View Full Version : Warp Cores
Archived Post
07-26-2011, 07:07 AM
it kinda bugs me how the main powersource on your ship isnt somthing that can be changed out we got impulse shileds deflector i think warp core should be in that mix isnt there sever diferent kinds?? this is a thought wanted to see how the comunity felt lol
Archived Post
07-26-2011, 07:09 AM
lets say an ability of a warp core could be an enhaced explosion upon detination......or more power..faster recaharge.......add 15 secs to slipstream haha stuff like that
Archived Post
07-26-2011, 07:30 AM
Warp Core upgrades would be neat for overall power levels, and an increase in Sector Space speed. It'd be a pain to balance though. (Since the main differences between the ship tiers and types is how their power is used.)
Archived Post
07-26-2011, 07:34 AM
ya i thought of that but i also think ya and escort has more weapons power well ya its geared for it and keep it that way the core would be your added bonus and sice everyone could have one its to your build and play style
Archived Post
07-26-2011, 07:39 AM
perhaps powerlevels would be hard to ballance but they could just add a bonus to somthing cool like my marter idea where the core blows up bigger when you die or gives you an ability.... to me its just somthing thats missing from the game
Archived Post
07-26-2011, 02:06 PM
Warp Core upgrades would be neat for overall power levels, and an increase in Sector Space speed. It'd be a pain to balance though. (Since the main differences between the ship tiers and types is how their power is used.)
Sector-space speed is determined by ones level not by an engine and I don't see that changing besides the borg-impulse engine.
Archived Post
08-05-2011, 12:35 PM
I'd think warp cores would be for engineering as deflector dishes are to science.
Archived Post
08-05-2011, 12:45 PM
Besides a seperate Warp Core Equipment Slot, our Starships need one for Hull / Armor (or is anyone using them in a eng-console slot?) and of course one for the Computer Core.
Also add a Helmet / Headgear and a Tricorder Equipment Slot for the ground part.
But we never gonna see it. :(
Archived Post
08-05-2011, 12:50 PM
I think each ship should have had a place where we can buy a warp engine for the ship. It should be a part of the ships equipment slots along with deflectors, impulse, and shields.
When your warp drive is taken out it should severally weaken your ships power grid. In Star Trek the warp reactor is the primary source of power for the ship. I think impulse power should be the source for auxiliary power in the game. The warp drive should be the primary power for your grid.
I think at certain points in battle or other situations the warp core can be ejected. Like they have done in several shows and movies.
Thank you.
Archived Post
08-05-2011, 01:16 PM
I appreciate the topic but it is starting to bother me the more I think about this issue. When you get a new ship, you receive more weapon slots, better engine performance, and better shield performance. You also receive a hull boost; pending the type of ship.
So, in essence, you get a higher performing “warp core” every time you level up and get a higher tier ship. At most, maybe, you should be able to have a “universal” tier warp core to place in lower level ships. Why one would do that with all the other performance gaps handicapping said lower tier ship is difficult to answer.
I guess what I’m saying is; you get a better warp core as you level. Just because it is not in a specific slot doesn’t mean it’s not happening.
Archived Post
08-05-2011, 01:21 PM
I appreciate the topic but it is starting to bother me the more I think about this issue. When you get a new ship, you receive more weapon slots, better engine performance, and better shield performance. You also receive a hull boost; pending the type of ship.
So, in essence, you get a higher performing “warp core” every time you level up and get a higher tier ship. At most, maybe, you should be able to have a “universal” tier warp core to place in lower level ships. Why one would do that with all the other performance gaps handicapping said lower tier ship is difficult to answer.
I guess what I’m saying is; you get a better warp core as you level. Just because it is not in a specific slot doesn’t mean it’s not happening.
Well, this aspect could be removed. Instead of just getting the existing improvements for free, you need to get the equipment (but of course, your ship comes pre-equipped with something useful when you buy it).
This could have even been a way to make lower tier ships longer viable. If more stats where derived from "Mark" equipment, a Nova Class Science Vessel might still be somewhat comparable to a Long Range Science Vessel Retrofit - certainly not as strong, but strong enough to feel comfortable with it.
Archived Post
08-05-2011, 01:45 PM
K, but plunking in a Sovereign or Galaxy warp core into a Miranda, Nova, Defiant….. would be ridicules. That was what I was trying to get across. This idea works until you need to engineer the restrictive logic to place it in a game.
Archived Post
08-05-2011, 01:49 PM
I appreciate the topic but it is starting to bother me the more I think about this issue. When you get a new ship, you receive more weapon slots, better engine performance, and better shield performance. You also receive a hull boost; pending the type of ship.
So, in essence, you get a higher performing “warp core” every time you level up and get a higher tier ship. At most, maybe, you should be able to have a “universal” tier warp core to place in lower level ships. Why one would do that with all the other performance gaps handicapping said lower tier ship is difficult to answer.
I guess what I’m saying is; you get a better warp core as you level. Just because it is not in a specific slot doesn’t mean it’s not happening.
New ships also come with a MK of equipment of the tier they belong to, so they could just provide a white MK # warp core as well.
Archived Post
08-08-2011, 12:31 PM
as equipment that woulsd be a cool idea and i alos liek the idea of warp core eject you could verry posibly win a battle with that of course it would severely cripple your ship but thats an awesome idea.....i know voyager had an "organic warp core' or somthing like that as apposed to the standard so there is difernt types just liek sheilds and engines
Archived Post
08-08-2011, 12:58 PM
Flying through space without a Warp Core. seems kind of strange to me.
Besides what is a starship without a Warp core?
Archived Post
08-08-2011, 01:15 PM
K, but plunking in a Sovereign or Galaxy warp core into a Miranda, Nova, Defiant….. would be ridicules. That was what I was trying to get across. This idea works until you need to engineer the restrictive logic to place it in a game.
So plunking a galaxy class size warp core in a tiny ship with lots of weapons wouldnt be riduclous? Pretty sure its called a defiant. Id rather see the warp cores remove the penalties on lower tiered ships as a benfit.
If you put a MK X shield in a T5 ship it gets full benfit but if you put it in a T1 it gets seriously nerfed. Same with boff powers a EptS1 on a T5 is far stronger then same thing on a T1. I think if you put a Mk X warp core into a NX class it should negate those penalties. Wont make the T1 much more useable at endgame but it might do wonders for some other ships.
Toss in a + to power levels and i think that would make the warpcores rather good equipment. Sadly even if a warp core gave 4/4 weapon slots T1 ships dont have enough hardpoints to use those. We badly need a hull armor slot instead of consoles.
Archived Post
08-09-2011, 01:24 PM
There has been a suggestion for a process by which lower tiers can be upgraded to a higher tier which involved a Warp Core. In a nutshell, as your Warp Core provided you with more power, you could trade out some of your crew and recovery abilities for more weapons and shielding, within the limitations of the space available on your ship.
The thing about it is, as other have mentioned, that since Tiers are related to your level, you'll really just in essense get two Warp Cores per Tier. You won't ever have a MK 1 Warp Core in a Galaxy, and a Mk X Warp Core won't do you much good in a TOS Connie.
Tier 1 = Mk I & II
Tier 2 = Mk III & IV
Tier 3 = Mk V & VI
Tier 4 = Mk VII & VIII
Tier 5 = Mk IX, X, XI & XII
While you can carry your weapons and other equipment over from your last ship, what is really the point of carrying over the Warp Core? Technically speaking, it shouldn't even FIT, the Warp Core should be specific to a class of starship. So at best you'd be able to get one upgrade to your "ship's power", whatever that means, when you can get hold of the "even" level core instead of the "odd" one your ship comes with.
Archived Post
08-09-2011, 01:39 PM
If you put a MK X shield in a T5 ship it gets full benfit but if you put it in a T1 it gets seriously nerfed.
This is a common misperception, but it is not true. Put simply, the problem is not that the Mk X shield is nerfed on a Tier 1, it is that the Tier 1 ship CAN'T MAKE FULL USE of the Mk X shiield.
The problem is that all ships over Tier 2 make use of three levels of skills. Starship Command, <Ship Class> Captain, and a skill specific to that ship. Plus 50% of all skills between Tier 2 and the ship's actual Tier. So a Tier 1 or Tier 2 ship is severely crippled when it comes to Command skill. At best it is only 48% of what you can get at Tier 3 or higher.
This effects your ship systems because all ship systems are effected by your Command skill. Shield strength, hull points, manueverability and I think even weapon damage are effected. So it's actually not that Mk X systems are nerfed, it's that you are no longer getting the bonus you are entitled to as a VA, because the ship won't give it to you.
Same with boff powers a EptS1 on a T5 is far stronger then same thing on a T1. I think if you put a Mk X warp core into a NX class it should negate those penalties. Wont make the T1 much more useable at endgame but it might do wonders for some other ships.
Again, as far as I know, this isn't the case. An Ensign level BO power on a T1 ship will do exactly the same thing a BO power on a T5 ship will do. It's just the T1 ship gets 3 BO powers, all of them Ensign level, while the T5 ship gets 12 BO powers, at Commander, Lt. Commander, Lieutenant AND Ensign levels.
Again, it's not that having a low Tier ship weakens those abilities, it is that in a low Tier ship, you are not allowed to use all of the abilities that you are "entitled" to as a VA. Honestly speaking, while a higher power Warp Core might make sense in boosting your ship's systems, due to your higher skills, I can't explain how having a better Warp Core will let you use MORE of your Bridge Officers' abilities. But perhaps that could be related to a similar Mark system for your bridge module. (So you would put a Mk X bridge module in a ship to get a Tier 5 BO layout)
Archived Post
08-09-2011, 02:28 PM
personally i love the idea. but why not let them autoscale but give them different abilities. Say a bonus to science
Archived Post
08-09-2011, 06:19 PM
This is a common misperception, but it is not true. Put simply, the problem is not that the Mk X shield is nerfed on a Tier 1, it is that the Tier 1 ship CAN'T MAKE FULL USE of the Mk X shiield.
The problem is that all ships over Tier 2 make use of three levels of skills. Starship Command, <Ship Class> Captain, and a skill specific to that ship. Plus 50% of all skills between Tier 2 and the ship's actual Tier. So a Tier 1 or Tier 2 ship is severely crippled when it comes to Command skill. At best it is only 48% of what you can get at Tier 3 or higher.
This effects your ship systems because all ship systems are effected by your Command skill. Shield strength, hull points, manueverability and I think even weapon damage are effected. So it's actually not that Mk X systems are nerfed, it's that you are no longer getting the bonus you are entitled to as a VA, because the ship won't give it to you.
Again, as far as I know, this isn't the case. An Ensign level BO power on a T1 ship will do exactly the same thing a BO power on a T5 ship will do. It's just the T1 ship gets 3 BO powers, all of them Ensign level, while the T5 ship gets 12 BO powers, at Commander, Lt. Commander, Lieutenant AND Ensign levels.
Again, it's not that having a low Tier ship weakens those abilities, it is that in a low Tier ship, you are not allowed to use all of the abilities that you are "entitled" to as a VA. Honestly speaking, while a higher power Warp Core might make sense in boosting your ship's systems, due to your higher skills, I can't explain how having a better Warp Core will let you use MORE of your Bridge Officers' abilities. But perhaps that could be related to a similar Mark system for your bridge module. (So you would put a Mk X bridge module in a ship to get a Tier 5 BO layout)
*sigh* ya i know all that, i just dont feel like typing all that junk out. And having a more powerful warp core would allow a ship to in all likelyhood make better use of the boff skills and subsystems as it would have more power.
Its easier to understand that a NX class warp core simply cant produce enough power to charge the shield emitters to full but a MK X warp core in an NX class wouldnt have that problem. And a higher warp core would probibly allow for channeling of power faster so Boff abilities like emergancy power to shields would be more effective then with the normal NX core.
Archived Post
08-09-2011, 06:40 PM
There was a thread on this last year as well. The Dev's commented that it was something they discussed but in the end it wasn't something deemed nesscesary since the power level is set off a power of 200. This makes it viable to change weapons power and allocate to other abilites. It would unbalance the game if someone could put a warp core in capable of say 400 and run 100 power to everything aganist people who cannot.
Archived Post
08-09-2011, 06:47 PM
the fact that STO is set after all of the Star Gate series, means it is not bound to any limitations. It can go where ever Cryptic takes it i guess.
I would like to see a step away from warp cores and into other science fiction styles of transport.
If you look at Star Wars, Star Gate and even Halo, each of those series has their own take on faster than light travel.
Would be cool if you could hve missions where you research new forms of engines, and each one has it's pros and cons.
Archived Post
08-09-2011, 06:59 PM
the fact that STO is set after all of the Star Gate series, means it is not bound to any limitations. It can go where ever Cryptic takes it i guess.
I would like to see a step away from warp cores and into other science fiction styles of transport.
If you look at Star Wars, Star Gate and even Halo, each of those series has their own take on faster than light travel.
Would be cool if you could hve missions where you research new forms of engines, and each one has it's pros and cons.
I believe you were thinking ahead a bit too much when typing the first part of your post ;)
Archived Post
08-11-2011, 12:44 AM
I've said it before, but it bears repeating: Who wouldn't drool over gear like this, as a special reward from a Romulan mission/mission series?
Mk XII Artificial Quantum Singularity Core [PWR] [WRP] [WEP]
Hell, as a customization thing, we could even have effects such as differently-colored glow in the nacelles as a result of an entirely different powerplant.
What I'd really like to see, though, is a true fitting system, similar to EVE Online. Here's how I would envision it:
Base = zip. Nada. Nothing. Your ship is stupid and powerless until you fit a computer and warp core.
Warp core = Powergrid, and if better than common part, also special traits.
Computer core = CPU, and same as above if blue, purple, etc.
You can't fit combinations of gear that surpass your maximum CPU or powergrid, or you cannot activate everything at once, or something like that. So, let's say you have a powergrid of 400 and a phaser beam array Mk X requires 50 power. You would be unable to either fit all of them, or fire all of them at the same time.
Anyway...just dreaming out loud...I kind of doubt this will ever happen, but it would add an entirely new dimension to the game. The fitting system is the best part of EVE, in my opinion, and it's also one of the best things about the Battletech universe/games. It adds the sort of replayability/depth that you will never get out of episodes and storyline stuff.
Archived Post
08-11-2011, 05:29 AM
omg i want that
Archived Post
08-11-2011, 10:50 AM
Whats Warping through Sector Space with out a Warp Core.
Its not star trek with out the Warp Core
Archived Post
08-11-2011, 11:32 AM
how about
REMAN THALORON REACTOR-MK11
Archived Post
08-11-2011, 07:09 PM
it kinda bugs me how the main powersource on your ship isnt somthing that can be changed out we got impulse shileds deflector i think warp core should be in that mix isnt there sever diferent kinds?? this is a thought wanted to see how the comunity felt lol
I like ur idea pal. Ive been wondering about it as well. I mean, the more diversity we have in the game, the more fun.
It would be nice if we had warpcores with different attributes, ofcourse mainly ur warp speed, perhaps we should be able to get warpcores with lower warp but higher benefits in combat or something?
And to prevent the abuse of swapping when in sector space, make it so that you can only equip warpcores at ESD or shipyard.
Furthermore it would be great if they were in common, rare, very rare etc. and tradable, so they would actually cost a bunch to get a nice one :)
From the beginning I always found it to be weird that ur Warp Speed scales with ur level. Its just weird. I hoped this was different somehow.
Archived Post
08-11-2011, 08:45 PM
Another thing I just remembered: assuming my memory is correct, the Feds were working on some sort of Toroidal Warp Core that was supposed to be more efficient, etc.; the main reason it wasn't implemented, if I recall, was the extensive cost and time required to refit a ship to use it; the whole system had to be changed out or something like that. I'll post a link if I find something on it.
EDIT: Found the info I was looking for: http://akiraclass.wetpaint.com/page/Toroidal+Warp+Core
It seems the entire EPS and warp plasma systems would have to be replaced, and that the only ships that would be somewhat practical to fit with these systems would be smaller ships, not exploration cruisers, unless they were built from the ground up with this in mind.
Archived Post
08-12-2011, 05:39 AM
i kinda think to make them like a puzzle pieces
a core for say a miranda class ship takes up 2 squares
#
#
but lets say a core for a galaxy is 5 squares
#
#
#
#
#
you couldnt fit the galaxy on the miranda cuz it can only accomidate 2 squares
escorts we could posibly manke them say 3 squares but they are a escort cores and and wont work on cruisers the same way you cant put cannons on cruisers
so if you can imagin the squares are a a little picture of a warp core lol
Archived Post
08-12-2011, 05:44 AM
perhaps powerlevels would be hard to ballance but they could just add a bonus to somthing cool like my marter idea where the core blows up bigger when you die or gives you an ability.... to me its just somthing thats missing from the game
humm actually that could tie in nicely with eject warp plasma a skill that is already in game
Archived Post
08-12-2011, 06:08 AM
perhapes you could have somthing like martyr where ya you blow up but your dealth results in a larger explosion or a giant plasma cloud with debris ......maby it could enhaceyour self destruct to be and even bigger boom
Archived Post
08-16-2011, 11:13 PM
i kinda think to make them like a puzzle pieces
a core for say a miranda class ship takes up 2 squares
#
#
but lets say a core for a galaxy is 5 squares
#
#
#
#
#
you couldnt fit the galaxy on the miranda cuz it can only accomidate 2 squares
escorts we could posibly manke them say 3 squares but they are a escort cores and and wont work on cruisers the same way you cant put cannons on cruisers
so if you can imagin the squares are a a little picture of a warp core lol
Interesting idea...have you ever played MechCommander 2? It had a similar fitting system. The Battlemtechs/Omnimechs in that game had a pattern like you described, but it was height AND width variable.
For example, let's say your loadout space looked like this:
####
####
You would be able to fit shorter or wider weapons, but not taller ones, such as one with this shape:
##
##
##
So, that could be interesting, to say the least.
Also, I've spent some time playing Hellgate recently...I must say, I really like the ability to upgrade your equipment in that game by increasing its level, and even adding special random traits. Considering how big a part of Star Trek engineering tends to be, this would be an awesome thing to have at ESD/First City. It would give the engineering department something to do, sort of like how science could be a raw crafting area.
Just dreaming, though.
Archived Post
08-16-2011, 11:25 PM
Also, possible warp core power ideas:
+5 to all power levels
+5/10/whatever to specific levels
EPS transfer speed bonus (passive, or perhaps an active power)
Ability to activate 1 extra device before the device cooldown sets in
Extra device slot
'Extend Warp Field' ability that allows lower-level Captains in your team to match your sector space speed
Extended duration/reduced cooldown of Slipstream
Transwarp abilities like that of the VA Excelsior
I might be a bit overzealous, but hey...food for thought, Cryptic. ;)
Archived Post
08-17-2011, 02:41 AM
IT'd probably be more likely to have bonuses to the efficiency stats than + to power levels.
Though some of those are interesting.
Archived Post
08-19-2011, 08:33 AM
I think the idea was that each ship has it's own warp core and the design is what determines it's top speed at warp. The warp speed tied to rank never made sense. Flying an advanced escort should give you the top speed for conventional warp. Galaxy x should have warp 14, and the sub transwarp IMPULSE engines shouldn't have had anything to do with warp speeds but if it added 4 warp factors that would be cool.
What engine can fit in a ship is determined by the size of the ship. can't put a huge sovereign classes core in a miranda and sure can't put it in a constitution.
However since warp speed has little to nothing to do with combat in this game they tied it to rank so you could get to farther places with less travel time. This means that my VA can hop into any ship and still go 9.97 or toss the borg one on there and go warp 14. This is fine since warp speed is only how fast people can get to the battle.
I am a bit of a canon nut myself though and would like to see it where things make sense but this is a game and fun wins out over canon every time. After all when was the last time you saw a ship in the show just hit a couple of buttons and bring the hull from 2% integrity to 100%? And miracle worker shouldn't exist. Scotty was a "Miracle worker" because he LIED THOUGH HIS TEETH every time he gave a time estimate.
If this game were close to canon then the ships hull repair rate would be based on your active crew, the hulls don't have replicator units all over the place unless your using ablative armor generators (then I could see that though). You would be slow in a Miranda class but fast in an advanced escort. Your Prometheus class ship wouldn't be classed as an escort but as a warship and would deal out just as much damage if not more than a Sovereign class and it's MVAM would act properly and not like cruisers. Your science vessels would be the weakest ships in the game and used for science not combat. [end rant here]
But this is a game not a simulator. In games if it's fun and still looks semi-right it wins over canon. Canon can't win anyway because canon is unballanced. After all if this game were canon we would all have ablative armor generators built into our ships and the federation would dominate the galaxy and that isn't fun for the other sides.
Archived Post
08-19-2011, 02:10 PM
I think it would be fun have a warp core component that modulates engineering ability's and ship power levels/warp speed.
Maybe you could have varreations with trans-warp powers or increased slipstream powers. Or maybe even craft some?
And is just me or do other people think they have transwarp and quantum slipstream confused in game?