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View Full Version : Foundry Editor Definitions - A Guide


Archived Post
12-13-2010, 07:00 PM
Greetings, Captains!

Ever wonder what a particular editor field does? (such as “Map Mission”) Look no further, here (http://starbaseugc.com/index.php/foundry-definitions/) I will attempt to show the Editor dialog followed by definitions followed by the result for ease of viewing and use. Check out the Foundry Definitions (http://starbaseugc.com/index.php/foundry-definitions/) page on StarbaseUGC.com (http://starbaseugc.com/) for updates.

Please also leave feedback, while I have done technical writing at my job I would hardly call it a career and I would like some feedback on how useful it is and easy to use before I continue. I was paralyzed in my mission writing process because I wanted to tweak everything I could and was not sure what my limitations are. I hope my research helps any newbies out there, it took me hours and I'm still not even through my first mission.

I'm off for vacation for a few days, I will check back after I return.
-Allen out

Archived Post
12-14-2010, 12:38 AM
You have left a few things open because you didn't know what it meant. I think I can help :)

Objectives
Waypoint set to Automatic seems to create the circle area on the (mini)map. That can be helpful.
Reach Marker - Reached Text: When you reach the area, the text is displayed across the screen. (It is relatively subtle and easily missed.).
Pop-Up Dialog - Comstumes: am not 100 % sure, but I think you can use any costume, not just from your map.
Transition - Leave from: If you want to "force" people to be close to a location (for example, a ship) they beam to, this might be useful.

Your To Do list:
I am not sure where you want to add columns. Unfortunately, the sidebar is stealing a lot of space for your post, so a vertical layout might not be that useful.

You could try make the distance between section end and new section begin larger.

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Overall, I like it. Would have been useful to me if I hadn't already figured it out myself. :)