View Full Version : Please bring back the instance chooser checkbox
Archived Post
01-30-2010, 10:24 PM
NOT a petition! Seriously, it's not. Just interested to see who else would like it back.
For some reason I can't find my previous thread about this. It's like the forum had a 2 week rollback or something.
Anyway the game is almost unplayable for me in space. I took me 20 minutes to enter Earth Spacedock today, just like OB when I had to click for 20 minutes.
At least with that checkbox I could log off on the bridge then choose a not full instance, but now it's ridiculous without the checkbox.
Come on Devs, either bring back that checkbox or fix it so people aren't sent to an almostt full instance when loging in or changing areas. Please?
Archived Post
01-30-2010, 10:44 PM
/signed
Or at least tell us the / command!
Archived Post
01-30-2010, 10:47 PM
Yes I want this
Archived Post
01-30-2010, 11:15 PM
You can still choose your instance... Use the transfer button attached to your map
Archived Post
01-30-2010, 11:24 PM
No lag for me. Then again I have an ooberly awesome computer and fast internet = )
Archived Post
01-30-2010, 11:26 PM
You can still choose your instance... Use the transfer button attached to your map
But when you are first zoning into the zone you cannot choose your instance, you are automatically zoned into the instance.
/signed
Bring back the instance chooser checkbox, Please.
Archived Post
01-31-2010, 09:18 AM
Guys I just spent 2 hours (Seriously) trying to get to Sector Space to no avail because the channel was full or close, and I was laging horribly. If I try to change channel it kicks me after the instance chooser finally appears.
Loging off on the bridge was the only way to avoid getting sent to a full insttance before, but the checkbox got removed without explanation. The game was almost completely playable, even on my connection, if only I'd get to choose instance. But now I totlaly lag in space and can't change instance or I get kicked off.
Archived Post
01-31-2010, 10:12 AM
Yes, I'll sign this as well.
Meeting up with fleet members is hell without it.
If in a team, everyone scatter to different instance because if one gets full the whole team isn't taken to the one that can fit the whole team.
An other thing this does it pushes you in to the enemy encounters which mean you can't leave the computer for a minute while travelling through sector space. Which is so amazingly boring because it is so slow. If you had the instance changer at least you would get a warning and have 30 seconds to cancel that change of instance.
█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█. NCC-92872 .█
█ • TMT Fleet (http://tmtfleet.guildlaunch.com/index.php?tab=&custom_id=&gid=130930&f=826611)
█ • Commander JohGeiz th'Shrox
█ • Tactical Captain
█ • U.S.S. Rainbow Warrior
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█.. TMT FLEET (http://tmtfleet.guildlaunch.com/index.php?tab=&custom_id=&gid=130930&f=826611) -.█
Archived Post
01-31-2010, 11:47 AM
/signed. Bring it back.
Archived Post
01-31-2010, 11:57 AM
/signed, why would they remove it in the first place?
Archived Post
01-31-2010, 12:00 PM
i miss my popup
Archived Post
01-31-2010, 12:01 PM
/signed
p.s add a enter empty instance as well.
Archived Post
01-31-2010, 12:04 PM
/signed
rit really makes fleet operations and teaming a pain without it.
Archived Post
01-31-2010, 12:36 PM
This was really the only way for people to choose an instance (To meet up with fleet/friends and avoid full instances). Can anybody even see friends/fleet when changing instances manually? Like CO shows if there's any friends or guild in the area you're about to go to before you go to it. This is a step backward from the working system on CO. Really, if it ain't broke, don't try to fix it.
I seriously can't play like this. Instances cap at 50 instead of 100, the game deliberately forces you into close to full ones on changing areas/loging in, and the problem is worsened with all the recent disconnects.
Why in the world would they remove it, seriously? This was the only way I could comfortably play, personally. Guys please keep this thread up.
Archived Post
01-31-2010, 04:02 PM
Bump because this is important.
Archived Post
01-31-2010, 04:44 PM
There is a lot of love needed for Fleet players..... as the system stands right now its NOT very fleet friendly. Its managable ...but not friendly.
Why not have the game LOOK for instances where a team can fit in, and if none available create another instance.
To some degree I do see an improvement over beta.... at least it seems the server Tries to keep your team in tact..but it doesnt always work.
Archived Post
01-31-2010, 05:24 PM
It is annoying not be able to get together in an instance with 3 of you. I want to play with friends but we end up allways being split up!!!:mad:
Archived Post
01-31-2010, 11:29 PM
Signed. Seriously, my boyfriend and I have a hard time getting into the same instance with enemy contacts and fleet ops. Previously we could both coordinate which instance to jump to *before* entering. This is a pain in the rear quadrant.
- Bek
Archived Post
01-31-2010, 11:31 PM
/signed It is hell trying to play with your friends as it is now.
Archived Post
02-01-2010, 04:44 AM
agree 100%
Archived Post
02-01-2010, 04:56 AM
/signed.
Please, bring it back!
Thank you!
Archived Post
02-01-2010, 07:54 AM
To the first page! Need to remember to remake this when the forums get archived.
Archived Post
02-01-2010, 08:28 AM
For some reason I can't find my previous thread about this. It's like the forum had a 2 week rollback or something.
Anyway the game is almost unplayable for me in space. I took me 20 minutes to enter Earth Spacedock today, just like OB when I had to click for 20 minutes.
At least with that checkbox I could log off on the bridge then choose a not full instance, but now it's ridiculous without the checkbox.
Come on Devs, either bring back that checkbox or fix it so people aren't sent to an almostt full instance when loging in or changing areas. Please?
Agreed: Vote+1
Archived Post
02-01-2010, 02:37 PM
OMG, please put it back in. this automatic instance jumping is driving me nuts.
Not being able to meet with friends or fleet members.
It must be put back in.
█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█. NCC-92872 .█
█ • TMT Fleet (http://tmtfleet.guildlaunch.com/index.php?tab=&custom_id=&gid=130930&f=826611)
█ • Commander JohGeiz th'Shrox
█ • Tactical Captain
█ • U.S.S. Rainbow Warrior
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█.. TMT FLEET (http://tmtfleet.guildlaunch.com/index.php?tab=&custom_id=&gid=130930&f=826611) -.█
Archived Post
02-01-2010, 02:47 PM
They took it out because of the invisibility bug.
I imagine they will put it back in once they figure out how to fix it.
For those that were unaware of the bug: When you were in system, you could press the button to warp to sector and see the warp animation, then it would bring up the sector instance list, and if you clicked cancel, your would stay in the system, yet be invisible. Enemies wouldn't target you, but you could still deal them damage.
Archived Post
02-02-2010, 02:35 PM
To the first page! A lack of the checkbox is very inconvenient.
Whatever the reason, they need to fix the bug. We can cancel on CO and not fade from eexistence. They should just not animate the character into "zoning out and not there" mode until an instance is chosen, not before an instance is chosen. I dunno how complicated their game code is but it seems like a simple reordering of what code executes when.
If instance chooser checkbox = true and (zoning into another zone = true or loging on = true), show instance choosing interface. If instance chosen, move character/ship to the area and play warp/transport cutscene. If cancel pressed, do nothing. They had the scene play before so the character or ship body would fade out of existence but not change instances if cancel was preessed.
Archived Post
02-03-2010, 04:04 PM
Gotta bring this back up. ;)
Archived Post
02-03-2010, 07:54 PM
Wow, off the first page already? Come on don't tell me nobody else supports putting the option back?
Archived Post
02-04-2010, 09:19 AM
Midday bump. I wish a dev would confirm or deny the invisibility bug was why this was taken out and when the inconveience caused by it's removal will be remedied.
(Not a petition)
Archived Post
02-05-2010, 06:12 PM
I play MMO's to play with friends. We get on, we team up... If I can't reliably get into the same instance with other players in MY TEAM, I'm going to be moving on to another game. This issue is going to turn off a LOT of people used to easily finding and grouping with their friends.
DEVS! This game MUST keep teams in the same instance, or you're going to FAIL!
Archived Post
02-05-2010, 06:19 PM
If I can't play with my friends, I'm not going to play this game!
STO staff: Do whatever you need to do to make a group stay together.
Archived Post
02-05-2010, 07:08 PM
Still nothing on an ETA for a return of this. Glad to see more people interested in seeing it back.
Remember this is not intended as a petition, just seeing who else is inconvenienced by this.
Archived Post
02-06-2010, 03:05 AM
Morning bump.
Archived Post
02-06-2010, 04:37 AM
I agree! I'd be nice to have it back.
Archived Post
02-06-2010, 06:23 AM
See, the problem (or advantage) of the option to choose was that it could be 'abused' to totally keep you out of the stupid roaming instances that pull you into a battlefield when you just want to go across the sector.
When one made a beeline towards you, you could just hit the Cancel button that came up on the Choose Instance screen and not get sucked in.
Honestly, I thought it was a great feature, as most of the time I didn't want to go into those stupid things.
Archived Post
02-06-2010, 01:42 PM
Well if they find a way to fix the abuse (Although I agree there needs to be a way to avoid those sector space encounters that divebomb you, too) this needs to be put back because it's causing an inconvenience.
Nevermind that people on slower connections (Me, but I'm not being selfish) or older graphics cards hate getting zoned into full places, but come on let us choose instances to meet up with friends/fleet easier. As far as I know, I haven't once seen "(1 Friend/Team)" shown when changing instances. Maybe because there's way more areas in STO, but that part might be missing as well.
Archived Post
02-06-2010, 01:52 PM
Yep, I'd like to see it brought back too, thought I was the only one that missed it :(
Archived Post
02-06-2010, 09:47 PM
I concur the 'problem' that caused the removal of this option is worth fixing. It can make friend finding/following easier.
Archived Post
02-06-2010, 10:14 PM
I agree, that was a very useful checkbox!
Archived Post
02-07-2010, 06:42 AM
Seriously, what's the point of creating a team, or even a fleet for that matter, if there's no means (either manual or automatic) for keeping players together in instances while doing missions??? Doesn't that make the whole social system kind of pointless??
Archived Post
02-08-2010, 06:05 PM
Gotta bring this up to the first page.
Archived Post
02-09-2010, 03:03 AM
Bump me up, Scotty.
Archived Post
02-09-2010, 01:32 PM
Evening bump to the top. Scotty approves of this? Yay.
Archived Post
02-13-2010, 08:28 AM
Bump to top
Archived Post
02-13-2010, 01:58 PM
Bump for Kahn!
Archived Post
02-14-2010, 07:46 PM
Wow they still haven't noticed it. :( STO is a social game and not being able to meet up right away is a big deterent to socializing.
That and not being able to easily know our channel before first switching and noting it.
Archived Post
02-15-2010, 07:13 PM
Oh and thanks for the bumps, guys. Speaking of which, gotta get this up before I sleep.
Is it just me or anybody else notice dev responses in Controls & UI are nonexistant? All we ask is when they're planning to bring the checkbox back, and the status of the invisibility bugfix.
Archived Post
02-16-2010, 04:09 AM
/signed, why would they remove it in the first place?
To force you into a Deep Space Encounter.
That's my take on it, anyways.
Archived Post
02-16-2010, 07:32 PM
Bump before bed.
Itanius supposedly it was also to hide the existance of the invisible/invulnerable bug if you canceled changing instances. How hard is it to fix that bug, really? STO was programmed to poof the player before actually zoning, not after. CO properly waits for you to choose an instance THEN fades your character out of existence. I don't mean to sound rude to Crypic, but how hard is it to copy and paste working code from their CO department? They have a working copy somewhere already.
Deep Space should just autozone you like now (Otherwise if you cancel I'm sure it would bug and keep asking you to zone since you're on top of it), but if they would just fix the fadeout timing to work like CO there would be no inconvenience to players.
Archived Post
02-17-2010, 09:57 AM
Bump before bed.
Itanius supposedly it was also to hide the existance of the invisible/invulnerable bug if you canceled changing instances. How hard is it to fix that bug, really? STO was programmed to poof the player before actually zoning, not after. CO properly waits for you to choose an instance THEN fades your character out of existence. I don't mean to sound rude to Crypic, but how hard is it to copy and paste working code from their CO department? They have a working copy somewhere already.
Deep Space should just autozone you like now (Otherwise if you cancel I'm sure it would bug and keep asking you to zone since you're on top of it), but if they would just fix the fadeout timing to work like CO there would be no inconvenience to players.
I wasn't aware of a bug there, but it makes sense as another reason for removing the option altogether.
Archived Post
02-17-2010, 01:59 PM
People need to be able to enter the same place their friends/team are. The autozoning feature might at first seem convenient, but getting our fifth into an instance with us took beyond 2 hours. I for one do not appreciate it.
Archived Post
02-17-2010, 04:12 PM
I wasn't aware of a bug there, but it makes sense as another reason for removing the option altogether.No dude, it does not. It makes sense to fix it. Removing the option is just a bandaid covering up the fact that somebody tried to recode this and bugged it instead.
They have working code in CO. It's either somebody is too proud to borrow code, or lack of communication between departments.
Open beta worked like so:
1. Choose to Zone into somewhere.
2. Ship warps out/poofs or character does beam out animation.
3. Channel chooser comes up. If you cancel here, you are not physically there but can attack and mobs don't agro on you.
4. Choose channel and go there, and your screen changes to the other zone after loading.
Notice the wrong order. STO would fade you out of existence before you actually confirmed you wanted to change zones, thus bugging.
The working CO way:
1. Choose to change zone.
2. Channel chooser comes up, and tells you if any supergroup/team/friends are in a channel, then brings that one to the top (Even if it's close to full). If you cancel here, nothing happens.
3. Choose a channel and go there.
4. Your character fades out, and your screen changes to that zone after loading.
Notice the correct order. You should only dissapear if you actually want to change zones.
Obviously it's a matter of correcting the order of events to only leave the zone after you choose a channel. Removing the checkbox just hides the bugged order.
Archived Post
02-17-2010, 04:27 PM
I was quite confused when it went live, to find this option had been removed. I play mmo's to experience a game along with friends/potential friends. Tteaming as it is right now is so darn frustrating.
/signed
Archived Post
02-17-2010, 04:29 PM
The issue is the way they handle zoning into high traffic areas like the Sol System. You chose to transwarp, the system finds you an instance, after the instance is chosen your computer begins to load the zone, well if your computer doesn’t load the zone before that instance fills up it starts the process all over again and puts you into a loop until your computer is among the first to load. I run my settings at mid with no lag while playing the game but because it isn’t the fastest one out there I have to wait a half hour to get into the Sol System. It’s ********.
Archived Post
02-17-2010, 05:21 PM
Sol takes you a half hour to just load into? Wow, and I thought my loading in then rubberbanding for 30-40 minutes while I try to dock or warp out (Trying to move/navigate menus) was crazy. No reply on my "Sol System lags HORRIBLY" ticket yet. :(
The fact that the option is gone coupled with loging on usually forceibly puts you into a close to full instance (Both games don't let you choose logon instance) makes me sad. It's even harder to meet up with friends since STO does not tell you if they're there when changing channels (Except by looking at the Friends/Fleet tab).
Archived Post
02-17-2010, 07:11 PM
No dude, it does not. It makes sense to fix it. Removing the option is just a bandaid covering up the fact that somebody tried to recode this and bugged it instead.
They have working code in CO. It's either somebody is too proud to borrow code, or lack of communication between departments.
Open beta worked like so:
1. Choose to Zone into somewhere.
2. Ship warps out/poofs or character does beam out animation.
3. Channel chooser comes up. If you cancel here, you are not physically there but can attack and mobs don't agro on you.
4. Choose channel and go there, and your screen changes to the other zone after loading.
Notice the wrong order. STO would fade you out of existence before you actually confirmed you wanted to change zones, thus bugging.
The working CO way:
1. Choose to change zone.
2. Channel chooser comes up, and tells you if any supergroup/team/friends are in a channel, then brings that one to the top (Even if it's close to full). If you cancel here, nothing happens.
3. Choose a channel and go there.
4. Your character fades out, and your screen changes to that zone after loading.
Notice the correct order. You should only dissapear if you actually want to change zones.
Obviously it's a matter of correcting the order of events to only leave the zone after you choose a channel. Removing the checkbox just hides the bugged order.
Relax. I didn't say it was justified, I just agreed that there was more to the story than my initial, simpleton answer that it was to force you into a Deep Space Encounter.
Archived Post
02-17-2010, 07:22 PM
To force you into a Deep Space Encounter.
That's my take on it, anyways.
Personally, I'm all for them changing it so that if you have the quest it can force you in.. but once you're done with the quest it should be your choice to enter. I really dislike being sucked in when I step away to get a drink or use the restroom, and come back to a screen wanting me to respawn inside a DSE.
As for the original topic here, I agree, bring back the instance chooser.
It's even harder to meet up with friends since STO does not tell you if they're there when changing channels (Except by looking at the Friends/Fleet tab).
I didn't realize this had been changed also.. during open beta it would show up on the channel chooser (its how I used to find a RL buddy of mine since he is helpless when it comes to things like switching instances.. ah heck.. computers in general.)
Archived Post
02-17-2010, 07:55 PM
Relax. I didn't say it was justified, I just agreed that there was more to the story than my initial, simpleton answer that it was to force you into a Deep Space Encounter.Ah, alrighty then. Sorry I kinda blew up on you there.Personally, I'm all for them changing it so that if you have the quest it can force you in.. but once you're done with the quest it should be your choice to enter. I really dislike being sucked in when I step away to get a drink or use the restroom, and come back to a screen wanting me to respawn inside a DSE.
As for the original topic here, I agree, bring back the instance chooser.
I didn't realize this had been changed also.. during open beta it would show up on the channel chooser (its how I used to find a RL buddy of mine since he is helpless when it comes to things like switching instances.. ah heck.. computers in general.)Totally agreed on the DSE stuff.
As far as I'm aware, I was never shown my friends were in an another instance of the same map (Didn't get out of Sol enough to test if this worked in OB), unlike CO which says "X Friend(s), X Supergroup, X Team" when changing instances. I'm thinking this is a bug as well.
Archived Post
02-17-2010, 08:13 PM
Ah, alrighty then. Sorry I kinda blew up on you there.Totally agreed on the DSE stuff.
As far as I'm aware, I was never shown my friends were in an another instance of the same map (Didn't get out of Sol enough to test if this worked in OB), unlike CO which says "X Friend(s), X Supergroup, X Team" when changing instances. I'm thinking this is a bug as well.
I know at some point during Open Beta it was there.. however, it could have been bugged or patched out at some point later on. I'd agree that its likely a bug, and we're probably better off filing bug reports one way or the other, if its a bug .. they'll know to fix it, if its not.. they'll see enough reports to know that they should add it back in.
Archived Post
02-18-2010, 06:08 AM
You can still choose your instance... Use the transfer button attached to your map
You cannot always choose it. A lot of times it just auto zones you.
Archived Post
02-23-2010, 11:58 PM
Need to bring this up. I haven't in a while.
Please can a dev tell us the ETA on this?
Archived Post
02-24-2010, 01:41 PM
I want my checkbox from beta back aswell :P
Archived Post
02-24-2010, 02:09 PM
this is completely unneccessary.. why do you even need this just click transfer on the map window
Archived Post
02-24-2010, 07:11 PM
Transfer on the map window? What in the world are you talking about? Either this is a complicated way of saying "just change instance after you zone in", or they've added something new. That is what choosing your instance on entry was for.
You wanna talk about completely unnecessary? It's completely unnecessary to zone into something twice.
Archived Post
02-25-2010, 04:39 PM
Gotta bring this up. Really is it too much to ask for a dev to say if this is even being worked on or not, and if not to bring it up to them to fix the bug and bring it back?
Archived Post
02-26-2010, 03:05 PM
24 hour bump. I'm thinking I might ask Phoxe about this if we don't get a dev response by Monday.
Archived Post
02-28-2010, 12:14 AM
I know there is "some way" to choose your instance, but darn if I can figure the new way out!
I also want the old way put back in...or modified and easier to spot/choose.
Archived Post
02-28-2010, 12:31 AM
Yes put it back in.
I get put into different instances then my team mates so often.
Archived Post
03-03-2010, 12:46 PM
I sent Phoxe a PM on Monday and no reply yet. I wonder if he read it.
Archived Post
03-04-2010, 06:21 AM
I think it's time to bump this again. I only bump every 24 hours or so.
Archived Post
03-04-2010, 12:47 PM
Totally kills immersion, reminds me of chat room selection.
My computer is an old build, typical dsl, no problems
The triangle next to the mini map works wonders.
Archived Post
03-04-2010, 02:15 PM
Wanna know what kills immersion more? Actually having to use that triangle because the game forced you into a 49 person instance, waiting a half hour to actually see the instance list, then being DCed because trying to change out of a close to full instance leads to a DC. That's my typical experience trying to enter Earth Spacedock or to go to Sector Space from Sol is like this, as is a lot of other people's.
I realize not everybody is for this, which is why it was an option in the first place, but saying that they shouldn't bring back the option for those that don't want to zone twice is just selfish.
Archived Post
03-05-2010, 03:35 PM
Well, it's been 24 hours.
Although dstahl said he would bring it up (Which is really nice of him), I'd really appreciate it if a dev would read through the thread and find out if it's already in the plans somewhere or when.
Archived Post
03-08-2010, 09:19 AM
About time I brought this up.
Archived Post
03-28-2010, 10:56 AM
Been a while since I bumped this. :)
Archived Post
04-10-2011, 09:30 AM
still is issue in my opinion. today I attacked a signal point in the pi canis sector, and behold all the enemy where 35 levels higher than me. i tried leaving and attacking again 3 time and all 3 times they where 35 levels higher. so I went after a different signal contact and they where all 5 levels lower.:(:(
Archived Post
04-19-2011, 02:28 PM
Way to necro my old thread after I gave up on it, with a completely unrelated post no less. :rolleyes: