View Full Version : overpowerd klingons
Archived Post
01-30-2010, 07:41 PM
how teh hell do u beat these guys there too overpowerd pvp is pointless against them just sat with 3 other fed ships fighting one klingon of same lvl and took like 15 mins to kill big disapointment both teams should b the same power if same lvl
Archived Post
01-30-2010, 07:45 PM
how teh hell do u beat these guys there too overpowerd pvp is pointless against them just sat with 3 other fed ships fighting one klingon of same lvl and took like 15 mins to kill big disapointment both teams should b the same power if same lvl
It is pointless with their free gear, but the next tiers could be fine. I suggest that you stick to the deep space encounters until then.
Archived Post
01-30-2010, 07:47 PM
There's that kitten saying that would be apt, but i'm beginning to smirk every time i see a (yet again) new thread like this.
Archived Post
01-30-2010, 07:49 PM
There's that kitten saying that would be apt, but i'm beginning to smirk every time i see a (yet again) new thread like this.
You know the gear Klingons get is OP we discussed this before. The gear difference in the first T rank pvp is just stupid to the point that its like the Klingon's gear issues in beta. Now its ust the other way around :-p
Archived Post
01-30-2010, 07:52 PM
I don't think Klingons are OP at all. In fact they are at a disadvantage in my eyes.
They start in a BoP which has lower armour and shields and requires you to use the fore to attack. Also their shields dont regen like Feds (could be a bug).
Basically they are far squishier. The only defining aspect I can see from here is that Klingon players band together and actually work as a team. Most Feds are stuck in the PvE thought that they can easily take on 1-3 ships of that class without dying.
And no OP. If everyone was the same strength at the same tier then it would make for a very boring game as theyd have to give everything the same thing.
Archived Post
01-30-2010, 07:55 PM
You know the gear Klingons get is OP we discussed this before. The gear difference in the first T rank pvp is just stupid to the point that its like the Klingon's gear issues in beta. Now its ust the other way around :-p
And i'll say the same thing again, the starting gear that we get is only slightly better than starting with all whites. A lot of the pieces are whites.
The only difference are the consoles, which feds don't get a lot of by then.
Archived Post
01-30-2010, 07:56 PM
It is that way right now, but the tables slowly turn as we level up too. Sadly at the 35 it starts getting frustrating Klingon side, but it is REALLY equal. They are just somewhat vocal about their dissatisfaction. Ten 35+ Fed side is supposed to start owning. In the end balance while come, but right now that game isn't even out yet.
Archived Post
01-30-2010, 08:01 PM
And i'll say the same thing again, the starting gear that we get is only slightly better than starting with all whites. A lot of the pieces are whites.
The only difference are the consoles, which feds don't get a lot of by then.
Slightly better? Can you tell me the stats on the cannon you get and the stats on what the white ones the feds get?
Besides the point to the OP, Klingons not so much OP as it is the gear. So actually supporting Klingons current status except for the gear issue.
Archived Post
01-30-2010, 08:06 PM
Slightly better? Can you tell me the stats on the cannon you get and the stats on what the white ones the feds get?
Besides the point to the OP, Klingons not so much OP as it is the gear. So actually supporting Klingons current status except for the gear issue.
Nope, not right now as i'm about to go watch Daybreakers screener, just create a klingon and you'll see for yourself. If you haven't done that and haven't compared then you really should not be banging on about how much better gear we start with.
Archived Post
01-30-2010, 08:10 PM
Klingons technically are weaker than Feds... and I play a Fed... one vs one a Fed will generally beat a klingon... the reasons:
Fed has more consoles and more BO skills to utilise... Klingons are more limited only to tactical BO skills.
The only thing going for them are their cloaks... and ONLY BoP have battle cloaks. (at least in tier 2 I haven't checked the other tiers).
It's the initial surprise that really screws up a Fed.... after that... everything is about even.
Now with the nerf to MES... things got alot more even handed.... and THANK YOU DEV for changing MES.
Archived Post
01-30-2010, 08:15 PM
Klingons technically are weaker than Feds... and I play a Fed... one vs one a Fed will generally beat a klingon... the reasons:
Fed has more consoles and more BO skills to utilise... Klingons are more limited only to tactical BO skills.
The only thing going for them are their cloaks... and ONLY BoP have battle cloaks. (at least in tier 2 I haven't checked the other tiers).
It's the initial surprise that really screws up a Fed.... after that... everything is about even.
Now with the nerf to MES... things got alot more even handed.... and THANK YOU DEV for changing MES.
We are not limited to Tactical BO skills. I think you need to roll a Klink and find out. We do have a number of sacrifices, our ships have less hull and shields than Fed ships BoP's have fewer BO slots and less hull and shields than any other ships in the game, but Klinks really is the thinking mans faction, when thought out and played well they are devastating.
Archived Post
01-30-2010, 08:28 PM
We are not limited to Tactical BO skills. I think you need to roll a Klink and find out. We do have a number of sacrifices, our ships have less hull and shields than Fed ships BoP's have fewer BO slots and less hull and shields than any other ships in the game, but Klinks really is the thinking mans faction, when thought out and played well they are devastating.
I thought if you chose a raptor it limites one of the BO selections to only allow tactical BO?
Archived Post
01-30-2010, 08:30 PM
I thought if you chose a raptor it limites one of the BO selections to only allow tactical BO?
The Raptor is basically the Klingon version of the Fed Escort. The K't'inga which we get at T3 is basically the Cruiser. The Vo'Quv is sort of a science ship and the BoP is a jack of all trades with universal BO slots, but far less hull and shields.
Archived Post
01-30-2010, 08:31 PM
The weapons that the kdf start with are no better than store bought whites with a minor bonus.
This isn't about the gear, which is 'decent' t1 gear. The third fed mission gives a better shield than any KDF has access to in tier 1.
This is about fighting experienced enemies.
If it took you a while to kill an enemy, you were clearly doing something wrong. Figure out what that was.
Archived Post
01-30-2010, 09:06 PM
Klingons technically are weaker than Feds... and I play a Fed... one vs one a Fed will generally beat a klingon... the reasons:
Fed has more consoles and more BO skills to utilise... Klingons are more limited only to tactical BO skills.
The only thing going for them are their cloaks... and ONLY BoP have battle cloaks. (at least in tier 2 I haven't checked the other tiers).
It's the initial surprise that really screws up a Fed.... after that... everything is about even.
Now with the nerf to MES... things got alot more even handed.... and THANK YOU DEV for changing MES.
And cloaks seem to not work that well, won't call them broken, and forget bout taking a cruiser on solo.
Archived Post
01-30-2010, 09:08 PM
The gear the Klingons start with is still inferior to the gear the Federation players will have at the same level if they run through their missions. You are running through your missions, right? If not, you have no room to complain, you are choosing to gimp yourself. I mean, a green shield with 20% disruptor resist at level 2? LOL. Not to mention the potential blues from the fleet actions, and all the PVE drops klingons have no access to.
Archived Post
01-30-2010, 09:13 PM
The gear the Klingons start with is still inferior to the gear the Federation players will have at the same level if they run through their missions.
Oh really? Then why do I have a single Mk I item on my Feddie (which isn't even equipped because I haven't had enough drops to try a cannon setup)?
Archived Post
01-30-2010, 09:13 PM
Its very unblanced T2 as well.
Fed escorts are trash. They are soft and have been nerfed on damage badly.
Cannon are useless because the BOPs are SOOO much faster.
BOPs are DPS,TANK and defuffer all in one.
Many more issuses but, hey thats how games work. They super buffed klingons so people would play them.
Archived Post
01-30-2010, 09:17 PM
Oh really? Then why do I have a single Mk I item on my Feddie (which isn't even equipped because I haven't had enough drops to try a cannon setup)?
What level are you? Klingons start at level 6. By that level, you will already have several mission rewards, all green. My Miranda, for instance, at level 6, when I was finally able to roll my main, had 2 green phaser arrays, a quantum torpedo launcher, and the green 20% disruptor resist shield.
Either you are failing to claim your mission rewards, or you need to actually start playing through the missions.
Archived Post
01-30-2010, 09:18 PM
Its very unblanced T2 as well.
Fed escorts are trash. They are soft and have been nerfed on damage badly.
Cannon are useless because the BOPs are SOOO much faster.
BOPs are DPS,TANK and defuffer all in one.
Many more issuses but, hey thats how games work. They super buffed klingons so people would play them.
ROFL!! ROFL!! HAHAHA ROFL!!!... sorry... just had to laugh.
It's like the posts people usually get in the Wow forums about druids being able to tank, heal, cc and dps in kitty form.
Archived Post
01-30-2010, 09:21 PM
Slightly better? Can you tell me the stats on the cannon you get and the stats on what the white ones the feds get?
Sure. Starting green disruptor dual heavy cannons - 237 damage/shot, 158 damage/sec, 45' arc, +0.1 Accuracy. After checking around the vendors and the exchange Fed-side (and doing a little math), it's a Mk II weapon - the Acc bonus is what makes it green.
By comparison, white Mk II Phaser Arrays do 95 DPS - but I'll point out that a 70' arc, 2-array broadside will yield 190 DPS.
Everything else except the shield are basic Mk II whites. The shield, however, is pretty strong - 3410 capacity, 10% bleedthrough, and 103 regen / 6 sec. My Lt 6 Fed's shield is 2625 with 88 regen.
Archived Post
01-30-2010, 09:23 PM
Oh really? Then why do I have a single Mk I item on my Feddie (which isn't even equipped because I haven't had enough drops to try a cannon setup)?
Have you gone shopping? At Lt 6, you should have enough energy credits to buy Mk II whites to fill in anything not covered by quest rewards. Edit: Except consoles, that is.
Archived Post
01-30-2010, 09:25 PM
BOPs are DPS,TANK and defuffer all in one.
Many more issuses but, hey thats how games work. They super buffed klingons so people would play them.
BoPs are tanks?
........um....
.....er....
...Er.......lolwut?
People that are getting crushed in PvP are getting crushed because:
a) They don't know how to set and maintain their power levels. <---most important thing ever
b) They are inexperienced and just try to spacebar you to death.
c) They don't know how to fit out their ships.
This counts on both the fed and klink side. (Though to be fair, the average klink right now has far more pvp experience than the average fed...simply because all klinks can really do is pvp)
Archived Post
01-30-2010, 09:25 PM
What level are you? Klingons start at level 6.
You can unlock at lvl 5 if you do stopping the signal. I did make it to lvl 6 though.
Either you are failing to claim your mission rewards, or you need to actually start playing through the missions.
I did every mission Fed side until I hit lvl 6. And that gear you listed still isn't as good as a nearly fully green kitted BoP. I played OB and my BoP is about as kitted as my Miranda was around 9+. And that was with a lot of random drops as the mission rewards like giving you the same crap repeatedly.
Archived Post
01-30-2010, 09:27 PM
Its very unblanced T2 as well.
Fed escorts are trash. They are soft and have been nerfed on damage badly.
Cannon are useless because the BOPs are SOOO much faster.
BOPs are DPS,TANK and defuffer all in one.
Many more issuses but, hey thats how games work. They super buffed klingons so people would play them.
Bops are inferior tactical, inferior sci or inferior engineer actually.
They have less stations and less hull than any fed ship. They are flexible however, and can be set up in any way.
Archived Post
01-30-2010, 09:27 PM
By the way, seeing as Klinks have no way to get mission gear drops(like the greens and blues the feds get through all tiers) I find it very funny that feds are complaining about the awesome klink gear at T1. *eyeroll*
Archived Post
01-30-2010, 09:27 PM
You can unlock at lvl 5 if you do stopping the signal. I did make it to lvl 6 though.
I did every mission Fed side until I hit lvl 6. And that gear you listed still isn't as good as a nearly fully green kitted BoP. I played OB and my BoP is about as kitted as my Miranda was around 9+. And that was with a lot of random drops as the mission rewards like giving you the same crap repeatedly.
There is no such thing as a fully green kitted bird of prey at level 6. They start with a green shield, and I think a green disruptor. Everything else is white.
Compared to my fed ship when i transitioned, that had 3 green items, and all MK II whites. Thats soley from missions, including delta volanis. I didn't partake in the opportunities for blues that are also available to you, and not the klingons, at places like the fleet action.
Archived Post
01-30-2010, 09:29 PM
Have you gone shopping? At Lt 6, you should have enough energy credits to buy Mk II whites to fill in anything not covered by quest rewards. Edit: Except consoles, that is.
Why would I waste energy credits on a throw away character? And that depends on anything good dropping to be recycled. I have a cargo hold of batteries that are worth crap all.
Archived Post
01-30-2010, 09:30 PM
Why would I waste energy credits on a throw away character? And that depends on anything good dropping to be recycled. I have a cargo hold of batteries that are worth crap all.
You know you can buy stuff with medals of exploration too, right?
Archived Post
01-30-2010, 09:30 PM
Why would I waste energy credits on a throw away character? And that depends on anything good dropping to be recycled. I have a cargo hold of batteries that are worth crap all.
*shrug* So your poor Feddie who only had Mk I's, has Mk I's by choice then. Ok.
Archived Post
01-30-2010, 09:32 PM
I didn't partake in the opportunities for blues that are also available to you, and not the klingons, at places like the fleet action.
Who said I was a fed?
All I said was the the BoP is very well kitted out when you get it. This is to make up for the fact that Klingons have less opportunity to get upgrades.
Archived Post
01-30-2010, 09:33 PM
Who said I was a fed?
All I said was the the BoP is very well kitted out when you get it. This is to make up for the fact that Klingons have less opportunity to get upgrades.
No ones saying it isn't well kitted out. What we are saying is that its no better than your average Federation starship at the level it appears.
Archived Post
01-30-2010, 09:36 PM
Just to put all this in perspective, the third federation pve mission gives a shield which is about 25% better than -any- shield the KDF has access to in tier II.
You guys are totally missing the point. Gear doesn't vary as much as some people seem to think it does. The engines are stock tier II engines, with stock stats. The +30 turning is on every white vendor engine there is and always has been.
The weapons are stock disrupter cannons with .1 accuracy bonus. Not a huge damage bonus. Everything else is white.
This is not a gear issue. It's not a magical bop issue. It's not a we-are-secretly-buffed issue. The issue is that the KDF you are playing against are beta vets. They know what to do.
In beta, feds won almost every match they were in until t3, until kdf really started to fight hard. Near end of beta, KDF were holding their own in t2, losing steadily in t1 and giving as good as they got in t3.
The only way for new players to get better is by taking responsibility for their own performance. Blaming factors they cannot control is just going to prevent them from ever improving, because those factors are not the factors that determine winning and losing.
Archived Post
01-30-2010, 09:42 PM
but Klinks really is the thinking mans faction, when thought out and played well they are devastating.
BINGO!!
1. No stealther should EVER get into a fight they don't know they can win.
2. Engage at extreme range so that Feds are inclined to close with you and present 1 shield face.
3. BoP are best played maintaining one shield face to the enemy.
4. Fed are weakest in a 1 facing fight and need port/starboard and forward facing to win a match even if it is 'evensies'.
5. We have fewer BO's so are forced to pick ones with abilities that will either keep us alive or tear you down. There is no room for conditional cute stuff.
6. As a Klingon with the right skills on our BO's you have 45 seconds to kill us or we reset the fight to full shields and start all over again.
7. In pvp we find the wounded or the over confident and blow them to smithereens as a unit and that's even without having to use vent.
With the exception of finding a way to close on a BoP and getting the best out of your ship's firing arcs at the same time there is not a single thing that we do that you can't do better by design.
I will admit that we get more practice at this because for us the game is nothing but blowing up Feds, blowing up other Klingons, or grinding in the Kahless Expanse.
--m.
PS: Think about the game and the tools you are given. Don't rely on the sanctity of the lore to lull you into thinking you are invincible no matter what faction you play. We Klingons play a lot more like a pack of F-4E Wild Weasels from the Viet Nam era than as Klingons. Learn your weapon, learn your tools.
Archived Post
01-30-2010, 09:42 PM
Just to put all this in perspective, the third federation pve mission gives a shield which is about 25% better than -any- shield the KDF has access to in tier II.
You guys are totally missing the point. Gear doesn't vary as much as some people seem to think it does. The engines are stock tier II engines, with stock stats. The +30 turning is on every white vendor engine there is and always has been.
The weapons are stock disrupter cannons with .1 accuracy bonus. Not a huge damage bonus. Everything else is white.
This is not a gear issue. It's not a magical bop issue. It's not a we-are-secretly-buffed issue. The issue is that the KDF you are playing against are beta vets. They know what to do.
In beta, feds won almost every match they were in until t3, until kdf really started to fight hard. Near end of beta, KDF were holding their own in t2, losing steadily in t1 and giving as good as they got in t3.
The only way for new players to get better is by taking responsibility for their own performance. Blaming factors they cannot control is just going to prevent them from ever improving, because those factors are not the factors that determine winning and losing.
This is exactly it. I"m a PVP vet up to T4 in beta on Kling side and T3 on fed side. I know what I'm doing, and so do most of the Klingons who rushed to make a Kling today for PVP. There are still some noob Klingons, but not nearly as many now that most of us who made a Klingon already were vets and know what we're doing. There are some good Feds too, but it seems like there are less PVP hardened Feds flying around in PVP right now.
Archived Post
01-30-2010, 09:43 PM
If the person in said Federation ship has upgraded it. I say it's fair. It's better then the Klingons starting out in the same gear the feds start out in as Ensigns. The feds that are complaining just need to spend some pvp merits or energy to upgrade their ships to at least the same lvl the Klingons start as.
Archived Post
01-30-2010, 09:43 PM
Maybe......Just MAYBE.... The Federation Captain should review his bridge officers and KNOW what advantages each officer has to offer. Some Engineers increase the speed shields regenerate, Some increase the toughness of the ship's Hull, Some actually HEAL phaser damage to the shields.....Some science officers heal the crew faster, some focus on tractor beams, and even sensors to DETECT cloaked ships....Some tactical officers can fire at multiple targets, increase the damage caused by certain weapons, change targets without you needing to give the order.......
Each has a role and is important....Switch your bridge officers around to best fit your playing style....
But if you plan on entering PvP, you should first thicken your skin....We will all die and the more we enter, the more we die. So get over it....people are just mad because this is a scenerio that the Federation isn't winning like on TV so it must not be fair...
MY VOTE GOES TO THE KLINGONS ON THIS...
The notorious Cardassian has spoken
Archived Post
01-30-2010, 09:44 PM
No ones saying it isn't well kitted out. What we are saying is that its no better than your average Federation starship at the level it appears.
Yes it is. You have been comparing it against an optimal build or one with lucky drops. Not an AVERAGE one. The disruptor consoles alone make it better. And that is just the kit, the ship itself is better if used effectively. Having the ability to pick your battles and being more agile are pretty powerful in PVP.
Now in zerg vs zerg it might lose its edge but that is too be expected (even then you can exploit the enemies camera angle and manuever around the back of the pack and start beating on someone).
Archived Post
01-30-2010, 09:47 PM
BINGO!!
1. No stealther should EVER get into a fight they don't know they can win.
2. Engage at extreme range so that Feds are inclined to close with you and present 1 shield face.
3. BoP are best played maintaining one shield face to the enemy.
4. Fed are weakest in a 1 facing fight and need port/starboard and forward facing to win a match even if it is 'evensies'.
5. We have fewer BO's so are forced to pick ones with abilities that will either keep us alive or tear you down. There is no room for conditional cute stuff.
6. As a Klingon with the right skills on our BO's you have 45 seconds to kill us or we reset the fight to full shields and start all over again.
7. In pvp we find the wounded or the over confident and blow them to smithereens as a unit and that's even without having to use vent.
With the exception of finding a way to close on a BoP and getting the best out of your ship's firing arcs at the same time there is not a single thing that we do that you can't do better by design.
I will admit that we get more practice at this because for us the game is nothing but blowing up Feds, blowing up other Klingons, or grinding in the Kahless Expanse.
--m.
PS: Think about the game and the tools you are given. Don't rely on the sanctity of the lore to lull you into thinking you are invincible no matter what faction you play. We Klingons play a lot more like a pack of F-4E Wild Weasels from the Viet Nam era than as Klingons. Learn your weapon, learn your tools.
QFT.
This for the win. A great summary.
Archived Post
01-30-2010, 09:52 PM
how teh hell do u beat these guys there too overpowerd pvp is pointless against them just sat with 3 other fed ships fighting one klingon of same lvl and took like 15 mins to kill big disapointment both teams should b the same power if same lvl
Kinda forces you to learn how to play the game don't it?
Archived Post
01-30-2010, 09:54 PM
t1 pvp is srs bsns
Archived Post
01-30-2010, 10:06 PM
I played Feds in CB and OB, and now have a Klingon. The early PvP, the Klingons won most games, but not because of "superior gear" or "Klingons are OP". We won PvP matches because the guys would team up, call targets, come up with tactics, etc. That meant in a game we had 5K vs 8F, we won because they just attacked people at random, and we focused on targets, leading to a 15-1 win.
In T2, I ran into my first Fed ball, and now I play ground PvP a lot more. Didn't have the tanks to punch through it, or the ability to draw them out.
Archived Post
01-30-2010, 10:09 PM
Its very unblanced T2 as well.
Fed escorts are trash. They are soft and have been nerfed on damage badly.
Cannon are useless because the BOPs are SOOO much faster.
BOPs are DPS,TANK and defuffer all in one.
Many more issuses but, hey thats how games work. They super buffed klingons so people would play them.
yeah this is the guy who said anymatch that goes 15-0 means 1 side is op lol
Archived Post
01-30-2010, 10:10 PM
And i'll say the same thing again, the starting gear that we get is only slightly better than starting with all whites. A lot of the pieces are whites.
The only difference are the consoles, which feds don't get a lot of by then.
The only difference is Fed = lower than mk I gear, Klinks = Mk II gear.
It doesn't matter what gear it is possible a Fed can get. Like the blues the klinks always say we have that next to no one has, but what pvpers use. The klinks ***** about we have access to blues and **** like that but they don't get that the pvpers dont pvp, the people that pvp don't have the blue gear because they don't pve.
Archived Post
01-30-2010, 10:11 PM
Most people that play Klingon are good at PvP. Alot or most of us have been playing PvP since closed beta. We know many tricks and know how to set up our ships and BO's.........For the most part.
Archived Post
01-30-2010, 10:11 PM
I played Feds in CB and OB, and now have a Klingon. The early PvP, the Klingons won most games, but not because of "superior gear" or "Klingons are OP". We won PvP matches because the guys would team up, call targets, come up with tactics, etc. That meant in a game we had 5K vs 8F, we won because they just attacked people at random, and we focused on targets, leading to a 15-1 win.
In T2, I ran into my first Fed ball, and now I play ground PvP a lot more. Didn't have the tanks to punch through it, or the ability to draw them out.
We'll be getting a cruiser in T2 eventually, hopefully before the 45 day content patch.
Archived Post
01-30-2010, 10:15 PM
And i'll say the same thing again, the starting gear that we get is only slightly better than starting with all whites. A lot of the pieces are whites.
The only difference are the consoles, which feds don't get a lot of by then.
Just FYI, I had all my console slots filled and found uncommon-quiality cannons by level 5 on Fed. This is withought including any quest rewards.
The Klingon gearset is perfectly fine.
Archived Post
01-30-2010, 10:23 PM
Ok Feds listen up because I am going to layout how it's been going in the PvP matches I have been in today. Yes playing on the Klingon side T1 is yielding 90% win but gear is not the problem in the matches I've seen (although it maybe a small contributing factor).
First this is what I have seen almost every time.
Group of 3 Klingons in cloak search and find a group of 3 Feds (the game isn't full yet).
Klingons get into a formation to attack a single ship from a single angle.
Klingons de-cloak and focus fire ship using things like Tractor Beam to make sure they don't lose attack angle. Feds at this time instead of focus fire decide to try (using only one phaser arch) to take out individual BoP 1v1.
Klingons rinse and repeat each of the remaining squad and just as we are finishing off the last ship in comes the first ship we destroyed at full impulse and alone.
Klingons proceed to take out single alone Fed ships for the rest of the game until they win.
The simple fact of the matter is that there is no coordination on the Fed side and if gear is a factor then you shouldn't be in PvP with MK I gear.
My Lt. 6 Fed has only about 2 whites the rest are blue and green and that is because I gear for PvP if there is a mission or something I can do to prepare for PvP then I do it. If you want to do PvP then you should be on the lookout for good gear and on the Fed side it is abundant.
Edit: Man I must be tired because making more grammar errors then usual. :p
Archived Post
01-30-2010, 10:40 PM
Ok Feds listen up because I am going to layout how it's been going in the PvP matches I have been in today. Yes playing on the Klingon side T1 is yielding 90% win but gear is not the problem in the matches I've seen (although it maybe a small contributing factor).
First this is what I have seen almost every time.
Group of 3 Klingons in cloak search and find a group of 3 Feds (the game isn't full yet).
Klingons get into a formation to attack a single ship from a single angle.
Klingons de-cloak and focus fire ship using things like Tractor Beam to make sure they don't lose attack angle. Feds at this time instead of focus fire decide to try (using only one phaser arch) to take out individual BoP 1v1.
Klingons rinse and repeat each of the remaining squad and just as we are finishing off the last ship in comes the first ship we destroyed at full impulse and alone.
Klingons proceed to take out single alone Fed ships for the rest of the game until they win.
The simple fact of the matter is that there is no coordination on the Fed side and if gear is a factor then you shouldn't be in PvP with MK I gear.
My Lt. 6 Fed has only about 2 whites the rest are blue and green and that is because I gear for PvP if there is a mission or something I can do to prepare for PvP then I do it. If you want to do PvP then you should be on the lookout for good gear and on the Fed side it is abundant.
Edit: Man I must be tired because making more grammar errors then usual. :p
So true... and this happens in higher tier pvp too... feds aren't very co-ordinated... it's like cattle milling about waiting for the slaughter.
Archived Post
01-30-2010, 10:50 PM
So true... and this happens in higher tier pvp too... feds aren't very co-ordinated... it's like cattle milling about waiting for the slaughter.
I did have one game where we de-cloaked and they all focus fired on me and had me down in less then 15 seconds then again with one of my wing men and of course they took down the last guy and I remember thinking "this might be a good game".
It didn't last though after their initial 3-0 point burst they for some reason decided to go and separate from each other at full impulse. We proceeded to rally and take each of them individually until we won.
Archived Post
01-30-2010, 10:53 PM
I did have one game where we de-cloaked and they all focus fired on me and had me down in less then 15 seconds then again with one of my wing men and of course they took down the last guy and I remember thinking "this might be a good game".
It didn't last though after their initial 3-0 point burst they for some reason decided to go and separate from each other at full impulse. We proceeded to rally and take each of them individually until we won.
They were probably thinking to find and seperate and kill you before you could reform. Not a winning strategy for ufp.
Archived Post
01-30-2010, 11:33 PM
Sure. Starting green disruptor dual heavy cannons - 237 damage/shot, 158 damage/sec, 45' arc, +0.1 Accuracy. After checking around the vendors and the exchange Fed-side (and doing a little math), it's a Mk II weapon - the Acc bonus is what makes it green.
By comparison, white Mk II Phaser Arrays do 95 DPS - but I'll point out that a 70' arc, 2-array broadside will yield 190 DPS.
Everything else except the shield are basic Mk II whites. The shield, however, is pretty strong - 3410 capacity, 10% bleedthrough, and 103 regen / 6 sec. My Lt 6 Fed's shield is 2625 with 88 regen.
True, but fighting side on like that leaves you unable to fire of and Torpedo's, while Klingons as soon as they decloak, hit you hard and fast.
3 or 4 on one doing that is DEVASTATING, They took down my Science ships 5,300 Shield capacity and 93% of my hull in that initial barrarge, and thats with the Tier 1 defense Buff and 100% on Shields lol
But yes after that the Feds tern the tide somewhat.
It all depends on the outcome of the initial few seconds.
Archived Post
01-31-2010, 02:34 AM
Right now I find the BoP to be much too good, and I'm flying one.
I tear thru Federation ships like they are nothing.
I haven't lost a game all day (space) and I only die every so often.
I immediately cloak. We group up. Federation have to sit exposed and try to group up. I just hide.
If it's me vs 2-3-4-5 Fed, I just hide. If it's 2-3-4-5 Klingons vs 1 Fed, we kill them without mercy.
We will sit and wait five minutes if need be before striking.
We always strike the escort first and kill it. 5 v 1 = instant death. Now it's 5 v 4.
When we decloak we're as strong as Federation cruisers just about, and the Fed cruisers and science ships lack the firepower to destroy us, but our weapons cut thru them over time so we win.
If things get really bad we just battle cloak and run off.
It's pretty easy being a Klingon. I feel it's a little too easy, or maybe the rest of you who disagree need to L2P?
Frankly if they made my ship more like a Federation escort with cloaking I'd like it more - it'd be a challenge.
I find a lot of Klingon players just want easy wins so they fight in Zone when Federation players say they're too strong. Hah. We ARE too strong, but oh well.
Archived Post
01-31-2010, 03:12 AM
Right now I find the BoP to be much too good, and I'm flying one.
I tear thru Federation ships like they are nothing.
I haven't lost a game all day (space) and I only die every so often.
I immediately cloak. We group up. Federation have to sit exposed and try to group up. I just hide.
If it's me vs 2-3-4-5 Fed, I just hide. If it's 2-3-4-5 Klingons vs 1 Fed, we kill them without mercy.
We will sit and wait five minutes if need be before striking.
We always strike the escort first and kill it. 5 v 1 = instant death. Now it's 5 v 4.
When we decloak we're as strong as Federation cruisers just about, and the Fed cruisers and science ships lack the firepower to destroy us, but our weapons cut thru them over time so we win.
If things get really bad we just battle cloak and run off.
It's pretty easy being a Klingon. I feel it's a little too easy, or maybe the rest of you who disagree need to L2P?
Frankly if they made my ship more like a Federation escort with cloaking I'd like it more - it'd be a challenge.
I find a lot of Klingon players just want easy wins so they fight in Zone when Federation players say they're too strong. Hah. We ARE too strong, but oh well.
1) Are you fighting 5v5/10v10? or are you fighting 5v3/10v5? I won most matches yesterday, twice against zero federation players, and most of the time against 3 or 4 (even then, they often didn't turn up until the match was practically over).
2) Are you looking at the healing figures after a match? I am repeatedly seeing Klingons ending with far higher healing figures, which is the EXACT OPPOSITE of what should happen/what tended to happen in OB (the cruiser/science ship should be supporting the escorts/each other, and they aren't [or aren't having the chance due to (1)]).
In open beta, being a klingon in T2 was a nightmare, in head-start it's been a joke - despite the fact that nothing of significance has changed (MES was not widely used by Federation players in T2 - it mostly/entirely appeared in T3, equipment is the same etc). AFAICT problem is that space-pvp matches starting with fewer Feds is absolutely fatal (as klingons, we can cloak and wait for players to enter - which I often did in OB, and yet have only done that in KvK since head-start).
---
In terms of Federation escorts cloaking - in open beta a "not uncommon" move, particularly for better/organised groups, was to cloak the escorts, and hide them a distance from the Federation ball. When the BoPs uncloaked, they'd be practically insta-gibbed from behind - that is just moving the same problem elsewhere.
Personally:
- the Federation escorts are so dangerous, that I'd kill them first, even their defence was higher.
- however, as they have the weakest defence, they are the primary target anyway.
So I'd reduce both the raptor and escort offence somehow, but also increase their defence. (as an alternative, maybe give TAC officers a defensive skill at a low level, rather than an offensive one?)
Archived Post
01-31-2010, 03:32 AM
the gear we have in T1 ist identical to MKII. The same stuff I have got with my Federation player.
Archived Post
01-31-2010, 03:34 AM
lol got to laugh at the feds.
it all comes down to us klingons mostly have had more pvp expirience im a t4 beta vet and ive seen alot of fights HOWEVER all of my pvp matches today the feds are incapeable of even fedballing -_-
just go arround unclaoked they just come at you randomly with no tactics not focus firing its like shooting fish in a barrel easy and its boring me -_- cant wait to get my cruser again
Archived Post
01-31-2010, 03:47 AM
as I said gear is just fair now at T1 nothing more nothing less. The klingons do not more damage as we done in beta. We have just the same starter kids and gear as you get from your pve missions, that' s all.
Archived Post
01-31-2010, 04:36 AM
Mirandas suck pretty hard since beams barely dent things in T1, but 1v1 can kill klingons pretty easy.
Had a klingon attack me 1v1 when I had only a single beam, torps, and mines at 20% hull. He ended up running after I slowly regenned to 40% and had knocked him to 20% without ever dropping his shields (yay resilients actually having a use for once) Good piloting makes cannons useless unless several targets aim at you. (and even then the Bcruisers later on are easy to avoid many v 1, you just wont be hurting them very much while you run)
Mirandas kinda need some help, but thats probably just because with all the shield and regen buffs during OB, beams are barely functional in T1. Though the fact im using resilient and every klingon there is uses covariant (the no-healer shield, probably best choice for t1) is probably screwing with my score.
Still beating people 1v1 using a dual cannon on the miranda though. People thought I was a klingon when I was complaining that cannons were pretty much required in T1 :rolleyes: Only person on my team that match with higher damage than a klingons :/
However, it is T1 and everyone by now should know mirandas suck at everything. :D
-
T2, if your trying to do nothing but dps as a cruiser or sci ship, someone needs to slap you, fed-ball was blowing people up pretty quick during OB, do your ships best functions to support the group, it isnt 1v1.
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T3, it was pretty even in OB, though it looks like they fixed the issue of escort cannons doing waaay less outside of 5km? Was trying a miranda last night and the long-range damage seemed higher than mine ever was in a raptor.
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T4 was silly, balance your group properly, dont try to make all of one ship unless your cheeseballing it with everyone perma-RSP'd. (I really hope they added a GCD already)
Archived Post
01-31-2010, 06:32 AM
Yes it is. You have been comparing it against an optimal build or one with lucky drops. Not an AVERAGE one.
An AVERAGE build should think about upgrading before PvP.
Quick comparison - my Klingon has 4183 Energy Credits at the start of Lt 9, after saving every credit. My Fed currently has 7693 at the start of Lt 6, and that's after spending credit on ground equipment for all my BOffs, uniform changes, ship customization changes, provisions for those "outreach" quests, etc. Credits flow like water in Fed-side PvE, and Feds have similar access as Klinks to Achievement and Exploration badges. Finally, Feds have much greater access to anomalies, and therefore "crafting" (such as it is), with which to upgrade white Mk II gear.
In short, there is no reason for a Fed PvPer to not get equivalent gear before heading into PvP.
Really, IMHO, you might have a case if you argued about Klinks getting free Mk II consoles, but obsessing about the "superior" disruptor cannon isn't getting you anywhere.
Archived Post
01-31-2010, 06:49 AM
An AVERAGE build should think about upgrading before PvP.
Quick comparison - my Klingon has 4183 Energy Credits at the start of Lt 9, after saving every credit. My Fed currently has 7693 at the start of Lt 6, and that's after spending credit on ground equipment for all my BOffs, uniform changes, ship customization changes, provisions for those "outreach" quests, etc. Credits flow like water in Fed-side PvE, and Feds have similar access as Klinks to Achievement and Exploration badges. Finally, Feds have much greater access to anomalies, and therefore "crafting" (such as it is), with which to upgrade white Mk II gear.
In short, there is no reason for a Fed PvPer to not get equivalent gear before heading into PvP.
Really, IMHO, you might have a case if you argued about Klinks getting free Mk II consoles, but obsessing about the "superior" disruptor cannon isn't getting you anywhere.
During OB most klingons couldnt get a decent shield till several days in (the npc took exploration medals)
So T1 was usually better shields vs white, but the shield boosts are probably what are making beams so worthless. :P
Also its pitting an escort vs a cruiser, which normally the cruiser gets 50% more hull, in this case it gets 25% more hull. (even Bcruisers got 50% more than other kling ships, so mirandas suck, ha.)
T2 really shouldnt have alot of differences unless they changed the distance damage scaling for cannons, which might actually make a difference (cant dodge escorts outside 5km, you can within 5km)
T1 is just bad, but why anyone would want to play as massed mirandas in the first place is beyond me. Boring little ship.
Archived Post
01-31-2010, 07:53 AM
Maybe the Federation players AREN'T thinking about their strengths. Maybe when you increase skills on the bridge officers or upgrade your ship..you should think about sensors.... a good science officer and good sensors can detect cloaked ships. Don't forget that Klingon ships that cloak must decloak WITHOUT shields and a formation of Federation players can exploit that....
Then again, when was the last time a Federation officer listened to a Cardassian??? Never, so why start now.
Archived Post
01-31-2010, 08:31 AM
It is pointless with their free gear, but the next tiers could be fine. I suggest that you stick to the deep space encounters until then.
Or you know camp the missions that give you better equipment. My level 6 fed has way better equipment then my level 6 klingon starter. And when us klingons go up against the serious players that do go after the best equipment for PvP we get our asses kicked.
In any MMO a casual PvPer is never going to beat a hardcore PvPer, and since we don't have missions to grind for equipment we need a little boost so we can stand somewhat of a chance against the fed hardcore PvPers, so don't ask to nerf us simply because you aren't taking time to get kickass equipment which isn't that hard to do on fed side.
Archived Post
01-31-2010, 09:07 AM
ROFL!! ROFL!! HAHAHA ROFL!!!... sorry... just had to laugh.
It's like the posts people usually get in the Wow forums about druids being able to tank, heal, cc and dps in kitty form.
SOO true... <sigh>
lets see, BoP -hulll -shields -buffs/debuffs
That does look like a good tank to me.
Archived Post
01-31-2010, 09:11 AM
I was one of the people arguing -against- better t1 gear for kdf. I am absolutely against the devs making it easier for kdf in tier 1. I liked telling newbie kdf to "Shut their mouths and earn their stripes."
Lowering the bar just gave feds an excuse, and made it possible for kdf to compete without taking the time to prep, which I disapprove of - but cryptic didn't ask me.
Archived Post
01-31-2010, 09:30 AM
this is dumb. The feds that know how to work as a team mop up in pvp, hands down. The ppl QQing are all specced to solo, they go into a pvp match, run into a wall of BoPs, spam spacebar, and then proceed to call shananigans when they obviously get owned.
its called teamwork, thats why one team usually wins against another.
on a side note, i jus had a match with 5 feds, all healers. they were friggin untouchable, no amount of alpha striking worked. i think they ended up with 450k+ healing between the 5 of em. ridiculous.
Archived Post
01-31-2010, 09:54 AM
Slightly better? Can you tell me the stats on the cannon you get and the stats on what the white ones the feds get?
Are you forgetting all the gear you get from quests and PvE content which we have no access to? My Federation character at level 6 was more equiped than a starting Klingon that I was very thankful of the gear boost.
Since the main area for Klingon xp is PvP while for the Federation is again PvE, you get to see that you are in the advantage.
Archived Post
01-31-2010, 10:10 AM
how teh hell do u beat these guys there too overpowerd pvp is pointless against them just sat with 3 other fed ships fighting one klingon of same lvl and took like 15 mins to kill big disapointment both teams should b the same power if same lvl
Tier 1 you are correct. Klingons are OB. In any other tier, that statement is laughable.
Archived Post
01-31-2010, 10:13 AM
how teh hell do u beat these guys there too overpowerd pvp is pointless against them just sat with 3 other fed ships fighting one klingon of same lvl and took like 15 mins to kill big disapointment both teams should b the same power if same lvl
I don't know if anyone else has noticed this, but Fed players are out to bash us today. First of all learn to type English. Second we are not overpowered (OP). Fed players have the ability to play PVE if they don't like PVP. Third, Fed players have many more sources of better gear then we do and that should be taken advantage of for now. I can't wait until they give us PVE and we hit 45 and you guys are QQing that we are leveling to fast. Honestly we die fast if you guys learned the tactic, "Focus fire" or "Communicate and form a team with your fleet".
Stop complaining about Klingons and get some tactics.
Zitro
Archived Post
01-31-2010, 10:18 AM
Maybe you can like do some missions, get crazy greens and possibly blues that blow their gear away, and uhh...run the Sirius Sector Encounter missions for a couple of levels to get your Quantum Torps, Disruptor Dual Beam Banks, Dual Disruptor Heavy cannons, or Disruptor Beam Arrays depending on what ship you use. Not to mention Turrets. Getting turret drops is like winning the pick 5 lotto and **** in this game.They're the highest selling items early on when things start out, and will continue to be every new Tier you reach. Especially the Phaser kind, which is more rare than Disruptor by far.
These NPCs drop consoles gallore too, and just about everything else you need. I remember getting a +12 Quantum Torp green console before I even got Quantum Torps my 20th clear or so. That stuff increases your damage a lot. Whatever you don't need, you can surely sell for good money on the Exchange, and then search for even better versions of the gear you already have. Granted, I wouldn't waste money on this stuff until you're T2. You won't be T1 very long if you know what to focus on as a Fed.
Oh yeah, and when buying new gear on the exchange, make sure you check all levels of rarity before you buy greens and such. A lot of the time people give you better deals on a blue of the same type of item you were about to buy a green for, and you end up saving over 50K on an item that is way better.
Archived Post
01-31-2010, 10:47 AM
how teh hell do u beat these guys there too overpowerd pvp is pointless against them just sat with 3 other fed ships fighting one klingon of same lvl and took like 15 mins to kill big disapointment both teams should b the same power if same lvl
Stay With PVE for a while till you get the better gear..
At Teir 1, You will get owned By Klingon Ships. Mainly because they are all beta Vets and Learned to stick TOGETHER.. I dont care how god you are. 1 on 1 you might own. But, when their are 5 ships vs your 1, YOUR DEAD!!!
AT Tier 2+, You will have much better gear and hopefully learned to group up with other Fed ships. So you can cover each other.
Most Klingon Ships are Sharks.. We will lie in wait for the best attack with the most out come. Normally when they decloak the first Fed ship is toast unless the Fed science ship can heal him.
Their is a term your going to hear often.. its Called: ALPHA STRIKE. This is when you buff up all your offensive weapon abilities and fire.. First you use your Beam/cannon weapons to drop their shields, then put fire your torpedos into the hull. For Escorts and Raptors this is normallly fatal. Just think of 5 ships doing this to you at once..
Several Federation Pilots have survived this attack, Cause they have had help or have the right counter measures to prevent or absorb it..
Trust me.. in the Later Tiers Klingons will have a very hard time keeping up. cause we lack the techonology you guys will get from PvE.
Archived Post
01-31-2010, 11:58 AM
Just an FYI... Klingons only level thru pvp... Your going to win and loose... Who cares about t1 issues if Klingons are so OP there then go pve
Archived Post
01-31-2010, 12:16 PM
Klingons aren't over powered, it's just that T1 beams seem to do almost nothing to PVP quality shields. If the Mirandas equipped cannons and turrets they'd be doing more damage than klingons in the long run because they have better shields and hull.
So Feds, fire up your Miranda with rapid fire, and see just how much we also can't tank against cannon weapons in T1.
Archived Post
01-31-2010, 12:20 PM
{shrugs} I dunno I played in 3 pvp matches today using the only toon I got which is a fed and we won pretty decidedly 2 out of the 3 times. And I am my even good at PvP nor do I like it, I just wanted to get the war zone mission thing done. (which apparently is broke)
Archived Post
01-31-2010, 12:31 PM
I say: Give the KDF more power!
I don't want to make crushing them under the boot of the Federation too easy! :cool:
Your avatar is highly disturbing.
Archived Post
01-31-2010, 12:31 PM
I say: Give the KDF more power!
I don't want to make crushing them under the boot of the Federation too easy! :cool:
Archived Post
01-31-2010, 12:32 PM
{shrugs} I dunno I played in 3 pvp matches today using the only toon I got which is a fed and we won pretty decidedly 2 out of the 3 times. And I am my even good at PvP nor do I like it, I just wanted to get the war zone mission thing done. (which apparently is broke)
Silly Klingons are over powered unless Feds win 3 of 3 :p
I jest.
Archived Post
01-31-2010, 02:36 PM
how teh hell do u beat these guys there too overpowerd pvp is pointless against them just sat with 3 other fed ships fighting one klingon of same lvl and took like 15 mins to kill big disapointment both teams should b the same power if same lvl
U.
R
an idiot.
Learn the game.
That klingon was probably me.
I do that frequently because I know what I'm doing.
Archived Post
01-31-2010, 03:21 PM
Alright after reading through this thread I have to reply in regards to the OP klingons.
I agree it takes skills and such, and knowing your ship in order to win the fight in the end.
However, I also understand "cheapness".
I played in beta, and I'm playing now, and I was anticipating on being a Klingon, but I realized which most of you so called Klingons don't is that we do have a cheapness factor.
As much fun as it is to cloak, I feel it's misused, and the purpose of it is not quite intended.
Any episodes, movies, or comics..., you will never find a Klingon ship cloak while in battle.., reasons being is because they completley lose their shields and power. The ship is practically destroyed.
There has been times, when i've been in PVP with klingon ships.., and they would cloak, and it's funny because I would clearly see my torpedos explode and hit them, but they take no damage, or phasers hit them but take no damage. They can completley stop, and turn the ship to hit the Feds, while the feds have to clearly turn like normal ships should.., even when we lower our spd.., and if we stop all the way, omg we turn so slow.
Purpose of cloaking, is to sneak up on your target.., great you guys do that, and I've done it.., but to cloak while being fired on?..., and be able to get away.., doesn't make any sense. It's a game and i know the realty factor doesn't have to apply, but c'mon.
That would be like Feds having Mask signature.., and using it while your fireing on us and disappearing without taking any dmg...,
I was 1v1 a klingon and we were face to face.., both fireing like mad at each other.., and when i hit him with sensor jamming.., lol he cloaked. Now..., all my shots didn't even hurt him, torpedos exploded, he didn't take any dmg, and he managed to warp away turn around and finish me off.
Tell me if that's not "cheap", and cloaks are misused.
Ina,
Archived Post
01-31-2010, 03:26 PM
To the OP... you are utterly wrong.
Feds have access to MUCH better loot then us via quest rewards. My lvl 6 fed has better gear from quests then my klingon counterpart that is lvl 12.
this thread is epic stupidity
Archived Post
01-31-2010, 03:30 PM
Alright after reading through this thread I have to reply in regards to the OP klingons.
I agree it takes skills and such, and knowing your ship in order to win the fight in the end.
However, I also understand "cheapness".
I played in beta, and I'm playing now, and I was anticipating on being a Klingon, but I realized which most of you so called Klingons don't is that we do have a cheapness factor.
As much fun as it is to cloak, I feel it's misused, and the purpose of it is not quite intended.
Any episodes, movies, or comics..., you will never find a Klingon ship cloak while in battle.., reasons being is because they completley lose their shields and power. The ship is practically destroyed.
There has been times, when i've been in PVP with klingon ships.., and they would cloak, and it's funny because I would clearly see my torpedos explode and hit them, but they take no damage, or phasers hit them but take no damage. They can completley stop, and turn the ship to hit the Feds, while the feds have to clearly turn like normal ships should.., even when we lower our spd.., and if we stop all the way, omg we turn so slow.
Purpose of cloaking, is to sneak up on your target.., great you guys do that, and I've done it.., but to cloak while being fired on?..., and be able to get away.., doesn't make any sense. It's a game and i know the realty factor doesn't have to apply, but c'mon.
That would be like Feds having Mask signature.., and using it while your fireing on us and disappearing without taking any dmg...,
I was 1v1 a klingon and we were face to face.., both fireing like mad at each other.., and when i hit him with sensor jamming.., lol he cloaked. Now..., all my shots didn't even hurt him, torpedos exploded, he didn't take any dmg, and he managed to warp away turn around and finish me off.
Tell me if that's not "cheap", and cloaks are misused.
Ina,
Alright. You are misinformed about a klingon NOT taking damage while cloaking and being hit.
What do you expect, a phaser to blow me up in 1 hit?
Torps do a tremendous amount of damage when our shields are dropping and they track AFTER we've cloaked if they have been fired.
Its always a nail biter if you're going to survive.
After a prolonged fight and I cloak to try and flee when I see more ships coming into the combat, if 2 torps are heading my way....I'll be lucky to make it out alive.
ANd let me get this...sensor jam isnt lollable/cheap but cloaking is? 0_o.
He cloaked to take himself out of combat and enter it at his choosing to have the advantage.
Didn't want him to cloak? Dont sensor jam.
Dont QQ because someone used a skill to counter your use of a skill.
Archived Post
01-31-2010, 03:32 PM
So much ignorance and lowbie crying going on here.
Look, new people - just chill for a bit? You guys post so much, if you were in there levelling instead of posting you would be out of t2 by now.
You've all played wow, I presume? Imagine a forum full of level 1-11 guys talking about 'the game' and how balanced it was. Do you realize how absurd you look? You don't know -anything- about the game yet.
Archived Post
01-31-2010, 03:35 PM
If fellow Klingons are the type of gamers i think most of them are then the server might be sparse on the KDF side tomorrow with a certain other game going into open beta.
Archived Post
01-31-2010, 03:36 PM
So much ignorance and lowbie crying going on here.
Look, new people - just chill for a bit? You guys post so much, if you were in there levelling instead of posting you would be out of t2 by now.
You've all played wow, I presume? Imagine a forum full of level 1-11 guys talking about 'the game' and how balanced it was. Do you realize how absurd you look? You don't know -anything- about the game yet.
Your actually quite correct, the game changes ALOT between T1 and T2, and then again at T3. The trouble I have with all these new players complaining, is they don't know how the game will evolve for them yet in other teirs, but their complaining might influence Cryptic into making some changes based on complaints by people who just ain't got a clue yet. And just mess up the game even more.
I can understand frustrations, but seriously folks we all have to deal with the same things. Some cope with it better, some don't. While others don't see things as a problem at all, and can't figure out why people are complaining so damn much.
Archived Post
01-31-2010, 03:48 PM
Your actually quite correct, the game changes ALOT between T1 and T2, and then again at T3. The trouble I have with all these new players complaining, is they don't know how the game will evolve for them yet in other teirs, but their complaining might influence Cryptic into making some changes based on complaints by people who just ain't got a clue yet. And just mess up the game even more.
I can understand frustrations, but seriously folks we all have to deal with the same things. Some cope with it better, some don't. While others don't see things as a problem at all, and can't figure out why people are complaining so damn much.
This is worse than closed beta, but I think the devs may be less likely to listen now that they have their own problems to deal with.
In closed beta, those of us who wanted to play kdf, did so - and the mainly pve oriented players tried to pvp against us and were just terrible. They didn't even -try-, but they outnumbered us 1000 to 1, so they went and cried, and cried, and cried, and cried on the old cb forums where the devs were listening, and the devs nerfed things right quick.
Sweeping nerfs. For a while, until we figured out how to use our tools the kdf could not win a match in space. It wasn't until the end of beta that the same people that the feds are getting crushed by now learned to win in pvp.
We're experienced, we know our ships and our limits, and we know the pace of combat - when to fight, and when to run. We also notice when people are stupid, and aren't balancing shields and those people end up getting picked on.
All of this crying completely fails to acknowledge that the current crop of new guys is just flat out outclassed. So outclassed that they don't even know why they are losing. They can't tell their heads from tails. If they could, they would be a little quieter and be learning a lot faster.
So long as anyone denies their own fault in losing, they'll never improve.
Archived Post
01-31-2010, 05:45 PM
lol a bunch of ignorant players...
That guy cloaking to get away from me isn't countering me.., because I used something that even Klingons can have.., do FEDS! have a cloak so we can run away freely without dmg..., bull crap he took dmg.., I've been a Klingon in beta, and I didn't take any dmg.., and i disappeared. It's amazing for someone who took damage he was able to De cloak soon after facing me to take me out, and still have the same amount of life left on his ship as when he cloaked, oh and let's not forget how the shields seem to be well recovered by then as well.
Sensor Jamming is something that everyone can use if they so choose to get the skill, if the feds signature masking worked as well as your cloaking, I bet there would be alot of Hard core klingons whining right about now.
Signature masking allows feds to sneak up on ya, but once we start firing, or fighting, we can't utilize it anymore. I think cloaking should be the same...., I'm sure once Romulans come out as a playable race, and if they don't change anything with the cloaking ability, I guarantee it's gonna be one long pvp match, and alot of you will get a taste of your own medicine.
The guy countering me comment made me laugh...,
Ina,
Archived Post
01-31-2010, 05:57 PM
This ina guy makes no sense. Battlecloaking with a couple torps comin your way = instant death.
MES was unbalanced, could take a **** on ur hull with MES on, and you wouldnt know, plus MES works with full shields up.
Sensor jamming is easily countered by an organized team.
Sounds like some klingon wrote you a book, called "gettin owned and how to deal with it"... you should read it.
Archived Post
01-31-2010, 09:30 PM
Wow seriously, you must be one of the klingons who require the use of this skill alot.
I wouldn't be saying it if it didn't happen moron.
I play federation because it provides a real challenge in Pvp, I have to move around and distribute the dmg, or hit multiple skills in order to win a fight...
Typical Klingon move.., slowly sneak in, shoot straight.., if hit, cloak and run, then turn around.., two button smashers..., and rarely do i meet a Klingon that uses any other skill but those.
I'm a Klingon fan, but till things change abit, Playing klingon is way to easy. I respect the Klingons that actually stick around and fight.., use skills like Sensor jamming on me and move around.
Klingons that just move in slowly and gank with the pack, and when attacked, and close to death use cloak and run away lack skills. When the cloak gets nerfed, i guarantee alot of you will die alot more often because you guys don't know how to do anything else.
also learn to read, i stated it was a 1 v 1 between me and that klingon when he cloaked and managed to escape from 3 torps, and heavy disruptor fire when i sensor jammed him. It wasn't an instant death, and he sped off, turned around and de cloaked with the same amount of life, and practically a full shield. Sounds like a cheap move to me not a counter.
Archived Post
01-31-2010, 11:05 PM
lol a bunch of ignorant players...
That guy cloaking to get away from me isn't countering me.., because I used something that even Klingons can have.., do FEDS! have a cloak so we can run away freely without dmg..., bull crap he took dmg.., I've been a Klingon in beta, and I didn't take any dmg.., and i disappeared. It's amazing for someone who took damage he was able to De cloak soon after facing me to take me out, and still have the same amount of life left on his ship as when he cloaked, oh and let's not forget how the shields seem to be well recovered by then as well.
Sensor Jamming is something that everyone can use if they so choose to get the skill, if the feds signature masking worked as well as your cloaking, I bet there would be alot of Hard core klingons whining right about now.
Signature masking allows feds to sneak up on ya, but once we start firing, or fighting, we can't utilize it anymore. I think cloaking should be the same...., I'm sure once Romulans come out as a playable race, and if they don't change anything with the cloaking ability, I guarantee it's gonna be one long pvp match, and alot of you will get a taste of your own medicine.
The guy countering me comment made me laugh...,
Ina,
Alright. Stop spewing forth lies.
Saying you dont take any damage while cloaking is false. Lag can cause trouble sometimes. (hence multiple torp shots when there shouldn't be.)
Also, we already play KvK. Since you really have no idea what you're talking about, thats Klingon VS Klingon. We are already experiencing cloak battles.
You obviously have no clue as to the state of the game.
The above statement that these QQ rants from new players who have NO idea what they're talking about, may alter the game and effect things in later tiers for their newb troubles, is accurate.
Archived Post
02-01-2010, 12:10 AM
all the Feds crying, ooooo did you not get your free epics yet ?
-
My Fed is lvl 5 and i did the missions to get Klingon open, now this is the funny part.
My level 5 Fed has a shield on his T1 ship (mission reward from the missions, doable at lvl5)
Fed 2800 shield and -20% Disruptor damage OR 3600 shield (lvl 5 fed)
My Klingon is lvl 16 now and i am using a shield with 3600 strenght (i did the Fed mission again to get it and mailed it to my Klingon)
Now the funny part is, that all the Feds CRY here... and they have better ships/same talents and a shield @ lvl 4 that NO Klingons could have until Commander lvl (20-21).
So tell me Fed babys, do you feel good crying here and at the same time you outgear every Klingon out there ?
---
( extreamly few Klingons have time to do Fed missions to gain items and send em to Klingon side )
There is the Crystal entity mission where you can get Blues as Fed... guess i could chain do those to get blue gear 100% and send em to my Klingon. I wonder what you would do then QQ spam the forums how overbalanced Klingons are when they actually might have the same level gear then you.
or
I could do SB24 as Fed and get to top 5 easily and get random blue/green item, but wait... Free items while exping... lets see i have done Kahless PvE mission now for about 40 times, and i have gotten 1 Green item and 23998439847743874397 batterys.
So not so balanced, do you see me doing QQ threads about it ? no you dont.
Archived Post
02-01-2010, 12:29 AM
First, the defensive attitude shared by many klingons players is annoying and makes it difficult for any meaningful discussions.
I played during OB. I found matches to favor the federation then. It was imbalanced. Now, I find them to heavily favor klingons. Its like the reverse of what it use to be. I don't know why, but I know its true. It needs to be rebalanced.
Archived Post
02-01-2010, 12:37 AM
First, the defensive attitude shared by many klingons players is annoying and makes it difficult for any meaningful discussions.
I played during OB. I found matches to favor the federation then. It was imbalanced. Now, I find them to heavily favor klingons. Its like the reverse of what it use to be. I don't know why, but I know its true. It needs to be rebalanced.
Do you even understand what you are saying.
There is 0 changes in balance since OB. (nothing big)
L2 Premade. get friends and rent a Ventrilo server so you can talk and not type in chat :D
Archived Post
02-01-2010, 12:44 AM
Its very unblanced T2 as well.
Fed escorts are trash. They are soft and have been nerfed on damage badly.
Cannon are useless because the BOPs are SOOO much faster.
BOPs are DPS,TANK and defuffer all in one.
Many more issuses but, hey thats how games work. They super buffed klingons so people would play them.
Fed escorts are pretty much the same as raptors. Bird of Preys are a whole different animal considering they have universal bo slots and a +20 turn rate throughout the tiers. The downside to bops are they universal bo slots they give up an extra slot for having a universal option and battle cloak.
Balance wise escort = raptor and is fine it's the lack of a science ship and having a unique escort centric ship that can be used for many purposes.
Pretty sure BOPs take a hit on hull and the like compared to raptor. Problem is if it's enough of a hit to bother with. Tier 2 it didn't look like it mattered much.
Archived Post
02-01-2010, 12:46 AM
First, the defensive attitude shared by many klingons players is annoying and makes it difficult for any meaningful discussions.
I played during OB. I found matches to favor the federation then. It was imbalanced. Now, I find them to heavily favor klingons. Its like the reverse of what it use to be. I don't know why, but I know its true. It needs to be rebalanced.
No meaningful discussions here. Just a bunch of feds QQ'ing because they havent learnt to play yet.
We can mow thru a PUG for 5 escorts, thats easy - stop bringing them, want to make the klingons cry - 3 cruisers and 2 sci ships setup to heal each other and support one and other. YOU'LL WIN
Stop posting this crap until you've gone out and specc'd to do that and flown with a premade. You're not solo players, theres no room for them in PvP. Want to feel good about killing klingons without effort - go do your PVE stuff.
Firepower vs Firepower in t1 and t2 klingons outclass you. You know why, its all we have. Wait until we get a t2 cruiser and its worth speccing up a new toon for sci/engie :) If you guys havent learnt to spider tank by then, your gonna have a real hard time - because its the first thing my fleet with be perfecting :D
Dont worry thou - in t3 its all in your favour again, by then all the klingons have specc'd for heavy DPS in an escort, and cant afford to rebalance ourselves for the battlecruiser.
Rant over, and probably not expressed in any order :) but main points are all there.
tl;dr 3cruisers 2 sci premade setup to heal each other = WIN 5 escort PUG = lose
Archived Post
02-01-2010, 12:52 AM
Klingons aren't over powered, it's just that T1 beams seem to do almost nothing to PVP quality shields. If the Mirandas equipped cannons and turrets they'd be doing more damage than klingons in the long run because they have better shields and hull.
So Feds, fire up your Miranda with rapid fire, and see just how much we also can't tank against cannon weapons in T1.
I actually did some pvp on the miranda with some green dual heavies same loadout as my bop in t1 had and couldn't kill a bop that was lower level (level6 I was 9). I had more shield and more hull and the same config as my bop but better quality and more skillpoint investment. There could be a glitch where buffs aren't showing on your target but I didn't see any.
Anyways that's my experience and more often than not you're fighting a pug not a group in vent. Something might be off I don't know nor care since my fed toon leveled fast enough out of that bracket. My poor klingon is stuck in tier 2 still atm need to level some more.
Archived Post
02-01-2010, 01:01 AM
Klingons dont die!!!, The second they should of been destroyed the cloak and run away, heal then destroy you while you try to heal, Note to self, Get a fking tractor beam.
Archived Post
02-01-2010, 01:14 AM
i really feel for you all who dont know how to play a simple game as STO.
Archived Post
02-01-2010, 04:13 AM
First, the defensive attitude shared by many klingons players is annoying and makes it difficult for any meaningful discussions.
I played during OB. I found matches to favor the federation then. It was imbalanced. Now, I find them to heavily favor klingons. Its like the reverse of what it use to be. I don't know why, but I know its true. It needs to be rebalanced.
Because the same people who were playing together in ob, are playing together now, and playing against people who don't know how to adjust power levels or train bridge officers.
Archived Post
02-01-2010, 04:19 AM
Because the same people who were playing together in ob, are playing together now, and playing against people who don't know how to adjust power levels or train bridge officers.
its funny really, many Fed players we encounter use 0 BO skills. And its T2.....
Archived Post
02-01-2010, 04:43 AM
honestly i don´t get it.
When i was lvl 6 Fed, i had pretty much the same equip.
And to be honest, it was better, cause my consoles where chosen for a specific trait.
In PvP its as simple as that :
1 on 1
BoP gets behind the Fed - Fed is dead.
Fed gets behind or beside the BoP - BoP is in dead or in trouble.
Most ground encounter are even.
Most space encounter are slightly towards the Klingons in T1.
But a lot more to the Feds in Tier2.
I Play both sides btw :)
There are a lot of bugs ingame, and ground combat needs fixing far more then Space.
In space, at least you don´t get 1hit killed in 1on1.
On ground are many classes in Tier 1 almost useless, like medic or fabrication.
A scientist hits you with a hold, aims and shoots his secondary - bam up to 900 dmg and instakill.
Archived Post
02-01-2010, 04:45 AM
Space combat actually is enjoyable as fed or as klingon, its nice.
Even if i pug with my Fed, its still nice as i dont use phasers.... i use mines and frontal 45~90 guns .... not canons, the other ones, dont remember gear from memory.
Archived Post
02-01-2010, 05:08 AM
Space combat actually is enjoyable as fed or as klingon, its nice.
Even if i pug with my Fed, its still nice as i dont use phasers.... i use mines and frontal 45~90 guns .... not canons, the other ones, dont remember gear from memory.
Mines and cannons is a great combination because the cannons are much less situational. You hit them down with the cannons, and maybe tachyon, and then the mines rush in.
The mines always hit someone, so they are always useful.
Archived Post
02-01-2010, 05:40 AM
Mines and cannons is a great combination because the cannons are much less situational. You hit them down with the cannons, and maybe tachyon, and then the mines rush in.
The mines always hit someone, so they are always useful.
Unless someone shoots them first
Archived Post
02-01-2010, 05:40 AM
First, the defensive attitude shared by many klingons players is annoying and makes it difficult for any meaningful discussions.
I played during OB. I found matches to favor the federation then. It was imbalanced. Now, I find them to heavily favor klingons. Its like the reverse of what it use to be. I don't know why, but I know its true. It needs to be rebalanced.
but the only thing that has changed is the starting equipment that isn't all that great, as I've said many time my lvl 6 fed has way better equipment and I didn't farm gear from SB24 or anything.
And i've been in fights where the fed uses fedball and has good equipment and they win 15 to 5, now the klingons were a pug in that case, at least I'm guessing I knew I wasn't part of a pre made. I'm also going to guess the feds were a premade as they worked very well together.
So yeah at this point in time until someone can say exactly what changed other then gear I'm chalking it up to more inexperienced fed players trying out PvP and not taking the time to get more equipment, I am open to it being something else. But I need more then "omg their shields and resistance are somehow over powered" when I can look at the states and see that they aren't when compared to what the feds can have at the same level.
Archived Post
02-01-2010, 05:42 AM
My LTt. cmdr has worse gear than most of the klingons do, I currently have all T2 with only two greens (one is a tractor console, so it doesn't help really at all). It really comes down to luck in this game. I tried farming contacts and fleet actions and for some reason this game likes to spam me with batteries.
Archived Post
02-01-2010, 05:44 AM
Called cruisers who actually take things like extend shield :P
So far I think ive won EVERY SINGLE T2 FIGHT except those two vs the klingon premade. And they did things that require far too much effort for me to have ever bothered with to use consistantly as a klingon, entire team popping in and out because you know you lose an extended fight, or split targeting to negate extend, etc.
edit: also came into a match of all sci/escorts who were wandering around and were losing 8:1 and we ended up winning 15:11 after I started using heals etc. Having all 3 ship types at once is an incedible boon.
Archived Post
02-01-2010, 05:44 AM
Unless someone shoots them first
If someone is shooting your mines, they aren't shooting you - and that's what you want them to do.
Archived Post
02-01-2010, 05:51 AM
My LTt. cmdr has worse gear than most of the klingons do, I currently have all T2 with only two greens (one is a tractor console, so it doesn't help really at all). It really comes down to luck in this game. I tried farming contacts and fleet actions and for some reason this game likes to spam me with batteries.
LOOOOOOL. Everywhere you go and stay you find good gear, green and blue stuff. You get green and blue stuff as mission rewards so if you have worse stuff than Klingons you must do something dramatically wrong.
Archived Post
02-01-2010, 05:54 AM
LOOOOOOL. Everywhere you go and stay you find good gear, green and blue stuff. You get green and blue stuff as mission rewards so if you have worse stuff than Klingons you must do something dramatically wrong.
Cause laughing makes everyone smarter. The instant you "LOL"ed me I was inclined to ignore you. I will say, however stupid as it sounds, that I have horrid luck when it comes to games. So that may be the reason. Then again, I seem to recall that even in OB you did not get blue rewards till level 13-14.
Archived Post
02-01-2010, 06:02 AM
Cause laughing makes everyone smarter. The instant you "LOL"ed me I was inclined to ignore you. I will say, however stupid as it sounds, that I have horrid luck when it comes to games. So that may be the reason. Then again, I seem to recall that even in OB you did not get blue rewards till level 13-14.
Top contib in FAs gets random blue gear, I found it extremely easy to get during OB, but now we have T2 people camping SB24.
Archived Post
02-01-2010, 06:03 AM
Cause laughing makes everyone smarter. The instant you "LOL"ed me I was inclined to ignore you. I will say, however stupid as it sounds, that I have horrid luck when it comes to games. So that may be the reason. Then again, I seem to recall that even in OB you did not get blue rewards till level 13-14.
SB24 + Crystal entity = blue blue blue blue blue and blue. *repeat until full blue and have fun in PvP*
Also there is missions where you get blue rewards early. 2 blues.
Archived Post
02-01-2010, 06:20 AM
SB24 + Crystal entity = blue blue blue blue blue and blue. *repeat until full blue and have fun in PvP*
Also there is missions where you get blue rewards early. 2 blues.
You forgot:
Works unless being camped by overleveled gold farmers. >_<
Archived Post
02-01-2010, 07:21 AM
SB24 + Crystal entity = blue blue blue blue blue and blue. *repeat until full blue and have fun in PvP*
Also there is missions where you get blue rewards early. 2 blues.
Rarity doesn't make a big difference. It's nice to have for extra crit dmg or crit etc or that extra 2% but weapons are the same dps regardless.
Archived Post
02-01-2010, 07:26 AM
Rarity doesn't make a big difference. It's nice to have for extra crit dmg or crit etc or that extra 2% but weapons are the same dps regardless.
Makes a big diff for shields and consoles, weapons isnt much but helps a bit. Engines get a bit, deflectors are all over the place.
Archived Post
02-01-2010, 07:27 AM
You forgot:
Works unless being camped by overleveled gold farmers. >_<
Cant you just change instance?
Archived Post
02-01-2010, 07:29 AM
The argument over organized teams and voice comms is silly and not common.
The argmument over people knowing how to play because they are on their klingon is just outright ignorant.
I saw these same arguments in **** with hibs, albs, and mids. Clicking on klingon doesn't mean your special. People play both sides and when you try to press this point home you only come out looking like a fool.
Weapon DPS doesn't go through the roof if it's a blue either it just has an extra effect like 2% crit. Consoles you will see a marginal percentage increase like 2-5% depending on how high the tier is.
Why are there so many threads with this topic?
Archived Post
02-01-2010, 07:31 AM
Makes a big diff for shields and consoles, weapons isnt much but helps a bit. Engines get a bit, deflectors are all over the place.
Consoles are again small t1-t3 that I personally have seen. I have in fact seen the same stats on a green console so close to a blue (deflector was same minus 2 points on tractor or something) it wasn't worth the effort.
Archived Post
02-01-2010, 07:37 AM
You forgot:
Works unless being camped by overleveled gold farmers. >_<
so what you can buy them from Exhange(we dont have AH), we klingons cant as we have to play our character on Klingon side and there is no money transfer in this game.
Archived Post
02-01-2010, 07:42 AM
so what you can buy them from Exhange(we dont have AH), we klingons cant as we have to play our character on Klingon side and there is no money transfer in this game.
I dont think you get what gold-farmers do to prices. If its affordable, they make it UNaffordable.
Archived Post
02-01-2010, 07:47 AM
Why are there so many threads with this topic?
Because, honestly, the topic isn't valid.
At the end of open-beta. T2 was still a living hell for Klingons - without a T2 cruiser it was a nightmare, and I certainly remember exactly how those matches played out.
The difference is NOT that I'm dealing any more damage (figures seem the same to me - but I'm not a statistician), or that I'm taking less (Fed guns hurt like hell - and I see enough of the respawn button to know that it's bugged like it was in open beta ;) [click outside the box, and you get stuck - press escape twice to re-show the dialog]).
The differences are:
- In T2 I am "often" seeing every Klingon player with an entry in the healing column. I am seeing 1 or 2 fed players with the same number, and everyone else with zero.
The big, gigantic difference that has changed everything is:
- Federation were outnumbering Klingon PvP queues substantially.
This wasn't a bad thing (at all) - we had 'instant' PvP whenever we wanted it. When we entered a map we'd stealth up, and meet in the middle - form a bunch (often, but not always a group), and when enough players were loaded, we'd attack.
Now, we have the opposite situation - Klingons are outnumbering the Fed PvP queues.
- This is a game-breaking, red-flag, release-blocking problem. For the klingons, we simply head to your spawn, kill everyone there and camp it.
- we've been hunting down respawning feds at different entry points and blowing them away.
- we've been blowing up turrets on scrapyard, as there's nothing else to do without *any* Fed players for the first minute or 2. (honestly, scrapyard I've won 1500-0 so many times that it's getting boring)
But in terms of Fed v Klink in T2, I have played a few rounds against (non-fleet) teams that entered at the start, grouped up, used science vessels and cruisers, escorts that understood their job... and we lost repeatedly by a very large margin :(.
Archived Post
02-01-2010, 08:16 AM
No offence intended to cryptic but the implementation of the pvp queues are crap. Starting the match out without full teams is just horrible.