Archived Post
12-13-2011, 12:27 PM
Before I cumplete all tears in assignments, I won't use any active ones. So here's my setup:
3 Advisor, 3 Armory, 3 Assault, 3 Astrometric, 1 Bartender, 2 Biochemist, 3 Biologist, 2 Botanist, 1 Chef, 1 Conn, 1 Counselor, 3 Damage Control, 2 Deflector, 2 Dev Lab, 3 Diagnostic, 4 Diplomat, 3 Doctor, 1 Energy Weapons, 1 Entertainer, 2 Explosive, 4 Fabrication, 2 Geologist, 2 Gravimetric, 1 Hazard, 2 Maintenance, 1 Matter-Antimatter, 2 Nurse, 2 Photonic, 1 Projectile Weapons, 4 Quartermaster, 3 Refugee, 3 Res Lab, 2 Sensor, 5 Security, 1 Shield Distribution, 3 Sys Eng, 3 Technician, 1 Tractor, 3 Trader, 1 Transporter, 1 Warpcore, 2 Warptheorist
That makes a total of 93 duffs, 7 free positions to get duff packs (C-store) and recruitment cadres. On tribble, all duffs are uncommon or higher, 40% rare or better. On holodeck, 90% are uncommon or higher.
3 Advisor, 3 Armory, 3 Assault, 3 Astrometric, 1 Bartender, 2 Biochemist, 3 Biologist, 2 Botanist, 1 Chef, 1 Conn, 1 Counselor, 3 Damage Control, 2 Deflector, 2 Dev Lab, 3 Diagnostic, 4 Diplomat, 3 Doctor, 1 Energy Weapons, 1 Entertainer, 2 Explosive, 4 Fabrication, 2 Geologist, 2 Gravimetric, 1 Hazard, 2 Maintenance, 1 Matter-Antimatter, 2 Nurse, 2 Photonic, 1 Projectile Weapons, 4 Quartermaster, 3 Refugee, 3 Res Lab, 2 Sensor, 5 Security, 1 Shield Distribution, 3 Sys Eng, 3 Technician, 1 Tractor, 3 Trader, 1 Transporter, 1 Warpcore, 2 Warptheorist
That makes a total of 93 duffs, 7 free positions to get duff packs (C-store) and recruitment cadres. On tribble, all duffs are uncommon or higher, 40% rare or better. On holodeck, 90% are uncommon or higher.