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Archived Post
10-14-2011, 10:29 AM
OPvP, you're going to bring the STO pvp to its knees. The people who actually dont use spam know this and im sure a lot of u know it aswell.

So from this point on, ur facing a decision:

- Kill STO with ur obsessive wish to win at any cost

-Quit the game

-Play without broken skills

since the 3rd won't happen (or would, but honestly, who's gonna try to convince u), i'm hereby creating the Fair PvP league.

There will be a single tournament-like list running here and i'm not asking anyone to play this way in public ques, but in ranked tournies, this should be followed to determine who actually has skill and who spams all the time. But for the sake of the game, DON'T spam, DON'T make spammy premades and DON'T think this won't come around again.


So:

Fair PvP rules:

- NO scramble sensors, NON-NEGOTIABLE, not untill the skill is fixed
- NO AMS - antimatter spread - also NON-NEGOTIABLE
- Excessive CPB, PSW spam is NOT allowed - 2 copies per team for now
- Max of 2 science captain per team - make the subnuc count, not count the subnucs - NON-NEGOTIABLE
- Max of 1 person deploying mines - 2 launchers - to prevent excessive laggs

If you don't like these rules, then get out and ruin the game for everyone who does public ques. See how you like it when STO goes under due to people not wanting to play a pvp match with people who couldn't win fairly if their life depended on it.

Sign up your fleets:

Team leader:
Team members:


All match schedules should be coordinated between the team leaders

ANY withdrawal from the time set is an automatic loss, NO rematches.
______________


still under revision

Archived Post
10-14-2011, 10:33 AM
lol failrules. besides the no scramble/ams part. have fun. I won't be participating.

Archived Post
10-14-2011, 10:38 AM
A place where broken skills are not allowed and people agree not to use them?

complete blasphemy, you know some fleets can't win without them.

Archived Post
10-14-2011, 10:40 AM
Umm....wow.....you really have no idea what's going on do you?

Let's see here.....for starters
-OPvP has just under 1500 people subscribed to it and it is impossible to control who is using what in that channel during regular play...
-Secondly every tournament and league that has been created for months now by OPvP people has banned various skills and had different parameters set to it.
-Thirdly, you're only going to **** off the respected players in OPvP by accusing them of killing the game just because they don't conform to your ideas....

There's more but I think that sums it up well enough, if you want to create a pvp competition then by all means go for it, but don't accuse the people in OPvP of ruining the game...

Archived Post
10-14-2011, 10:41 AM
Fair PvP rules:

- NO scramble sensors, NON-NEGOTIABLE, not untill the skill is fixed
- NO AMS - antimatter spread
- Excessive CPB, PSW spam is NOT allowed - 2 copies per team for now
- Max of 1 science captain per team - make the subnuc count, not count the subnucs - NON-NEGOTIABLE
- Max of 1 person deploying mines - 2 launchers
- Spread is ALSO not allowed - NON-NEGOTIABLE
- Maximum of 3 cruisers+sci ships together - NON-NEGOTIABLE

Umm wut? Max of 1 sci captain? I'm sorry but I think at least 2 are necessary. And what kind of team are you playing on that you need 3 cruisers? Zombie fest? 2 sci max, 2 tac mac, 1 cruiser MAX. 2 sci captains are needed, especially if you have 3 cruisers consta-healing the other teammates. 1 nuke isn't going to fix that.

Archived Post
10-14-2011, 10:45 AM
No offense, but I doubt you're anywhere near influential enough to make this a success.

Archived Post
10-14-2011, 10:46 AM
Umm....wow.....you really have no idea what's going on do you?

Let's see here.....for starters
-OPvP has just under 1500 people subscribed to it and it is impossible to control who is using what in that channel during regular play...
-Secondly every tournament and league that has been created for months now by OPvP people has banned various skills and had different parameters set to it.
-Thirdly, you're only going to **** off the respected players in OPvP by accusing them of killing the game just because they don't conform to your ideas....

There's more but I think that sums it up well enough, if you want to create a pvp competition then by all means go for it, but don't accuse the people in OPvP of ruining the game...
- the tournament matches have been known to be poorly mandated and a lot of the broken, forbidden skills were used during the matches
-if u sign up to OPvP, doesn't that mean u should abide by its rules?
-Am i accusing anyone in particular?

Archived Post
10-14-2011, 10:55 AM
- the tournament matches have been known to be poorly mandated and a lot of the broken, forbidden skills were used during the matches

But they were the tournament rules and whether they were followed or not was on the people in them and running it. You'll find that out for yourself when your own league gets up and running if you really do pursue this and make it work.

-if u sign up to OPvP, doesn't that mean u should abide by its rules?

OPvP was created and exists to bring people/fleets together and help inexperienced players learn. It was NOT created to force people into a certain playstyle during non-tournament/league play and no attempts to do so will ever be entertained....

While there are unspoken agreements between veteran players, do not confuse them for some form of 'rules of play'

-Am i accusing anyone in particular?

You did not accuse any one person, but you did generalize all the prominent members of OPvP with your statements.

Archived Post
10-14-2011, 10:57 AM
What is the point of this thread?

Archived Post
10-14-2011, 10:58 AM
-if u sign up to OPvP, doesn't that mean u should abide by its rules?


there is a big difference between being a member of the opvp chat channel, and abiding by the ruleset that was created for one tournament that happens to use the opvp name.

Archived Post
10-14-2011, 11:02 AM
there is a big difference between being a member of the opvp chat channel, and abiding by the ruleset that was created for one tournament that happens to use the opvp name.

was refferring to the breaking of rules during a ranked match

btw, generally accusing opvp members:

same members who say sci spam is OP are abusing it themselves , unfortunately

Archived Post
10-14-2011, 11:05 AM
Hello Mazi buddy. Im sorry to say this but this has been tried for alot of times.

The rules you layed out for participation of this tournament are unfortunately failsauce :(

Some of these rules are just to vague, like usual. Lets take 'No excessive CBP' for instance.
Who decides whether excessive = excessive? There is too much difference of oppinion about these matters, and will eventually result in a tournament fail.

What about 1 Sci captain only? That rule might be agreed upon by most players, but not all. You really want to make a tournament fair? You can't. At the moment Sci much more devastating then anything else so that would mean just ban the whole Sci profession.

The closest you will get in a tournament is a full Escort tournament with everyone on the same profession (tactical).


Its good that you try it Mazi, but ...

Archived Post
10-14-2011, 11:08 AM
Perhaps actually participating in PVP at the top tier against the best fleets in the game and scoring some kills before you go deciding on hosting your own event.

Here is were i pick apart why these rules are epic fail.

Limiting all science those powers, without allowing scramble 1-2, just makes all healing powers go into the science slots. It justs make it way to easy to put up a wall of healing and defense against any attack, you will have extend shields is pretty much invulnerability and mass tac team getting thrown around like no tomorrow. You take away a teams choice to run which science powers they want or how many shockwaves they want then you servery limit the game to a boring heal fest of tac team and extend shields cheese.

I have played in events where scramble was removed and subs & sensor scans are way to easy to clear, tactical teams fly everywhere its almost impossible to get a kill due to the excessive healing from the extra sci powers available and the lesser need for science teams which increases the frequency of tactical team which is pretty much a mobile invulnerability power.

Mines on ships have no place in any serious pvp match. They are the weapon of noobs used by cheese players designed to make targeting harder, which got fixed as cryptic added an ignore mines/pets targeting option. So if fact they do nothing at the moment, with the exception of chronton mines which slow people engines even then the counter is just to run FAW on a heal cruiser and thus nullify them completely.

The alternative of no FAW and no Mines is far better as it removes the spam and the cheese of FAW.

Scramble is not broken, it has a counter its called teamwork, with the exception of SS3 which is unbalanced and a must take if allowed, SS1-2 are balanced in that the user sacrifices something in order to take that ability. Sure scramble is annoying, you have to call for a science team to get it off you, thats the whole fraking point of the ability, to disrupt a teams healing and or offence. Banning it because it requires actually effort/skill/teamwork to counter makes you just a noob as someone who plays with torpedo spread.

The current OPVP rules imho are a close to balanced as i've played in so far. Its just a shame most teams out there seem to think its ok to run whatever they want when queuing up against us. Running crap like torpedo spread and the like , totally disrespecting the game and our team. We see no reason to play in such matches, and this is whats killing PVP.

Archived Post
10-14-2011, 11:22 AM
Perhaps actually participating in PVP at the top tier against the best fleets in the game and scoring some kills before you go deciding on hosting your own event.

Here is were i pick apart why these rules are epic fail.

Limiting all science those powers, without allowing scramble 1-2, just makes all healing powers go into the science slots. It justs make it way to easy to put up a wall of healing and defense against any attack, you will have extend shields is pretty much invulnerability and mass tac team getting thrown around like no tomorrow. You take away a teams choice to run which science powers they want or how many shockwaves they want then you servery limit the game to a boring heal fest of tac team and extend shields cheese.

I have played in events where scramble was removed and subs & sensor scans are way to easy to clear, tactical teams fly everywhere its almost impossible to get a kill due to the excessive healing from the extra sci powers available and the lesser need for science teams which increases the frequency of tactical team which is pretty much a mobile invulnerability power.

Mines on ships have no place in any serious pvp match. They are the weapon of noobs used by cheese players designed to make targeting harder, which got fixed as cryptic added an ignore mines/pets targeting option. So if fact they do nothing at the moment, with the exception of chronton mines which slow people engines even then the counter is just to run FAW on a heal cruiser and thus nullify them completely.

The alternative of no FAW and no Mines is far better as it removes the spam and the cheese of FAW.

Scramble is not broken, it has a counter its called teamwork, with the exception of SS3 which is unbalanced and a must take if allowed, SS1-2 are balanced in that the user sacrifices something in order to take that ability. Sure scramble is annoying, you have to call for a science team to get it off you, thats the whole fraking point of the ability, to disrupt a teams healing and or offence. Banning it because it requires actually effort/skill/teamwork to counter makes you just a noob as someone who plays with torpedo spread.

The current OPVP rules imho are a close to balanced as i've played in so far. Its just a shame most teams out there seem to think its ok to run whatever they want when queuing up against us. Running crap like torpedo spread and the like , totally disrespecting the game and our team. We see no reason to play in such matches, and this is whats killing PVP.


i mostly agree with u, but the opvp rules are just not balanced, as long as SS remains, NOTHING else will make it balanced (the disruption of healing is a good point, but the whole team being scrambled means ur pretty much forced to use it to make the other team suffer the same debuff to give urself some room)

and true coordination will break any healspamfest (as long as there's a single cruiser, 2 good cruisers can counter ever 3 sci chars)

and mt

it's not a sin to try :p

Archived Post
10-14-2011, 11:44 AM
i mostly agree with u, but the opvp rules are just not balanced, as long as SS remains, NOTHING else will make it balanced (the disruption of healing is a good point, but the whole team being scrambled means ur pretty much forced to use it to make the other team suffer the same debuff to give urself some room)

and true coordination will break any healspamfest (as long as there's a single cruiser, 2 good cruisers can counter ever 3 sci chars)

and mt

it's not a sin to try :p

If your whole team is constantly scrambled all the time during a OPVP rules match, then you are doing something wrong, either you didn't bring enough science teams or you didn't bring enough attacking pressure so the other team taking that many ss1-ss2's ran out of heals.

QEW has fought against the best teams in the game that all tried the mass scamble against us, and it doesn't work. It leaves them way to vulnerable and we counter it by throwing the science team to the person that needs it most. Its still possible to heal teammates while under scramble so the issue of your whole team being scrambled isn't a big deal. Clearing the scramble from the target under attack or your escort which is attacking should be the priority, everyone else is not necessary

If our team can beat any heavy SS1-SS2 team using OPVP rules then so can anyone.

If you actually saw an RE vs QEW , or QEW vs TSI match using OPVP rules, you would see even with two escorts and multiple science, matches go for around an hour and each kill is earned, not through spamming cheese or scramble fests, but actually team coordination.

All taking away scramble does or limiting the game to 1 science, is slow the game down and make it too easy to heal and extends the length of matches and makes the game boring.

I'm done discussing this any further,

Archived Post
10-14-2011, 07:32 PM
If your whole team is constantly scrambled all the time during a OPVP rules match, then you are doing something wrong, either you didn't bring enough science teams or you didn't bring enough attacking pressure so the other team taking that many ss1-ss2's ran out of heals.

QEW has fought against the best teams in the game that all tried the mass scamble against us, and it doesn't work. It leaves them way to vulnerable and we counter it by throwing the science team to the person that needs it most. Its still possible to heal teammates while under scramble so the issue of your whole team being scrambled isn't a big deal. Clearing the scramble from the target under attack or your escort which is attacking should be the priority, everyone else is not necessary

If our team can beat any heavy SS1-SS2 team using OPVP rules then so can anyone.

If you actually saw an RE vs QEW , or QEW vs TSI match using OPVP rules, you would see even with two escorts and multiple science, matches go for around an hour and each kill is earned, not through spamming cheese or scramble fests, but actually team coordination.

All taking away scramble does or limiting the game to 1 science, is slow the game down and make it too easy to heal and extends the length of matches and makes the game boring.

I'm done discussing this any further,


If the game is balanced, or a specific ability (Scramble Sensors in this case, on whatever rank you like it, with full consoles, like u have full consoles for your Weapons on your Escort i.e.) remains a matter of personal opinion here. We have no basis on how we actually Compare an ability like Scramble Sensors and compare to to all other abilities and variables which can occur in a certain match.

But people can still feel there is something not in place here. Can you deny that Science is the most OP profession in this game atm? Including all captain skills, bridge officer skills and ships, Yes you can deny that.

Others will not deny that. Mazi is a capable escorter, he has alot to learn still maybe, but he doesnt always play with the worst of all. So telling him just to pick a better team to try and handle SS better doesnt mean it isnt still OP.

I know what RE is capable of, they are great players. And I'm sure your brave battles will rage on for hours after another.

I'm done discussing this any further,

^-^

Archived Post
10-15-2011, 04:43 AM
Scramble is not broken

Yes it is......all levels of Scramble Sensors have a chance of making your Evasive Maneuvers misfire. That IMHO makes it definately broken.

Archived Post
10-15-2011, 05:11 AM
The only fair fight is the one I win...DEAL WITH IT.