PDA

View Full Version : WHY have you nerfed tetryons??


Archived Post
08-13-2011, 07:51 AM
MK11 tetryons now show -162 all facing sheilds! Before they showed -168 all facing shields!
And before the MK12:s shoved -176 all facing shields WHY do you go and nerf something that already was way to weak from the start?!? If anything the tetryons need a boost to be at least-500 all facing shields!

I am amazed!!:mad:

Archived Post
08-13-2011, 08:20 AM
Awww thats a -6 difference... Thats too bad. (Edit: Yup, ur right. -6 difference!)

About the Mk XI vs MK XII thingy, the DPS of these weapons have been changed depending on Common, Uncommon, Rare, and very rare. So they could have just as well changed the proc values with it.

But if you would like to complain to Cryptic, think not only of yourself but about everyone. Because all procs of all weapons are greatly out of whack with the standard 'Phasers'.


Think of it. 5 second subsystem disable, lets say shield. This can bring your hull down to 70 or 50 or even less % before ur shields go back up. Now compare this to the procs of all other weapons.

What you are doing now is a little selfish imo.

Archived Post
08-13-2011, 08:23 AM
-162 from -168... I have a feeling its more than -2.

Archived Post
08-13-2011, 08:35 AM
Awww thats a -6 difference... Thats too bad. (Edit: Yup, ur right. -6 difference!)

About the Mk XI vs MK XII thingy, the DPS of these weapons have been changed depending on Common, Uncommon, Rare, and very rare. So they could have just as well changed the proc values with it.

But if you would like to complain to Cryptic, think not only of yourself but about everyone. Because all procs of all weapons are greatly out of whack with the standard 'Phasers'.


Think of it. 5 second subsystem disable, lets say shield. This can bring your hull down to 70 or 50 or even less % before ur shields go back up. Now compare this to the procs of all other weapons.

What you are doing now is a little selfish imo.

Selfish in what sense?? Everybody can get tetryons and it´s not like i´m the only one to have them and i then sit and complain why my exclusive weapon is not good enough.
Granted the other weapons might not be as good as they should be, compared to phasers but i am pointing out a nerf here! And a nerf on one of the weapon types that rather should get a bunk up!
And by the way- i do think it´s my prerogative to talk about what weapon type i see fit.

Archived Post
08-13-2011, 09:49 AM
What you are doing now is a little selfish imo.

Since when has it been selfish for players to complain about unannounced changes and stealth nerfs?

What?

Archived Post
08-13-2011, 10:05 AM
Selfish in a way that he only thinks about his tetyron,s while this whole game needs a bit of balance if you ask me. Not about the specific nerf.

Perhaps I am wrong, pardon me for that.

But the changes he sees in his proc being nerfed might have come from cryptic changing the way Rarities affect Dmg.

Archived Post
08-13-2011, 11:03 AM
It is still a nerf that is uncalled for!
And sure- all the different weapons need an overhaul. But i don´t see the any other weapons then tetryon, getting nerfed .

Archived Post
08-13-2011, 11:33 AM
Selfish in a way that he only thinks about his tetyron,s while this whole game needs a bit of balance if you ask me.

That's just weird. You should apply that logic to some other parts of the game that people are currently complaining about. Like go into a Foundry thread and call all those people selfish because they're complaining that the Foundry is broken. See how that works, and maybe see why it's a bit outlandish to call someone selfish for complaining about this change.

Archived Post
08-13-2011, 11:42 AM
I will ping Geko about this. It sounds more like an unintended bug than a balance adjustment.

Archived Post
08-13-2011, 12:12 PM
So whats worse selfish or judgmental? At any rate unintentional changes need to get called out so they can get fixed and honestly I don't care what anybody's intentions were. If I noticed something about my build was suddenly underpowered without an explanation or announcement in the release notes Id speak up. Is it at least slightly selfish maybe but who cares it needs to get fixed so I can get back to blowing stuff up the way I like to.

Archived Post
08-13-2011, 12:34 PM
Geko has confirmed this wasn't by design. We will investigate the situation. As always, any information you can provide would be helpful.

Archived Post
08-13-2011, 12:34 PM
So whats worse selfish or judgmental? At any rate unintentional changes need to get called out so they can get fixed and honestly I don't care what anybody's intentions were. If I noticed something about my build was suddenly underpowered without an explanation or announcement in the release notes Id speak up. Is it at least slightly selfish maybe but who cares it needs to get fixed so I can get back to blowing stuff up the way I like to.

Agreed. Pointing out a bug isnt selfish. Nice try though

Archived Post
08-13-2011, 12:41 PM
Geko has confirmed this wasn't by design. We will investigate the situation. As always, any information you can provide would be helpful.

Well i just i noticed it today when looking at the genaral info thingy about tetryon space weapons. I saw it on MK11 very rare´s and also on MK12 uncommons on the exchange. And i also saw it on my weapons on my ship. I saw it on beams and cannons.

Archived Post
08-13-2011, 12:51 PM
well as far as it goes theese issues must be addressed i use tetryans beams and have noticed the less damage they do... even so no one is being selfish just stating the true facts of the game and issue of the game that needed to be fixed......:mad:

Archived Post
08-13-2011, 12:54 PM
Awww thats a -6 difference... Thats too bad. (Edit: Yup, ur right. -6 difference!)


What you are doing now is a little selfish imo.

Hahaha....sounds like you have had a bad run in with tetryon weapons

Archived Post
08-13-2011, 01:19 PM
To call someone selfish for pointing out and requesting information as to why a weapon or weapon type has been nerfed without explanation is moronic and self-indulgent. If the man wants to use tetryon weapon its his prerogative. I'd suggest that if you don't have anything that's actually relevant to the topic at hand to contribute you could go play in traffic or go do something else useful for awhile.

Archived Post
08-13-2011, 01:33 PM
I think he gets that he spoke a little out of turn guys, sheesh, lol. Yes this is an issue and yes it is significant. It was nice to see such a quick response from Heretic on it(:eek:!). At any rate, the point he was trying to make is a valid one. Tet's aren't the only Energy weapon type that has a proc problem, even though they might be the only one with this particular problem, lol.

We can probably stop taking him to the woodshed over it:o.

Archived Post
08-13-2011, 02:04 PM
I was just reminded of this (http://www.zebular.com/hosted/The%20Guild%20-%20Creator%20Trolled%2001%20audio.mp3) from the last episode of The Guild. :D

Nice to see that this was an unintentional change though.


Seriously though.. I use tetryons and I wouldn't be too worried if this was permanent. I do not use just Tetryons as I see them as an "addition" to help me overcome enemy shields. I use Phaser, Tetryon and Anti-proton to proc, disable and overcome then destroy. I did use Tetryons soley once and found while they were nice, I just do not personally feel they are a weapon that works best alone. I feel they work best when using in conjunction with another damage type.

To each their own.

Archived Post
08-13-2011, 04:37 PM
Geko has confirmed this wasn't by design. We will investigate the situation. As always, any information you can provide would be helpful.

Excellent news.

It was nice to see such a quick response from Heretic on it(:eek:!).

Agreed.



Seriously though.. I use tetryons and I wouldn't be too worried if this was permanent. I do not use just Tetryons as I see them as an "addition" to help me overcome enemy shields. I use Phaser, Tetryon and Anti-proton to proc, disable and overcome then destroy. I did use Tetryons soley once and found while they were nice, I just do not personally feel they are a weapon that works best alone. I feel they work best when using in conjunction with another damage type.

To each their own.

On a tangent, it would seem that using multiple beams like that would require far too expensive a skill point investment. That's why many people tend to stick to just one beam type. And why the two most popular choices are phasers and disruptors.

Archived Post
08-13-2011, 07:36 PM
That's why many people tend to stick to just one beam type. And why the two most popular choices are phasers and disruptors.

Which as a Tet user, I for one hope that gets changed with the skill tree overhaul or the higher tier weapons get more of a buff for the skill point cost.

Archived Post
08-13-2011, 08:26 PM
Which as a Tet user, I for one hope that gets changed with the skill tree overhaul or the higher tier weapons get more of a buff for the skill point cost.

Yeah, that's a long-standing gripe with the game and the skill tree mechanic. I too would like to see that addressed.

Archived Post
08-13-2011, 08:51 PM
Yeey I wasnt being that mean was I? Well ok perhaps it was my frustration. Ofcourse this Tetryon stuff should be sorted out. I completely agree. No need to attack me on all fronts tho :p I was a little harsh with my words, yes. Apologiez?

To call someone selfish for pointing out and requesting information as to why a weapon or weapon type has been nerfed without explanation is moronic and self-indulgent. If the man wants to use tetryon weapon its his prerogative. I'd suggest that if you don't have anything that's actually relevant to the topic at hand to contribute you could go play in traffic or go do something else useful for awhile.

But i did have something relevant to point out though.
1. It might have been caused by the recent change in dmg for the weapons. (something for the developers maybe?) Just a hint.
2. All weapons needs an overhaul, which means if a developer would see this and they are finally going to change some of it, the topic starter would also benefit. Everyone here would benefit.

Archived Post
08-13-2011, 10:19 PM
To call someone selfish for pointing out and requesting information as to why a weapon or weapon type has been nerfed without explanation is moronic and self-indulgent. If the man wants to use tetryon weapon its his prerogative. I'd suggest that if you don't have anything that's actually relevant to the topic at hand to contribute you could go play in traffic or go do something else useful for awhile.

ok in my eyes that was totally uncalled for there were many that called the guy out for what he said but this comment was not needed, since then the guy has come out and said he might of overstep his bound a bit so now its your turn to do the same.

the problem will get resolved but there no reason for stuff like this to even be posted.

its good to see people are paying some attention to there type of weapons and what Dmg (and so on) they do who knows how long it might have took before someone would have really notice this and done the same thing as the first guy already had done and good job devs for responding so quickly to fix the issue.

Archived Post
08-13-2011, 10:47 PM
TBH along with half the weapon types they haven't worked for months, and if they did I agree with you because compared to phasers and the amount of points you spend its comparable to you trying to race a race car but you are pedaling a bicycle. Same thing goes with torpedos it goes like this photons decent reload time, quantums.. ok a tiny bit more reload time but way bigger bang, then transphasics is what gets me ok they get brought from the future but the ones in the future now they do less damage than photons would do 100 years ago (My view on transphasics is you put them 100% shield penetration like they were in canon, but for balance sake you limit their dps to a reasonable point), then tricobalts the way its setup makes me wonder who came up with the way they are in the game because I mean you have this volatile substance thats targetable and moves at the speed of sloth (The most brightest idea would be to have this as something you can get as a more advanced photon, quantum, or transphasic torpedo that would take longer to recharge than normal, reason being is that as slow as that kind of torpedo is even the AI of a npc could divert or regenerate 1 shield point to pretty much negate any damage it will do). Anyways just my opinions but I do agree with the original poster that its been wedged down so badly by either accidental or purposely incidents to where of all the choices given to us only a small amount of them are even worth seeking out.

Archived Post
08-14-2011, 01:06 AM
Geko has confirmed this wasn't by design. We will investigate the situation. As always, any information you can provide would be helpful.

While it is nice to get a quick fix for this issue I hope you are aware that the underlying problem is much bigger. Making the skill cost of the different types the same will help but it won't be enough. Just look at the Plasma torps and Har'Pengs. They are similar in effect (direct hull dmg) but while everyone uses Pengs noone uses Plasma torps. Weapons (energy+torp+special weapons) need some work and I hope you have the time to squeeze it in somewhere.

Archived Post
08-14-2011, 10:35 AM
I am constantly ribbed about using a tetryon setup on my escort.

Seems most believe phasers,disruptors and antiproton are the only worthwhile energy types.

But i like the visual effects too much to change

Archived Post
08-14-2011, 03:46 PM
I am constantly ribbed about using a tetryon setup on my escort.

Seems most believe phasers,disruptors and antiproton are the only worthwhile energy types.

But i like the visual effects too much to change

The visuals is what drew me to tetryons as well.

I still firmly believe Tetryons are better when used in conjunction with another. A nice Beam Overload, firing Tetryons has yet to not drop any shield I hit. While other types do not always do so. With the shield down, torps away and the other damage types really show through.

However, on the topic of the skill tree overhaul. I also agree with both the players and the developers, a change is needed to the way the skill tree is set up for the damage types. I believe they need to be streamlined more with less emphasis on being so costly.

I, personally, do not feel that any damage type should be in the tier 5 category. They should all be within tiers 2 through 4, not 3 through 5. There are a lot of ideas out there though and hopefully the Devs will shed some light on what they are thinking to help ease us into any upcoming changes.

Archived Post
08-14-2011, 11:42 PM
Maybe off topic, but i think there's a skill tree overhaul in the works O.o

Archived Post
08-15-2011, 09:37 AM
The tetryon proc as it is now is laughable. It has a low chance to do insignificant shield damage. Lets say 170 x4 for a total drain of about 680 shields. Against shields anywhere from about 10000 x4 to 16000+ x4, it is meaningless damage. One tick of natural shield regen will easy recover it. Tetryons should put something like a -10(ish) shield resistance debuff on target similar to the disruptor -10 hull resist debuff.

Archived Post
08-15-2011, 09:48 AM
I would love to see it become a shield resistance debuff rather than a straight shield value reduction.

Archived Post
08-15-2011, 01:21 PM
I'd actually like to see Tetryons affect shield bleedthrough myself.