View Full Version : Is 7/7/7/9 still the way to go?
Archived Post
12-08-2011, 11:55 AM
Hi all,
Please direct me if it has already been discussed ( I sure can't find it). Should I be using the old formula for my skills?
Thanks,
Fluke
Archived Post
12-08-2011, 11:57 AM
I would say six is the new way to go, the skill point/ actual gain ratio drops off after that. Level 6 also unlocks trainable skills now.
Archived Post
12-08-2011, 12:39 PM
I've got most of my skills at the 6 level... as that unlocks trainables and the point to bonus ratio drops off after that.
Archived Post
12-08-2011, 12:57 PM
Hi all,
Please direct me if it has already been discussed ( I sure can't find it). Should I be using the old formula for my skills?
Thanks,
Fluke
Disminishing Returns now start at 3 and 6.
3 gets you up to +54
6 gets you up to +84
9 gets you up to +99
Archived Post
12-09-2011, 01:14 AM
Hi all,
Please direct me if it has already been discussed ( I sure can't find it). Should I be using the old formula for my skills?
Thanks,
Fluke
No, I don't think it's the way to go anymore. (Except maybe for Ground skills, which have gotten more expensive, but not otherwise affected yet)
Instead:
Take 3 ranks in anyhting that looks at least vaguely interesting to you. This will give you about 50 % of the skill bonus you can get from putting _9_ ranks int oit.
Take 6 ranks into any skill that seems important to you. This will give you about 85 % or so of the skill bonus from putting 9 ranks into it, and 6 ranks will also give you the ability to train a related skill if you are of the appropriate career.
Archived Post
12-10-2011, 02:02 PM
Are there any skills really worth putting 9 in? Like the power skills?
Archived Post
12-11-2011, 06:47 AM
I put 6 ranks in the vast majority of the skills important to my character. 3 ranks in skills that are beneficial, but not particularly part of the build (such as science resist skills). I only spent 9 ranks in critical skills; for example turn rate on my battle cruiser, and the lower level weapon skills because they are relatively cheap and affect more than just one thing/ability.
Archived Post
12-11-2011, 09:23 AM
Are there any skills really worth putting 9 in? Like the power skills?
The first tier heals, certainly.