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Archived Post
03-31-2012, 08:51 AM
Heretic requested that people post any DOFFs that need consideration, especially those that need to have resolve added, or seem to have issues for some reason or another.

For my bit, Conn officers are the only officers that have two "Active" jobs. They have:"

Evasive Maneuvers variant
Ship Duty: Space.
Game Description: Chance to reduce the time for Evasive Maneuvers to recharge after use.

And they have:
Tactical Team variant
Ship Duty: Space.
Game Description: Recharge time reduced for Tactical Team and Buff.

I would suggest splitting them into Helmsmen and Con officers, each with one of those jerbs.

Archived Post
03-31-2012, 08:52 AM
Oh, and we need some Romulan Chains. :)

Archived Post
03-31-2012, 09:57 PM
Because the more specializations there are the more difficult it is to build assignments that utilize them all with a reasonable span of distinctiveness, adding more specializations isn't likely. The Conn split is, more likely, where we are inclined to go in the future, with more variant active roster abilities for existing specializations.

This is not to rule out completely the possibility of additional specializations, but the bar is high.

Archived Post
04-01-2012, 08:30 AM
Also, shouldn't there be doffjerbs in starbase sierra 39? There aren't any in space there at the least.

Archived Post
04-01-2012, 11:27 AM
Because the more specializations there are the more difficult it is to build assignments that utilize them all with a reasonable span of distinctiveness, adding more specializations isn't likely. The Conn split is, more likely, where we are inclined to go in the future, with more variant active roster abilities for existing specializations.

This is not to rule out completely the possibility of additional specializations, but the bar is high.It'd be nice if we got more ground power buffs. I'd like see variant Explosives Officers that boost chroniton mines and/or transphasic bomb. Or an Assault Squad Officer that reduces the cooldown on Battle Strategies. Stuff like that.

Archived Post
04-01-2012, 12:33 PM
Because the more specializations there are the more difficult it is to build assignments that utilize them all with a reasonable span of distinctiveness, adding more specializations isn't likely. The Conn split is, more likely, where we are inclined to go in the future, with more variant active roster abilities for existing specializations.

This is not to rule out completely the possibility of additional specializations, but the bar is high.

This brings to mind something from the test. There was one specialization that disappeared during testing about the same time Bajorans did. Communications Officer I think? Was there any plan to get them back the way we did Bajorans, or are they gone for good?

Archived Post
04-02-2012, 01:10 PM
Might be nice to have DOFFS that modify a cannon skill instead of just beam weapons.

Archived Post
04-02-2012, 01:14 PM
Might be nice to have DOFFS that modify a cannon skill instead of just beam weapons.

Or have the Energy Weapons doff modified to have a chance to alter the CD of all energy weapon powers, instead of just Target Subsystem (which, to my experience, is mostly useful for those running Sci ships).

Archived Post
04-02-2012, 01:20 PM
Might be nice to have DOFFS that modify a cannon skill instead of just beam weapons.

I find as a TAC officer there are actually very few Doffs that have a buff for any of my skills. They seem very science skill oriented.

I might suggest something like an accuracy buff as well

Also for those of us in cruisers or larger ships, a TURN RATE Buff proc would be so dandy

Archived Post
04-13-2012, 11:41 AM
Might be nice to have DOFFS that modify a cannon skill instead of just beam weapons.

I would love to see DOFFs that modify Cannon Skills.

I'm not sure why they were left out vs. Beams & Torps.



Or have the Energy Weapons doff modified to have a chance to alter the CD of all energy weapon powers, instead of just Target Subsystem (which, to my experience, is mostly useful for those running Sci ships).

Reducing the cooldowns on cannons will not really be useful for Escorts, the primary users of Cannons.

Escorts have enough Tac abilities that they should always be carrying 2 Cannon skills, and I believe reducing cooldowns will just see you hitting the global cooldown lock out.


Some other things might be interesting like: increase (or chance to increase) firing arc, reduction of energy drain of cannons/turrets, etc.

Archived Post
04-13-2012, 07:25 PM
Ultra-rare Tosk missing shroud,

Probably not intended?

Archived Post
04-15-2012, 11:22 AM
Ultra-rare Tosk missing shroud,

Probably not intended?

Known issue. There is a fix already in the pipeline for this.

Archived Post
04-15-2012, 11:42 AM
Known issue. There is a fix already in the pipeline for this.

Recently the Gul Tain Doff has had Resolve added to him. Will anything similar happen to the DS9 bundle Doffs ? :)

Archived Post
04-15-2012, 12:25 PM
Recently the Gul Tain Doff has had Resolve added to him. Will anything similar happen to the DS9 bundle Doffs ? :)

Should already be the case, actually. I believe the Defiant bundle duty officers had Resolve added to the Bajorans and Cardassians prior to the Gul Tain update.

Archived Post
04-15-2012, 12:41 PM
Should already be the case, actually. I believe the Defiant bundle duty officers had Resolve added to the Bajorans and Cardassians prior to the Gul Tain update.

Heretic, Is there any chance they can add Resolve, or at the very least replace another trait with Resolve, on the Exploration Cluster Doff's from the 3 Cardassian Space Sectors (Rolor, Betreka, Zenas).

Archived Post
04-15-2012, 01:21 PM
Heretic, Is there any chance they can add Resolve, or at the very least replace another trait with Resolve, on the Exploration Cluster Doff's from the 3 Cardassian Space Sectors (Rolor, Betreka, Zenas).

Vortas have telekenesis (which the zenas doffs have), not resolve, the Breen doffs from rolor are the only Breen in the game so it's not like other ones have resolve, and Jem'Hadar have shroud (which the betreka doffs have), not resolve.

Archived Post
04-15-2012, 02:39 PM
In the grinder today I picked up a green assault squad officer by the name of Nozisoda Urplot, whose only trait is telepathic. Overlook, or just **** luck on my part?

I've also got a green bolian who is ONLY congenial, but I don't remember wher eI got her.