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View Full Version : TRIBBLE Maintenance and Release Notes - January 6, 2012


Archived Post
01-06-2012, 01:58 PM
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120104b.5

General:

Vendors on Deep Space 9 now have appropriate overhead and map icons that show what the vendor sells and which currency they use.
Added an auto-hail feature for mission hails.

It works only when you’re on a non-mission map and no hail is currently open:

If there is a complete remote-hail mission, it will automatically hail the contact.
Otherwise it will hail the contact for your next available mission.


All Qo’noS Foundry contacts should now work properly.
All critical hits should now be labeled as such in the combat log.
All space weapons have had their FX updated:

If you miss while firing them, the FX for them will miss now too!

Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.
Added some missing audio to nano-pulse weaponry attacks.
Adjusted space phaser cannon audio volume and levels so they sound a little beefier now.
Added "Suggested Traits" to all player species.

During character creation, player trait selection will be pre-filled with a list of suggested traits.
hey can still be customized.

Players can no longer use calendar and journal transwarps when dead or in combat.


Systems:

STF Sets have been rebalanced.

Complete list of changes have been posted on the forums: http://forums.startrekonline.com/showpost.php?p=3930895
A special vendor has been added on DS9 who will provide these pieces free for testing on Tribble.

Space sets have been updated.

Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"

DEFLECTOR

This item's base Deflector type tied nicely into this concept already, and required no modification.
All skill bonuses now conform to a standard bonus model.

SHIELD

Reduced Polaron Resist from 30% to 20%.

2-PIECE SET BONUS

Replaced Power Transfer Rate with EPS Skill Boost, which has the same net effect.


Aegis: Reworked bonuses to tie in to set concept of "Defense and Avoidance"

DEFLECTOR

Created a custom set of skill mods that more closely match the intended concept of this set.
All skill bonuses now conform to a standard bonus model.

SHIELD

Replaced "Shield Emitter" skill bonus with "Shield System" skill bonus.
Standardized skill bonuses to same scale as Deflector bonuses.

2-PIECE SET BONUS

Updated description, otherwise untouched.

3-PIECE SET BONUS

Changed 3% resist bonus with 10 stack max to 6% resist bonus with 5 stack max.

This speeds up gaining the max effective bonus without making it more powerful.



Borg: Reworked bonuses to tie in to set concept of "Resist the Borg"

ENGINE

Increased max Full Impulse speed.

DEFLECTOR

Created a custom set of skill mods that more closely match the intended concept of this set.
All skill bonuses now conform to a standard bonus model.

2-PIECE SET BONUS

Reduced magnitude of Hull Regeneration by approximately 40%.
Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
Added passive skill bonus to Hull Repair skill.

This increases effectiveness of all heals, including the 2-piece proc.

Added passive bonus to Hull Regen rate.

This is displayed as +0.2, works out to shaving about 20seconds off Regenerating a 20k HP ship from 0 to full.


3-PIECE SET BONUS

Power will now only fire when one of your shield facings is <10%.
Increased frequency of proc from 2% to 10%.
Reduced magnitude of Heal and Heal-Over-Time to approximately 60% of previous values.
Added an additional effect to this proc that will cleanse all Hazard Debuffs, such as the Borg Shield Drain, and continues to cleanse every .5 second for 15seconds.



Immunosupport Nanite Injectors now properly clear the "Assimilated" debuff from players infected by Borg enemies.
Modified Assimilation to fire off the final assimilation at a lower HP threshold.

This should reduce the frequency with which players will seem to be "instantly" assimilated.



UI:

A Transwarp button has been added to the minimap underneath the large warp button.

This button allows you to select your transwarp destination from a list instead of slotting your transwarp powers into your power tray.

The Duty Officer icon on the minimap has been updated to match other Duty Officer iconography in the game.
The PVP icon on the minimap has been updated to improve legibility.
Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.
Updated the character rank display:

Level zero will no longer be displayed, it'll just display Ensign.
The level number is now in parentheses following the rank name.

Archived Post
01-06-2012, 02:05 PM
Nerfs to my Borg set, that I loved so much that I have duplicates for ease of switching ships, is seriously not cool. :mad:

Honestly I don't see how "Borg Enhancements" equal to "Resist the Borg".

Archived Post
01-06-2012, 02:10 PM
Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.

Just Regulus? Glad to see this finally, but AC/IP was another one that pointed back the way you came, and there were others

Archived Post
01-06-2012, 02:12 PM
Not sure I would call the borg set changes a nerf just yet. Might even be a bit of a buff.

Still nothing on threat control :(

Archived Post
01-06-2012, 02:13 PM
Sheesh, Zero, what did the Borg set ever do to hurt you? :-)

Archived Post
01-06-2012, 02:16 PM
Great... now can you properly fix the KDF Omega Force mission?

Archived Post
01-06-2012, 02:19 PM
Not sure I would call the borg set changes a nerf just yet. Might even be a bit of a buff.

Still nothing on threat control :(

Against Borg maybe.
But for PvP, Fleet actions and other stuff its humongous nerf.

LEAVE THE BORG SET ALONE! :mad:

Archived Post
01-06-2012, 02:33 PM
[LIST]
Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.

A long time needed, but only one spawn point updated? There's a lot more that need this too!

(also what's up with that "klingon" sign on the border of Alpha Centauri -> Sirius that still hasn't gone away since Season 3?)

Archived Post
01-06-2012, 02:42 PM
Zero, is there any chance to get Prototype EDCs as Elite STF rewards? That way all effort will count for something, even if just a little?

If you're concerned about people avoiding certain missions just to grind EDCs, what if you just handed out the appropriate Tech at the end of each mission, but require like 30 Tech Tokens to get that particular piece?

Archived Post
01-06-2012, 03:21 PM
Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.


BEST. FIX. EVER.

Archived Post
01-06-2012, 03:44 PM
Do we still get the 4 piece bonus of the borg tractor?

Archived Post
01-06-2012, 04:46 PM
yeah it remains...
Dont like that the huge nerf on the regen effect... I was ticking for around 1750hp when the effect was triggered... with 40% that only means ~700hp... ble...

Archived Post
01-06-2012, 05:43 PM
Oh, geez, just because your shoddily put together new space sets didn't go over well (and stil suck BTW) didn't mean you had to hit the nerf bat on the Borg and Aegis sets. Now, all the sets are mediocre pieces of crap! Huzzah!

Archived Post
01-06-2012, 05:48 PM
Be happy they didn't touched the energy level bonuses on the borg set... ;P

Archived Post
01-06-2012, 06:44 PM
Definitely great news Zero. All of it.

While I personally believe the borg set has been too good, for too long, getting a lot of the player base through their free shield and hull heal smorgasbord withdrawls will be worthy of Dr. Drew's Celebrity Rehab. :D

Escorts will take the hit worst of all though given their lack of healing abilities (outside of being an engineer).

Archived Post
01-06-2012, 07:16 PM
Very good changes to both old and new sets. They were definitely needed.

Archived Post
01-06-2012, 09:31 PM
Don't nerf the sector speed of the Borg engines! That was the main reason I got them in the first place :( It only makes sense for subtranswarp engines to be the fastest out there -- transwarp is virtually instantaneous.

Archived Post
01-06-2012, 10:04 PM
So many people complaining the borg set is nerfed, have you actually been on and tried it yet? Let me just say with the full Borg set my Retrofit Science Vessel (Intrepid) took on a cube and several spheres with a friend in the same vessel type, with relative ease, including a flagship. When the shield buff actually procs and removes borg debuffs it's awesome. The Hull goes up to around 36k which is nearly the base hull of a cruiser. I wouldn't call it a nerf at all, againt the Borg it now works well, better if I may say so, those of you looking to PVP with it? It never worked for PVP in the first place.

Archived Post
01-06-2012, 11:28 PM
The Borg set was nurfed, butt it was also boosted in other ways. Let's test the new changes first before we cumplain all the time. :)

I abso-loot-ly LOVE the fix with the Buff powers staying at their spots in the power tray, and I also abso-loot-ly LOVE the new transwarp tech instead of having to use SO MANY sluts in the power tray to have axxess to all those transwarp powers.

About sector spawning: How about fixing the spawning in Serious when you transfer over from Regulous (Celes Sector --> Orion Sector = Vulcan Sector!) ... butt I must admit, I already love seeing that people are now actually fixing and recognising those strange spawn directions and points at sum places. :)

~ Meow

Archived Post
01-07-2012, 12:26 AM
The miss animation is awesome!!! :eek:

Archived Post
01-07-2012, 12:49 AM
2-PIECE SET BONUS

Reduced magnitude of Hull Regeneration by approximately 40%.
Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
Added passive skill bonus to Hull Repair skill.

This increases effectiveness of all heals, including the 2-piece proc.

Added passive bonus to Hull Regen rate.

This is displayed as +0.2, works out to shaving about 20seconds off Regenerating a 20k HP ship from 0 to full.




Why are you hurting us armor tanker so much? The passive boost heals me an extra 46 hitpoints a second from healing skills. But I lose 1008 healing per second when it triggers. Even factoring in that it only triggers every so often overall we end up much worse off. EDIT: Just seen you removed our resistance bonus as well!

Are you looking at your changes from the prospective of an amor tanker? As I do not see how it's a fair or needed change. Some of us like flying armor tanks like they did in DS9.

First we get our sci armor healing consoles removed from game after 2 years off having them, then we get given broken armor Duty Officers that still do not work, then we get a skill revamp that lowers our healing rate. Now we get a 40% armor heal reduction from our main bit of gear plus it triggers less and no longer boosts reistance. Can I ask why? Why are you nerfing armor tanking so much? Not everyone flys around with shield tanks, some of us amor tank.

Your change is going push armor tanking from good to poor. Why is this being done?

Archived Post
01-07-2012, 03:48 AM
Don't u guys see what they are doing? They completely avoid the balancing issue by just transforming everything that might give u an advantage in one or the other way into pure crap. Of course that won't happen to the famed C-Store items/consoles. I think we can all see the reason for that ...

Archived Post
01-07-2012, 03:57 AM
The Borg set was nurfed, butt it was also boosted in other ways. Let's test the new changes first before we cumplain all the time. :)


Only if you play on "Normal" difficulty.

People who play Elite STF's are going to be hurting Big time with this massive nerf.
There we pretty much depend on hull and shield heals to keep us alive.

In an Elite STF, if your shields drop as low as 10% then you might as well be dead, because at that point the Borg can easily rip you apart, not to mention that the sheer damage output is enough to strip your shields, with buffs, WITHOUT a shield neutralizer or tachyon beam.

Archived Post
01-07-2012, 04:52 AM
figures....

cant have the most awesome set for 15 EDC if there are new shiny crap sets that nobody wants for 120 EDC

*ugh*

why do you guys always feel that you need to CHANGE good old things in order to promote newer crappier things?



+1 to making loot in this game even more sucky :mad:

in any racing game there would be a red warning sign in your face "YOU ARE HEADING IN THE WRONG DIRECTION!"


...no i'm not going to test that, the numbers tell me all i need to know. ... reduction reduction reduction
almost ready to /unequip + dismiss

Archived Post
01-07-2012, 05:42 AM
Thats what I dont like about cryptics approach to the endgear system... the highest gear with that requires hours of grind basically gives you next to no advantage above normal gear that can be obtained in a few hours.... borg set was the only one that felt like a endgame set, because you actually noticed the changes... with the nerfs its just another "oh yeah its has a proc that you not even notice"....

If you invest 60h+ (so much i have invested so far in stfs alone) I think you should get something that gives you some omph... I dont feel that at all...

Archived Post
01-07-2012, 06:02 AM
Added an auto-hail feature for mission hails.

It works only when you’re on a non-mission map and no hail is currently open:

If there is a complete remote-hail mission, it will automatically hail the contact.
Otherwise it will hail the contact for your next available mission.




Is there an option to turn this off? There have been times when I've been running around with several missions not yet turned in, particularly dailies and New Officer missions.



Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"

How? You state that no modifications were necessary to the base deflector, you weakened the polaron resistance and you state that the 2-piece set bonus is functionally identical to what it was. This was already the weakest set, and now it appears to be even worse at fighting the Breen than before.

I ask because I want to understand; I don't actually use the Breen set anymore, and since Featured Episodes no longer really exist, thanks to the level requirement, I won't be using it to level up any characters, but I can't let an apparent contradiction go unquestioned.:confused:


All skill bonuses now conform to a standard bonus model.

What does this mean, anyway?

Archived Post
01-07-2012, 07:28 AM
Ok, so I jumped on to Tribble to test the changes Borticus brought us (thanks!!) on the MACO/OMEGA sets....

BUT, I don't know why anyone would go for the OMEGA space set over the MACO. The only reason I can come up with is the turn rate boost.

Here's my problem. An escourt may as well not have shields in the STF's. The Raptors strip them in 2-3 shots. Now the MACO set has the higher (but not the best) shield capacity. Yet the set seems to be 'aimed' at Science captains. I compared the damage of the Grav Beam on my Tac and Sci and there was ~1200 damage difference in favour of my Sci toon, as it benefits from Sci space skills.

Still, the MACO Shield has an ALL Energy resist, with a proc that adds +2 power to all subsystems that can stack. Compared to the OMEGA shield that has the percentage proc that gives you a turnrate boost, while 'debuffing' your foe..... at a MUCH lower shield capacity, therefore unlikely to be used by Escourts who could receive up to +10 to all subsystems instead. Just seems far more attractive.

I like the way these sets are morphing, but ask that the applications in various vessels be considered. The MACO with it's higher yield is going to be a no brainer for Sci, who already have the strongest shields. The benefit a Science vessel has, is that it can really go for either set, but that Gravitic Anchor of the OMEGA set seems pointless. Of what value is having the Borg fly in a straight line, when they all fly in a straight line to their objectives anyway and their hardpoints don't seem to be affected by direction?? It should do what it's name suggests. Anchor the enemy. As the Grav Beam takes Aux offline, have this take Engines offline so the defence bonus for moving is lost as well.

Overall I want to thank JMan (and Zeronius for getting these changes on Tribble ;) ). It takes a lot of time and effort to get these sets, so the amount of work/feedback/listening is greatly appreciated.

Keep up the good work!

Archived Post
01-07-2012, 08:18 AM
Hoo.. I see.. Nerf the Borg set so the new useless sets seems less useless..
Instead of making the new set better, lets just nerf the old one.

Archived Post
01-07-2012, 11:14 AM
Not sure I would call the borg set changes a nerf just yet. Might even be a bit of a buff.

:(

i totally agree ,

I tested em on tribble , and i think all the whining that is going on is for nothing . You will be pleasantly surprised on how much it is improved

Archived Post
01-07-2012, 11:14 AM
Added an auto-hail feature for mission hails.
It works only when you’re on a non-mission map and no hail is currently open:
If there is a complete remote-hail mission, it will automatically hail the contact.
Otherwise it will hail the contact for your next available mission.

For the love of Bob PLEASE TURN IT OFF!!!

in all seriousness please make this an option*
not a default

Archived Post
01-07-2012, 11:21 AM
Seems to me the Omega set would be more appealing to the escorts . so , i would think that the deflectors powers should be traded from the omega to maco set .. hull hitpoint increase would be a huge benifit

Archived Post
01-07-2012, 02:09 PM
i totally agree ,

I tested em on tribble , and i think all the whining that is going on is for nothing . You will be pleasantly surprised on how much it is improved

Why would you think that? In STFs I rely powerfully on shield and hull heals to get through some painful parts of a space run such as trying to tank a gate and trying to distract several borg for my team. The Borg Set's old abilities (Holodeck Current) help me survive this rather well on top of my heals even when I fly escorts like the MVAM Prometheus or Defiant Retroriged for tanking (and I usually fly cruisers).

With how it looks, I'd be in a world of hurt if I continued using it. And this is my perceptions on why.

Lower Hull regen proc strength. No longer heals 50% of my hull. - This was important in STFs as it was essentially a free ET3.
Lower Shield Regen Proc strength. - It may fire more often, but my shields heal for less and their regen is weaker. - This was considered a big deal in trying to tank. It was a free EPtS3 which on occasion saved my arse.
No longer gives a hull DR for 10 seconds. - This was important in my OHSH*T moments where I needed the DR bonus.
They didn't need to muck with the Borg Set. Changing which skills it modifies is one thing. Messing with its set bonuses is another. Some of these look less like "resist the borg" and look more like "get killed by borg more often".
The changed procs are a BIG nerf to PvP players. I'm not one, but I can understand how much of a pain that can be.
If anything they should've buffed the new sets, not nerfed old ones.


Good thing is that since its on Tribble, these new changes are subject to repeal and/or further revisions. I don't mind the Borg Set getting its Player Skill Calls (ex: Starship Shield Systems) changed, but I do mind it losing its general usefulness (heals) and damage resists for tanking crap ESPECIALLY for Escorts (like my Engie MVAM Escort).

So in the end I'm displeased about the nerf and approving about the item stat bonuses.

Archived Post
01-07-2012, 02:31 PM
i totally agree ,

I tested em on tribble , and i think all the whining that is going on is for nothing . You will be pleasantly surprised on how much it is improved

Does this testing include PvP and non-Borg activities. :rolleyes:

Archived Post
01-07-2012, 09:50 PM
Why are you hurting us armor tanker so much? The passive boost heals me an extra 46 hitpoints a second from healing skills. But I lose 1008 healing per second when it triggers. Even factoring in that it only triggers every so often overall we end up much worse off. EDIT: Just seen you removed our resistance bonus as well!

Are you looking at your changes from the prospective of an amor tanker? As I do not see how it's a fair or needed change. Some of us like flying armor tanks like they did in DS9.

First we get our sci armor healing consoles removed from game after 2 years off having them, then we get given broken armor Duty Officers that still do not work, then we get a skill revamp that lowers our healing rate. Now we get a 40% armor heal reduction from our main bit of gear plus it triggers less and no longer boosts reistance. Can I ask why? Why are you nerfing armor tanking so much? Not everyone flys around with shield tanks, some of us amor tank.

Your change is going push armor tanking from good to poor. Why is this being done?

I'm not one to post very often, but I have to agree with everything in this post. I'm a pure armour tanker as well, and it's really sad to see nerf after nerf on what would otherwise be a viable playstyle.

Stop trying to push us into the shield mentality. We don't want it, and we sure as heck didn't need it.

Kindly re-evaluate the changes you've made lately to armour tanking, at the very least, give us the good procs back. There was no reason to make those changes, as they've been established for so long. If you want to make the sets balanced, then buff up the new ones to the same point that Borg and Aegis were, rather then retroactively nerfing things.

EDIT: Reading the post linked in the OP, the borg and Aegis changes are NOT listed, nor was there any kind of indication that there would be changes to said sets. These changes need to be documented, or removed. As there was no warning, discussion, or internal planning set aside for these changes apparently.

Archived Post
01-08-2012, 01:11 AM
I'm not one to post very often, but I have to agree with everything in this post. I'm a pure armour tanker as well, and it's really sad to see nerf after nerf on what would otherwise be a viable playstyle.

Stop trying to push us into the shield mentality. We don't want it, and we sure as heck didn't need it.

Kindly re-evaluate the changes you've made lately to armour tanking, at the very least, give us the good procs back. There was no reason to make those changes, as they've been established for so long. If you want to make the sets balanced, then buff up the new ones to the same point that Borg and Aegis were, rather then retroactively nerfing things.

EDIT: Reading the post linked in the OP, the borg and Aegis changes are NOT listed, nor was there any kind of indication that there would be changes to said sets. These changes need to be documented, or removed. As there was no warning, discussion, or internal planning set aside for these changes apparently.

hmmmm.. did you read the whole 1st post? The borg and the aegis sets are listed.

Systems:
STF Sets have been rebalanced.
Complete list of changes have been posted on the forums: http://forums.startrekonline.com/showpost.php?p=3930895
A special vendor has been added on DS9 who will provide these pieces free for testing on Tribble.
Space sets have been updated.
Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"
DEFLECTOR
This item's base Deflector type tied nicely into this concept already, and required no modification.
All skill bonuses now conform to a standard bonus model.
SHIELD
Reduced Polaron Resist from 30% to 20%.
2-PIECE SET BONUS
Replaced Power Transfer Rate with EPS Skill Boost, which has the same net effect.
Aegis: Reworked bonuses to tie in to set concept of "Defense and Avoidance"
DEFLECTOR
Created a custom set of skill mods that more closely match the intended concept of this set.
All skill bonuses now conform to a standard bonus model.
SHIELD
Replaced "Shield Emitter" skill bonus with "Shield System" skill bonus.
Standardized skill bonuses to same scale as Deflector bonuses.
2-PIECE SET BONUS
Updated description, otherwise untouched.
3-PIECE SET BONUS
Changed 3% resist bonus with 10 stack max to 6% resist bonus with 5 stack max.
This speeds up gaining the max effective bonus without making it more powerful.
Borg: Reworked bonuses to tie in to set concept of "Resist the Borg"
ENGINE
Increased max Full Impulse speed.
DEFLECTOR
Created a custom set of skill mods that more closely match the intended concept of this set.
All skill bonuses now conform to a standard bonus model.
2-PIECE SET BONUS
Reduced magnitude of Hull Regeneration by approximately 40%.
Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
Added passive skill bonus to Hull Repair skill.
This increases effectiveness of all heals, including the 2-piece proc.
Added passive bonus to Hull Regen rate.
This is displayed as +0.2, works out to shaving about 20seconds off Regenerating a 20k HP ship from 0 to full.
3-PIECE SET BONUS
Power will now only fire when one of your shield facings is <10%.
Increased frequency of proc from 2% to 10%.
Reduced magnitude of Heal and Heal-Over-Time to approximately 60% of previous values.
Added an additional effect to this proc that will cleanse all Hazard Debuffs, such as the Borg Shield Drain, and continues to cleanse every .5 second for 15seconds.

Archived Post
01-08-2012, 04:43 AM
Where's the fix to the ground sound issue? Shame your nerfing the sets.
Oh, and bigduckie, he's talking about the Linked post IN the OP

Archived Post
01-08-2012, 11:33 AM
Looking over the Borg set changes I cant help but think that you guys are trying to get people to stop using it...

Also... it IS a STF set... when are we getting a ground variant? xD

Archived Post
01-08-2012, 12:50 PM
Looking over the Borg set changes I cant help but think that you guys are trying to get people to stop using it...

Or getting people to consider changing. Even with the buffs, I don't see any way I'd give up my pre-nerf Borg three piece. With the nerfs, I might give the Omega set a chance, maybe MACO but probably not, or look at the Aegis set gathering dust on my delta flyer... but I think I might still be staying with my old standby, even with the nerf.

Archived Post
01-08-2012, 06:39 PM
Against Borg maybe.
But for PvP, Fleet actions and other stuff its humongous nerf.

LEAVE THE BORG SET ALONE! :mad:

Exactly! :mad:


Also... it IS a STF set... when are we getting a ground variant? xD

And this.

My characters are Borg. For role-play purposes, I got the Borg set, and I'd like it to continue to perform as it always has. I may get the MACO set for other characters, but my Borg toons need BORG ship pieces, and preferably ground pieces as well. And I'd like to not have nerfed ship specs to pay for accurate role-play!

Archived Post
01-08-2012, 06:55 PM
hmmmm.. did you read the whole 1st post? The borg and the aegis sets are listed.

You didn't read mine.
I said that the link posted in the original post, which, since you missed it, linked to a thread in the PVE section entitled 'Upcoming changes to the STF Sets' had no mention of the changes listed in this thread, and has existed for several days prior to this one. That's what I was pointing out. Also, as I QUOTED the origional post, I don't see how you could have possibly have interpreted that I missed that, in the very post I quoted.

Archived Post
01-09-2012, 04:29 AM
i totally agree ,

I tested em on tribble , and i think all the whining that is going on is for nothing . You will be pleasantly surprised on how much it is improved

Have u guys even tested that set after the changes? Its now in one league with the two other sets and they are useless from my point of view. I even think i know where this is going. They are probably going to put actually useful sets onto the c-store sometime soon. He who tells me the maco or omega set can compete with the Borg set (the way its on holo right now) should actually look at those sets fore some time fly around with them and get in some decent fights (elite STFs/PVP). You will notice soon that they take something away from us. It's like not having set bonuses at all. And losing the Borg set is nothing you could possibly want.

If you cryptic guys are ever going to listen to us now would be a good time to start. Because you are going down a path where many of us might just decide to not follow you any more. I doubt you guys want that.
Endgame equip and especially endgame sets and the likes should be way above the ordinary equipment you can loot, craft or obtain through other actions. If you take that out of the game at a point where you are basically unable to present us new content in the form of new STFs new missions and a full Klingon storyline that can be compared to the federation storyline you are doing something really wrong. Every big MMORPG has endgame Equipment in one way or another. Equipment that is above the ordinary and even if it does take time to obtain it is not a mind numbing marathon of grinding six missions that have been played for to many times already by the vast majority of players. Don't act like the STFs are different because they got a minor redo. On the ground it's still the same and in space it's nothing you guys should be too proud of (don't want to disrespect the work being put in the redo but you should probably just have left them the way they were and add something new instead).

Archived Post
01-09-2012, 09:36 AM
It appears the design is to NERF healing (already been done with both skill box re-vamps and console NERFS) and now the last thing on the list is to NERF the borg set.

It's all about DPS now in PVP. The more DPS for the fast kill, including the P2W consoles, the more you win. I used to be able to "tank" 3 players on my excel, now, I can't tank 1 really good escort. Hense, I don't PVP anylonger. I just about refuse to fly an escort and be like every1 else. (escorts online now) If I wanted that I would of stayed in SWG where space gameplay was a true fast action simulator and not this half baked model.

This is no longer "our game". It is a design for another playerbase and in the fashion of a true "NGE", the developers couldn't care less about the existing playerbase they have/had.

Archived Post
01-09-2012, 10:11 AM
This is no longer "our game". It is a design for another player base and in the fashion of a true "NGE", the developers couldn't care less about the existing player base they have/had.

If this is what is going to happen then I can tell right now u it's sad that they have let it come to this. This game had and still has potential. If they really want to go from a dedicated player base to a bunch of non paying hop on hop of players well I guess thats their decision to make.
Still, the amount of players (paying ones!) i have heard saying they will stick with Star Trek because it's Trek and it's amazing and the fact that we are still with them should tell Cryptic that they got a golden ticket right here. I personally can't understand why they feel the need to drive those players away. Even if many of us take a lot of the stuff cryptic gives us and swallow it there is a point where we are just not going to take it any more.

One last thing: keep the graphics like they are, would you cryptic?. Changing them to eastern style would be a bit to obvious i'd say.
(Frankly, I see it coming.)

Archived Post
01-09-2012, 04:56 PM
Reasons why ppl dont use other sets:

Breen kinetic bonus,power bonus dont work
Honor guard: mask is broken, power bonus dont work
Omega: gldier does nothing, anchor does only half of sugested things

Nerf borg and aegis , becosue ppl dont use stf broken crap!!!!

Archived Post
01-10-2012, 09:52 AM
Hmm this is why posting at 2am is bad :D misinterpreted what you meant/ i had my own meaning but i dont feel like explaining.

The set change doesnt bother me much at all. I dont like my 10defence is gone but i can live with the -25acc and placate

Archived Post
01-10-2012, 07:20 PM
if u cant tank an escort now in a cruiser, something is wrong with you. and tanking three escorts in a crusier? they were either badly specced or cryptic was right to nerf ur stuff, cause thats over powered.

Archived Post
01-10-2012, 07:36 PM
A serious and unnecessary nerf to the deflector is irritating :mad: