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Archived Post
01-30-2010, 12:43 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

Archived Post
01-30-2010, 12:49 AM
Runs perfectly well for me. And on my wife's PC when she plays.

Whilst I hope you get the problem sorted I very much doubt it's soley the game's 'fault. Saying it runs badly or is not optimised just because you have a problem is a pretty broad generalisation.

Archived Post
01-30-2010, 12:51 AM
sorry to disapoint you the game runs also great here and on my wife's pc also

Archived Post
01-30-2010, 12:52 AM
We clearly have different views of what runs well and what doesn't, so we are not on the same page.


edit: Looks like Beraskus (http://forums.startrekonline.com/showthread.php?t=89610) is having the same deal.

Archived Post
01-30-2010, 12:53 AM
Obviously not. We are clearly all just delusional. Thank Odin for you clear viewed insight.

Archived Post
01-30-2010, 12:53 AM
The game runs better on my machine now than during OB so i'm guessing the problem lies at your end. Try the tech support forum.

Archived Post
01-30-2010, 12:54 AM
NVIDIA Card?

Roll back to 190.62...

Archived Post
01-30-2010, 12:54 AM
We clearly have different views of what runs well and what doesn't, so we are not on the same page.

Not sure how you know your views are clearly different from what they stated but regardless the game actually runs exceptionally well considering its right after beta. Every mmo I have ever played (which is many) goes through growing pains on optimization. it's the nature of the beast. Hopefully it gets running as good as you would like on your system. Not sure why your having those issues but hopefully you get it resolved.

Archived Post
01-30-2010, 12:54 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

well, it runs fine for me.
you know you can screw up a system, even tho your "stats" meet the requirements?

imo the movements have been increased by far compared to the beta, it' much more fluent than before

Archived Post
01-30-2010, 12:54 AM
Post videos of Star Trek Online including your frames per second, and then we'll discuss if the problem lies on my end or not. Again, we are not on the same page.

Archived Post
01-30-2010, 12:55 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

ya, its running perfectly on my computer. its an issue on your end based on the massive amounts of replies

Post videos of Star Trek Online including your frames per second, and then we'll discuss if the problem lies on my end or not. Again, we are not on the same page.

and I why do I need to post a video to prove that its running perfectly? 60 fps.

Archived Post
01-30-2010, 12:55 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

Probably time to upgrade that 486 then eh?

Archived Post
01-30-2010, 12:59 AM
Probably time to upgrade that 486 then eh?

rofl.

As far as tech issues go, sluggish controls whatever. No matter how good the system is that you are playing on it is always possible to screw something up. Without even knowing it.

As far as the game goes......it runs perfectly!

Archived Post
01-30-2010, 01:02 AM
Post videos of Star Trek Online including your frames per second, and then we'll discuss if the problem lies on my end or not. Again, we are not on the same page.

What? lol.

Archived Post
01-30-2010, 01:03 AM
Graphics: NVIDIA GeForce GTS 250 (512mb)
Memory: 3070MB (800mhz)
Processor: Intel E8400 @ 3.00GHz
OS: Windows XP, 32-bit Home Edition.

Graphics drivers are up to date, and there's nothing wrong with my PC. No other game gives me crap performance like this game does.

Also,

Low FPS (http://forums.startrekonline.com/showthread.php?p=1670530)

Lag Issues (http://forums.startrekonline.com/showthread.php?t=89438)

and

FPS in Star Trek Online (http://forums.gametrailers.com/thread/fps-in-star-trek-online/997354).


Back when City of Heroes first came out, there was a problem very much like this going on. It took them a while but now the game is fine. I'm guessing it's the same deal, but they could have worked on optimization before releasing the game. Anything else is just plain lazy.

For the people in this thread going on about their perfect frame rate, post videos or it didn't happen. It's not a problem on my end, for I just recently wiped my machine so it's impossible to have "screwed it up". This problem is very common in new MMORPGs, so I have come to expect it until they figure out how to optimize it.


"It's just the game, wait for some patches and hopefully the performance issues will be sorted out. Also, try posting on the forums, see if you'll get any similar experiences from others, or help from the devs."

Archived Post
01-30-2010, 01:05 AM
i got the 1gig version of the same card you have got, plus a tripple core phemon 2.3 but im running win7 64with 4 gig of ram and i dont get no problems with frame loss the only thing i can recomend is that you turn off dynamic lighting and shadows its meant to be a real card killer in terms of fps.

Archived Post
01-30-2010, 01:06 AM
i got the 1gig version of the same card you have got, plus a tripple core phemon 2.3 but im running win7 64with 4 gig of ram and i dont get no problems with frame loss the only thing i can recomend is that you turn off dynamic lighting and shadows its meant to be a real card killer in terms of fps.

Thanks, I'll try that.

Archived Post
01-30-2010, 01:26 AM
Demanding that people post proof of their game running smoothly is, well... (there is no other way to put this) completely absurd.

It's as if you are claiming that because it doesn't run well on your system, it can't possibly run well on any other system. As if they are all built exactly like yours. These are not consoles, hardware varies massively.

Does it now occur to you how ridiculously silly demanding to see 'videos of STO running well' are?

Post in the support forum and try to get some legitimate help, otherwise this thread was simple trolling.

Edit: Oh, and the game runs great. Feel free to hold your breath while waiting for the 'video proof'. ;)

Archived Post
01-30-2010, 01:27 AM
Post videos of Star Trek Online including your frames per second, and then we'll discuss if the problem lies on my end or not. Again, we are not on the same page.


how about you post yours lagging first? coz i do not believe you either. whooomp, gotcha.
and suuuurely it's not a prob on your side, 80% are playing just fine, how could it be you? our mistake, rest is obviously using some "good connection" hack *G*

Archived Post
01-30-2010, 01:37 AM
The game ran better for me in OB then it does now. However I made the mistake of upgrading to Vista SP 1 just because I was tired of the freakin' update popup thing.

I figure in a few days I'll get used to it and won't notice it anymore.

ONe thing that has been fixed is the occasional empty little boxes dancing around my screen. However, in some zones when my weapons fire (ground zones) the floor tiles turn black in sync with the gun fires.

I knew I shouldn't of updated to SP1.

Simple things can go all kinds of wonky on your system.

It's also up to you to supply the burden of proof that your system is not running fine. You're the one making the oriiginal statement. In a court of law you have to proof your problem first, then it's up to the other side to try and disprove it. Pretty much the same way in the scientific process, you have to prove your theory otherwise it's just words.

Archived Post
01-30-2010, 01:51 AM
Go to your ingame video settings and disable screenspace ambient occlusion, that should fix your problem.

Archived Post
01-30-2010, 01:53 AM
The game ran better for me in OB then it does now. However I made the mistake of upgrading to Vista SP 1 just because I was tired of the freakin' update popup thing.

I figure in a few days I'll get used to it and won't notice it anymore.

ONe thing that has been fixed is the occasional empty little boxes dancing around my screen. However, in some zones when my weapons fire (ground zones) the floor tiles turn black in sync with the gun fires.

I knew I shouldn't of updated to SP1.

Simple things can go all kinds of wonky on your system.

It's also up to you to supply the burden of proof that your system is not running fine. You're the one making the oriiginal statement. In a court of law you have to proof your problem first, then it's up to the other side to try and disprove it. Pretty much the same way in the scientific process, you have to prove your theory otherwise it's just words.

Upgrading to SP1 was a good idea... actually not upgrading for so long was the bad one. Vista SP1 solves a number of the issues that gave it such a bad image at launch.

Archived Post
01-30-2010, 01:57 AM
For someone who thinks his comp should run this game great ect ect, you sure didnt know much about turning down some of the most basic settings ..


makes me think if you really even know what your talking about here..

I run between 40 and 60 fps with a older 8800gts 320 meg card and a dual core 3.2 with 6 gigs ram on vista 64.. with all the settings maxed besides AA / Shadows / Bloom at 1920 by 1080 on a 50 inch 1080 p plasma and game runs fine for me..


sounds like you have something either turned up to high , or a common problem most overlook .. running the game in window mode but maxing it out to full screen .. this will cause all types of game shutter and video lag..
make sure in option window that your running in full screen and not window mode maxed to full screen, I know it sounds stupid , but this really does cause problems...

Archived Post
01-30-2010, 01:58 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

Performance has dropped significantly since OB and CB for some reason? I still have everything on max, but it never used to drop before 60fps for me. It certainly doesn't feel as smooth anymore!

Archived Post
01-30-2010, 01:59 AM
My game runs real smooth.
Only the rubberbanding is driving me nuts.
8x AA, 16x AF 1650:1080

Archived Post
01-30-2010, 02:00 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

Turn of dynamic lights and it will be fine.

Archived Post
01-30-2010, 02:01 AM
i got the 1gig version of the same card you have got, plus a tripple core phemon 2.3 but im running win7 64with 4 gig of ram and i dont get no problems with frame loss the only thing i can recomend is that you turn off dynamic lighting and shadows its meant to be a real card killer in terms of fps.

Yep, seems to be running MUCH better now though in other games I can handle dynamic lighting / shadows well. Dunno, but it's pretty nice now. Controls are still slightly sluggish but I guess I can deal with that.

Archived Post
01-30-2010, 02:02 AM
My computer barely meets the minimum requirements and it runs fine in terms of lag. Minimal rubberbanding. I do have the graphics turned way down but I don't have any actual gameplay glitches or lag.

Archived Post
01-30-2010, 02:02 AM
Lol typical "buy the best" and not know anything about computers yet still have a ***** thread then.

Archived Post
01-30-2010, 02:02 AM
We clearly have different views of what runs well and what doesn't, so we are not on the same page.


edit: Looks like Beraskus (http://forums.startrekonline.com/showthread.php?t=89610) is having the same deal.

I had lots of lag until I updated my NVIDIA drivers to 196.xx ... also I had to go Windows 7 64 bit for it to work well (it's a Mac Pro so really this game is the only reason I got Windows, never tried XP or Vista before).

Archived Post
01-30-2010, 02:03 AM
Runs good here in Europe with some lag, now and then, and a few minor bugs. (Im vy soon lvl 7).
1 or 2 rubberbandings during play so fare.

Archived Post
01-30-2010, 02:03 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

Get yourself a better computer and most likely a better ISP. The rame runs great on my end. There has been some minor rubber banding during primetime last night.

Archived Post
01-30-2010, 02:04 AM
yeah no issues here i have an ati card so have to turn off dynamic lighting and post processing otherwise the card overheats and the game crashes.

no other games are like this but there we go maybe one day we will get a nice patch to fix the issue.

Archived Post
01-30-2010, 02:06 AM
servers down for optimisation at teh moment, looks like you might ahve been wrong

Archived Post
01-30-2010, 02:08 AM
Performance has dropped significantly since OB and CB for some reason? I still have everything on max, but it never used to drop before 60fps for me. It certainly doesn't feel as smooth anymore!

I noticed it as soon as I logged in. They altered the reflections / lighting in this game somehow and made them more intensive than they were in OB and CB. It was most noticable when I got out of the training area, and warped into Sol. The light was beaming off my ship, making me light up like my **** was made out of chrome. I was like "Wuuuut???? Where'd this come from?"

Before that, I quickly discovered my screen looked extremely blurry with FSAA on. It wasn't the perfectly smooth, creamy, but detailed FSAA we had at the end of OB. Instead, this one was literally hurting my eyes. So I played around with some settings, and I discovered that basically ingame FSAA will not work normally on its own. For some reason it's factoring my Catalyst settings, EVEN if I check the box so that AA is handled by application only.

I noticed if I move the slider over to 8x, then change it to 24x Sampling Edge-Detect, then recheck the box for "Application controlled," it changes my STO to look amazing compared to leaving it on standard 8x or 4x Box Sampling, and also causes quite a bit more resource use. Even though it should strictly be going by "Ingame 8X" setting. Normally this isn't how it works in games. Either the app controls it, or you do. Fortunately I have resources to spare, but honestly, they ****ed something up between OB and now, and probably broke Antialaising again for ATI users. It was not like this before head-start, and none of my settings changed from then til now.

Well, I shouldn't say they broke anything, because it does work, it just requires a lot of fiddling around with, which irritates me. However, I think realistically what happened is that one of the visual options revolving around the lighting in the game, or reflective surfaces was not working prior to Head-Start. Thus, the game was easier on people's comps, and FSAA was clearer. Now that it does work out of the blue, the game looks better, but at the cost of possibly interfering with FSAA and increasing the amount of power needed to run the game with those settings enabled.

I don't know if it's my imagination too, but like I've even noticed wrinkles in my character's clothing that I don't remember noticing in OB or CB. Could be part of a boost to the shading, or just me losing my mind.

Archived Post
01-30-2010, 02:10 AM
I have a high end system, all setting maxed, and it looks and runs pefect. Not a glitch the entire day. Cept for the shutdown just now for maintenance. It's the smoothest start I've ever seen. Grats Cryptic.:)

Archived Post
01-30-2010, 02:13 AM
Go to your ingame video settings and disable screenspace ambient occlusion, that should fix your problem.

QFT. I found in OB that it was killing my performance. However on the last day of OB i started getting stuttering again for no reason, so I turned down the settings a little bit more. I may not be running with everything maxed out on the settings, but frankly what I'm missing is neglible because I prefer performance over quality.

However, last night on the first day of headstart, I found it ran MUCH better. So don't know what they've been tweaking but it worked for me. Of course, there's the "rubber banding" but that's a server side issue / connection issue.

My spec:

4600+ AMD
4 Gb Ram
Windows Vista 64 inc SP1 (latest updates applied)
Nvidia 8800 GTX (195.62 drivers)
SB Audigy SE card (nothing special, but never the less takes strain of the processor)

Archived Post
01-30-2010, 02:31 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

I have these exact problems also.

The sluggish controls for ground missions is unbearable at times and has resulted in my death on a few occasions.

Archived Post
01-30-2010, 02:33 AM
There were new Nvidia drivers out this month that help a ton if you don't have em.

Archived Post
01-30-2010, 02:41 AM
Works fine here too, maybe it is your internet connection, or firewall settings?

Or it is just that your ISP has a worse connection to the servers then say mine... I am in Australia, so not really right next to the server....

Archived Post
01-30-2010, 02:46 AM
My first two hours into the game was a horror. I had 3minute lag, I kid you not. My system also blows away the requirements, but I was determined to keep trying. I did not believe it was my comp at fualt, as the beta ran fine. The problem turned out to be my Nvidia drivers. I went to the website, and downloaded the latest 64bit graphics drivers for my comp.

Problems all solved.

I have the feeling I caused the trouble in the first place though. Earlier in the day I installed Mass Effect 2 and part of that was the new DirectX. Maybe that screwed my old drivers up. Whatever the cause, STO now runs flawlessly for me. Such a relief.

Archived Post
01-30-2010, 02:48 AM
I admit: I have lag issues too and my machine beats the minimum requirements by far too.

but I only lag when I have MSN, Yahoo, E-mule, some torrential downloads, several open webpages (like fleet's forum and this forum) and some video capture software open.

(I think its me causing the lag ;) )

Archived Post
01-30-2010, 02:57 AM
my god people can you be more fanboy. he may be a bit well lawerish, but the game has some problums, i think the uda system not sure of the name is buggy as all get out. thier is alot of packet loss that causes the ruudderbanding. if you had a ram monitor you would also see thier are some bad memory leaks.

i know everone of you that said ive had no problums and the game runs great is not telling the whole truth here. if you looked at reigon chat, and see a gm say ill get to it i have so many tickets i can get to them,well?

for me the game runs well fairly good fps.but thier are problums and its no help to attack anyone that says thier is , the dev need to hear about problums if not how can they fix them what i did not see was that he made any bug reports. comming here to say thier is a problum dose not help them get fixed.

so the haters and the fanboys need to step back if you have a problum bug report it. and just because the game runs bug free ( cough) on your godly game rigs, i dose not mean thier is not a problum with other peoples rigs.

and you should not have to roll back you vid drivers 5 builds to run a game. that build stank for 50% of the games i played, why would i roll back to it to play one game. and mostly it is just a game please people grow up

Archived Post
01-30-2010, 02:57 AM
I admit: I have lag issues too and my machine beats the minimum requirements by far too.

but I only lag when I have MSN, Yahoo, E-mule, some torrential downloads, several open webpages (like fleet's forum and this forum) and some video capture software open.

(I think its me causing the lag ;) )

Lol, yeah I think you may have found the cause. I always laugh at friends groaning why their MMO's run like crap and then realise that they forgot to disable their Torrent downloads.

Archived Post
01-30-2010, 03:08 AM
my god people can you be more fanboy. he may be a bit well lawerish, but the game has some problums, i think the uda system not sure of the name is buggy as all get out. thier is alot of packet loss that causes the ruudderbanding. if you had a ram monitor you would also see thier are some bad memory leaks.

i know everone of you that said ive had no problums and the game runs great is not telling the whole truth here. if you looked at reigon chat, and see a gm say ill get to it i have so many tickets i can get to them,well?

for me the game runs well fairly good fps.but thier are problums and its no help to attack anyone that says thier is , the dev need to hear about problums if not how can they fix them what i did not see was that he made any bug reports. comming here to say thier is a problum dose not help them get fixed.

so the haters and the fanboys need to step back if you have a problum bug report it. and just because the game runs bug free ( cough) on your godly game rigs, i dose not mean thier is not a problum with other peoples rigs.

and you should not have to roll back you vid drivers 5 builds to run a game. that build stank for 50% of the games i played, why would i roll back to it to play one game. and mostly it is just a game please people grow up

It may just be that English is a second language for you, and in that case no offense is meant:

It's problem not problum


As for how the game runs, it really does run great on mine. No crashing, no glitching, smooth frame rate... that's the whole truth. Wait, I forgot... I can't make my joined trill character yet... so that is really :( , but not a performance issue.

Archived Post
01-30-2010, 03:19 AM
Runs great on my computer, and the fact is, it will probably run great on anyone's computer providing they have a half decent one and know what they are talking about. So stop with the 'it runs crap, ergo it must be crap and couldn't possibly be my computer that is the problem' threads, you just make yourself look stupid and what is more, needlessly malign a product too when you write things like that.

Al

Archived Post
01-30-2010, 03:24 AM
well point was made and no im from the us. i got a bit to close to a realy big boom in the in mid 84 no need to say where but it kind of messed with my brain a bit. im so sorry if my grammer is not so good. i think you have a bit too much time on you hands sir. and after the road i walked tbh i could care less what you think on this matter. have a nice day:)


god bless all the troops that hold the line in the sand to keep us safe.

Archived Post
01-30-2010, 03:32 AM
OP:

I have a constant frame rate of 60 FPS (Vsync is forced on) running the game at maximum settings, 1920x1200 @ 16xQ AA 16xAF. Granted, my computer utterly destroys yours (Phenom x4 965 with 8GB RAM, SLI'ed GTX 275's and the game loading off of a X25-M SSD) but considering you're only running a GTS 250 (quite literally a 9800 GTX+ with a cooler looking sticker on it) I hope you're not playing in the massive AA league.

Most people's problems stem from running high resolutions with high AA without enough video RAM to back it up, or from using high CSAA with low-end modern cards such as a GTS 250.

my god people can you be more fanboy. he may be a bit well lawerish, but the game has some problums, i think the uda system not sure of the name is buggy as all get out. thier is alot of packet loss that causes the ruudderbanding. if you had a ram monitor you would also see thier are some bad memory leaks.

1. Rubberbanding was not the issue on topic here, as we all know it exists, but rather input lag and framerate drops and general slugginess.
2. There is no issue with memory leaks if you run 4+ GB of RAM and/or a 64-bit system. I've played the game for over 12h straight without stuttering or RAM issues.


and you should not have to roll back you vid drivers 5 builds to run a game. that build stank for 50% of the games i played, why would i roll back to it to play one game. and mostly it is just a game please people grow up

GeForce driver 196.21 (2010-01-19) along with EVGA's latest SLI profile package (2010-01-23) runs STO perfectly, thank you very much.

Archived Post
01-30-2010, 03:35 AM
I had very bad graphic lag and system slowdown during beta, primarily because this was my system :

CPU : FX57 (single core)
RAM: 4x1GB DDR Twinx Corsair (DDR1)
GPU: Nvidia GeForce 8600 GTS
OS : Windows 7, installed day of release and used since as main PC.
Drives : SATA2 OS and games drives.

Yes I know the minimums say at least dual core, but it was still playable and you just had to stutter through combat when lots of player/npc models were on screen, or turn the settings way down. (They were kept at default to test) When the game was released I was able to use a friends spare PC to see the difference:

CPU : AM2 Dual Core (Forget exactly which but better than my FX57)
RAM: 2x 1GB DDR2 Corsair Matched Pair
GPU : Nvidia GeForce 8800 GTS
OS : Windows 7 Fresh install, nothing but the game and relevant mobo drivers installed.
Drives : 2x SATA WD Raptors for OS and Games.

And It ran much smoother and nicer graphically, right up to the point where it crashes every 5 mins:confused:. Tried various things but still kept doing it. Its not the GPU overheating, and the system is stable normally it only crashes in games so im inclined to think its DX related.

So I went back to my poor below par system because it actually stays up in the game :rolleyes:

Archived Post
01-30-2010, 03:58 AM
NVIDIA Card?

Roll back to 190.62...

No, upgrade to the 196.x version which came out last week. You'll have better performance than the 190.62 AND it will run cooler.

If you have ATI, there's some other things you will need to do.

Archived Post
01-30-2010, 05:13 AM
guys post your frames... mine doesnt go above 50 any where. and that seems odd for a game with this kind of graphics i.e they are not photo realistic heavy polygon graphics, its mores stylized.

Archived Post
01-30-2010, 05:19 AM
I'm below the recommended specs with most settings maxed out and I have no lag (except for rubber banding).

Archived Post
01-30-2010, 06:02 AM
Doesn't the GeForce driver 196.21 (2010-01-19) already have the neccessary profiles that EVGA's latest SLI profile package (2010-01-23) has? EVGA's site states you only need it for Mass Effect 2?

I don't think there's any problem on my machine with the latest NVIDIA drivers, will EVGA's latest SLI profile package (2010-01-23) improve the performance drastically?

Archived Post
01-30-2010, 06:07 AM
my computer is below minimum specs and it runs fine for me

Archived Post
01-30-2010, 06:10 AM
Doesn't the GeForce driver 196.21 (2010-01-19) already have the neccessary profiles that EVGA's latest SLI profile package (2010-01-23) has? EVGA's site states you only need it for Mass Effect 2?

I don't think there's any problem on my machine with the latest NVIDIA drivers, will EVGA's latest SLI profile package (2010-01-23) improve the performance drastically?

It switched the standard SLI profile for STO from SFR to AFR, but whether that did something... I seriously don't know either way, as I got it since I do also play ME2.

Archived Post
01-30-2010, 06:11 AM
Runs very well for me, and most of my computer is 2yrs old or so. I have the thing put well up towards max settings.

Archived Post
01-30-2010, 06:11 AM
guys post your frames... mine doesnt go above 50 any where. and that seems odd for a game with this kind of graphics i.e they are not photo realistic heavy polygon graphics, its mores stylized.

What graphics card / processor / RAM / motherboard combo are you running, and with what resolution and which AA/AF settings?

Without knowing these, saying that you can't get over 50 FPS is about as descriptive as calling support and saying that your computer "doesn't work right".

Archived Post
01-30-2010, 06:19 AM
Considering I'm using RAM that is partially incompatible with my motherboard (OCZ3G1333LV2G on an nForce 790i Ultra) and can still get the game to run relatively smooth, I don't want to hear **** from you people about "zomg the game chugged for five seconds!!!11!!111!!!one!!11!nerdrage!11"

Archived Post
01-30-2010, 06:23 AM
Frame rate isnt a big deal if its over 30.. as long as it is STABLE. Its the changes in frame rate that indicate a problem and make it noticable.

I havent checked what mine is in game, but the game looks and runs smooth. The only issue I've had is network related LAG (rubberbanding) due to so many players.

Archived Post
01-30-2010, 06:27 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

Well, since the problem you're having ISN'T happening for a lot of other players, I think it's safe to say it ISN'T the game. Have you defragged your drives lately? Cleaned out the spyware/malware? Updated drivers? Made sure your fans are working correctly (there is a problem with some vid cards where the game causes them to overheat)?

Archived Post
01-30-2010, 06:29 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

Game runs fine for me... and I play on a laptop...

Archived Post
01-30-2010, 06:42 AM
Too patch or not to patch...............

Newest Nvidia Dreivers working fine, Is it worth adding the new EVGA SLI package?

Archived Post
01-30-2010, 06:43 AM
runs fine for me, weapons fire when i want them to, ship turns when i want it to, impulse starts when i want it to.
thus, runs fine.

Archived Post
01-30-2010, 06:50 AM
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute crap. My machine destroys the recommended system requirements for this game, so I know it's not my PC.

The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.

60 FPS with 8xanti aliasing... 6GB ram, Intel Core 2 Duo 3ghz, Radeon HD 5700 series video card.

No problems what so ever.

Archived Post
01-30-2010, 06:54 AM
My system meets spec EXCEPT the graphics card, i'm using an on board 7800 until i can afford a new one, and i am getting smooth frames 90% of the time.
I'm actually impressed with how well most machines seem to cope with STO.
I would strongly recommend removing shadows eternally from any game ever however, it's the one factor that seems to completely destroy framerate regardless of your machine specs.

Archived Post
01-30-2010, 07:09 AM
try posting your machine specs, and frankly 2 or even10 out of thousands does not an issue make.

some machines just have architectural flakes. Im running an old 1st gen athalon quad on an invidia board.
originally it came with a 9700 GTO card, and my machine would freeze, crash on games if I went afk for a few minutes, BS frame rates.... popping in a new gforce 220 fixed me right up, on everything.

you should try
defragging your drive
scan for nasties
update all video drivers and audio drivers
shut down any TSRs and background programs
disable anti-virus while playing
set screen rez to your desktop rez