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Archived Post
02-02-2010, 08:16 AM
I only play of the klingonsite and i only do groundpvp.

But there is one problem in groudpvp.

Science or takticplayer can stasis/frezze/held outher player and after a sniper shoot they have an 100 % oneshootkill. Really 100 %.

Engineerofficiers have no one of this skills.

When all use oneshootkills, that isnt a good pvp. A player ingamre who called roy boast he was attacked by 5 klingons and killed 2 before he goes done and the have right. So it was and that isnt a good balance.
roy is one of a few player who use 100 % always oneshootkills. he held me and next i am with one shoot dead. I post the name for the devs. They can look in the logs and see i say the right thing.

Sorry but pvp must more then oneshootkills. Must we all chance the class now to do oneshootkills to win in pvp ?

For what we need turrets or outher kits, when held and a sniper kills oneshoot ?

I play very much ground pvp, but i never have seen an klingon who can the same. Is there a bug ? One thing it is surely. Oneshootkills are bu..hit.

So do something pls. And pls fast. Release is today.

This is not whining. I hope the devs write this and make a little more balance for the fun for us all.


Edit : Ok, the problem ist not the expose and then snipershot will be 100 % oneshootkill.

The problem is a few player can make 100 % expose. And no. Not the science class. A tacticer can that do too, but how ?

Edit 2 : http://www.youtube.com/watch?v=CbH0UuF5tCY

Roy and i am testing his exposerate

We have a lot of dismiss, but we have two good shows how often expose can come.

Thx roy for the test. Let us hope the devs will balance the expose a little.

The complete test gives out : 28 shoot. 18 Dismiss. 10 Expose = Exposerate 35,7 %

When you have more people with so high exposerate in the same group u have a lot of oneshootkills.

Archived Post
02-02-2010, 08:34 AM
All I'll say is learn how to play the game , look on vendors , read discription , experiment . That's the only way you'll learn what works best for you.

Archived Post
02-02-2010, 08:36 AM
Like with every PVP game in the world, devs just cant restrain themselves from adding overpowered CC. No PVP game ever just lets too people slug it out in a cage, its always all about stunning, locking, holding, freezing and all other forms of grade-A bullcrap rather than a straight up blood fight.

Archived Post
02-02-2010, 08:46 AM
I only play of the klingonsite and i only do groundpvp.

But there is one problem in groudpvp.

Science or takticplayer can stasis/frezze/held outher player and after a sniper shoot they have an 100 % oneshootkill. Really 100 %.

Engineerofficiers have no one of this skills.

When all use oneshootkills, that isnt a good pvp. A player ingamre who called roy boast he was attacked by 5 klingons and killed 2 before he goes done and the have right. So it was and that isnt a good balance.
roy is one of a few player who use 100 % always oneshootkills. he held me and next i am with one shoot dead. I post the name for the devs. They can look in the logs and see i say the right thing.

Sorry but pvp must more then oneshootkills. Must we all chance the class now to do oneshootkills to win in pvp ?

For what we need turrets or outher kits, when held and a sniper kills oneshoot ?

I play very much ground pvp, but i never have seen an klingon who can the same. Is there a bug ? One thing it is surely. Oneshootkills are bu..hit.

So do something pls. And pls fast. Release is today.

This is not whining. I hope the devs write this and make a little more balance for the fun for us all.

I'm guessing english isn't your first language, had a hard time following alot of that.

Yes, Sci officers have abilities that do that, but everyone can do it. You can carry two weapons. Carry one that performs an Expose attack (they will get rotating red reticle on them) and then change weapons and shoot them with your exploit ability. Instant one shot kill.

This is not something unique to Sci officers, they just get some abilities via kits that help facilitate it.

Archived Post
02-02-2010, 09:09 AM
The OP is talking about "expose".

As far as I know, there is nothing in the game that causes a 100% chance of expose. "Expose" attacks are a 10% chance.


HOWEVER,

What I've noticed is that it seems like any expose has a chance of causing a Hold for the entire duration of the expose, regardless of the source of the expose. As in I shoot you with the dual pistols, which do not cause Holds, and I get an expose on you -- there's a high chance that you will find yourself held and unable to move while exposed.


It's a problem I listed in my signature thread. I also submitted a bug report about it. I think it's a serious problem that needs to be fixed. Although a hold may cause an expose, an expose should never cause a hold!

Archived Post
02-02-2010, 09:13 AM
Thats wrong. The player roy ( dont know the @... ) brings me ( and all outher player ) 100 % always in held and then 100 % he have an oneshootkill on me. Nothing with 10 % chance. 100 % chance. So it must be an exploit.

roy use invisible too. so he must be an tactical. But what skill or weapon he use ?

That isnt an joke from me. I dont know what skill or weapon he usw, but he really can make that 100 % all times.

Yes english isnt my mainlanuage. Sorry when its not so good but the devs dont write the german forum.

Archived Post
02-02-2010, 09:15 AM
Lol, I don't ground pvp anymore... the tactic is to stasis or either stun with a stun phaser and run up and run circles around the opponent gun butting them until you get an expose then switch to sniper shot and take them out...

Last game I played this guy and I kept doing that back and forth to each other... it was 50/50 and whoever won was based solely on whoever hit the other with the stun phaser first and ensued the gun butt/expose/sniper shot kill....

It took skill to do, but got pretty old when that was one of the only to do's to win in ground pvp... boring, not thought out, repetitive...

Archived Post
02-02-2010, 09:16 AM
Are you getting an Expose?

It shows up as a big red spinning circle on your character.


You'll have to try and find out the name of the power he's using though, so we can report it as a bug.

Archived Post
02-02-2010, 09:17 AM
Yes there stands held and its a red circle around me.

I dunno what skill he use. He is not alone with that tactic. A lot of federationplayer use that.

Edit : I have write an GM Mail now. When 100 % oneshootkil is an exploit so i hope the gms do fast something.

Archived Post
02-02-2010, 10:12 AM
There are abilities that do that. When I played a group PvP match a fed team was doing that to my team in open beta. One shot insta hold/stun - one shot kill. There was no 10% chance. Sadly I did't pay attention to what abilities they were using.

Personally, I find the whole insta-stun/insta-gib PvP to be pretty pathethic and don't plan to waste time in ground PvP ever again. Combined with the midgets running around rifle-butting all of the time, and it is just garbage.

One would think ground pvp would involve actual gunfire thoughout most of the battle instead of only for the insta-kills.

Archived Post
02-02-2010, 10:15 AM
Science officers get heal-over-time abilities that also cure exposes (with each tick). Tactical officers also get an ability that puts a "fake" expose on themselves and can draw enemy fire and waste special attacks, so it can get pretty interesting.

When two good teams get together, instant disintegrations are actually fairly rare.


It can suck to pug it, though.

Archived Post
02-02-2010, 10:21 AM
For what i need a good team when i have expose + oneshootkill to 100 % ? ;)

We klingons need that too. * joke * Balance will be better for all. With sometimes oneshootkill its ok, but always its not fun.

I have now a weapon who have 10 % chance to expose and i have my first oneshootkill too. But i have only 10 % chance to expose not 100 %.

Archived Post
02-02-2010, 10:24 AM
I would be curious to see that, and if a "good team" could counter it in time.

In the match I was in the fed team could take out all five of us in about 6-7 seconds. If any of the midgets got into melee range were instantly stunned. Don't know what they were using but their team was not shooting anything at all until it was time to disintegrate. They were only using the death touching midgets and the occasional sci officer holds.

Archived Post
02-02-2010, 10:57 AM
I know of a few counters to midgets spamming melee:
* Stun pistol.
* Engineer snare mines.
* Tactical Suppressing Fire (which snares)

If you're familiar with the map you can also sprint backwards while shooting them. Combined with the snare pistol this is an easy counter, especially if you have a competent team working with you.


I still think it's stupid and cheesy and should be fixed but it's counterable.


Reactively countering an expose with a heal is just about impossible since the science officer has to see it and throw the heal before the enemy throws the exploit shot, but you can do it preemptively by seeing who on your team is getting shot the most and throwing a heal-over-time on them. Since every tick of the heal cures exposes, you won't have to react when you see someone get exposed -- the next tick of the heal (which appears to about twice a second?) will cure it.

Archived Post
02-02-2010, 11:05 AM
Thanks, I may try some of that if I ever give ground another shot. I did try using suppressive fire, but like I said, all they had to do was get into melee range and it was an auto-stun (there was no melee spam needed).

Archived Post
02-02-2010, 11:06 AM
at first the klingons need the same oneshootkills.
When we can kill the feds so fast, they kill us atm then they self yell about a nerf.

Archived Post
02-02-2010, 11:30 AM
at first the klingons need the same oneshootkills.
When we can kill the feds so fast, they kill us atm then they self yell about a nerf.

Wow. My head hurts.

I have played both sides.

There is no 100% chance to expose. Now several people may work together with their 10% chance and it seems like 100%, but there is nothing that gives 100% chance to expose. Otherwise, I'd be using it.

My teams and I frequently would work together to get exposes on certain targets, and then I would snipe them when they were exposed. I really have no clue what you are talking about.

If you are exposed, then yes, expect to die in 1 hit. Both sides have that ability. I use it and have it used on me. It's how STO ground combat works.

Archived Post
02-02-2010, 11:35 AM
roy can it. trust me. 100 % i swear. And he is not the only one. i play ground pvp als klingon more then 3 hour per day every day. When u play only sometimes and have no cheater in fed groups u dont notice it.

In a match i had more then 20 oneshootkills. All from roy. No joke.

Thats why i have informated an GM now. The char must be inspected.

Archived Post
02-02-2010, 11:39 AM
roy can it. trust me. 100 % i swear.

In a match i have more then 20 oneshootkills. No joke.

Thats why i have informated an GM now. The char must be inspected.

Um. I've played against several ROYS

The one I remember was a tac officer with stealth and snipers. He had a backup weapon that exposes. He has a team that exposes.

Please, send me a fraps video as proof and I will review it.

Archived Post
02-02-2010, 11:42 AM
Say that roy * smile * Not always i have an 1 vs 1 with him and i not have him always in pvp.

Fraps as freeware dont can record so long or ? Say me a freeware programm to record hours what not needed hunderts of gigabyte and i do it. i dont lie, when i say he can it.

Archived Post
02-02-2010, 11:48 AM
Say that roy * smile * Not always i have an 1 vs 1 with him and i not have him always in pvp.

Fraps as freeware dont can record so long or ? Say me a freeware programm to record hours what not needed hunderts of gigabyte and i do it. i dont lie, when i see he can it.

I'm not sure which @accountname roy you are referring to, but I am telling you I play against several roy. None of them I saw cheating. Yes they kill me, I kill them. Please tell me account name of roy. I will seek him out to see if he cheats.

Archived Post
02-02-2010, 11:51 AM
I cant see the accountname when he dont write something. I only know the displayname sorry.

Only one time he have write something in chat and i have forgot to do an screenshoot. Next time i will write at zone and i hope he answer.

Archived Post
02-02-2010, 12:24 PM
I played some ground PvP last night. One game, on my side (klingon), we had a Tactical (stealther) who could basically 2/3 shot kill anyone, not sure how he was doing it, but he was, because I witnessed it around 10 times that match. In another match there was a guy hitting me for 430~ with sniper shot when I wasn't exposed, I didn't have red circle and didn't disintergrate from the death. Then there was another where this person used stasis field (science hold which I am also science and use) on me around 6 times that one game and everytime exposed me, and it is only a 10% chance, so either I was extremely unlucky or there is something going on that allows for extreme damage or easy expose chances?

Just my 2 cents from what I've experienced since release (though I've played CB, OB and headstart).

Archived Post
02-02-2010, 08:48 PM
I saw Roy.

You're right. He does seem to have found a weapon with an extraordinary expose chance. He wouldn't tell me what it was, but I got a screenshot of the combat log saying:

"Roy deals 1 (10) Plasma Damage to you with Stun Beam Setting."


Er....what? Plasma stun gun? That's not something sold in stores.

(His team still lost, though, 40 to 13 versus our guild group.)


Someone will have to stumble across that weapon and post a screenshot. Maybe keep checking the auction house for some kind of plasma weapon that has a stun attack.

Archived Post
02-02-2010, 09:05 PM
I played some ground PvP last night. One game, on my side (klingon), we had a Tactical (stealther) who could basically 2/3 shot kill anyone, not sure how he was doing it, but he was, because I witnessed it around 10 times that match. In another match there was a guy hitting me for 430~ with sniper shot when I wasn't exposed, I didn't have red circle and didn't disintergrate from the death. Then there was another where this person used stasis field (science hold which I am also science and use) on me around 6 times that one game and everytime exposed me, and it is only a 10% chance, so either I was extremely unlucky or there is something going on that allows for extreme damage or easy expose chances?

Just my 2 cents from what I've experienced since release (though I've played CB, OB and headstart).


There is some strange stuff going on in ground pvp, 100% sure.

I had a Fed tonight that was hitting like you are talking about... hitting for about 300 per shot. This was not a charged shot or split beam, it fired like it was the standard beam from a phaser rifle. 2 shots killed me, he switched to another target and killed them in 2 shots, then went on to others... I watch as I was dead. This was not expose/exploit damage and was not sniper rifle because there was no charge or laser sight. Obviously he could have been switching two exploit rifles but there was no cooldown between his shots, just one after another, and no animation for swapping weapons.

I also saw what the OP is talking about. Don't think it was the same player but in two rounds tonight there was someone who was firing at range and must have had at least a 90% expose chance. Every time I was stunned for the entire expose timer. Played at least 30 games and everything seemed on the level until those two games and it was the same crew in both, three had ambassador titles but I don't remember the names. And yes I checked the logs but nothing seemed strange.

This is a new game and exploits are surely out there. Can't say for sure what they were doing but it was not on par with any other game I played in open beta or since head-start began. I did say something to their team and not one of them would say anything after asking a couple of times.

Archived Post
02-02-2010, 10:03 PM
Ground pvp is fine.

Archived Post
02-02-2010, 10:40 PM
I have seen this a leg sweep and a sniper shot is instant death, it annoys me because I hate to die and run through a lot of credits keeping my health up so I dont go down much (if I can help it and my team arn't just running straight at the feds in ones and twos)

Archived Post
02-02-2010, 11:58 PM
I ran into a few guys in open beta who could expose %100 of the time. Really though I could 2 shot them myself switching weapons using sniper/split beam. I have no idea what they do for 100% expose, but as a open beta rear admiral leveled mostly in ground pvp, I'm backing up the OP here and saying there is something that does this.

In another match there was a guy hitting me for 430~ with sniper shot when I wasn't exposed, I didn't have red circle and didn't disintergrate from the death.
The overloaded plasma sniper rifle which u get as a reward on a commander level mission (its a Mk V Captain rifle, yeah I know that doesn't sound right) says in the description it does ?? damage and 66% knockback ?? feet.
I have found that the damage this does to npc's is somewhere between 50 and 700ish without any flank etc. on average it does the same as a comparable sniper rifle but sometimes it does huge numbers other times it only does 50.

Archived Post
02-03-2010, 08:29 AM
I saw Roy.

You're right. He does seem to have found a weapon with an extraordinary expose chance. He wouldn't tell me what it was, but I got a screenshot of the combat log saying:

"Roy deals 1 (10) Plasma Damage to you with Stun Beam Setting."


Er....what? Plasma stun gun? That's not something sold in stores.

(His team still lost, though, 40 to 13 versus our guild group.)


Someone will have to stumble across that weapon and post a screenshot. Maybe keep checking the auction house for some kind of plasma weapon that has a stun attack.
Thats what i always say.

I have now wegame recordprogramm on PC. When i see roy next time i make a movie.

I have a game now with mook@mookxos in MY group. He have much dmg point and we have 60 % expose in that game.

I ask him what he do for so much expose but he dont answered :(

Is there an command to log the combatchat to a file to analyse it offline ?

Archived Post
02-03-2010, 01:41 PM
His name is Roy@RoyPwns

I have 3 screenshots from expose and the oneshootkill. But the screens are all without Hud and name. What i must do, to make screens with hud and name ?

But fairly i must say after this actions i have a 1 vs 1with him and he have NO expose. Not normal by him ;)

I donw was much online i have tryed to bring wegame online to make a video, but it crashed all time :(

Archived Post
02-03-2010, 01:54 PM
I saw Roy.

You're right. He does seem to have found a weapon with an extraordinary expose chance. He wouldn't tell me what it was, but I got a screenshot of the combat log saying:

"Roy deals 1 (10) Plasma Damage to you with Stun Beam Setting."


Er....what? Plasma stun gun? That's not something sold in stores.

(His team still lost, though, 40 to 13 versus our guild group.)


Someone will have to stumble across that weapon and post a screenshot. Maybe keep checking the auction house for some kind of plasma weapon that has a stun attack.

Hey slamz, what tier was this?

I'll retract my previous statements then.

I've personally played against Roy@Roypwns at least in OB and never saw this. I don't think I've seen him in retail yet though.

Archived Post
02-03-2010, 02:54 PM
See that

http://www.youtube.com/watch?v=5F3OzLPHrDM

its only one kill. I have not more as video, but u see it. One Shot expose and onekillshot.

When i have him again in mission and the recordprogramm runs i show more.

Archived Post
02-03-2010, 03:21 PM
See that

http://www.youtube.com/watch?v=5F3OzLPHrDM

its only one kill. I have not more as video, but u see it. One Shot expose and onekillshot.

When i have him again in mission and the recordprogramm runs i show more.

If you watch it slowly you can see that you take damage from him at :04 and your health drops and you stop moving but there is no graphic or beam or sign that he did anything. Then at :05 the big blue beam comes out damages you again and your health drops more. At :06 the beam is still striking you and he is backing up the ramp. At :07 you are exposed and his left hand reaches to his head like the scanner power tactical's get, sorry I don't recall the name of the power. At :08 - :09 you can clearly see the weapon switch as he stands at the top of the stairs. Then :09 - :10 you get exploited by the second weapon.

There appears to be some lag. at :03 he is at the top of ramp just coming into your view and you are running up. At :04 he has turned around at the top of the ramp and you are still running up. At :05 you sort of rubber band back a few steps and stop and he is very quickly from top of ramp to close to you.

I wish I recalled that power name and what it did. I had it in OB on a toon that could toss grenades. Pretty sure that is a tac power. It certainly doesn't appear to be a 1 shot kill though. Certainly 2 weapons are used and maybe a power activation of some sort.

Archived Post
02-03-2010, 07:05 PM
That would be target optics. Also, of course it's a one shot kill there, I got a lucky expose with a plasma pistol's stun beam. Why are you making such a big deal out of me? :eek: And uh, Slamz, I don't recall you ever asking what weapons I used, if you did I woulda told you!

Archived Post
02-03-2010, 09:06 PM
The one-shot-kill (actually 2 shots, one to expose and one to exploit) isn't unusual. I do that all the time.

The question is the rate of expose.

Some of it is just luck of course. If you roll a 10-sided die, how many times in a row can it come up "10"? But I do suspect that there are things in the game that have a higher % chance to expose than they state. I was in a match tonight where I think I got exposed 6 times in a row by that science AE root ability. But I've used it on my own scientist and hardly got any exposes.


Roy, do you have any +expose traits? I think there are a couple traits that give a small boost to expose chance. Mainly I'm just wondering if there's some broken thing with the game that's causing some people to get unusually high expose rates, like a +3% chance that's actually granting +30%. A broken weapon, trait or some combination. It seems to come up a lot in guild chat where "____ just exposed me for the 8th time in a row with ____". Seems like there's fishiness going on.



What we'd really need is a video of a full battle so we can count the shots. Are you really getting exposed over and over or are you just not noticing the hits that don't expose?

Archived Post
02-03-2010, 10:00 PM
The one-shot-kill (actually 2 shots, one to expose and one to exploit) isn't unusual. I do that all the time.

The question is the rate of expose.

Some of it is just luck of course. If you roll a 10-sided die, how many times in a row can it come up "10"? But I do suspect that there are things in the game that have a higher % chance to expose than they state. I was in a match tonight where I think I got exposed 6 times in a row by that science AE root ability. But I've used it on my own scientist and hardly got any exposes.


Roy, do you have any +expose traits? I think there are a couple traits that give a small boost to expose chance. Mainly I'm just wondering if there's some broken thing with the game that's causing some people to get unusually high expose rates, like a +3% chance that's actually granting +30%. A broken weapon, trait or some combination. It seems to come up a lot in guild chat where "____ just exposed me for the 8th time in a row with ____". Seems like there's fishiness going on.



What we'd really need is a video of a full battle so we can count the shots. Are you really getting exposed over and over or are you just not noticing the hits that don't expose?


I do think there is something fishy going on with certain abilities/weapons/skill combos. Unless I am just terribly unlucky in some matches, which is quite possible, there are some people that have an exceptionally high chance of exposing you, especially with science skills.

I know it isn't general science abilities, because I have a science officer I run around on and fight enough of them to know that there is a general balance to the abilities. There are a select few players though that seem to get an inordinately high chance of expose.

Could be a string of luck, but I suspect there is more to it.

Archived Post
02-03-2010, 10:19 PM
I havo notticed many times that I get exposed and it stays with me for the remainder of the ground pvp regardless of my deaths... I have also seen this once with plasma fire... Just saying it could be a client side bug... Or I dunno!

Archived Post
02-04-2010, 12:38 AM
Why are you making such a big deal out of me? :eek: A!

Do u remember the fight before two days ? U and ure group stands on ure respawnpoint in Ghostship and we were in the next room. It was a very long fight. Always at the same position.

There was ure expose rate 100 %. Do u havent notice it ? In this position u have killed me 10 times in a row and before and after this fight u expose me much too.

I have write yesterday the next 1 vs 1 after the video u havent kill me with an expose. So u havent the expose rate to 100 % always.

The fight before two days i always was kneed when u have expose me. Perhaps here is the bug.

U havent answerd ingame thats why a make a big deal when the exposerate is 100 %. When u will help to find the bug, it will be very fine for me. Are u ready to meet me ingame to make a few test to find out how u become the 100 % exposerate ?

Archived Post
02-04-2010, 04:10 AM
Do u remember the fight before two days ? U and ure group stands on ure respawnpoint in Ghostship and we were in the next room. It was a very long fight. Always at the same position.

There was ure expose rate 100 %. Do u havent notice it ? In this position u have killed me 10 times in a row and before and after this fight u expose me much too.

I have write yesterday the next 1 vs 1 after the video u havent kill me with an expose. So u havent the expose rate to 100 % always.

The fight before two days i always was kneed when u have expose me. Perhaps here is the bug.

U havent answerd ingame thats why a make a big deal when the exposerate is 100 %. When u will help to find the bug, it will be very fine for me. Are u ready to meet me ingame to make a few test to find out how u become the 100 % exposerate ?

The expose rate isn't 100%... and eh, sure, I don't mind testing something.

And Slamz, nope, I don't, I only have +hp traits.

Archived Post
02-04-2010, 05:53 AM
Roy and i have tested it again.

The 100 % we havent managed. We have a lot of dismiss too. But we have 2 x 3 expose in a row ( the second is with one dismiss * smile ). So we can show the expose is really a little bit to high. But really only a little. Perhaps they have balanced a little ?

roy what do u think was the expose rate ? 40 % ? Sounds not high, but in roys lucky hands it can be awful * smile *

Big thx for roy for the test. I hope they have fixed a little the weapon. But it wasnt a lie, when i say before 3-4 Day we have played he killed me 10 in a row. Perhaps he dont killed the outher player in me respawn time and i was the unlucky fellow.

And we have found a new bug. We cant open a own Map. The Level it too high error comes then.

The video is uploaded in 45 minutes. I post the link then.

Archived Post
02-04-2010, 06:02 AM
Seemed like more than 10%, I'd say like 25%'ish... could still just be a stroke of good luck though.

Archived Post
02-04-2010, 06:24 AM
ok i have looked the complet test.

28 Shoots 18 Dismiss 10 Expose = Expose rate 35,7 %

So when u have an 2 with ure weapons vs 1 its not fun :p

Archived Post
02-04-2010, 06:26 AM
Science or takticplayer can stasis/frezze/held outher player and after a sniper shoot they have an 100 % oneshootkill. Really 100 %.

?[/B]

Works that way in real life too.

Archived Post
02-04-2010, 06:29 AM
Roach look at the edit in the first thread pls. I have mean the expose rate is to high.

here is the video from the expose in test. 2 scenes. Not the complete test.

http://www.youtube.com/watch?v=CbH0UuF5tCY

Archived Post
02-04-2010, 07:06 AM
devs have said they will address the hold issue at some point or time...some point or time...some point or time...

Archived Post
02-04-2010, 09:20 AM
Roach look at the edit in the first thread pls. I have mean the expose rate is to high.

here is the video from the expose in test. 2 scenes. Not the complete test.

http://www.youtube.com/watch?v=CbH0UuF5tCY

My apoligies then. I was under the impression you were upset that a held/stunned/slept/etc player was easy to kill with a sniper shot.
My post holds true though - it is easy to shoot a held target and kill them with one shot.:)

Archived Post
02-08-2010, 03:04 AM
I agree... they are many people that using an expose with 100% of chance, after a held. Is not normal, and ground battles are a fight to use these exploit first.... very bad.

Archived Post
02-08-2010, 09:37 AM
devs have said they will address the hold issue at some point or time...some point or time...some point or time...

This and a million other things.

Archived Post
02-08-2010, 10:49 AM
So THAT is what has been happening to me! ******n its frustrating, I played this match where a player killed me five times in a row by freezing then vaporizing me.