.
Okay let's see what I have in inventory - current system, I can tell at a glance. Bucket system, I have to at least cursor over to see what is actually there. Need just one item? Look, look, look, open bucket, drag to inventory.
Really, tabs in personal banks and/or inventory would be just as organized, and simple to use. Certainly much easier to program, since they have already done it for fleet banks.
In real life KISS is the system that generally works the best.
Archived Post
12-09-2010, 07:39 PM
Complicated mostly from a programming point of view. But complicated in use also.
Let's say I stick a "tetryon package" into one bucket. The package contains a few beam arrays, cannons, and the related consoles. Wait, my bucket isn't big enough. Okay, I've trimmed it down. Now let's send it to an alt. Oh, wait, some of those are bound.
Crafting? No need to drag from bank to inventory now to do crafting. I have no crafting material in inventory, it all sits in the bank. And with mixed items needed, how are you going to set that into buckets? Wait this bucket needs two more methogenic particles and that one needs one more unknown substance. What a nightmare.
Okay let's see what I have in inventory - current system, I can tell at a glance. Bucket system, I have to at least cursor over to see what is actually there. Need just one item? Look, look, look, open bucket, drag to inventory.
Really, tabs in personal banks and/or inventory would be just as organized, and simple to use. Certainly much easier to program, since they have already done it for fleet banks.
In real life KISS is the system that generally works the best.
Your just TRYING to make something simple sound more complicated than it is. Its just an item that would benefit quite a few people (imo).