Archived Post
02-21-2012, 03:26 AM
Heya,
So I'm new, looking to get into PvP and need advice on a skill build for a tactical officer flying an escort. I've come up with this SKILL BUILD (http://www.stoacademy.com/tools/skillplanner/index.php?build=inctacesc2_0) the goal being to maximize damage and speed. I run Tetryon 3xDHC, 1xQT and 3 Turrets, I don't see my weapon power getting overly taxed even on full tilt so I don't have the power setting maxed, 80+ seems to be fine. So the idea of the build is to get bonuses to minimize the power going to the weapons and maximize the power going to the engines and shields.
I'm wondering if I am thinking in the right direction or not, I am also wondering about my ground skills and if I should go 4xDHC and drop all the skill points spent in torps as well as if I should be using Rapid Fire/Torp Yield or Scatter Volley/Torp Spread.
Thanks for the help.
So I'm new, looking to get into PvP and need advice on a skill build for a tactical officer flying an escort. I've come up with this SKILL BUILD (http://www.stoacademy.com/tools/skillplanner/index.php?build=inctacesc2_0) the goal being to maximize damage and speed. I run Tetryon 3xDHC, 1xQT and 3 Turrets, I don't see my weapon power getting overly taxed even on full tilt so I don't have the power setting maxed, 80+ seems to be fine. So the idea of the build is to get bonuses to minimize the power going to the weapons and maximize the power going to the engines and shields.
I'm wondering if I am thinking in the right direction or not, I am also wondering about my ground skills and if I should go 4xDHC and drop all the skill points spent in torps as well as if I should be using Rapid Fire/Torp Yield or Scatter Volley/Torp Spread.
Thanks for the help.