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Archived Post
10-29-2011, 11:39 PM
I have five active characters on Holodeck. One of them does the crafting for the rest. He sits at Memory Alpha and waits. The rest of my characters dump the supplies in my one man fleet bank and I log in to craft as needed. To be honest it's been so long since I used him I wasn't sure how much effect these new changes to crafting would have on me.

So I decided to log in to Tribble and go to Memory Alpha to ask some other crafters how bad it really is since forum rage is not always the best barometer. This is what I found.

http://imageshack.us/photo/my-images/28/ghosttown.jpg/

Maybe the next C-Store pet should be a tumble weed to fit in with the atmosphere at Memory Alpha now.

Archived Post
10-30-2011, 01:35 AM
Yup crafting is dead. Dilithium charge to craft even marked items. Complete and total annihilation of crafting pretty much.

Archived Post
10-30-2011, 01:59 AM
Yes they have.

Archived Post
10-30-2011, 02:55 AM
Yes, they have killed the broken system that was crafting on Holodeck.

I never could understand how a game would allow players to craft amazing gear out of hardly anything, this never made any sense to me. Yet of course we all loved that we could create everything we wanted, not just for our mains, but our alts, our opposing faction alts, even friends and fleet members. It was a broken system that affected the economy as a whole, resulting in items that should have held some form of value to being as expensive as vendor trash.

I like the idea of adding Dilithium to high end gear. It represents what players would have had to do if Emblems had been the only way to acquire such items. The Tribble system does need tweaking though.

Whites - Anomalies
Greens - Anomalies, Trace Particles
Blues - Anomalies, Trace Particles, Dilithium
Purples - Anomalies, Trace Particles, greater amount of Dilithium compared to Blues

The way it is on Tribble currently is not this mountain/molehill grind people say it is. A few dailys/exploration missions and you can be crafting. I just think we need to move away from the mentality of the old system, because it was simply too easy to acquire, and that gear wasn't represented in value or worth, resulting in a very poor economy indeed.

Archived Post
10-30-2011, 04:07 AM
Spend time gathering materials = Amazing gear
Spend time doing dailies = Amazing gear

Instead now it's:

Spend time doing dailies = Amazing gear
Spend time gathering materials AND doing dailies = Amazing gear

Um...

[QUOTE]I just think we need to move away from the mentality of the old system

Old system: Games are supposed to be fun
New system: Games are supposed to be work

Archived Post
10-30-2011, 04:43 AM
Old system: Games are supposed to be fun
New system: Games are supposed to be work

If you honestly believe that this new system is in any way shape or form work...well, i am quite amazed ;p

Archived Post
10-30-2011, 04:50 AM
Yes, they have killed the broken system that was crafting on Holodeck.

I never could understand how a game would allow players to craft amazing gear out of hardly anything, this never made any sense to me. Yet of course we all loved that we could create everything we wanted, not just for our mains, but our alts, our opposing faction alts, even friends and fleet members. It was a broken system that affected the economy as a whole, resulting in items that should have held some form of value to being as expensive as vendor trash.

I like the idea of adding Dilithium to high end gear. It represents what players would have had to do if Emblems had been the only way to acquire such items. The Tribble system does need tweaking though.

Whites - Anomalies
Greens - Anomalies, Trace Particles
Blues - Anomalies, Trace Particles, Dilithium
Purples - Anomalies, Trace Particles, greater amount of Dilithium compared to Blues

The way it is on Tribble currently is not this mountain/molehill grind people say it is. A few dailys/exploration missions and you can be crafting. I just think we need to move away from the mentality of the old system, because it was simply too easy to acquire, and that gear wasn't represented in value or worth, resulting in a very poor economy indeed.


It is very much a mountain of grinding, I'm not sure if you have spent any time in the clusters on Tribble lately but to say the least the high end rare particles that are used the most in the end game gear like Anyon's and Methogenic's do not drop as often as the do on holodeck, what would take me two or three hours on holdeck per part takes a lot longer on Tribble. And let's not forget the ever present 8k daily cap on dilithium vs the 15K + dilithium per item... You make it sound like you could do it all in one day when that's not even close to the truth.

So yes I believe crafting is very much dead considering you can get the exact same parts with + vs Borg stats in about an hour or two in the STF's with out spending any time on gathering resources, competing with other players for scan nodes (which I think will be utter chaos a few weeks in to F2P release.) and no time grinding dilithium.

As far as the Tribble economy goes, it is as I predicted it would be. People have gone crazy and are already gouging prices on crafted end game items, for instance (Antiproton DHC) 20mil EC... now who in there right mind is going to pay that much in game currency vs doing a few STF runs on normal? I sure the heck wont...

Archived Post
10-30-2011, 04:51 AM
If you honestly believe that this new system is in any way shape or form work...well, i am quite amazed ;p

You are right. My work doesn't include repetitive tasks I have to do every day to get my paycheck. I'm quite amazed too.

Archived Post
10-30-2011, 05:45 AM
You make it sound like you could do it all in one day when that's not even close to the truth.

Good, because i don't want a system in place where i can do it all in one day. Where is the fun and journey in that? Where is the value in a reward when it feels like clicking your fingers and getting it.

The system on Tribble works well as a business model for new players. Isn't that the point in what they are going for - the grind so people will spend money. Yet those playing now, and over a period of time have bank fulls of things. I know i do, and i haven't even played for a full year yet (nearly though). This system is fine for me and so many others, even the ones that don't even realise it yet, or just choose the doom and gloom option.

And it really isn't work. The main difference is instead of kitting yourself out over a day, it may take a few weeks or months. And why shouldn't it. Maybe because i use to play Wow and spent time earning my gear, crafting this and that, pvp sets etc, i assume that things should take time to acquire. It seems so much of the complaints is because people are loosing the ability to out gear themselves completely in the shortest time possible.

Archived Post
10-30-2011, 06:51 AM
Good, because i don't want a system in place where i can do it all in one day. Where is the fun and journey in that? Where is the value in a reward when it feels like clicking your fingers and getting it.


I'm glad you have that kind of time looking at the pic posted it appears MOST of us DON'T.

Archived Post
10-30-2011, 07:00 AM
The new system is not working at all. It goes against anything that a crafting sytsem should be.

I am all for making it harder to craft the best items, but this should be accomplished with a challanging crafting process. The OP is right, I did not even transfer my chanarcer over to Tribble yet. I still work with the newly created character, as there is no point in moving my crafter over as it stands.

Archived Post
10-30-2011, 07:09 AM
I'm glad you have that kind of time looking at the pic posted it appears MOST of us DON'T.

Yet i don't. I'm not on 24/7 as i am currently doing a degree. This is a lot more important to me than STO ever will be. But i seem to manage my time in game and have had no problems getting what i want. It took me over 3 months to grind a D'kyr but it was worth it. Thats what i like, reward based on persistence and effort.

And your pic is devoid of relevance in all fairness. Its a Test Server, the amount of people on there is very little. Who is to say that i could have gone to Memory Alpha an hour later and the place was packed, a crafting party if you will. Perhaps all the people were behind the cameras frontal angle. Photos can be very subjective when we want them to be. I'm not saying there was a mass party there, but please don't try to reinforce the idea that crafting is dead with a screen grab from a Test Server ;p

Archived Post
10-30-2011, 08:07 AM
Yet i don't. I'm not on 24/7 as i am currently doing a degree. This is a lot more important to me than STO ever will be. But i seem to manage my time in game and have had no problems getting what i want. It took me over 3 months to grind a D'kyr but it was worth it. Thats what i like, reward based on persistence and effort.


Except One thing IT'S NOT JUST THE PURPLE STUFF! IT IS EVERY EVEN MARKED! ITEM! IN! THE! GAME!

So while its nice for you to have your reward you work for. So of us a re likely to burn through currancy just making sure our characters have DECENT GEAR.


And your pic is devoid of relevance in all fairness. Its a Test Server, the amount of people on there is very little. Who is to say that i could have gone to Memory Alpha an hour later and the place was packed, a crafting party if you will.

With as much dilithium as we get in the game doubt it.

Archived Post
10-30-2011, 08:12 AM
Except One thing IT'S NOT JUST THE PURPLE STUFF! IT IS EVERY EVEN MARKED! ITEM! IN! THE! GAME!

So while its nice for you to have your reward you work for. So of us a re likely to burn through currancy just making sure our characters have DECENT GEAR.


I know its not just purple stuff, so please, less with the caps ><

Did you read one of my earlier posts and what changes i said i would like to see?

Archived Post
10-30-2011, 08:15 AM
Did you read one of my earlier posts and what changes i said i would like to see?

Yeah about that you do know that a lot a of even gear deosn't even COME in Green at some point right so again I have to PAY currency for it. That's not crafting it's a discount store.

Archived Post
10-30-2011, 08:20 AM
Yeah about that you do know that a lot a of even gear deosn't even COME in Green at some point right so again I have to PAY currency for it. That's not crafting it's a discount store.

I have absolute no idea what you are trying to say here. Clearly i don't think you understood what post i was referring too.

I like the idea of adding Dilithium to high end gear. It represents what players would have had to do if Emblems had been the only way to acquire such items. The Tribble system does need tweaking though.

Whites - Anomalies
Greens - Anomalies, Trace Particles
Blues - Anomalies, Trace Particles, Dilithium
Purples - Anomalies, Trace Particles, greater amount of Dilithium compared to Blues


That is how i feel things should be. It makes more sense that the better the gear, the more work is required to obtain it.

Archived Post
10-30-2011, 08:39 AM
the trace drop rate has decreased and that is irritating; as for adding dilithium into the mix, with the exception of fleet crafters (which again is irritating); this is a deliberate move to slow things down, I don't think this is a bad thing.

I don't have a massive amount of free time; and actually this works to my benefit... why because it means i am competing with people who also cannot max a character in a weekend.

Archived Post
10-30-2011, 12:16 PM
I have absolute no idea what you are trying to say here. Clearly i don't think you understood what post i was referring too.

What I am saying is that THERE SHOULD BE NO DILITHIUM COST IN CRAFTING AT ALL


That is how i feel things should be. It makes more sense that the better the gear, the more work is required to obtain it.

Good for you, why should I be forced into your playstyle?

Archived Post
10-30-2011, 12:19 PM
why because it means i am competing with people who also cannot max a character in a weekend.

Exactly who is maxing out a character in one weekend?

So what we should be forced to grind becuase a few people with noting better to do spend their whole weekend power playing the game?

Archived Post
10-30-2011, 12:22 PM
Yes crafting is dead...as the many many posts on this have discussed.

Archived Post
10-30-2011, 12:25 PM
What I am saying is that THERE SHOULD BE NO DILITHIUM COST IN CRAFTING AT ALL

And what i am saying, minus the caps, is there should ;P

At least for high end, blue & purple gear. Whites, greens, well you've already seen my post about how i think it should be.

Archived Post
10-30-2011, 12:32 PM
And what i am saying, minus the caps,

This assumes their planning to remove the cap have they said anything that indicates this.


At least for high end, blue & purple gear..

Again sometimes the only way you can craft an even piece of gear is if its blue.

Whites, greens,

This reminds me have you actually ever tried crafting or look at the R&D menu? Becuase there are no common white items for crafting. In fact you can't buy white common even items at all anymore.

Archived Post
10-30-2011, 12:39 PM
This assumes their planning to remove the cap have they said anything that indicates this.

I was referring to your over use of the caps lock...

This reminds me have you actually ever tried crafting or look at the R&D menu? Becuase there are no common white items for crafting. In fact you can't buy white common even items at all anymore.

I'm finding it very difficult talking to you. Look at my post (yet) again...

Whites - Anomalies
Greens - Anomalies, Trace Particles
Blues - Anomalies, Trace Particles, Dilithium
Purples - Anomalies, Trace Particles, greater amount of Dilithium compared to Blues

This is what i think they should do. I am fully aware of the set up currently on Tribble. Do you understand?

Archived Post
10-30-2011, 12:48 PM
I was referring to your over use of the caps lock..

So basically what your saying is that taking a month just to outfit a ship is a good thing?



I'm finding it very difficult talking to you. Look at my post (yet) again...

Hey how do you thin I feel having the only answers to my questions being basically keep the crafting changes the same except add the trash odd mk items in too.



This is what i think they should do. I am fully aware of the set up currently on Tribble. Do you understand?

And I'm saying your ide is WORSE not better.

Archived Post
10-30-2011, 01:03 PM
Good, because i don't want a system in place where i can do it all in one day. Where is the fun and journey in that? Where is the value in a reward when it feels like clicking your fingers and getting it.

The system on Tribble works well as a business model for new players. Isn't that the point in what they are going for - the grind so people will spend money. Yet those playing now, and over a period of time have bank fulls of things. I know i do, and i haven't even played for a full year yet (nearly though). This system is fine for me and so many others, even the ones that don't even realise it yet, or just choose the doom and gloom option.

And it really isn't work. The main difference is instead of kitting yourself out over a day, it may take a few weeks or months. And why shouldn't it. Maybe because i use to play Wow and spent time earning my gear, crafting this and that, pvp sets etc, i assume that things should take time to acquire. It seems so much of the complaints is because people are loosing the ability to out gear themselves completely in the shortest time possible.

well in reality if you look at the shows it never took them months to get new gear etc. In stories it does not take them weeks or months. The problem being people who have been here since day 1 are used to playing a certain way. The Tribble beta is beginning to be a waste. They have not put anything new on there for a week and are behind on the skill revamp also. People have a right to feel upset, lied to, used etc etc that is what we are as humans we have a right to voice our opinion are they right who knows maybe, maybe not. I am not into the doom and gloom unless it is proven.
Do I agree with everything being done hell no as its changing the game completely to suit these so-called new players that they do not even know will arrive. They are pusing all the players who have been here off to the side in favor of the new player. So yeah there are alot of hurt feelings as should be,
I will agree some games that have gone F2P are doing alot better than before but it does not mean STO will fit that area. What if something goes wrong and they do not get the people they thought then all the "old"players they turned their backs on will not be there.... then what?
I paid for lifetime because I believed in this game and the people behind it, then came the promises and not following through which some i can understand others i can not.
When Dan left we were promised the game would not change if any and gold members would not loose anything. Well then comes the new guy and erases all that and does exactly the opposite so yes alot of people are upset. HE is not as transparent as Dan was and seems to be hiding out and letting others talk to us....and then that is sparse. So remember the people who complain might have legit reasons and do not attack them so readily...

Archived Post
10-30-2011, 01:05 PM
So basically what your saying is that taking a month just to outfit a ship is a good thing?

I don't think it is a bad thing. Are you so in a rush?

Hey how do you thin I feel having the only answers to my questions being basically keep the crafting changes the same except add the trash odd mk items in too.

The problem is, is that you want something and i want something. You want no changes to a broken system, where by it is so easy and quick to out gear a character and ship. Where is the reward, the effort, the sheer value in this system?
Allow players to craft all versions of such and such an item, but allow better versions of these items available to those who wish to go that extra bit. Its all about rewarding those players who wish to put in the time and effort against a system that essentially is wellfare epics.

And I'm saying your ide is WORSE not better.

Oh i can do that too. Your idea is worse not better ;p

Archived Post
10-30-2011, 02:42 PM
yes the idea of crafting is that you work for good items by gathering paricle traces instead of buying them whit dilitium!


NOT DO BOTH!!!!!

Archived Post
10-30-2011, 02:53 PM
It took me over 3 weeks to get close to enough Dilithium to Craft 1 Higher Level Ship Item.

With my 7 or 8 Toons on Holodeck, I estimate around 1 to 1 1/2 years to Outfit each Ship with the Higher Lever gear in this new set up. If this goes live with the present number set up, I will probably go on with my real life rather than put that kind of time into that.

I seriously hope they edit the Crafting numbers down to a reasonable level.

Archived Post
10-30-2011, 02:59 PM
Yes, they have killed the broken system that was crafting on Holodeck.

I never could understand how a game would allow players to craft amazing gear out of hardly anything, this never made any sense to me. Yet of course we all loved that we could create everything we wanted, not just for our mains, but our alts, our opposing faction alts, even friends and fleet members. It was a broken system that affected the economy as a whole, resulting in items that should have held some form of value to being as expensive as vendor trash.

I like the idea of adding Dilithium to high end gear. It represents what players would have had to do if Emblems had been the only way to acquire such items. The Tribble system does need tweaking though.

Whites - Anomalies
Greens - Anomalies, Trace Particles
Blues - Anomalies, Trace Particles, Dilithium
Purples - Anomalies, Trace Particles, greater amount of Dilithium compared to Blues

The way it is on Tribble currently is not this mountain/molehill grind people say it is. A few dailys/exploration missions and you can be crafting. I just think we need to move away from the mentality of the old system, because it was simply too easy to acquire, and that gear wasn't represented in value or worth, resulting in a very poor economy indeed.

The problem is they added 60% of your daily limit of refined Dilithium to even GREEN gear. It is a waste to even attempt to craft gear for your self until you can use the MX 11 gear.

Archived Post
10-30-2011, 03:12 PM
It'd be interesting to see how many players craft, if these changes go live.

I have a feeling that players would still do it. I don't think the changes are all that bad. =)

Archived Post
10-30-2011, 03:37 PM
I don't think it is a bad thing. Are you so in a rush?

No I just want to be able to play the game which is kind of hard to do if I have to grind gear at every level. I want to do this because I place more value on story progression not a piece of equipment I will likely turn into ECs when I'm done with it.


Where is the reward, the effort, the sheer value in this system?


You're collecting X amount of something and turing it in to some guy who gives you a gun or some other equipment you will use for 10 levels at best and then either trade or if bound reduce to ECs, not saving the whole of creation.


Allow players to craft all versions of such and such an item, but allow better versions of these items available to those who wish to go that extra bit.

You just discribed something thats more close to the current system on holodeck than your idea. heck if we keep the holodeck system and the STF gears changes that pretty mush is what your discribing.



Its all about rewarding those players who wish to put in the time and effort against a system that essentially is wellfare epics.

No its forcing the hardcore play style on casul players.


Oh i can do that too. Your idea is worse not better ;p

Considering my idea doesn't use something back with real cash........

Archived Post
10-30-2011, 03:41 PM
It'd be interesting to see how many players craft, if these changes go live.

I have a feeling that players would still do it. I don't think the changes are all that bad. =)

They would probably stick to odd mk gear seeing as there is no dilithium price tag on it and it looks like all the craftable kits don't need dilithium to be made either. Plus the character equipemtn doesn't start geting expensive until about captain.

So while it will likely cripple crafing it might not outright kill it.

Archived Post
10-30-2011, 03:49 PM
They would probably stick to odd mk gear seeing as there is no dilithium price tag on it and it looks like all the craftable kits don't need dilithium to be made either. Plus the character equipemtn doesn't start geting expensive until about captain.

So while it will likely cripple crafing it might not outright kill it.

Note that Mark 9 gear costs dilithium too. If you want to craft for the top ten levels, you need dilithium.

Archived Post
10-30-2011, 03:51 PM
Note that Mark 9 gear costs dilithium too. If you want to craft for the top ten levels, you need dilithium.

We can't even get basic RA gear without grinding Yay :rolleyes:

Archived Post
10-30-2011, 03:52 PM
yes

because more points to grind

I can craft a kit now but because of the new research points I can not because I do not have any yet




so thanks a lot

Archived Post
10-30-2011, 03:56 PM
They made gathering samples much easier vis-a-vis the Duty Officer system.

I would be happy to *not* get samples from that if it meant the *complete* removal of the dilithium tax.

Archived Post
10-30-2011, 03:57 PM
Cryptic has killed a lot. Pretty much its money for everything now, and the justification is some "console". Please, unless your PVP some fancy shmansy console isn't anything. And even then how useful is some console? From what I've heard the only decent one is the the one that comes on that new Sabre class ship that is the "Picard Maneuver". As of new stuff on "tribble" the only decent thing is the Doff system. They have taken away pretty much anything good. Skipping the "chapters", ships UA/VA, needing this garbage dilitium for everything. Granted they claim that they haven't introduce the dilithium for everything yet(so they say) but a few 'cluster' stories and some satellite mission or "invasion" scenarios" which net you maybe a couple grand worth certainly don't make the grade. Klingon is no better and I've gotten to VA on Tribble and once again and unimpressed except for Doff. As a LTM I've already paid my money and am screwed, silly me when silver membership would certainly apparently suit me. At least I'll get some "D" and a free ship slot from the test. But in all honesty the Doff seems to be the only "light in the dark" with the test.

Archived Post
10-30-2011, 07:54 PM
Green's idea isn't worse per se, but it's probably equally as bad as what's operating on Tribble.

I do believe it is a bit too easy to craft top quality gear, especially if you factor in the increased anomaly gathering from the DOFF system. However, adding Di is a terrible idea and frankly a lazy cop out to "make it harder." Whether anomalies or currency, a "grind" of sorts is part of the game. That's fine. Adding Di is just double dipping. They're now demanding 2 types of grind when it should be one or the other. The fundamental concept to crafting is giving a viable alternative to using currency in the acquisition to gear.

Here is a more palatable alternative IMO:

Firstly, there should be an across the board anomaly cost increases to all green and above colored gear. Common gear should be inexpensive and easily accessible (schematic + anomalies). Green and blue gear would be able via schematic + anomalies + trace (with blues demanding more trace). Secondly, institute a success/failure chance. Commons are certain, green and blue have a chance of failure. A schematic is always used, with a chance of losing each of the other ingredients upon failure. Finally, take away standard purple crafting. Have them only available on rare chance from blue and perhaps green crafting. On a side note, there could be a new hourly event where crafting chances are boosted.

Another more out there idea I had for crafting is a DOFF mission. It would require 1 or more engi DOFFs, a lesser piece of the same gear, and some anomalies and trace. It could return in a more rare form or a smuldering pile of scrap. I don't know, maybe you can gain higher ranks of gear from these missions too. This of course wouldn't replace crafting, just add another little layer to both systems.

Archived Post
10-30-2011, 07:59 PM
I havent crafted in months. Why? I got enough EC to buy better stuff at the exchange.

Its not interested anymore. It needs a revamp.

Like; give us the ability to upgrade weapons or shields or deflectors with custom modifiers.
But NOT making it easy to do. You have to earn of grind what you can make/create. Because lets be honest, 15 minutes is all it takes to get a full Aegis set.

Another hour to get a full Purple weapon set. (with crappy modifiers)

I think there needs to be more to it than that.

Archived Post
10-30-2011, 09:23 PM
IMO, the greatest problem with the "new" crafting system is that it is no longer feasible for one character to craft for another.

Let us call the person doing the crafting the "Crafter" and the person for whom the crafting is being done the "Customer".

To put it shortly, the chief problem is that the entire dilithium cost of crafting is drawn entirely from the Crafter's supply and not from the Customer's. Furthermore, there is virtually nothing of value that the Customer can provide that will appropriately compensate the Crafter for the loss of his own dilithium. This means that the Crafter is essentially expending his dilithium as a free gift to the Customer.

What is needed then is a way for the Customer to supply dilithium for crafting that is carried out by the Crafter. I can think of two ways that this can be done without allowing direct trading in dilithium between characters.

The first method would be to allow crafting to be a two-person operation, with one person supplying the crafting skill, and the other person allowed to supply materials (anomoly data, rare samples, schematics, dilithium, or whatever). This mode could even be set to default to the Customer being the one to receive the item rather than the Crafter if Cryptic so desires.

The second method would be to create a new class of schematics that are purchasable for dilithium and are tradeable. The Customer could then purchase the schematics for the desired item, then give them to the Crafter. The entire dilithium cost of the crafted item would thus be sunk in buying the schematic for it. The key would be that the dilithium-to-schematic conversion is a one-way trade, so there would be no way for the Crafter to redeem the schematic for dilithium--the Crafter could only either craft with it or trade it to somebody else.

Archived Post
10-30-2011, 09:54 PM
Take long enough to get skill points up just to craft now who wants to bother with extra requirements

Archived Post
10-30-2011, 10:45 PM
And your pic is devoid of relevance in all fairness. Its a Test Server, the amount of people on there is very little. Who is to say that i could have gone to Memory Alpha an hour later and the place was packed, a crafting party if you will. Perhaps all the people were behind the cameras frontal angle. Photos can be very subjective when we want them to be. I'm not saying there was a mass party there, but please don't try to reinforce the idea that crafting is dead with a screen grab from a Test Server ;p

My intention was not to claim my results from stopping in Memory Alpha were scientific. I just thought it was interesting since I have never gone there and seen the place empty on test servers or live. Also there is no need for deception, Cryptic can track what is being used in the game.

As for the merit or intent on Cryptic's part I don't think it's relevant if the result would be no one bother's with crafting any more.

Archived Post
10-30-2011, 10:55 PM
I understand them adding dilithium to the crafting i do, however at the present costs it's just plain ridiculous, they definitely need to lower the numbers to a more suitable level for casual play because that's what crafters are in all MMO's casual players. Anyone with a microbrain can see that.

As for the particles and the odd number changes. The particles are fine so long as they don't limit the discovery of them, and they really should have left the even number items in the crafting lists because it's just retarded to take those out. Makes no sense whatsoever to limit the casuals like this. And yes it does become a chore and not a fun game experience when you spend months trying to equip on ship and a bridge crew entirely in epix.
Anyone who disaggrees should be playing another game entirely, like a FPS or a raid only game or something. meh

Archived Post
10-30-2011, 11:46 PM
I understand them adding dilithium to the crafting i do, however at the present costs it's just plain ridiculous, they definitely need to lower the numbers to a more suitable level for casual play...

+1 on this.

I dont think craftng on the Holodeck in STO is really crafting; its more like some kind of extended purchase system that requires me to grind for specific types of currency to purchase from the memory alpha vendor. And there are other vendors that accept different types of currency for essentially the same product.

++ Some thoughts, YMMV, does not address Fleet/Collabrative Crafting.

To be honest dilithium is just another "trace", and like other traces you get them through grinding (or at least you would if they drop rates were right :rolleyes:, and yes that needs fixing) , I think the rates in MA and maybe other vendors do need to come down, but then they are balancing an economy, start high work low, and that's why its beta and why we are testing it...

To the invetiable question of "THEY HAVEN'T RESPONDED TO MY POST..." meh... well maybe they have lives, that don't revolve aorund STO at the weekend, maybe there are more of us than there are of "them" and maybe they are trying to listen to whats going on,and see what can be changed?

Question: Would people be so upset if they had added, emblems or badges of exploration/honour marks, merits as a component of crafting, because that's essentially what happened?

What is difficult to understand is why they have taken away so many missions that provided them? I had/have "millions" of the damn things on holodeck, from exploration, and story missions etc... that i replayed and essesntioally never used, I mean all of those missions to get basic anomolies, which log up marks of exploration that I will never use... but then there is an economy to balance?

Then I get to the DOFF system, which has lots of dribbles of dilithum in them... and I wonder if that is what is meant to replace them, or if they are trying to balance the inclusion of them in the economy. We have never had an exchange rate between an exploration mark and an emblem, an emblem and dilithium seems to be about 480 and 2.4 dilithium seems to equal 1 merit.

The challenge is at low levels we used to be able to go into a vedor on ESD and exchange marks for gear or Memory Alpha acquire gear for trace/particles... now both elements require dilithium and we seem to have less ways to aquire it, e.g. we don't get it for exploration missions or strory missions anymore, we get it for DOFF mission instead?

Maybe they should re-introduce Dilithium into each of the story/exploration missions perhaps? With decreasing amounts returned if you replay a mission?

Archived Post
10-31-2011, 03:32 AM
Maybe they should re-introduce Dilithium into each of the story/exploration missions perhaps? With decreasing amounts returned if you replay a mission?

Adding Dilithium to ALL Missions would be a Major Step Forward in Balancing Out the Numbers of D that are Need throughout the game if these things go live. Adding it to Pay for Missions would help ease the burden of getting the quantities need for things. Great idea, if they will take it to heart......

Archived Post
10-31-2011, 10:52 AM
Maybe they should re-introduce Dilithium into each of the story/exploration missions perhaps? With decreasing amounts returned if you replay a mission?

Except you can only refine 8000 a day so it would still take a month just to outfit a ship. This iead only helps if its refined dilithium.

Archived Post
10-31-2011, 11:53 AM
They can't kill it 'til it hits Holodeck. But it looks pretty bad right now...

Archived Post
10-31-2011, 12:11 PM
Except you can only refine 8000 a day so it would still take a month just to outfit a ship. This iead only helps if its refined dilithium.

sort of true, but, actually if you still gained it during early missions you could build up a stock, lets say it takes a normal person a few weeks to get to VA ... that's a potential 168k of dilithium refined, which you wont need till you hit VA (really)

Archived Post
10-31-2011, 01:45 PM
Question: Would people be so upset if they had added, emblems or badges of exploration/honour marks, merits as a component of crafting, because that's essentially what happened?

Yes I think people would be just as upset. You can't go on the exchange and buy emblems badges honor marks or merits. Right now on the live server if I'm close to being able to craft something I can buy the missing pieces.

Also I can craft things I don't need with the sole intent of selling those items on the exchange to bring in the EC to buy the items needed to craft things I do want for myself.

Now crafting is tied to a currency that you can't trade.

Archived Post
10-31-2011, 02:28 PM
To be honest dilithium is just another "trace", and like other traces you get them through grinding (or at least you would if they drop rates were right :rolleyes:, and yes that needs fixing) ,


I have to strongly disagree with this statement. Please people, remember Dilithium IS cash!

Cryptic chose to link dilithium with the c-store. dilithium can be traded for cryptic Points, CP are purchased with cash, rD = CP = $. By adding a dilithium charge to crafting, Cryptic has added a CASH TAX to craft! Whether you grind for it, trade your stipend for it, or pay in CP for it, it has a real world cash value . I cannot condone paying - even a little - to craft!

Archived Post
10-31-2011, 03:47 PM
I like the idea of adding Dilithium to high end gear. It represents what players would have had to do if Emblems had been the only way to acquire such items. The Tribble system does need tweaking though.

Whites - Anomalies
Greens - Anomalies, Trace Particles
Blues - Anomalies, Trace Particles, Dilithium
Purples - Anomalies, Trace Particles, greater amount of Dilithium compared to Blues

The way it is on Tribble currently is not this mountain/molehill grind people say it is. A few dailys/exploration missions and you can be crafting. I just think we need to move away from the mentality of the old system, because it was simply too easy to acquire, and that gear wasn't represented in value or worth, resulting in a very poor economy indeed.

I like this idea mostly. What about adding using dilithium ore for Blues and refined dilithium for purples?

This would keep a logical progression and keep the top gear gated behind a limited resource.

Archived Post
10-31-2011, 08:35 PM
sort of true, but, actually if you still gained it during early missions you could build up a stock, lets say it takes a normal person a few weeks to get to VA ... that's a potential 168k of dilithium refined, which you wont need till you hit VA (really)

And this helps with getting decent gear while leveling up to VA how exactly?

Archived Post
10-31-2011, 09:13 PM
What I am saying is that THERE SHOULD BE NO DILITHIUM COST IN CRAFTING AT ALL

Big fat +1.

The only way I'd ever support a crafting tax is if it only applied to Silver accounts.

To be honest, I will probably quit the game entirely if they don't stop breaking things (and making stupid C-store pets) and start building actual content again. That's what I've always paid my subscription fee for. The only thing that's really bothered me about this game from day one is that the C-store existed. Now I know why.

If I do stay with the game, I will continue to pay my subscription fee, and however many Craptic points they decide to hand out in the end is the amount I will spend. I've never bought them and I never will.

Archived Post
10-31-2011, 10:04 PM
I have to strongly disagree with this statement. Please people, remember Dilithium IS cash!

Cryptic chose to link dilithium with the c-store. dilithium can be traded for cryptic Points, CP are purchased with cash, rD = CP = $. By adding a dilithium charge to crafting, Cryptic has added a CASH TAX to craft! Whether you grind for it, trade your stipend for it, or pay in CP for it, it has a real world cash value . I cannot condone paying - even a little - to craft!


Right there, in a nut shell, is the problem with the new crafting system. DR was never meant to slow the process down. It was, however, made as a hopeful money pit for those who like doing it. 41 days, or so, to outfit a VA Cruiser. How much can you cut that down once DR/C-Point trading is brought in? Days? Weeks? The same amount of time it takes now?

Archived Post
10-31-2011, 10:17 PM
I have five active characters on Holodeck. One of them does the crafting for the rest. He sits at Memory Alpha and waits. The rest of my characters dump the supplies in my one man fleet bank and I log in to craft as needed. To be honest it's been so long since I used him I wasn't sure how much effect these new changes to crafting would have on me.

So I decided to log in to Tribble and go to Memory Alpha to ask some other crafters how bad it really is since forum rage is not always the best barometer. This is what I found.

http://imageshack.us/photo/my-images/28/ghosttown.jpg/

Maybe the next C-Store pet should be a tumble weed to fit in with the atmosphere at Memory Alpha now.

I have a single Fed Crafter and a Single KDF Crafter that i use to give all my other characters equipment this new system has eliminated any need for them and i hope it gets Tweaked enough that they are useful again. So I'm in the same boat as you this way.

Archived Post
10-31-2011, 11:00 PM
And this helps with getting decent gear while leveling up to VA how exactly?

you don't need it below VA, would be my observation. You hit VA probably somewhere in the middle/towrads the end of the story arcs. You can level quite fast enough without "decent" gear, and you can get "decent" gear from drops or frankly the exchange in the process depending on your settings/whats available.

Then at VA you are going PvP and after the STF's is where you actually need the "decent gear"... and if you choose to but some "decent gear" on the way to give your self an edge you will have less available to you later, but will get to VA a little more easily...that's your choice to make :)

Archived Post
10-31-2011, 11:44 PM
I have to strongly disagree with this statement. Please people, remember Dilithium IS cash!

Cryptic chose to link dilithium with the c-store. dilithium can be traded for cryptic Points, CP are purchased with cash, rD = CP = $. By adding a dilithium charge to crafting, Cryptic has added a CASH TAX to craft! Whether you grind for it, trade your stipend for it, or pay in CP for it, it has a real world cash value . I cannot condone paying - even a little - to craft!


Would you be OK if it was a single point of dilithium? Many people are arguing about the amount/availability of dilithium, your argument and others is about the principal of having a monetary linkage to an in game currency, I resepct that argument but I don't agree with it, because the linkage is entirely optional for the individual player.

Why?

Because Cryptic have added an an additional Tax to crafting. But there are two ways to pay that tax; you can choose to pay with cash or choose to pay by grinding, if you don't want to pay with cash then don't...? Of course there is another question here, will there be any available to buy in the first place?

Today the transfer goes $ = CP = Dilithium and then the other way it's Dilithium = CP <> $, so it's a closed economy or rather an economy that you can only inject real world money to, but never take it out. But you can only buy dilithium if it is available to buy, there is no "automatic availability".

If "everyone" is "right" and the costs for dilithium in crafting/buying items at a vendor remain unchanged, people wont have that much spare Dilithium to make available on the exchange for CP, where will it come from, bear in mind you are limited to 8000 a day per toon?

So I don't think its an issue, because I dont think enough dilithium will be spare to allow people to exchange CP for Dilithium in the first place. But ,even if it were; I would still be OK with it because it is still a choice and I have alternatives and my alternatives look like doing my daily missions just like I do today for emblems that I don't actually spend that often, so if i spend my "emblems" on crafting along with my "dekyon trace" then the problem is what exactly?

As for "waiting a month" to fit a cruiser, well yes maybe that is true; but actually i quite like working towards rewards, it gives me a sense of satisfaction...

Archived Post
11-01-2011, 01:40 AM
.

And it really isn't work. The main difference is instead of kitting yourself out over a day, it may take a few weeks or months. And why shouldn't it. Maybe because i use to play Wow and spent time earning my gear, crafting this and that, pvp sets etc, i assume that things should take time to acquire. It seems so much of the complaints is because people are loosing the ability to out gear themselves completely in the shortest time possible.

The fact that you are saying that STO crafting will soon be like WOW and other MMOs tells me it is near the beginning of the end for my favorite MMO. I know WOW players may like the grind and achievement that can take months, but I was looking for a different experience in this game. I guess I should have played this game more as It appear I may be soon losing that crowing jewel that made this game interesting....unabashed, FUN.

Archived Post
11-01-2011, 01:43 AM
I have a single Fed Crafter and a Single KDF Crafter that i use to give all my other characters equipment this new system has eliminated any need for them and i hope it gets Tweaked enough that they are useful again. So I'm in the same boat as you this way.

Same here. My Ferengi character Profit is about to become useless.

Archived Post
11-01-2011, 05:11 AM
I can't see any logic in crafting under this system. And fleet crafters appear to be dead, since there is no dilithium trading. (Although you could do it indirectly via c-points, but that is cumbersome.)

Archived Post
11-01-2011, 05:17 AM
I have no intention of crafting with a system like this.

I could probably get over dilithium being required based on quality of the item being produced but what's with the amount? Maybe if it was double or low triple digits it wouldn't be so bad, but thousands upon thousands is just too obnoxious. And that's aside from the fact that, with the exception of Aegis and maybe a couple of other things, crafted items are some of the weakest, lowest quality modifiers that we can get. It's just not worth it.

Archived Post
11-01-2011, 06:41 AM
Right there, in a nut shell, is the problem with the new crafting system. DR was never meant to slow the process down. It was, however, made as a hopeful money pit for those who like doing it. 41 days, or so, to outfit a VA Cruiser. How much can you cut that down once DR/C-Point trading is brought in? Days? Weeks? The same amount of time it takes now?

From the path to f2p blog #14: The introduction of Dilithium as a cost on these schematics reduces the ability to mass produce high-end gear, which is being done intentionally to increase the difficulty of acquiring such gear.

So yes it was meant to slow down the gearing process. And gating it with dilithium is a terrible idea which will destroy crafting. There are other methods to gate it which are far less intrusive.

As for the guy who asked would I still be raging if the dilithium cost was reduced to 1? Yes and no. It would still irritate me to see it listed however I could do 1 daily and be set for life essentially.

Archived Post
11-01-2011, 07:07 AM
I would like Krafting to allow customization of equipment being crafted. If I am to work to pay off DL to be able to Kraft, then why can't I pay for little added bonuses like increased AC, CritH, CritD, etc?

Archived Post
11-01-2011, 07:10 AM
Good, because i don't want a system in place where i can do it all in one day. Where is the fun and journey in that? Where is the value in a reward when it feels like clicking your fingers and getting it.
Have you found some magical place where large quantities of anomalies and particle traces drop from?

The work for Crafting is finding all the anomalies you need. Every time you craft something. That's a pretty considerable amount of time investment. So why add an additional one?

A reasonable change to Crafting could be to add something like crafting times, sure. But the amount of exploration/scanning required for Crating was okay before.

Archived Post
11-01-2011, 07:16 AM
Have you found some magical place where large quantities of anomalies and particle traces drop from?

The work for Crafting is finding all the anomalies you need. Every time you craft something. That's a pretty considerable amount of time investment. So why add an additional one?

A reasonable change to Crafting could be to add something like crafting times, sure. But the amount of exploration/scanning required for Crating was okay before.

The exchange....

Archived Post
11-01-2011, 07:27 AM
The exchange....

The exchange is great for when you need an anomaly or two. But to rely on it for most of your particles, you will have to grind for EC's and sell your products at a loss.

Archived Post
11-01-2011, 07:31 AM
The exchange....

Which invalidates your argument. There is no crafting system that exists that cannot be maxed in a single day providing you have enough cash. I did it in everquest and wow on multiple occasions. Even with the dilithium requirement you can still Max it in a day, it'll just require real world money in addition to EC. The only way a crafting system can't be maxed in a single day is if the materials can't / won't be traded (too valuable and rare to sell) or if the act of crafting itself is so time consuming there is literally not enough hours in the day.

Archived Post
11-01-2011, 07:35 AM
I have five active characters on Holodeck. One of them does the crafting for the rest. He sits at Memory Alpha and waits. The rest of my characters dump the supplies in my one man fleet bank and I log in to craft as needed. To be honest it's been so long since I used him I wasn't sure how much effect these new changes to crafting would have on me.

So I decided to log in to Tribble and go to Memory Alpha to ask some other crafters how bad it really is since forum rage is not always the best barometer. This is what I found.

http://imageshack.us/photo/my-images/28/ghosttown.jpg/

Maybe the next C-Store pet should be a tumble weed to fit in with the atmosphere at Memory Alpha now.

Crafting as a social tool to bring guilds/friends together is dead on Tribble. It's simply impossible to accomplish now, as dilithium is non-transferrable or poolable between characters/fleets.

Crafting as a method to shortcut the emblem grind for lower-quality items (crafted weapons and equipment beyond Aegis are not comparable to Emblem equivalents already)... is diminished as well. Adding the dilithium requirement to the existing resource requirement makes this arguably not worth the effort, either. When factoring the cost with the grind to build crafting experience, it becomes a total waste of time.

I already have 6 characters with maxed crafting experience on Holo. 1 of them still has most of the grind to go, but I would never consider crafting equipment for them post-launch. I would either build everything for them in the CURRENT Holodeck system before the current Tribble changes go live, or forego good equipment for them until LG. The current Tribble crafting system just isn't worth it to bother with.

Archived Post
11-01-2011, 07:39 AM
The exchange is great for when you need an anomaly or two. But to rely on it for most of your particles, you will have to grind for EC's and sell your products at a loss.

EC's aren't really hard to come by if you know what to get and how to sell it. Granted that is a small minority of the players though. On tribble, I made close to 1,000,000 EC on the exchange by posting nothing but anomalies on there in a single day.

Again on Tribble, I made 15,000,000 EC in a single day on the exchange by selling three colonists for 5,000,000 each. ( Now DOFFs are well under100,000 EC but I took advantage of the rarity at the time).

My point is, I could easily buy what I need with that kind of money on holodeck to max out on crafting... though, now I think the Dilithium addition really does kill crafting. The price of anamolies will skyrocket and it will truly be a grind to get EC since people won't buy anamolies if they don't have the dilithium.

Archived Post
11-01-2011, 07:46 AM
EC's aren't really hard to come by if you know what to get and how to sell it. Granted that is a small minority of the players though. On tribble, I made close to 1,000,000 EC on the exchange by posting nothing but anomalies on there in a single day.

Again on Tribble, I made 15,000,000 EC in a single day on the exchange by selling three colonists for 5,000,000 each. ( Now DOFFs are well under100,000 EC but I took advantage of the rarity at the time).

My point is, I could easily buy what I need with that kind of money on holodeck to max out on crafting... though, now I think the Dilithium addition really does kill crafting. The price of anamolies will skyrocket and it will truly be a grind to get EC since people won't buy anamolies if they don't have the dilithium.

So, you sold your particle traces at 1,000,000 each, and made 15,000,000 EC via the COlonists.

So with those 17,000,000 EC you can buy how many rare particle traces? How many items can you actually make now?

And hey, there will be a Dilithium Exchange. So it's the same as before - you just need to buy yourself some Dilithium instead of the anomalies now. Of course, that#s great for them - it means they directly make money from Crafting now. Except they won't, because people are more likely to give up on Crafting.

If they genuinely just want to add time to the crafting process- which I think is an understandeable goal - they didn't take a good route. They made crafting uninteresting and ineffective.

Archived Post
11-01-2011, 08:01 AM
So, you sold your particle traces at 1,000,000 each, and made 15,000,000 EC via the COlonists.

So with those 17,000,000 EC you can buy how many rare particle traces? How many items can you actually make now?

And hey, there will be a Dilithium Exchange. So it's the same as before - you just need to buy yourself some Dilithium instead of the anomalies now. Of course, that#s great for them - it means they directly make money from Crafting now. Except they won't, because people are more likely to give up on Crafting.

If they genuinely just want to add time to the crafting process- which I think is an understandeable goal - they didn't take a good route. They made crafting uninteresting and ineffective.

For rare particle traces, I priced them at 10,000 each. The most I sold at a single time was a stack of 99 particle traces for 90,000.

I used the selling of coloists as a different example of what you could sell to rake in easy EC.

My only point was, anaomlies are easy to come by to the exchange. That was it. Then my point was, EC was easy to come by, thats it. I already thought crafting was uninteresting becuase of the first two points. It was certainly an effective way to do crafting however. Dilithium simply makes crafting even more uninteresting AND terribly ineffective.

Archived Post
11-01-2011, 08:06 AM
:mad:Yup crafting is dead. Dilithium charge to craft even marked items. Complete and total annihilation of crafting pretty much.

Their whole 'idea' is to make it so that it ONLY costs a portion of dilithium to craft it instead of buying it from a vendor. I say to heck with the vendor. If you want a purple, or even numbered mk item, craft it or wait for it to drop for you. I have not seen the new "borg space set" as anything good enough to replace what I already have as far as borg components go...but I am getting off topic...

The problem I see is that fleets will NOT be able to provide ANYTHING for teir fleet mates at all!!!!!! Yes, I see this as a problem. How are we to get people to stay in a fleet?... say oooh we like to pvp, come join us?...heck no, do they stay for just the action and comraderie?...no... they also stay because fleets take care of their own...mine does... I am in-charge of crafting and logistical operations for both the KDF and FED portions of the fleet.

By forcing us to use refined dilithium to craft, you are going to kill the only part of the economy that works. The only thing they are going to do is raise prices VERY STEEPLY for anything that is even numbered/rare/very rare in the game. Until the changes go live, people will be crafting these items like mad just to try and earn extra cash in EC... The problem I see here is that they are breakingthe one thing MANY people like to do, and that is to craft. It is none of their business what we do with the items we craft. I can trash them, merchant them, trade them to a friend, deposit them into my fleet bank, or sell it on the exchange. By adding dilithium as a modifier to craft items, you are having a negative impact on the ENTIRE ECONOMY. You cannot refine more than 8k dilithium a day, the price to buy very rare items is 2 days' worth of dilithium PER ITEM.... I don't know about you but it may take more or less time to craft the items you need farming for the regular data and particle traces....

I cry foul at this whole thing. They cannot change the model to be dilithium ore... that would stack the deck in favor of the people using the C-store... pay to win and pay to get more in-game money (theorhetically speaking). They ought to just leave the crafting system alone. If you really want to limit how much someone can bring onto the exchange to keep prices stable, then change how much people can put on the exchange per day, or cap the limit on how much one can sell in one day... You all figure it out, but I can tell you this.......

If you keep this crafting model the way you have it right now on tribble... you are going to lose a load of subscribers... So what?... well, the problem is that a disgruntled customer will tell 10 people their experience compared to a satisfied customer telling 3 people (these are just numbers to show how many less people 1 group tells another)... Unles I am mistaken I know a number of subsribers that will leave, and subscribers leaving is a very bad thing.....lol

Archived Post
11-01-2011, 08:39 AM
Was never much into Crapting to begin with but the idea of a heavy price in DL to be able to even enjoy it a little is a big turn off.

Archived Post
11-01-2011, 08:57 AM
EC's aren't really hard to come by if you know what to get and how to sell it. Granted that is a small minority of the players though. On tribble, I made close to 1,000,000 EC on the exchange by posting nothing but anomalies on there in a single day.

Again on Tribble, I made 15,000,000 EC in a single day on the exchange by selling three colonists for 5,000,000 each. ( Now DOFFs are well under100,000 EC but I took advantage of the rarity at the time).

My point is, I could easily buy what I need with that kind of money on holodeck to max out on crafting... though, now I think the Dilithium addition really does kill crafting. The price of anamolies will skyrocket and it will truly be a grind to get EC since people won't buy anamolies if they don't have the dilithium.

The Tribble economy is worst than the Greek stock market. Few have those kinds of energy credits, few know how to earn them. Not that many know what to do with those prisoners. Hell I just found out from you i can sell DOFF's on the exchange. Cryptic does not share info, and you have not posted this Madoff guide to energy credits :rolleyes:so the majority of us on Tribble in fact do not have tons of EC's or know how to get them. I have been selling my anomalies and am not getting anywhere near that price. And since the dilithium increases, I am selling fewer and fewer of them.

As for holodeck, another problem remains in that a crafter has to either grind for anomalies or buy them. The problem with buying the anomalies is often the prices for the anomalies will not justify the price of the item you would have to sell it for to make a profit, especially considering that the market will be filled with drops that are probably just as good or better. Crafting is a waste of money till you can craft the higher tier sets. BUT, again, crafting had another use as a social tool.

And please, if you making 20,000,000 EC's a day is common knowledge, then I was drunk or asleep that day and please fill me in, haha

Archived Post
11-01-2011, 09:07 AM
This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies (http://forums.startrekonline.com/announcement.php?f=20&a=5). ~Stormshade

Archived Post
11-01-2011, 09:16 AM
They should stop asking for feedback and just tell us that they don't care what their customers are asking for then. I mean, if the obvious answer is that anyone unhappy is lazy and should leave then wouldn't it make more sense for Cryptic to admit that they don't care?

Archived Post
11-01-2011, 09:19 AM
To me the whole argument is a silly one. They did not add dilithium to make rares truly rare, to slow down crafting, to make it harder, etc, cause there were more intelligent ways to do that. They added dilithium to make money off crafting, end of story. They add a money scheme to something to slow it down and make it harder and make the rares more rare? Please, i was born at 5 in the morning, but not this morning.

I think to fix crafting, they should make it where crafters craft items that wont drop. Lets say items that drop from missions are only greens and single benefit items (like, maybe you get an ACC or DMG boost). But crafters can craft items that have two or three bonus'. The items they craft do not drop. The items you buy from the vendors are maybe the light blues with a single bonus modifier. This way crafters are not competing with drops or the vendors.

Take off the damn dilithium, increase the number of anomalies, types of anomalies, traces, maybe make other items additionally needed components (a cannon needs a schematic, dual cannons need a schematic and two cannons, dual heavy cannons need two dual cannons and a schematic). These are just examples, but seriously, there are other options.

The problem with this system is you cannot add a dilithium charge to the sales price, thereby the crafter wastes dilithium that they will need for when they are nickle and dimed for their own damn stuff, especially if they are not one of these people in the forums who chirp crap like "well, I dont see the problem, I earned all the dilithium i needed doing 7 STF's a day for the past two weeks. Maybe if you weren't so lazy and spoiled by the old system!"

As is, adding dilithium clearly was meant to make money, not slow things down and make things harder and rarer, and in the end it killed crafting, which in the end, will make them less to no money, so might as well revert back to the old system and simply... fix it.

Archived Post
11-01-2011, 09:25 AM
....Suck it up!...

I agree in part. I only see a few flaws in this mindset. If they doubled the dilithium requirement it would cost more dilithium to craft then to just buy the stuff outright. Also if crafting yields so small a reward that people won't bother doing it at all then the system is broken and it is on Cryptic to fix it. Should it be easy, no I don't think so. But it should also yield better gear then it does now to make that time investment worth it. If Cryptic wants people to craft then it's time they added unique rewards just for crafting that you can't get anywhere else. As it stands now I'll buy this junk off the exchange rather then waste the time making it myself.

Archived Post
11-01-2011, 09:40 AM
If you want to play with 'the big boys' then you need to act like a man. Stop trying to cheat your way through crafting to make high end gear. You need to spend more time learning to play the game and skills necessary to be a good combatant.

All items in the crafting tree should require dilithium, and the prices should be twice as high as they are now. If you do not have elite gear in the game, do not do elite missions like STFs. STFs are for men, not immature 'crybabies.'

There are to many people flying around with high end gear with mediocre combat skills in the game. Why is this so? It is so because it is to easy in the game to acquire high end items. If you spent more time working for the gear instead of whining about these awesome changes, you may have enough wealth to get the opportunity to use high end gear.

Grow up! If you don't like the changes Cryptic is doing go play another game. Love it or leave it.

Stop blaming paid employees who work hard for their money because you cannot maintain a level of attention to satisfy your need for instant gratification. This is a game not a life style. The employees job here is not to weaken the game to make it easy for you to play.

Suck it up!

I apologize if my words here were harsh or hurt your feelings. I do not wish to hurt your feelings.

Thank you.

1. I can do elite missions without elite gear, I guess this makes me better than you skill wise.

2. I agree that the current system on holodeck is broken. There are ways of making things are harder, rarer, and more challenging to get without making you have to pay real money to craft. Why pay real money to craft items that you can only sell for EC's? With the daily limits on dilithim conversion, non tradable dilithium, and extreme competition from drops and vendors, this new system is not awesome and will not work.

3. Women play STF's too, or is there place in the kitchen replicating your food? :cool:

4. This is not China or the USSR, where people have to suck it up and like it or die. They wish for feed back, they are getting it. We want to keep playing the game and thus, we want them to make things better. There is a difference between making it easier to play, making it challenging to play, and making it worth playing.

5. Either type a good game or don't. Don't type like an in your face jerk calling people lazy and wusses and slinging quips against peoples masculinity and then apologize for it. Stand by being a jerk, or don't type like a jerk to begin with ;)

"Your hair looks pretty good today considering its full of split ends and is flat. OH, no offense!"
"none taken, you effing biznatch"

:D

Archived Post
11-01-2011, 09:41 AM
As is, adding dilithium clearly was meant to make money, not slow things down and make things harder and rarer, and in the end it killed crafting, which in the end, will make them less to no money, so might as well revert back to the old system and simply... fix it.

Big surprise a free to play game isn't really free. As this system stands on tribble I will never bother crafting again, so I am tempted to agree with you about how much money Cryptic will make off of crafting. But then I remember how many Galaxy-Xs I see on the live server and how many of those stupid vorta pets people bought. People in this game will spend what is in my opinion far to much real money on far to little. Every day I see a post from someone who feels cheated because they bought 8 copys of the game and multiple life time subs and now the game goes f2p.

Now if people are that loose with their money they will buy dilithium. The only question is are there enough of those people so that I can get a good exchange rate selling them my dilithium for their C-points? Cryptic seems to think so, and since they know how everyone here is really spending their money I'm gonna guess they might be right.

Archived Post
11-01-2011, 09:41 AM
I agree in part. I only see a few flaws in this mindset. If they doubled the dilithium requirement it would cost more dilithium to craft then to just buy the stuff outright. Also if crafting yields so small a reward that people won't bother doing it at all then the system is broken and it is on Cryptic to fix it. Should it be easy, no I don't think so. But it should also yield better gear then it does now to make that time investment worth it. If Cryptic wants people to craft then it's time they added unique rewards just for crafting that you can't get anywhere else. As it stands now I'll buy this junk off the exchange rather then waste the time making it myself.

Dilithium should be higher in crafting and non crafting areas. Nothing in the game should be cheap.

Archived Post
11-01-2011, 09:46 AM
Dilithium should be higher in crafting and non crafting areas. Nothing in the game should be cheap.


I was literally the only non-npc in memory alpha. That was so strange.

Archived Post
11-01-2011, 09:47 AM
To me the whole argument is a silly one. They did not add dilithium to make rares truly rare, to slow down crafting, to make it harder, etc, cause there were more intelligent ways to do that. They added dilithium to make money off crafting, end of story. They add a money scheme to something to slow it down and make it harder and make the rares more rare? Please, i was born at 5 in the morning, but not this morning.


I am just wondering here, if a player is Determined Enough to Grit their Teeth, Dig in their Heels, and work, IN GAME, till they get the necessary Dilithium to do the Crafting, How does that make $$ for Cryptic? Because, as I see it, Dilithium can be had for no more than TIME, (Lots of it), and Determination.

Archived Post
11-01-2011, 09:53 AM
Big surprise a free to play game isn't really free. As this system stands on tribble I will never bother crafting again, so I am tempted to agree with you about how much money Cryptic will make off of crafting. But then I remember how many Galaxy-Xs I see on the live server and how many of those stupid vorta pets people bought. People in this game will spend what is in my opinion far to much real money on far to little. Every day I see a post from someone who feels cheated because they bought 8 copys of the game and multiple life time subs and now the game goes f2p.

Now if people are that loose with their money they will buy dilithium. The only question is are there enough of those people so that I can get a good exchange rate selling them my dilithium for their C-points? Cryptic seems to think so, and since they know how everyone here is really spending their money I'm gonna guess they might be right.

There is a difference between a one time purchase that will be available account wise, like ships, and a slow and steady drain on ones budget that will get bigger and bigger. If someone JUST crafts for themselves, the dilithium drain on the wallet will be manageable and negligible. But if you like crafting for other people or for energy credits, it makes no sense at all economically. If your going to have to buy dilithium to build up the skill to then have to buy dilithium to make the craftable items, why not just spend the dilithium to buy the item out right. Cause yes, you can craft the item at a dilithium discount, but you now need dilithium to build up that skill. So now, it does not cost 25% less to craft the item then had you bought it off the vendor, cause you had to spend <x>% more dilithium to get to that point.

And they do not want to make dilithium tradeable (probably for farming reasons), so you are selling the items for far less that what you put in, UNLESS your a billionair and spending cash on crafting is nothing for you :D

Archived Post
11-01-2011, 09:53 AM
you don't need it below VA, would be my observation. You hit VA probably somewhere in the middle/towrads the end of the story arcs. You can level quite fast enough without "decent" gear, and you can get "decent" gear from drops or frankly the exchange in the process depending on your settings/whats available.


Sigh, this is only on tribble you will not level up this fast on holodeck so again when we are leveling when this goes live how does not upgrading my gear until VA help me not get steamrolled while playing the game?

Dilithium should be higher in crafting and non crafting areas. Nothing in the game should be cheap.

Why?

Archived Post
11-01-2011, 10:01 AM
1. I can do elite missions without elite gear, I guess this makes me better than you skill wise.

2. I agree that the current system on holodeck is broken. There are ways of making things are harder, rarer, and more challenging to get without making you have to pay real money to craft. Why pay real money to craft items that you can only sell for EC's? With the daily limits on dilithim conversion, non tradable dilithium, and extreme competition from drops and vendors, this new system is not awesome and will not work.

3. Women play STF's too, or is there place in the kitchen replicating your food? :cool:

4. This is not China or the USSR, where people have to suck it up and like it or die. They wish for feed back, they are getting it. We want to keep playing the game and thus, we want them to make things better. There is a difference between making it easier to play, making it challenging to play, and making it worth playing.

5. Either type a good game or don't. Don't type like an in your face jerk calling people lazy and wusses and slinging quips against peoples masculinity and then apologize for it. Stand by being a jerk, or don't type like a jerk to begin with ;)

"Your hair looks pretty good today considering its full of split ends and is flat. OH, no offense!"
"none taken, you effing biznatch"

:D

Item 1. You are better than me.

Item 2. You are just cheap.

Item 3. I am a woman

Item 4: They just asked for feedback to be polite.

Item 5: If the changes coming down make all these 'negative' people in the game leave. I am all for it.

When I play STO. All I do is explore. Because in Star Trek, all they did was explore. I do not really have a need to have anything beyond the free items they give you when you get s ship.

I do not PVP anymore since Season 2. I do not do STFs because I have done them all last year. I have acquired allot of wealth in this game. I have wealth in every game. I know I can have wealth in the system the developers are proposing. All I see now is people getting mad at Cryptic because they are making you work for things in the game now.

If you do not want to work for elite gear, don't work for it. No one has to work. But if you are afraid to work for elite items it is a sign of being lazy.

Since the only thing different in the new system versus the old one is it takes more time for you to get things. Dilithium is not real, nor is Energy Credits. You do not have to use real money to buy dilithium. You have the option to, but it is not a requirement.

You say you like feedback, but you really mean you want feedback that subscribes to boost your ego.

I love the changes with F2P. I want more and I support every thing Cryptic is doing.

If you do not like anything that is going on, you have two choices:
1) Accept the changes and love them
2) Do not accept the changes and do something else with your time.

Also, if you can do elite mission with normal free white items, what are you complaining about now. Since you do not need elite gear to do anything, there is no point of you complaining about how to acquire elite gear since it is not an issue for you.

For the rest of us simpletons, we have to work and explore to get the opportunity to use elite gear.

PVE does not require any of these things people are complaining about.

Thank you

Archived Post
11-01-2011, 10:03 AM
I am just wondering here, if a player is Determined Enough to Grit their Teeth, Dig in their Heels, and work, IN GAME, till they get the necessary Dilithium to do the Crafting, How does that make $$ for Cryptic? Because, as I see it, Dilithium can be had for no more than TIME, (Lots of it), and Determination.

Because as is the higher the level, the higher dilithium prices, and its not just dilithium for crafting, there is the crunch. You need dilithium for ships, for equipment, for gear, you need lots of it, and you can refine not so much of it per day, so you have a limited supply, an even more limited daily availability of it, you cannot charge people for it, so you loose it. So in addition to all the dilithium you need for yourself, you will need lots more for other people. And you wont get that dilithium back.

Secondly, there is a market force here that people forget, and that is reward? Can enough energy credits really make up for the real world cash (or extreme amount of grinding time) that went into the item? Especially since the item you just made was dropped by some npc and some guy has it on the market for a tenth the cost of your materials, forget the time/money invested in building up the skill?

Who is this damn game for? the people that will play 8 hours a day doing nothing but STF's, or people that will spend $10 to $20 a week? If this game is only to be enjoyed by these two groups of people, then fine, but SAY so, so those of us that work full time and have spouses and kids to satisfy can stop wasting our times with this.

Archived Post
11-01-2011, 10:19 AM
Item 1. You are better than me.

Item 2. You are just cheap.

Item 3. I am a woman

Item 4: They just asked for feedback to be polite.

Item 5: If the changes coming down make all these 'negative' people in the game leave. I am all for it.

When I play STO. All I do is explore. Because in Star Trek, all they did was explore. I do not really have a need to have anything beyond the free items they give you when you get s ship.

I do not PVP anymore since Season 2. I do not do STFs because I have done them all last year. I have acquired allot of wealth in this game. I have wealth in every game. I know I can have wealth in the system the developers are proposing. All I see now is people getting mad at Cryptic because they are making you work for things in the game now.

If you do not want to work for elite gear, don't work for it. No one has to work. But if you are afraid to work for elite items it is a sign of being lazy.

Since the only thing different in the new system versus the old one is it takes more time for you to get things. Dilithium is not real, nor is Energy Credits. You do not have to use real money to buy dilithium. You have the option to, but it is not a requirement.

You say you like feedback, but you really mean you want feedback that subscribes to boost your ego.

I love the changes with F2P. I want more and I support every thing Cryptic is doing.

If you do not like anything that is going on, you have two choices:
1) Accept the changes and love them
2) Do not accept the changes and do something else with your time.

Also, if you can do elite mission with normal free white items, what are you complaining about now. Since you do not need elite gear to do anything, there is no point of you complaining about how to acquire elite gear since it is not an issue for you.

For the rest of us simpletons, we have to work and explore to get the opportunity to use elite gear.

PVE does not require any of these things people are complaining about.

Thank you

If all you do is explore, then why do you care anyway what Cryptic is proposing or what we are suggesting? Why do you care about the crafting changes, or what changes we would like to see? Why should anyone care about your opinion if all you do is fly around Btran? OH, no offense!

I think its possible to be for the changes,, offer constructive criticism of our proposals, without being a ...

Archived Post
11-01-2011, 10:29 AM
Cryptic isn't making money off dilithium. The c points don't vanish into the ether they just move accounts. That's it. The only time cryptic "makes money" off the dilithium exchange is if the person receiving the c points does not have the means to acquire them elsewhere. I for one will do my part in messing with said exchange if the crafting changes go live. I will spend my monthly stipend on the least amount of dilithium I can, then relist the dilithium for 1 c point.

As for klytemnestra: your ideas are as poorly thought out and malformed as your ego is over inflated. How exactly is crafting cheating? Compared to say, doing your dailies to get all the dilithium you need to buy the gear straight up? Or are you telling me missing that one extra stat between blue and purple is really make or break?
Man up? Lol sorry but real 'men' (which includes women ) don't need to e-peen to have a sense of self value. Go learn a trade, make something, that is accomplishment. Not getting high score in an stf.

Archived Post
11-01-2011, 11:01 AM
If all you do is explore, then why do you care anyway what Cryptic is proposing or what we are suggesting? Why do you care about the crafting changes, or what changes we would like to see? Why should anyone care about your opinion if all you do is fly around Btran? OH, no offense!

I think its possible to be for the changes,, offer constructive criticism of our proposals, without being a ...

...there are to many 'jerks' there. I stay in Arucanis Arm. I only participate in these social forums to get information to tell the people in my two fleets what is going to happen in the game. I spend most of my time acquiring items and helping my fleet members to become wealthy.

Before last night...I use to respond to these post because I wanted to make a great Star Trek game. I have come to the understanding that is not the intent of anyone here. SO it serves no sane purpose for me to invest money or time into that behavior. I have seen the light and I have learned that it is probably best to support Cryptic Studio for their hard work and effort, and not spend my time complaining about fictional things that don't exist in the real world.

They [Cryptic] has determined what they want to do. They have bright people that work there, and they know what they are doing in these matters. CBS and Perfect World did not spend millions of dollars of their wealth because they did not believe in Cryptic Studios.

My efforts from this point going forward is to support Cryptic in its' decisions.

Thank you.

I am sorry you have a different opinion and desire for the game.

I desire a good Star Trek Online game.

Archived Post
11-01-2011, 11:14 AM
...<snip>

I am sorry you have a different opinion and desire for the game.

I desire a good Star Trek Online game.

We all desire a good game. But a dilithium **** block makes crafting BAD. We are talking 4 hours per day minimum OVER what you need to play to grind the anomalies to craft. Good games are fun games. There is nothing fun about spending 4 hours a day just so you can eventually enjoy a completely different aspect of the game.

Companies can and do make mistakes, this is one of those mistakes.

Archived Post
11-01-2011, 11:29 AM
The work for Crafting is finding all the anomalies you need. Every time you craft something. That's a pretty considerable amount of time investment. So why add an additional one?

Exactly this - if the purpose of the dilithium addition was to gate crafting, then why not get rid of the rare particle traces completely? But certainly you don't need both.

Archived Post
11-01-2011, 12:59 PM
...there are to many 'jerks' there. I stay in Arucanis Arm. I only participate in these social forums to get information to tell the people in my two fleets what is going to happen in the game. I spend most of my time acquiring items and helping my fleet members to become wealthy.

Before last night...I use to respond to these post because I wanted to make a great Star Trek game. I have come to the understanding that is not the intent of anyone here. SO it serves no sane purpose for me to invest money or time into that behavior. I have seen the light and I have learned that it is probably best to support Cryptic Studio for their hard work and effort, and not spend my time complaining about fictional things that don't exist in the real world.

They [Cryptic] has determined what they want to do. They have bright people that work their and they know what they are doing in these matters. CBS and Perfect World did not spend millions of dollars of their wealth because they did not believe in Cryptic Studios.

My efforts from this point going forward is to support Cryptic in its' decisions.

Thank you.

I am sorry you have a different opinion and desire for the game.

I desire a good Star Trek Online game.

Well I will say this, I wish I believed my opinions to be absolute fact as strongly as you, haha. Reminds me of my family in Russia. Good luck to you and enjoy your explorations :)

Archived Post
11-01-2011, 01:36 PM
You don't have to gouge your customers in order to make compelling game play. Throwing my money around isn't a real game.

Archived Post
11-01-2011, 02:26 PM
Well, lets wait and see. It was stated that they are reworking some of it and that the current version is not the final one. No details though ....

Archived Post
11-01-2011, 04:04 PM
We all desire a good game. But a dilithium **** block makes crafting BAD. We are talking 4 hours per day minimum OVER what you need to play to grind the anomalies to craft. Good games are fun games. There is nothing fun about spending 4 hours a day just so you can eventually enjoy a completely different aspect of the game.

Companies can and do make mistakes, this is one of those mistakes.

...per day doing exploration missions. A four hour day will not affect my ability to play Star Trek Online. Having to acquire dilithium ore and refined dilithium will not affect my play style in Star Trek Online. I find exploring all the time for anomalies to be a very fun use of my time. It is quality time I get to spend with my cat and dog.

Also, since the game will never end and I am not going to die today, I am sure I have plenty of time to make dilithium ore. I am the only one in my fleet the crafts full time and explores full time. These changes to crafting will not affect any of them in the least.

All my fleet people have to do is send me a request form via email in game, and I will go make them the item for free. When this goes live on holodeck, I am not even going to bother to factor in dilithium cost for and item and just sell the items I make for the same MSRP that is on the item already.

I am sorry, these changes will cause you to leave Star Trek Online. Good luck to you and have a nice life.

Love you and Thank you

Archived Post
11-01-2011, 04:27 PM
If my head is not too dizzy to do the math, I am seeing 120,000 Dilitium for the Ship, and a Total of Over 370,000 for the 12 or so Items to Outfit it with Top of the Line Gear, then the total for a Ship will Top Out around 1/2 Million Dilithium.

500,000 Dilithium! I just Earned 30,000 in Three Weeks. No less than 16 Weeks to get the above done???

WOW!!!

Archived Post
11-01-2011, 04:46 PM
Yet i don't. I'm not on 24/7 as i am currently doing a degree. This is a lot more important to me than STO ever will be. But i seem to manage my time in game and have had no problems getting what i want. It took me over 3 months to grind a D'kyr but it was worth it. Thats what i like, reward based on persistence and effort.

And your pic is devoid of relevance in all fairness. Its a Test Server, the amount of people on there is very little. Who is to say that i could have gone to Memory Alpha an hour later and the place was packed, a crafting party if you will. Perhaps all the people were behind the cameras frontal angle. Photos can be very subjective when we want them to be. I'm not saying there was a mass party there, but please don't try to reinforce the idea that crafting is dead with a screen grab from a Test Server ;p

Is that degree for something that would get you employed in the financial services industry by chance?

I'm with you on one thing; I give a crap how many people are crafting on tribble.

Here is what I do care about; crafting has never been a fun, well thought out or compelling part of the game. Those that find it any of those things are the types that go into such stimulating work as accounting.

I do also agree with you on another point; crafting should be hard, rewarding, and require some sort of skill.

Unfortunately, crafting has never been hard, rewarding, and doesn't require any sort of skill.

My problem (as should also be your problem) is that they took a boring, poorly thought out, not compelling, easy, non-rewarding, and no skills required 'crafting' system and simply added another grind to it.

Make crafting a compelling part of the game play that is worth the time to do or just remove it.

I give you props; it takes a brave soul to get on the forum and defend a souless part of the gameplay.

...but I still have hope. I don't think the current state of crafting is what we are going to end up with. I think they tacked on the dilithium costs in part to control the economy on the test server and to get people testing the parts of the game that need testing.

I'm fine with that.

I think we will see SOMETHING done with crafting before f2p launch, I just wish they would talk about it or get it done so we can stop talking about it as it currently is, because it currently sucks and it's creating a lot of negativety and pushing once loyal players away from the game.

Archived Post
11-02-2011, 02:26 AM
If my head is not too dizzy to do the math, I am seeing 120,000 Dilitium for the Ship, and a Total of Over 370,000 for the 12 or so Items to Outfit it with Top of the Line Gear, then the total for a Ship will Top Out around 1/2 Million Dilithium.

500,000 Dilithium! I just Earned 30,000 in Three Weeks. No less than 16 Weeks to get the above done???

WOW!!!

Damn, I forgot to Multiply the 16 by the original 3 weeks I took to get the base Number. That means 48 Weeks to Get and Outfit 1 Ship.

Archived Post
11-02-2011, 03:19 AM
...per day doing exploration missions. A four hour day will not affect my ability to play Star Trek Online. Having to acquire dilithium ore and refined dilithium will not affect my play style in Star Trek Online. I find exploring all the time for anomalies to be a very fun use of my time. It is quality time I get to spend with my cat and dog.

Also, since the game will never end and I am not going to die today, I am sure I have plenty of time to make dilithium ore. I am the only one in my fleet the crafts full time and explores full time. These changes to crafting will not affect any of them in the least.

All my fleet people have to do is send me a request form via email in game, and I will go make them the item for free. When this goes live on holodeck, I am not even going to bother to factor in dilithium cost for and item and just sell the items I make for the same MSRP that is on the item already.

I am sorry, these changes will cause you to leave Star Trek Online. Good luck to you and have a nice life.

Love you and Thank you

I think you are missing the part where the explore missions are dailies. As in, you get 1440 dilithium per day exploring. The rest will have to come from other dailies or STFs. So 4 hours to get the dilithium, then however many hours you need to actually enjoy the game. You CANT craft the same as before because you can only refine 8,000 dilithium per day and as an example, the aegis set costs over 18,000 PER PIECE. If you can afford to spend 4 additional hours on sto per day over what you are now more power to you, but I only have 2-3 hours a day for relaxation for half the week.

Archived Post
11-02-2011, 03:23 AM
Damn, I forgot to Multiply the 16 by the original 3 weeks I took to get the base Number. That means 48 Weeks to Get and Outfit 1 Ship.

If you can Max your dilithium income you can get that 500k in 63 days. Still too damn long since you still have to outfit yourself and your crew but hey its less than a year right?

Ugh, dilithium once sounded like a good idea.

Archived Post
11-02-2011, 03:34 AM
Yes, they have definately killed crafting. They've made a bad system EVEN worse. I say keep it as it is, it's okay now.

Archived Post
11-02-2011, 03:44 AM
If you can Max your dilithium income you can get that 500k in 63 days. Still too damn long since you still have to outfit yourself and your crew but hey its less than a year right?

Ugh, dilithium once sounded like a good idea.

I for one, do not Max Out Receipts of Dilithium. I do Very Little, if any, PVP, and I Rarely do the Fleet/Team, (STF?), missions.

I Enjoy this game Very Much, but I am Retired. If I wanted to do a JOB, I would go out and apply for one that I could get $$ for instead of Dilithium. These conversions are making this Too Much like going to work, without the Satisfactory Pay Out.

I have personally put around $800 into the game, between my LTS, and the C-Store Points I have bought, both for Myself, and my son who got me into the game, and I Refuse to Pay again for the ships that have been taken away from me and put on the C-Store List.

I respectfully request the Cryptic give us back those 4 Weapon, Fore/Aft, Ships at VA/LTG levels that we had before.

Archived Post
11-02-2011, 04:03 AM
Lol I didn't mean to imply it was a REALISTIC goal to hit 8k/day. Hell with my gaming patterns I might be able to average 8k a WEEK. Though in all likelihood I'll just be logging in once every day or two for my doffs and playing other games to fill my time. Dungeon defenders is pretty entertaining at the moment.

Archived Post
11-02-2011, 04:39 AM
To all those people there that have fleets that craft, I have spent a great deal of time today and yesterday coming up with a solution to make things workfor item crafting.

While I am still agitated...yes, Romulans get agitated (lol...I know I am not an alien so no posts going off on that tangent...lol), I can understand why they might do this. They wish to make sure people have a use for dilithium, They wish also to make sure that people still have access to even mk gear/very rare gear to craft. In its current state, crafting is fine, but there is a problem we have in our fleet as I am sure that others have as well. We have a great number of free-loaders and people that take advantage of our hospitality/general good humour. Perhaps by implementing this system it will solve that issue.

This is what I have decided to do, and perhaps those of you that are angry at the developers for coming up with this system will follow suit.

1. Eliminate the mass fleet-production of mk X rare or very rare items in fleet banks.
2. Re-instate production of lower-tier (LT & LTC) items.
3. Produce only LT-CPT lvl items in blue rarity on odd numbered marks (I, III, V, VII)
4. ***This one I am unsure of*** Upper-end craftables will be crafted on a per-person basis if they have the materials and an equal amount of dilithium ore to trade with the crafter... this one might be modified.

This will FORCE people in fleets that are taking advantage of hospitality to be self-sufficient. While I am upset at the fact that the amount of dilithium needed to craft the items I already have in-game is high, I can see that this system, if my fleet and other fleets implement it will end the free-loading that occurs, and will only get worse when F2P people come into the picture.

I am not saying all people coming for F2P are going to take advantage, but it will increase the frequency of the problems we see in fleets. Try this system out on tribble and see how it goes. Restrict your tabs for fleet ranks to take out items, restrict your crafting, and see how it goes.

so, this post has less gnashing of teeth and more hope?... we don't know, but it seems to me it might just help solve the problem.

PM me if your fleet has a different or solution that you find better to mine for crafting issues....!!!!!! ;)

Archived Post
11-02-2011, 04:41 AM
Lol I didn't mean to imply it was a REALISTIC goal to hit 8k/day. Hell with my gaming patterns I might be able to average 8k a WEEK. Though in all likelihood I'll just be logging in once every day or two for my doffs and playing other games to fill my time. Dungeon defenders is pretty entertaining at the moment.
That's about what I would manage as well. With luck I could do it on two chars, though. But you won't see me doing Explores before an Exploration revamp. And I will only play interesting FOundry missions, from which 3 take more than an hour.

Archived Post
11-02-2011, 04:58 AM
Lol I didn't mean to imply it was a REALISTIC goal to hit 8k/day. Hell with my gaming patterns I might be able to average 8k a WEEK. Though in all likelihood I'll just be logging in once every day or two for my doffs and playing other games to fill my time. Dungeon defenders is pretty entertaining at the moment.

The Reality of life is: I do not mind Putting my Money into something I really Enjoy.

If the changes can be modified to a more Palatable Flavor, I will continue to stay, and Play, and more than likely, Spend More Money Here.

I have bought several games, that after trying them, I found I did not like. When I got my new system after purchase of those, I do not even re-Install them. They are Dust Collectors on my shelf.

In a previous Life, I played another MMO that I Dearly Loved. To continue that Love Affair, I actually Bought TWO units of Server Equipment, at $350 each, for two different people to use as game Servers. Heck, for one of those players, I even Contributed $15 per month, for over a year, so he could have a Higher Speed Web Connection to use the one server on.

My Money will be where my heart is, and Cryptic, at this moment in time, does NOT have my Heart. If Cryptic wants to Keep My Heart, they need to Modify these Dilithium Numbers......They are Outrageous!

Archived Post
11-02-2011, 12:31 PM
I think that crafting was fine already they had no need to change it

Archived Post
11-02-2011, 05:33 PM
Yes, I simply cannot understand a dillithium charge to craft. I've never quite seen anything like that. There was already almost nothing to crafting...now it's even more painful.

Archived Post
11-14-2011, 09:35 AM
You would think if Cryptic noticed that memory Alpha was a ghosttown on the testing server it would give them an indication that the new changes are not fun.

Archived Post
11-14-2011, 04:17 PM
Maybe one way of resolving this is to allow dilithium to be transfered only amongst your alts. It makes sense because since we are tying in dilithium to c-points and c-points are "shared" amongst your alts.

It is only an idea that would solve the crafting issue with your alt characters.

Archived Post
11-14-2011, 04:28 PM
Maybe one way of resolving this is to allow dilithium to be transfered only amongst your alts. It makes sense because since we are tying in dilithium to c-points and c-points are "shared" amongst your alts.

It is only an idea that would solve the crafting issue with your alt characters.

There is a concept that I have not seen posted before, and SO True!!

Archived Post
11-14-2011, 05:51 PM
Maybe one way of resolving this is to allow dilithium to be transfered only amongst your alts. It makes sense because since we are tying in dilithium to c-points and c-points are "shared" amongst your alts.

It is only an idea that would solve the crafting issue with your alt characters.

Interesting idea... One that I can truly support. :)

Archived Post
11-14-2011, 08:09 PM
You would think if Cryptic noticed that memory Alpha was a ghosttown on the testing server it would give them an indication that the new changes are not fun.

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I posted something similar in the f2p Q&A board. Sit there and see how many people are still crafting now after the dilithium tax was added. The devs need to take notice of this and come up with a new strategy.

There have been a few good suggestions as to what could be done to make the dilithium tax more palatable.
Place a few vendors at memory alpha. One selling schematics for say 100 dilithium per lvl. And another selling rare particle traces at 5-10k Dilithium each. All would be in stock. You pick what you need.
I know I sat waiting aver 2 months to get 1 specific rare trace to craft 1 item.


All we see is more grind added on top of a bad one already. Give us a reason to want to craft. The dilithium cost is way to high as it stands on tribble now.

Again I say go to memory alpha and stand there and count how many people are still crafting. I didn't find any. Maybe you will have better luck. But I doubt it.

Archived Post
11-15-2011, 03:44 AM
It just feels like reducing the amount of dilithium required to craft might encourage people to craft more and basically spend more money in doing so. Right now, I'd have to be pretty desperate for an item to even consider paying some of the prices they are asking. Maybe they are planning on having some incredible sales but where they are right now is a fair bit of sticker shock.

Archived Post
11-15-2011, 04:00 AM
Given how easier it is to get particle traces now, thanks to the DOff system, yeah, adding dilithium to crafting isn't brilliant, but I think it is acceptable.

I recently crafted my way from crafting 0 to 1500 using no dilithium, and only using the samples used from DOff assignments. Ok, so now if I want to craft anything, it'll cost me in dilithium too, but that is ok. It isn't a ridiculous amount, and given how easy it is to get the particles now, it is a good way to see that people won't go crazy crafting purples and selling them.