View Full Version : Ok seriously... Nerf Deep Space Encounters :-p
Archived Post
02-01-2010, 09:36 PM
Come on.. I am level 32 and there are exactly 32 captain + 1 Rear Admiral.. At this rate we will have 40 Admirals tomorrow night(PST).
It is all we are doing is a few quests for break time
Make it so the end boss drops some blue gear. ***Gives people a reason to stay and fight.
Make it so the limit is 10 again. 5 is allowing for too many instance switching especially at these higher levels. The 5 was to limit afkers in these instances but that made leveling even faster even after the nerf to exp.
Reduce exp gain by 30%
Don't make it so we have to kill 40 squads unless you up the amount of people inside to 15 or 20.
Dont kill the exp too much or this will be nothing but a waste of space.
All of this should make this zone less exploitable as it is. Keep the 5 minute timmer and make larger zones. Up the difficulty a bit and should be good to go.
Im sorry those of you who are using this place, but both you and I know it needs the hammer.
Archived Post
02-01-2010, 10:05 PM
Here's the thing... Some people don't enjoy leveling and want to get it done as quickly as possible. Believe it or not, there are people who just want to focus on end-game PvP or PvE. Grinding deep space encounters is a pretty decent way to manage that.
It's not really a problem, except for people who like to complain about other people's play styles.
I ground deep space instances through Lt... mostly because I played through LT very thoroughly during Open Beta. I'm not really fond of grinding, so it's not my cup of tea, exactly.
Archived Post
02-02-2010, 02:29 AM
They should just make them 10 players instead of 5
Archived Post
02-02-2010, 02:36 AM
Here's the thing... Some people don't enjoy leveling and want to get it done as quickly as possible. Believe it or not, there are people who just want to focus on end-game PvP or PvE. Grinding deep space encounters is a pretty decent way to manage that.
It's not really a problem, except for people who like to complain about other people's play styles.
I ground deep space instances through Lt... mostly because I played through LT very thoroughly during Open Beta. I'm not really fond of grinding, so it's not my cup of tea, exactly.
This.
Alot plan on doing that grind, then go do the rest of the content. If you tunr this into yet another MMO ultra long grind fest, peeps will just come in, say oo ahh, bye.
@ OPs If you are already level 32 , you've have been doing the same thing you are complaining about. So after you've done it, you want to change it so others can't? Hmmm...
Archived Post
02-02-2010, 02:49 AM
I will admit I levelled quickly through to Lt-Cmdr, but now I'm there and have my new ship I just wanna play the game.
If you change anything now - you will punish someone and that's not really fair.
If someone wants to level to get to Admiral or wants to take it easy - does it matter?
At the end of the day, you will get people who want to level fast, you will get others who are keen to level but also want the story - then you get those who see levelling as a bonus and just like the content at their level and want to do it all before moving on to the next.
My only real issue with people levelling fast is that they can under some circumstances - ruin the content for the lower levels, for example doing fleet actions where it's based on damage - someone in a better ship with better weapons will obviously do more damage.
Perhaps set rank limits on fleet actions - in as much as - you can still do it, but if you are outside the rank limit, you get no mission rewards except for the usual merits etc... no items.
I don't know - Just a thought.
Ark :)
Archived Post
02-02-2010, 02:54 AM
Come on.. I am level 32 and there are exactly 32 captain + 1 Rear Admiral.. At this rate we will have 40 Admirals tomorrow night(PST).
It is all we are doing is a few quests for break time
Make it so the end boss drops some blue gear. ***Gives people a reason to stay and fight.
Make it so the limit is 10 again. 5 is allowing for too many instance switching especially at these higher levels. The 5 was to limit afkers in these instances but that made leveling even faster even after the nerf to exp.
Reduce exp gain by 30%
Don't make it so we have to kill 40 squads unless you up the amount of people inside to 15 or 20.
Dont kill the exp too much or this will be nothing but a waste of space.
All of this should make this zone less exploitable as it is. Keep the 5 minute timmer and make larger zones. Up the difficulty a bit and should be good to go.
Im sorry those of you who are using this place, but both you and I know it needs the hammer.
I am kinda on the fence about this. I do think we are leveling too quickly, but I am not the one setting this rate.
Plus the game is not out yet. I assume the inevitable release day patch will have some fixes and balance passes and all that, so I will reserve judgement.
I'd rather enjoy the experience and take my time with the game. But some people play a game to get to the max level as fast as humanly possible. If that is what they want to do, then I shouldn't stop them. Seeing as this won't affect my gameplay, it doesn't bother me.
Archived Post
02-02-2010, 03:10 AM
Why is it always those that have already benefited from this calling to nerf it?!
Consider this:
I want to experience STO in my Galaxy Class starship.
That means i need to be captain first.
That means i do not want to spend months leveling.
+ i do not care if there are 100 admirals around. It does not impede my enjoyment of the game.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.startrekonline.com/announcement.php?f=36&a=2) ~Dionaea
Archived Post
02-02-2010, 03:17 AM
I would have grinded anything really to get to the end game. That is my playstyle, however I can see that it is too fast in my opinion. Like the crystal entity.. if I wanted blues for that level character I would just make an escort and camp it all day getting blues every 5 and a half minutes. It is an issue, but if that is my playstyle I would sure as hell do that.
But the fact is in 2 days the admirals today will be there. Sure it is there choice, but we do not have an option to create a maxed out character do we?
Or if one quest gave 10,000 skill points and was repeatable, but took an hour to do.. so you had to invest some time. People can be admiral in a few hours. How fast can we level a character to 60 pre patch WoW? How about 50 in EQ? GM in all your wanted GM skills in UO?(kinda endless haha)
I am asking, where do you draw the line? Should characters just do one quest and bam they are level 50? Who cares because it is just a level, it does not effect me?
Just because I am doing it doesnt mean I condone how fast it is being done. If it was 30%+ less exp I would still grind it but I would be admiral in a little over a week instead of a little over 3 days.
Playstyle idea is like saying that we should have open PvP and anyone who complains is attacking someones play style. But this directly hits the other player with open pvp unlike level.
Archived Post
02-02-2010, 03:37 AM
How about they just stop the power levellers? Cap the amount of XP you can earn in 24 hours ;)
I don't get to play much, so slowing my progress further would be bad mmm'kay :rolleyes:
Archived Post
02-02-2010, 03:40 AM
i sense that there will be 40 ish people whining about "where is the endgame content" somewhere tommorow :p
Archived Post
02-02-2010, 03:41 AM
Powerleveling has nothing to do with the deepspac encounters, because if you only can make the quests each 6 minutes + the time you need to clear one instance 8 and thats the way to go then there is only one instance (or did i miss something and you can reset the zone ? ) its not really good for leveling up. it will become much much faster when many people are in one high level zone.
Archived Post
02-02-2010, 03:49 AM
Powerleveling has nothing to do with the deepspac encounters, because if you only can make the quests each 6 minutes + the time you need to clear one instance 8 and thats the way to go then there is only one instance (or did i miss something and you can reset the zone ? ) its not really good for leveling up. it will become much much faster when many people are in one high level zone.
Yes you missed something, you just can hop instance, if im lucky i can finish the whole deepspace encounter quest in 3-4min. Searching rooms where the battle is already in progress, e.g. there are already 5/8 groups killed. Quickly kill another three-> and go to the next instance -> rinse and repeat.
Archived Post
02-02-2010, 03:51 AM
I'm all about questing but after playing open beta and having played one toon while waiting for the day to come when I could actually start my joined trill has made me plan on trying any thing to get my trill caught up to my brother's toon.
Archived Post
02-02-2010, 03:55 AM
@Hornet331: thats the point i wanted to say, he said "oh no there is already an admiral" . And i could not use the deadspace encounter like others can do it in the future (there is no instance there you can hop in then only 1 player is there you get an error msg saying "no possible maps)
Archived Post
02-02-2010, 04:04 AM
Personally, I've never enjoyed doing Deep Space Encounter missions. Waste of time vs. rewards overall. They are repeatable true, but I'd rather go do the Exploration missions myself. Better rewards, better variety of different mission types. I personally feel Cryptic should setup them up similar to Exploration missions where once you do one of them, you have to go do a regular mission in order for the Exploration mission to be available for repeat.
Archived Post
02-02-2010, 04:04 AM
There is already a mechanic in game to address this problem. It's called "stop grinding."
Seriously? "I grind all day and I'm level 32. I wish it took 30% longer." You know what? Grind 30% less and it will in fact take you longer to level.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.startrekonline.com/announcement.php?f=36&a=2) ~Dionaea
Archived Post
02-02-2010, 04:09 AM
Here's the thing... Some people don't enjoy leveling and want to get it done as quickly as possible. Believe it or not, there are people who just want to focus on end-game PvP or PvE. Grinding deep space encounters is a pretty decent way to manage that.
It's not really a problem, except for people who like to complain about other people's play styles.
I ground deep space instances through Lt... mostly because I played through LT very thoroughly during Open Beta. I'm not really fond of grinding, so it's not my cup of tea, exactly.
Our version of that is broken ...... where is Klingon "free" exp ... /cry
Instance hopping should be disabled. its an abuse of game mechanics and should be banned if you use it for powerlevel your toon.
Archived Post
02-02-2010, 04:16 AM
i sense that there will be 40 ish people whining about "where is the endgame content" somewhere tommorow :p
haha That is a good point past this :)
Archived Post
02-02-2010, 04:27 AM
There is already a mechanic in game to address this problem. It's called "stop grinding."
Seriously? "I grind all day and I'm level 32. I wish it took 30% longer." You know what? Grind 30% less and it will in fact take you longer to level.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.startrekonline.com/announcement.php?f=36&a=2) ~Dionaea
Thanks for appropriately signing your post.
Besides that why do people like you bother posting here? You clearly dont care about being banned or other people's opinions beyond you own? You are not here for a constructive argument.
You have 0 logic in that thing you call a head. You cant sit here and tell me or anyone to grind less that has nothing to do with the fact that it is too fast. If my federation player was doing too much damage in PvE and I believe it should be balanced(IMO) does that mean I should just remove the phaser bank and its all fixed?
This was nothing but a suggestion post, if you have nothing constructive but a smart guy attitude reply with loads of personal insults then move back to the WoW forums.
I hope you post a "I QUIT" rage post when they do nerf it and they probably will since you are so pationate about this.
To everyone else you have good points to the contrary.
The fact that there may be no end game is a strong argument in itself.
Archived Post
02-02-2010, 04:47 AM
If people want to race and grind to end game let them... just like in all the other games i have played what you end up with is high end NOOBS. The people who take time to level are the ones who end up being the better player.
Archived Post
02-02-2010, 04:48 AM
This method of leveling sounds exceedingly dull. So you hit admiral in 3 days, so what? There's nothing to do at the cap yet. So now you've just wasted your money and skipped all the content actually in the game.
Archived Post
02-02-2010, 04:56 AM
lvling is fine.not really not fun to get to admirl and still have to wait for end game content. their a adirmal in the my fleet and he said mission not at adrial rank 2 so all your left with is exploring mission. dont mean it should be impossble for the rest of us to get to amdrial who dont have as musch time to gring out the lvl as other
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.startrekonline.com/announcement.php?f=36&a=2) ~Dionaea
Archived Post
02-02-2010, 05:28 AM
I appreciate that the OP has posted this information for all to see, simply put he is trying to get a little attention to a subject that may need some looking at by cryptic.
Personally I feel that Cryptic did not intend for players to exploit the change instance option of the game to power-level to admiral in a week. I also remember reading somewhere that Cryptic didn't want players pwerleveling off any one quest, which is why they made the majority non-repeatable, or put a limit on them.
From the viewpoint of hardcore grinder/mmo players etc, I can understand the point of wanting to get to max level asap so you can "kerplown noobz in pvp all day long" but you have to admit.. admiral in a week is awefully fast is it not? Let me try to put this in a little better perspective for some of you.. Live starts today and there is already an admiral, that sounds kind of silly doesn't it?
Maybe I'm just crazy thinking that the game would've been more fun for the OP and maybe the mentionned admiral if the most efficient way of leveling wasn't using what seems to be an exploit of the change istance system, and instead going through the main storyline.
Archived Post
02-02-2010, 05:33 AM
This method of leveling sounds exceedingly dull. So you hit admiral in 3 days, so what? There's nothing to do at the cap yet. So now you've just wasted your money and skipped all the content actually in the game.
Possibly you can look at it that way as well. But could you say the same thing about taking too long to level? What if it was someone's game play style to grind as long as they can. Not talking about a LIneage II type of leveling system
the lvling is fine
just because you were able to power lvl. doesnt mean it should be impossble for the rest of us to get to amdrial
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.startrekonline.com/announcement.php?f=36&a=2) ~Dionaea
Hi
Archived Post
02-02-2010, 05:40 AM
Well we better not hear a "I'm bored" or "there not enough content" from these guys that want to run from ensign to Admiral in 3 days.I'll just keep the rest of my thoughts on it to myself since it would likely get my post erased and a spanking from the gm of the forum.
Archived Post
02-02-2010, 05:49 AM
How about they just stop the power levellers? Cap the amount of XP you can earn in 24 hours ;)
I don't get to play much, so slowing my progress further would be bad mmm'kay :rolleyes:
NO!
Cap the amount of Encounters you can do or Fleet actions you can do in 24hrs. Not the amount of XP. BAD Idea! Caping XP WILL be a game killer. (it isnt needed but if you're gonna cap ANYTHING, this should be capped)
Bad, BAD idea.
On another note, I think the leveling system is just fine. Those who want to take it easy, can. Those who want to PL through the beginning content, can. There is no need for change.
Honestly, I'm lvl LtCdr7 (17). I'm not trying to burn through the game content and make level as quickly as possible.
Given that the OP is already lvl 32, I'd say that he (or she) is power leveling themselves (or just has nothing else better to do). (comment not meant as a hit, just a statement)
Archived Post
02-02-2010, 05:55 AM
I appreciate that the OP has posted this information for all to see, simply put he is trying to get a little attention to a subject that may need some looking at by cryptic.
Personally I feel that Cryptic did not intend for players to exploit the change instance option of the game to power-level to admiral in a week. I also remember reading somewhere that Cryptic didn't want players pwerleveling off any one quest, which is why they made the majority non-repeatable, or put a limit on them.
From the viewpoint of hardcore grinder/mmo players etc, I can understand the point of wanting to get to max level asap so you can "kerplown noobz in pvp all day long" but you have to admit.. admiral in a week is awefully fast is it not? Let me try to put this in a little better perspective for some of you.. Live starts today and there is already an admiral, that sounds kind of silly doesn't it?
Maybe I'm just crazy thinking that the game would've been more fun for the OP and maybe the mentionned admiral if the most efficient way of leveling wasn't using what seems to be an exploit of the change istance system, and instead going through the main storyline.
Well they cannot do much in PvP except for gear up and wait for Klingons really. They can go back and replay the quests if they want to I guess?
By the way I think the first Admiral was about 10 hours ago, so less than a 3 days in this case :)
Great job there T'pal :)
Archived Post
02-02-2010, 06:00 AM
NO!
Cap the amount of Encounters you can do or Fleet actions you can do in 24hrs. Not the amount of XP. BAD Idea! Caping XP WILL be a game killer. (it isnt needed but if you're gonna cap ANYTHING, this should be capped)
Bad, BAD idea.
On another note, I think the leveling system is just fine. Those who want to take it easy, can. Those who want to PL through the beginning content, can. There is no need for change.
Honestly, I'm lvl LtCdr7 (17). I'm not trying to burn through the game content and make level as quickly as possible.
Given that the OP is already lvl 32, I'd say that he (or she) is power leveling themselves (or just has nothing else better to do). (comment not meant as a hit, just a statement)
Ya I agree with that. Capping the instances on a timmer would just hurt players who have time to play one day but not the next.
Archived Post
02-02-2010, 06:02 AM
Try playing the actual game? Its more fun that way. Speed leveling right now is seriously the stupidest thing you can be doing if you are playing this game to have fun.
In a couple of years when the end game is more developed and bug free, sure, maybe then its worth it, but right now? I never even got high enough to see if there was endgame content in either beta. If there is anything there, its probably buggy as hell like it was in Champions.
Archived Post
02-02-2010, 06:06 AM
Cryptic really need to re-evalute leveling speeds.This is my greatest concern with this game.
If it's 80 hours for the average players, it can be done in 40 hours (maybe even less for instance changer exploiters) by dedicated players. that's basically a weekend of gameplay. You can - of course - make it deliberately slow, but when you're onto this, you know something's fundamentally wrong.
As others already posted, in a day or two, "nothing to do, already bored" threads will swap "this game is crap" threads.
i know it means more lesser level content - less xp. The latter? It's easy to do. But more lesser level content means more working hours and those hours should be dedicated to pump out as much high level content as possible.
Archived Post
02-02-2010, 06:07 AM
Personally, I've never enjoyed doing Deep Space Encounter missions. Waste of time vs. rewards overall. They are repeatable true, but I'd rather go do the Exploration missions myself. Better rewards, better variety of different mission types. I personally feel Cryptic should setup them up similar to Exploration missions where once you do one of them, you have to go do a regular mission in order for the Exploration mission to be available for repeat.
Far more creative and far more compelling would be to mix in some mission content within the star clusters.
For example, do 10 "regular" star cluster missions, then you get a mission where you find an old starship, dead in space. You beam over and find all the crew missing. You find a clue that takes you to another planet in the star system. You beam down to discover that the crew had been abducted by an alien race that now seeks to inflict this fate on your own crew!
Successfully complete this mission then have another 10 or so where you go on a scavenger hunt for special rocks on the ground. This way, you never really know what you're going to find when you warp into a star cluster system.
EB
Archived Post
02-02-2010, 06:17 AM
Just put a daily timer on repeatable missions
Or 2 hours so even if they go secure every sector there is to secure they still have to wait for a cool off
Right now you have a 5min timer thats so borked its useless since you can jump instances every and finish all three every 10 to 20 mins
Archived Post
02-02-2010, 06:18 AM
/Sarcasm on
So because OP have no work or life to attend to currently or so? (could be temp ofcourse or instance hopping, which is actually closer to exploit)
Everyone else should "pay" for his life style?
You sure do have a winning point there and there is going to be lots of supporters of this idea.
/sarcasm off
Truth to be told i think it is a bit early to start adjust xp income as i do believe they need to focus on more content for the higher level before starting to brake it or increase it.
Or should we all just hit lvl 35ish and from that point on run around in large swarms hunting for DE or pvp queue, sure that is going to keep people around knowing that life is just a grind with no real reward and those that advocate for this kind of system are the ones that exploited the previous version of the system to get there.
If i did not know better this feels more like "i wanna be admiral and be OP for as long as i can because i can or want to etc" I might be wrong, but then again.
Archived Post
02-02-2010, 06:26 AM
Why not have a level or two ABOVE Admiral (like Vice Admiral and Fleet Admiral).... with GOBS of experience to get these required.
That way those that want to fly the best ships invest some time to get them, but those that want to grind for bragging rights to be top dog can do so.
I for one am lucky to play 8 hours a week.... those that are Admiral already must not work for a living (or are on vacation).
Archived Post
02-02-2010, 06:34 AM
Come on.. I am level 32 and there are exactly 32 captain + 1 Rear Admiral.. At this rate we will have 40 Admirals tomorrow night(PST).
It is all we are doing is a few quests for break time
Make it so the end boss drops some blue gear. ***Gives people a reason to stay and fight.
Make it so the limit is 10 again. 5 is allowing for too many instance switching especially at these higher levels. The 5 was to limit afkers in these instances but that made leveling even faster even after the nerf to exp.
Reduce exp gain by 30%
Don't make it so we have to kill 40 squads unless you up the amount of people inside to 15 or 20.
Dont kill the exp too much or this will be nothing but a waste of space.
All of this should make this zone less exploitable as it is. Keep the 5 minute timmer and make larger zones. Up the difficulty a bit and should be good to go.
Im sorry those of you who are using this place, but both you and I know it needs the hammer.
I think the best thing would be to cap how much you can level each day. That way we don't have to listen to this crap. We all don't have 24/7 to play.
Archived Post
02-02-2010, 06:47 AM
Come on.. I am level 32 and there are exactly 32 captain + 1 Rear Admiral.. At this rate we will have 40 Admirals tomorrow night(PST).
It is all we are doing is a few quests for break time
Make it so the end boss drops some blue gear. ***Gives people a reason to stay and fight.
Make it so the limit is 10 again. 5 is allowing for too many instance switching especially at these higher levels. The 5 was to limit afkers in these instances but that made leveling even faster even after the nerf to exp.
Reduce exp gain by 30%
Don't make it so we have to kill 40 squads unless you up the amount of people inside to 15 or 20.
Dont kill the exp too much or this will be nothing but a waste of space.
All of this should make this zone less exploitable as it is. Keep the 5 minute timmer and make larger zones. Up the difficulty a bit and should be good to go.
Im sorry those of you who are using this place, but both you and I know it needs the hammer.
Yeah nerf it NOW..... now this guy has got to level 32 and wants to be one of the few elite whilst the rest of us get slowed right down
XD
Archived Post
02-02-2010, 06:51 AM
I think the best thing would be to cap how much you can level each day. That way we don't have to listen to this crap. We all don't have 24/7 to play.
But what of the people who only have 24/1 to play? Six days they can't play at all, but one day they can play heavily. A level/day cap is unfair to them.
I think the only valid strategy is for everyone to level up only when the OP does as his method of playing is the only valid one.