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View Full Version : Can we have more than 5 man raids, please?


Archived Post
01-29-2010, 12:56 PM
This has been an issue brought up, by not just me, but by several others as well. I thought I would address it and let the Dev's know that we would like raids larger than 5 man raids. This probably was brought up in OB, I'm not sure, but it has become an issue though.

Having a party system, and then a separate raid system would work out well. It's basically a duplicate system like WoW, that actually worked really well for them, it may work really well for STO too. Just a suggestion, what do you guys think?

Archived Post
01-29-2010, 12:59 PM
Yep,

This was on the open beta bord but you have done a better job of touching on the subject. I suspect we will see larger Raidisodes as time goes on.

Another thing is that I can't see how, 4 hours after head start, this has become an issue.

Archived Post
01-29-2010, 01:01 PM
got 5 man and 20 man content, thats fine, any more and it ruins it and comes down to just zerg tactics

Archived Post
01-29-2010, 01:01 PM
Pardon me for disagreeing with you, but...

I'd like the developers to keep the majority of raid content focused on smaller, tactical groups which involve close teamwork and skill. I wouldn't be opposed to seeing a 10 member raid, but no more than that.

Leave larger fleet actions to cater to players who want a ton of ships going every direction and zergling the heck out of the capital ship / boss entity.

Thanks. :cool:

Archived Post
01-29-2010, 01:30 PM
I agree with OP

Archived Post
01-29-2010, 01:41 PM
Pardon me for disagreeing with you, but...

I'd like the developers to keep the majority of raid content focused on smaller, tactical groups which involve close teamwork and skill. I wouldn't be opposed to seeing a 10 member raid, but no more than that.

Leave larger fleet actions to cater to players who want a ton of ships going every direction and zergling the heck out of the capital ship / boss entity.

Thanks. :cool:

Well, the issue is with larger Fleets, would you want to have a 10 man raid? or a 20? With Fleets that already or are near hitting their cap this is a huge issue. GM's or FM's want to have as many people they can fit doing Fleet actions with them.

Plus, if you want to go that smaller route, you still have the option of doing a 10 man raid. With 20 or more, this gives you more options.

Archived Post
01-29-2010, 01:44 PM
They should have fleet action raids for large group end game content. The raid i sodes should have been called something else. They should be mega missions for more difficult 5 man required group quests. Not large team raid missions.


I like the tactics of a 5 man team over the Zerg attack of 20. Fleet actions should be very large group engagements for end game though

Archived Post
01-29-2010, 01:48 PM
Well, the issue is with larger Fleets, would you want to have a 10 man raid? or a 20? With Fleets that already or are near hitting their cap this is a huge issue. GM's or FM's want to have as many people they can fit doing Fleet actions with them.

Plus, if you want to go that smaller route, you still have the option of doing a 10 man raid. With 20 or more, this gives you more options.

There's nothing to stop you from arranging multiple groups within the fleet, call them task forces or whatever, your issue with it is a non-issue. This is something that larger 'groups/guilds/fleets' have always managed to do for smaller member cap content with no problem.

I simply want the devs time focused on content aimed at tighter groups rather than trying to turn this into a zerg raid crapfest - that's what the fleet actions are for.

I don't dismiss your opinion or desire, I just don't agree with it and would like to see it stay well away from going that direction.

Archived Post
01-29-2010, 01:51 PM
No you can't have more then five man "raids". In my epic fifteen+ page thread earlier I was told that no one wanted raids and anyway I was an elitist poopie head for suggesting that guilds actuallly have something decent to do together and despite this following standard MMO conventions that raids were a "WoW thing".

Oh God I can't wait for the delicious tears when those guys fail hardcore at "raidisodes" and get no groups because they suck too much to bring to five man hard content but could be carried through 10-15+ content.

P.S. Cryptic five guys isn't a raid. Never has been, never will be. Rename "raidisodes" to "squadrom epidsodes" or something else that will not be massively confusing for people that have played other MMO's and know what a raid is.

Archived Post
01-29-2010, 01:54 PM
Yep those 25 man raids in WoW sure are zergfests. No tactics or strategy whatsoever. Unlike the ultra hard heroic five man dungeons which are packed full of strategy and tactics.

P.S. For those who don't know what they are on about this post contains sarcasm.

Archived Post
01-29-2010, 01:55 PM
No you can't have more then five man "raids". In my epic fifteen+ page thread earlier I was told that no one wanted raids and anyway I was an elitist poopie head for suggesting that guilds actuallly have something decent to do together and despite this following standard MMO conventions that raids were a "WoW thing".

Oh God I can't wait for the delicious tears when those guys fail hardcore at "raidisodes" and get no groups because they suck too much to bring to five man hard content but could be carried through 10-15+ content.

P.S. Cryptic five guys isn't a raid. Never has been, never will be. Rename "raidisodes" to "squadrom epidsodes" or something else that will not be massively confusing for people that have played other MMO's and know what a raid is.

In disagree with most of what you said. But I do agree that raidisodes was a very bad choice for more difficult group required missions.


The big Raid content should be very large fleet actions. They fit the raid mold much better than the story driven mission content.

Archived Post
01-29-2010, 01:59 PM
Yep those 25 man raids in WoW sure are zergfests. No tactics or strategy whatsoever. Unlike the ultra hard heroic five man dungeons which are packed full of strategy and tactics.

P.S. For those who don't know what they are on about this post contains sarcasm.

This is not WoW, the mechanics are different, thus your sarcasm is impotent.

Archived Post
01-29-2010, 02:03 PM
This is not WoW, the mechanics are different, thus your sarcasm is impotent.

And wow you didn't even get what I was saying. Large scale content in no way has to be a zergfest. In wow it is the exact oppisite, people speed rush five man heroics with no tactics because they are no challenge.

People who claim otherwise have obviously never seen an actual raid epic or got carried along and got confused with all the bright flashing colors.

Archived Post
01-29-2010, 02:15 PM
5, 10 and 20 person instances would be awesome. All I ask is that you aren't required to go in with max people. I wouldn't want it to scale to the amount of people going in, just allow 3 people in a 5 man for example.

Archived Post
01-29-2010, 02:16 PM
And wow you didn't even get what I was saying. Large scale content in no way has to be a zergfest. In wow it is the exact oppisite, people speed rush five man heroics with no tactics because they are no challenge.

You can't make sense of the senseless. Your desire to turn the game into your beloved WoW is obvious. I want the opposite of that - I want something different.

People who claim otherwise have obviously never seen an actual raid epic or got carried along and got confused with all the bright flashing colors.

If that makes you feel better about yourself, I will defer and let you continue to indulge in your personal delusion.

Archived Post
01-29-2010, 02:21 PM
Fleet actions - nuff said.

(personally, I think they should say there are no raids - we just have really hard 5 mans that require 5 actual players.)

Archived Post
01-29-2010, 02:22 PM
Your desire to turn the game into your beloved WoW is obvious. I want the opposite of that - I want something different.

Yeah you got me champ. Exactly. I want Elves and Hot Beef warriors. Exactly. Never mind this game has every other feature that WoW and 95% of MMO's have. No it is just raid content that would turn this game into WoW. As long as it doesn't have raid content it is absolutely nothing of WoW. In fact it is the exact opposite! A not very hard PVE based game in which you kill NPC's for levels and then do high end PVE content with PVP thrown in as an after thought.

Totally unlike WoW.

Go play EvE, that is the opposite of WoW. Having 15 man "raidisodes" instead of just five man isn't anything like this game becoming WoW. You seem to upset by the idea that you should just show me on the dolly where the bad WoW raider touched you.

Archived Post
01-29-2010, 02:28 PM
Yeah you got me champ. Exactly. I want Elves and Hot Beef warriors. Exactly. Never mind this game has every other feature that WoW and 95% of MMO's have. No it is just raid content that would turn this game into WoW. As long as it doesn't have raid content it is absolutely nothing of WoW. In fact it is the exact opposite! A not very hard PVE based game in which you kill NPC's for levels and then do high end PVE content with PVP thrown in as an after thought.

Totally unlike WoW.

Go play EvE, that is the opposite of WoW. Having 15 man "raidisodes" instead of just five man isn't anything like this game becoming WoW. You seem to upset by the idea that you should just show me on the dolly where the bad WoW raider touched you.

You're the one constantly making the parallels, not I.

I'm not upset at all, I'm quite relaxed actually. You are the one resorting to constant personal aspersions and perverse sexual innuendo. In fact, it grows quite tiresome, and I don't think your purpose here is to engage in any meaningful dialog as others have, so I will bid you good day and ignore you.

Fleet actions - nuff said.

(personally, I think they should say there are no raids - we just have really hard 5 mans that require 5 actual players.)

My point exactly, though I wouldn't mind 10 member encounters... but that's my proposed limit.

Archived Post
01-29-2010, 02:35 PM
You're the one constantly making the parallels, not I.

Nope. I responded to people complaining that they didn't want "zergfest raids" (and I know from my prior thread that people like you are talking about WoW). And I pointed out that WoW is the opposite.

You are the one resorting to constant personal aspersions

It wasn't constant (you do like hyperbole) and you called me deluded first. Don't start a fight you don't want to finish champ.

You want to smear more then five man content as a "zerg crapfest" when that has never been true of proper raid content. Which in my book means you have never played a game with proper raid content or you have been carried when you did. Either way you shouldn't be shooting off in a discussion about raiding.

Archived Post
01-29-2010, 02:38 PM
WoW didn't invent 'raids'. Its very easy to make content not zerg friendly.

I don't see the problem with large scale content.

Archived Post
01-29-2010, 02:38 PM
Another thing is that I can't see how, 4 hours after head start, this has become an issue.

Despite my disagreement with it, I don't think he meant it as an immediate concern but looking towards the future. Nothing wrong with that really.

Given the compact nature of the class structure (which allows for numerous but massively diluted variants due to the skill cap), I suspect that a focus on smaller tactical groups is what was intended in the first place.

Archived Post
01-29-2010, 02:58 PM
agreed no more 5 man is stupid open it up, well when i can get in

Archived Post
01-29-2010, 06:23 PM
SFade all you been addressing is straw man arguments.
I'd like the developers to keep the majority of raid content focused on smaller, tactical groups which involve close teamwork and skill. I wouldn't be opposed to seeing a 10 member raid, but no more than that.
Difficulty of a raid does not depend on the size on the group, it depends on developers intent. A raid that is large can have tactics and teamwork. You're assumption is completely false. The reason why people want bigger groups is because MMO's are social games.


Also your comment:
There's nothing to stop you from arranging multiple groups within the fleet, call them task forces or whatever, your issue with it is a non-issue. This is something that larger 'groups/guilds/fleets' have always managed to do for smaller member cap content with no problem.

Is untrue. Try setting up 20 people into a fleet action without leaving 1 group out. The way the game is set up makes it extremely difficult/ nearly impossible to arrange groups. Obviously you're using hearsay or speculation cause you never tried it.