View Full Version : Game Seems Insanely Easy
Archived Post
01-29-2010, 08:39 PM
All ground and space missions I have done, Klingon and Fed, are just cake walks. No fun. No thrill. No challenge. I mean the combat is as exciting as scanning those anomilies.
I was taking on +2 Crusiers in my stock BoP out of the gate and and they where barely denting my shields and then going down after a good torp volley.
I am hoping this was just tweaked so when the game goes full release the early wont be crowded.
Archived Post
01-29-2010, 08:41 PM
Give it a few more levels.
Archived Post
01-29-2010, 08:51 PM
All ground and space missions I have done, Klingon and Fed, are just cake walks. No fun. No thrill. No challenge. I mean the combat is as exciting as scanning those anomilies.
I was taking on +2 Crusiers in my stock BoP out of the gate and and they where barely denting my shields and then going down after a good torp volley.
I am hoping this was just tweaked so when the game goes full release the early wont be crowded.
Hoping same thing. As it is right now the game has lost all fun for me. I havent had a shield down yet cept when I was messing around with crystal and like +11, other then that been a joke.
Archived Post
01-30-2010, 02:47 AM
A couple of people in Beta complained it was too hard so screwed it up for the other 200,000 - hopefully they will add a dificulty setting like CoH, Champions is getting one too - so it will happen here I hope.
Archived Post
01-30-2010, 02:54 AM
Yeah I wz hoping they would a difficulty slider bar before release.
But in openbeta it wz mentioned that that they allowed easy lvl for the first 11 lvls then start adding difficulty once you make LTC
Archived Post
01-30-2010, 02:56 AM
I agree.
Where's the challenge? See ship, get its shields down, torp it, wash, rinse, repeat. Oh wait, there's a whole bunch of ships, surely there will be a different strategy involved, right? Nope, just lower the shields, torp it a few times, move on to next target.
Add in the leisurely death penalty, and you get a strategy of blindly zerging content, facerolling anything the devs throw at us.
Where's the mix of space combat, even if it's not realistic? Is this all we're ever going to see, strategy wise, in STO?
I was hoping to encounter moments where I would say to myself, 'Oh noes, it's a ship class x, from race y, and this specific ship does something different!' where I would be forced to alter my strategy a bit, but sadly this isn't the case yet.
I'm hoping that in the coming months the devs will add some more flavor to the mix, and give us a little more challenge in our gameplay.
Archived Post
01-30-2010, 03:04 AM
I agree,
Its far to easy and nothing more than a time eater! It seems to me that cryptic is more interested in listening to noob MMO players than us expierenced veterans. When the server is actually up......it would be nice to be challangened in some manner other than wondering what to call your charachter.
Archived Post
01-30-2010, 03:07 AM
Yep, it was fine in closed up until they opened the floodgates and let loads of people in during the last month or so, and alot of them complained it was too hard... :eek:
Add the open beta whiners and you get easymode mmo
Archived Post
01-30-2010, 03:12 AM
I like to call them, "DummyDown Patch x.xx".
Archived Post
01-30-2010, 03:24 AM
I agree,
Its far to easy and nothing more than a time eater! It seems to me that cryptic is more interested in listening to noob MMO players than us expierenced veterans. When the server is actually up......it would be nice to be challangened in some manner other than wondering what to call your charachter.
There is always EVE...
I had a blast with it for a few months, but since I was not getting paid to play for all the work I was putting in I decided to take a very long break.
Archived Post
01-30-2010, 04:15 AM
I suck at video games and it's too easy for me too. Please Cryptic give us a difficulty settings slider.
Archived Post
01-30-2010, 06:46 AM
I have been playing MMOs for a while now as probably most of you veterans have and have you ever been challenged in the first ten levels? The only game I have was Guild Wars and that's because it's half the game to get to level 10. I don't care about difficulty right now. i would like to see what it is like post Lt. Commander.
Archived Post
01-30-2010, 06:50 AM
1 to 11 they said are very easy
Archived Post
01-30-2010, 08:19 AM
If you guys had actually READ the forums during beta rather than just whine you would know that the first Tier is made deliberately easier.
And the issue that people were complaining about, and the Devs admittedly overreacted too initially, was the alpha strike from packs of Klingons even a couple levels below you would nuke the first ship in range. It's was like 25 torps from 5-6 ships up your shuttle bay at one time. It was not fun.
Once you get into T2 it gets more difficult.
Archived Post
01-30-2010, 08:38 AM
All ground and space missions I have done, Klingon and Fed, are just cake walks. No fun. No thrill. No challenge. I mean the combat is as exciting as scanning those anomilies.
I was taking on +2 Crusiers in my stock BoP out of the gate and and they where barely denting my shields and then going down after a good torp volley.
I am hoping this was just tweaked so when the game goes full release the early wont be crowded.
Wow you must just be awesome then, the best video game player EVAR!
Archived Post
01-30-2010, 08:48 AM
Around Lt 8 it starts getting harder, even before that there are a few quests where a 5 man group had to die and fly back constantly to finish. If its still too easy, check and make sure ur not Lt 10 doing Lt 5 missions too. Or try skipping ahead to do more challenging leveled quests/missions.
Think its still too easy? Fly to DS9 and do some deep space encounters as you are now ;)
Archived Post
01-30-2010, 08:58 AM
wait till you do the briar mission its not hard just stupid.. love the randomly spawning gas that happens to spawn on top of u in combat every time so original.... beyond that after level 11 it starts t get more difficult wait till your 30 and try and solo and face a keldon that keeps spawning photonic galors every few seconds .. counrted 6 one time 6 photonic galors, 1 keldon, 2 jemhadar attack ships.. I died very quickly lol
Archived Post
01-30-2010, 09:06 AM
wait till you do the briar mission its not hard just stupid.. love the randomly spawning gas that happens to spawn on top of u in combat every time so original.... beyond that after level 11 it starts t get more difficult wait till your 30 and try and solo and face a keldon that keeps spawning photonic galors every few seconds .. counrted 6 one time 6 photonic galors, 1 keldon, 2 jemhadar attack ships.. I died very quickly lol
I believe Cryptic made that Briar patch mission into noob sauce easy too. Also, it was easy ... if you just went the long way around. Use your head and dont charge
Archived Post
01-30-2010, 09:07 AM
Wow you must just be awesome then, the best video game player EVAR!
No, he probably increased the right skills and farmed the right areas for loot.
Just like any MMO, this MMO is not about pressing the right buttons... but it is also about planning correctly. Farming and getting the right gear and increasing the right skills. Getting +9 in Science Teams wont do you any good, if you have no science officer in a ground mission or any space mission, for instance.
Archived Post
01-30-2010, 09:09 AM
Why don't you save your QQs until you are leveled up a bit and start running into Romulans ? Those guys heal their own in combat and even revive.
Just because the first 10 levels are easygoing doesn't mean the entire game is.
Archived Post
01-30-2010, 09:17 AM
I believe Cryptic made that Briar patch mission into noob sauce easy too. Also, it was easy ... if you just went the long way around. Use your head and dont charge
nope not noob sauce now the enemy can one shoot the clouds of gas but you cant. also you have to into it on the second part to beam into it and clouds spawn rgiht on top of me anywhere I am near the base
Archived Post
01-30-2010, 09:29 AM
Please bear in mind that Ter 1 is supposed to be easy to ease people into how the game works. The difficulty ramps up from there.
Course there are some people who would complain that the dev cubes were too easy...
Archived Post
01-30-2010, 10:12 AM
I don't remember many MMO's that are really 'difficult' for the first half of the levelling curve, It gets harder, that's how it usually works. Elvis has left the building.
Archived Post
01-30-2010, 10:14 AM
The pre-10 battles are far far too easy. I managed to win a space fight while asleep. Yes, actually asleep. God bless auto-fire. :D
Archived Post
01-30-2010, 10:18 AM
I have been playing MMOs for a while now as probably most of you veterans have and have you ever been challenged in the first ten levels? The only game I have was Guild Wars and that's because it's half the game to get to level 10. I don't care about difficulty right now. i would like to see what it is like post Lt. Commander.
Never, not EQ2, wow, SWG (skill wise), CoX, ***, Lotro, etc. Can't think of any that started hard.
Archived Post
01-30-2010, 10:38 AM
Never, not EQ2, wow, SWG (skill wise), CoX, ***, Lotro, etc. Can't think of any that started hard.
It's less about starting hard and more about MAKING DEATH A SLIM POSSIBILITY.
As I said in my post above yours, I was literally ASLEEP at the computer(Work exhausted me) and yet I still managed to win against multiple birds of prey thanks to auto-fire and random button presses by my crushing cheeks of death.
Archived Post
01-30-2010, 11:27 AM
yes it's very easy ...yawn
on a bit of a tangent abt mmo's starting off hard... i remember EQ1, my sexy little wood elf fighting those nasty orc's....ahh them was the days. long treks thru the dark scary woods to recover my body and gear, baddies on all sides , screaming death arrrrggghhh.
hard is good, right girls?
Archived Post
01-30-2010, 11:28 AM
hard easy its all perspective.. everyone has a different experience.. and most mmos 1-10 are relatively easy because your still learning. Shouldn't be out to get u in the first 10 levels.
Archived Post
01-30-2010, 12:19 PM
I agree,
Its far to easy and nothing more than a time eater! It seems to me that cryptic is more interested in listening to noob MMO players than us expierenced veterans. When the server is actually up......it would be nice to be challangened in some manner other than wondering what to call your charachter.high horse much?
anyway, the game starts out incredibly easy. Why? So you get used to it. When you get to higher levels, the ships start using their bonus powers, the same types that you gain against you. Enjoy fighting the neg'vars that launch boarding party shuttles against you along with their 6 torpedo volley's or the Romulan Warbirds using tracker beams o hold you in place while they hit you with their aoe knockback and torpedo volley. Yes, they will hit for a hell of a lot harder as well.
or, just do what you're doing and completely judge the game based on intro content. I bet you complained to blizzard that the wolves in the starting area weren't challenging enough and needed to do something more than 1 attack. :rolleyes:
As you get a higher level, the challenge is raised. JUST like every other MMO.
Archived Post
01-30-2010, 02:19 PM
Never, not EQ2, wow, SWG (skill wise), CoX, ***, Lotro, etc. Can't think of any that started hard.
FFXI did. There was always a bunny that could eat your face off. A bunny from which all other bunnies were wrought. The ruin-er of noobs!
But after getting into the game and figuring some things out, the first few levels were easy. When you hit 7-10 the challenge stepped up.
As for STO, the game's difficulty early on is no indicator of it's difficulty later. Insanely easy starting out, but I just ran into a mission that actually blew me up 2 or 3 times.
Archived Post
01-31-2010, 03:30 AM
There's also another thing you should keep in mind: if you played Beta (Open like me or even Closed...) you got back to lower level...
When you first played, probably, it was less easy because the difficulty level was higher, sure, but you now are flying Lieutenent missions when you were used to Commander or Captain... you already learned the tricks of the deal... :D
I figured out this coul'd be my case, so even someone else could be in the same situation... :cool:
Archived Post
01-31-2010, 04:45 AM
i have been thinking the missions were too easy myself.
during my last mission (patrol donia sector) i decided to do a test on the last group.
I flew into range fired at the first ship in the group ( the group was 3 +1 vishap frigate, just like the other 4 groups)
stopped my ship and only pressed the space bar once per ship to get my phasers to start auto firing.
not only did the enemy group all get destroyed with no meaningful input from myself but the enemies didnt even bring one of my shields down.
I have been slowly progressing through the PVE missions and i havent played any fleet actions.
I was using a regenerative shield I and two standard issue phasers (I haven't felt the need thus far to buy anything).
Also I have not used a single skillpoint on my character yet, although I have trained some BOFF skills they never came into play since all I did was let the autofire do the work.
Now although I understand the game does and should start off easily I would like to think I had to put some more input in than just flying at a spawn and opening up on them, anywhere but the tutorial.
Archived Post
01-31-2010, 04:56 AM
Unless you're talking Captain level+ missions
It's supposed to be easy.
Me, two other admirals and two captains couldn't take out the Jem'Hadar Dreadnaught without it blowing our shields away and doing 17-20k damage hits to our hull.
Archived Post
01-31-2010, 05:07 AM
Well I think the learning curve was just about right in the final parts of CB. You really had to use your skills to destroy the enemies, and concentrate on what was happening. It was fun and entertaining even at Lieutenant levels.
Then the nerf bat hit, and even with the slight fixes the game is still silly easy.
I can just full impulse in middle of the enemies (that was a death sentence in CB, you got blown up in seconds as you shields had no power) , put on autofire and go AFK to check the internet. As I've done numerous times now. The combat is just too boring to play.
At the moment I get into a team with one or two other players but just solo our missions. That way the enemies are more numerous and harder, and it makes the game fun and challenging again.
The game gets a bit more difficult after the early Lt.Cmdr, and as numerous folks have said, way way later it gets even harder.
But that's too late in my book. I don't want to rush thru to captain just to find challenging and fun battles.
So I'm suggesting to the Devs, start stepping up the difficulty around Lt. 4. That has given more than enough time to figure out the controls and basic skills.
Or give us the difficulty slider sooner rather than later. Just be sure to increase the power of the enemy ships, and not just add more squishy enemy ships.
Archived Post
01-31-2010, 05:37 AM
The devs made clear that the current difficulty level is what they want, fine. Now, they must realize that once a newbie goes Admiral and start an alt, he has a lot of advantages :
- better gear
- better knowledge of the ropes
- better understanding of the skills, the combinations of powers
- better handling of the UI
So the "easy" will become "boring". There is only one way to prevent that : different difficulty settings. They did it in COX and in Champions Online, they can do it in STO.
Cryptic, you want the admirals to be bored and leave ? Don't do it !
Cryptic, you want your experimented players still find the game challenging ? Do it.
Pretty simple.
Archived Post
01-31-2010, 05:47 AM
Judging STO from the intro content is foolish. It's like buying World of ******** and telling everyone that it sucks because the first 10 levels were too easy. In ******** you couldn't even use the talent tree until level 10. I can tell you now that STO opens up at level 11 and level 21. Each adding new skills and new content to explore. Some people were complaining about strategies. There are different ships to fight in game other than klingons, orions and gorn from the starting sectors. For example.......**spoiler alert****.......the romulan dreadnaught has abilities that will completely obliterate your ship even with full shields and 100% hull. You have to pay attention and maneuver appropriately during combat. Anyway, give it a few levels before judging. Every MMO has to have intro content to pull people in. If everyone kept dying right out of the gate, they would never experience the higher content and people would write it off. The devs know this and made the changes.
Archived Post
02-01-2010, 04:38 AM
I have played through the open beta and in fact i got through more on day one of it than I have thus far into the headstart the game was more challenging when i played through it the first time.
As it stands going through the missions is so dull I am finding it rather hard to actually play the game, there hasn't been a single occasion thus far where i have even lost a shield to an enemy.
I have seen the more difficult enemies etc as well but to be honest if the only challenge is going to be later on then why bother with the first rank at all since you literally dont have to do anything, aside from stand the boredom of sitting in front of the screen.
As I have said i think any mission where you can literally sit dead still in a starter ship with starter equipment and then let autofire do the mission for you, probably needs to be rebalanced slightly i would say. I've never known a game where doing this wouldnt end up with you dead.
That said it doesnt work on every mission / group of enemies at this level as I have tested further but it really shouldnt work on any.
I also agree a slider of some sort would probably clear this up for everyone.
Archived Post
02-01-2010, 04:53 AM
1 to lvl 10 is super easy, way to easy cuz now at 11+ its heating up
Archived Post
02-01-2010, 05:04 AM
I'm kind of glad they nerfed it because after playing OB being stuck in a light cruiser again sucks. The easier it is the faster I can level and get a T2 ship.
That being said I hope they do ramp up the difficulty at levels 11+.
Archived Post
02-01-2010, 05:10 AM
The devs made clear that the current difficulty level is what they want, fine. Now, they must realize that once a newbie goes Admiral and start an alt, he has a lot of advantages :
- better gear
- better knowledge of the ropes
- better understanding of the skills, the combinations of powers
- better handling of the UI
So the "easy" will become "boring". There is only one way to prevent that : different difficulty settings. They did it in COX and in Champions Online, they can do it in STO.
Cryptic, you want the admirals to be bored and leave ? Don't do it !
Cryptic, you want your experimented players still find the game challenging ? Do it.
Pretty simple.
Agreed. Soon, I will number myself among the above mentioned admirals. After I play all three character classes , I will need some kind of challenge to keep me awake. Coffee and Red Bulls can only do so much. Mental stimulation is the key to my addiction. :rolleyes:
On that note I thought the difficulty at the end of closed beta was quite good. (ST 2.02 or whatever it was).
AND PLEASE NO NERFS!!! Just turn the heat up a bit, nerfs are always my number one reason for becoming discontent with a game.:(