Archived Post
01-26-2012, 01:10 PM
I am newly back to the game and just wondering how I should specialize my skills for the Advanced Heavy Cruiser Retrofit.
Is this even the better option than the Assault or Star cruisers?
Also I have been experimenting with different weapons. Right now I am running 3 beams 1 torp fore and 3 beams 1 torp aft. I tried the dual beam bank up front, didnt like it but I was thinking why not have 2 beams 2 torps in the front and 4 beams in the back, it always seems easier to turn towards the enemy fire a torp then go back to running pirate ship on them, so this way I can fire both torps then turn back and keep firing away.
Anyway, I really just want some feedback on a specialization that is good for doing damage and staying alive.
Currently these are my skills from my bridge officers.
Tactical
Target Subsystem Shields 1
High Yield Torpedo 2
High Yield Torpedo 1
Attack Pattern Omega 1
Engineering
Emergency Power to shields I
Directed Energy Modulation I
Emergency Power to Weapons III
Aceton Beam III
Emergency Power to Weapons I
Engineering Team II
Emergency Power to Auxillary I
Science
Tachyon Beam I
Polarize Hull II
Is this even the better option than the Assault or Star cruisers?
Also I have been experimenting with different weapons. Right now I am running 3 beams 1 torp fore and 3 beams 1 torp aft. I tried the dual beam bank up front, didnt like it but I was thinking why not have 2 beams 2 torps in the front and 4 beams in the back, it always seems easier to turn towards the enemy fire a torp then go back to running pirate ship on them, so this way I can fire both torps then turn back and keep firing away.
Anyway, I really just want some feedback on a specialization that is good for doing damage and staying alive.
Currently these are my skills from my bridge officers.
Tactical
Target Subsystem Shields 1
High Yield Torpedo 2
High Yield Torpedo 1
Attack Pattern Omega 1
Engineering
Emergency Power to shields I
Directed Energy Modulation I
Emergency Power to Weapons III
Aceton Beam III
Emergency Power to Weapons I
Engineering Team II
Emergency Power to Auxillary I
Science
Tachyon Beam I
Polarize Hull II