View Full Version : PvP arenas need more spacial anomalies and hazards
Archived Post
02-13-2012, 12:39 PM
I have been playing alot of PvP, and I gotta say it's a real blast when you get a good team. One thing I hate about the maps though is the static nature of them. Spacial anomalies and hazards play a big part in the Star Trek lore. Quite often captains would use these hazards to their advantage. I mean, who can forget the epic battle between Kirk and Khan in the nebula? I think these hazards would allow players to think outside the box when it comes to fights. The hazards could do any number of things. They might bring shields offline, slow ships down to 1/4 impulse, increase cooldown times, or anything else the programmers could think of.
Archived Post
02-14-2012, 12:43 PM
I have been playing alot of PvP, and I gotta say it's a real blast when you get a good team. One thing I hate about the maps though is the static nature of them. Spacial anomalies and hazards play a big part in the Star Trek lore. Quite often captains would use these hazards to their advantage. I mean, who can forget the epic battle between Kirk and Khan in the nebula? I think these hazards would allow players to think outside the box when it comes to fights. The hazards could do any number of things. They might bring shields offline, slow ships down to 1/4 impulse, increase cooldown times, or anything else the programmers could think of.
That's a cool idea.