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View Full Version : Why Spend Points on Specific Ship Skills?


Archived Post
01-31-2010, 06:54 PM
These skills need to give a slight boost to later tier ships or else people will skil them. And those who do spend points on them will be labled as "gimped"

Skills like Heavy Crusier Captain, Heavy Escort Captain, and Research Science Vessle Captain(Tier 3 Starfleet Training).

They give no bonuses later like nearly all the other skills.

Please take a look at this issue Devs :)

Archived Post
01-31-2010, 06:58 PM
1. Do you have a limited amount of points?

2. Can you not farm and kill stuff for more points if you need them?

Archived Post
01-31-2010, 07:01 PM
I think the devs intend you in later game to mix and match what ship you will use for what type of thing you're doing (you can store your ships), so it makes sense to have BOs with mixed ship skills.

Archived Post
01-31-2010, 07:18 PM
1. Do you have a limited amount of points?

2. Can you not farm and kill stuff for more points if you need them?

So wait they changed it to unlimited skill points for yourself?

BTW not talking about my BO skills just my own.

Archived Post
01-31-2010, 08:34 PM
These skills need to give a slight boost to later tier ships or else people will skil them. And those who do spend points on them will be labled as "gimped"

Skills like Heavy Crusier Captain, Heavy Escort Captain, and Research Science Vessle Captain(Tier 3 Starfleet Training).

They give no bonuses later like nearly all the other skills.

Please take a look at this issue Devs :)

As far as am aware there are no benefits to ships out side of that tier so it can be better to spend the points where they will be of benefit to you at later ranks.

After all you will only benefit from the lower ship skills for a short period of time compared to potentially how long you may be captain of your tier 5 ship.

Ranking Heavy Escort Captain and Assault Escort Captain may give an increase to Attack Pattern Beta and Attack Pattern Omega Boff Abilities long term but I am not 100%.

You need the boff ability equipped to see what skills its linked to.

Someone else may be able to confirm if they have ranked up or have the skill on a boff they can use (press "p" and hover over ability and it will list the skills from skill treee related to the ability).


So if you want to use those abilities and improve them and you are an Escort Captain...could be happy days!

Archived Post
01-31-2010, 09:26 PM
I believe your attack patterns(other than your BO abilities) come from the fact that you are a tactical officers.

So ya at the moment I do believe if you can just fight through the urge to improve your ship and save those points for other things that you will actually use in the future you may be better off.

At the same time I hope Cryptic can mention something about this.

Archived Post
01-31-2010, 09:28 PM
1. Do you have a limited amount of points?

2. Can you not farm and kill stuff for more points if you need them?

1. YES
2. NO

worthless skills that take points away from top level skills you will cry at max level if you buy them.

SKILL CAP 60700 POINTS. Stupidest decision in a long long long line of stupid changes they made to this game during beta. This game was DESIGNED for unlimited skill points. It now has a cap. Skills that made sense to implement before, now HURT the player that buys them. That is all.

edit: p.s. those intermediate ship handling skills really really make the ship handle a lot better too. shame on cryptic for putting skills in game that will deliberately gimp a player at max level though with no retcon in sight. (and when retcons get here, expect to pay AT LEAST 15 dollars for them)

Archived Post
01-31-2010, 10:01 PM
Ya limited skill points forces you not to buy these skills alone and just bite your lip and level up without them.

Then later on Cryptic will probably make them mean something and those who did not spend points may not get a free skill reset :-p

Archived Post
01-31-2010, 10:18 PM
Ever since they made skillpoints limited there is really no use for half the skills in the game anymore.

Taking a specific ship skill past T3 will screw you over. Also if you plan on using stuff like Tricobalt weapons, tough luck sucka, the skill box just happens to be located in a place where you can't fill it without gimping your character to hell.

Basicly taking away unlimited skillpoints has destroyed the entire skill system.

Archived Post
01-31-2010, 10:44 PM
...
Basicly taking away unlimited skillpoints has destroyed the entire skill system.

Not only that, it also killed the long term motivation for many people. The endgame content is irrelevant if there's nothing to gain. And yes, the cap also means you have to create 1 char per ship per career to be at peak performance.

But well, that belongs into another thread ^^

Archived Post
02-01-2010, 03:51 AM
Would be nice if atleast the useless skills at end game get addressed if they dont revert back to the unlimited skill points like what was posted in that 5000 post thread we had in beta :-p

Cryptic can you atleast give some of us your stance on this. Spending these skills points could be a damned if you do damned if you dont situation if a patch changes the skills or not :(

Archived Post
02-01-2010, 08:33 AM
I think the devs intend you in later game to mix and match what ship you will use for what type of thing you're doing (you can store your ships), so it makes sense to have BOs with mixed ship skills.

I want to use the same name ship and increase my NCC letter incrimentally IE ABCDE

so i have to dismiss my ships every-time i upgrade.

Archived Post
02-01-2010, 08:42 AM
I think Cryptic simply realized that there wouldn't be enough distinction between different captains unless they cap the skillpoints somehow, which I think is a perfectly valid concern. Unlike that other space game where you can get unlimited skillpoints there simply isn't enough skills in this game to prevent someone from learning them all.

They just "overcapped" the points I think. Only being able to max a single admiral skill is just a total joke. It really robs me of a lot of long term motivation.

I mean, on the one hand, I don't think they should cap skillpoints so drastically. On the other hand, I think that there have to be tough choices somewhere during your character development, and I'm not really seeing that right now.

Archived Post
02-01-2010, 10:06 AM
I want to use the same name ship and increase my NCC letter incrimentally IE ABCDE

so i have to dismiss my ships every-time i upgrade.

You don't have to dismiss your old ship everytime you upgrade. Simply give your old ship a placeholder name and give your new ship the same name as your old one.

Archived Post
02-01-2010, 10:31 AM
You don't have to dismiss your old ship everytime you upgrade. Simply give your old ship a placeholder name and give your new ship the same name as your old one.

but then it costs merits or something to change the name back doesn't it?

Archived Post
02-01-2010, 10:32 AM
but then it costs merits or something to change the name back doesn't it?

Energy, iirc. Much easier to come by than merits.

Archived Post
02-01-2010, 10:34 AM
It would be fairly easy to ensure that there are more skills. An ability to affect one's own accuracy in both space and ground could be wildly helpful. Ones that improve verys pecific abilities such as turning ability on the ship. Even allow a person to spend skill points on an individual weapon so that it becomes personalized and eventually use the crafting system to upgrade it as needed. Capping the SP system is a joke right now, I'm afraid to spend any points when I don't even have know enough knowledge of what I'm doing.

What would better is say, that the lowest tiers of skills has unlimited SP gain, while higher ones instead can only have so many points put into it. Keep the cap where it is but the first two tiers of skills have no bearing on the cap itself. And throw in a few epic missions that give you items that allow you 'master' a skill set for a huge bonus on it.

Archived Post
02-01-2010, 10:49 AM
On further thought.

Introduce some rare items

Cybernetic Neural Processor I, II, III, IV, V
Bind on Equip/One use Item
Basically is an item that once spent will allow a person to spend SP on one skill regardless of their Cap status.. It has a level for each tier of skills and it will only work for that level.

Cybernetic Neural Node I, II, III, IV, V
Bind on Equip/One use Item
Even rarer that the Processor, these will allow the user to master one skill that has all 9 levels acquired for say +100% to that skill's bonus, thus allowing one to Master that skill set. Getting these would probably take some sort of epic quest, and for the higher tiered skills even harder to get. Skill gets a blue color instead of the normal green.

Cybernetic Neural Core I, II, III, IV, V
Exactly the same as the Neural Node for +100% but it only works for skills that have been enhance with the Neural Node. So the total for the enhanced skill would be +200%. Skill gets a Red color instead of the normal Blue. Lets call this ability to become a skill Grandmaster.

Archived Post
02-01-2010, 11:13 AM
From what I had heard these skills carry over and effect the later skills. Like you'd recieve bonuses to any Escort ship for having both Advanced Escort Training and Heavy Escort Training. Could be wrong though, I'm not sure even Cryptic knows for sure.

Archived Post
02-01-2010, 12:56 PM
1. YES
2. NO

worthless skills that take points away from top level skills you will cry at max level if you buy them.

SKILL CAP 60700 POINTS. Stupidest decision in a long long long line of stupid changes they made to this game during beta. This game was DESIGNED for unlimited skill points. It now has a cap. Skills that made sense to implement before, now HURT the player that buys them. That is all.

edit: p.s. those intermediate ship handling skills really really make the ship handle a lot better too. shame on cryptic for putting skills in game that will deliberately gimp a player at max level though with no retcon in sight. (and when retcons get here, expect to pay AT LEAST 15 dollars for them)

Why should I expect to pay 15 dollars for them? I have played champions and received many of them for free. You sound pretty bitter about this.