Star Trek Online

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-   -   Unable to Unmute players in custom chat channels (http://sto-forum.perfectworld.com/showthread.php?t=274110)

Archived Post 06-16-2012 01:35 AM

Unable to Unmute players in custom chat channels Video Inside
 
http://www.youtube.com/watch?v=SQJhO...ature=youtu.be

Dear Devs, we are currently unable to un-mute players in custom chat channels. This is a video of what happens when we try to unmute / mute players in a channel, please fix this as soon as possible.

Archived Post 06-16-2012 02:23 AM

hi, just watched your recording on youtube, but your voice-over was very hard to hear, could hear the game sounds quite fine, but the audio from your voice was very weak, might wanna check it out and perhaps adjust so that the devs can hear it well.. :)

Archived Post 06-16-2012 12:16 PM

Mute channel bug fix ETA?
 
Bran, any estimate when we might see the mute bug fix for player channels? This has really cut into my ability to enjoy STFs. :confused:

Archived Post 06-16-2012 04:22 PM

Angry comments!!!!!! LOUD ANGRY COMMENTS!!!!! :mad:

Please fix this. :)

Archived Post 06-16-2012 04:26 PM

Grrrr

Where else are we supposed to vent our spleens but opvp!!

Needs fixed please devs :)

Archived Post 06-16-2012 04:28 PM

Quote:

Originally Posted by Pococurante
Bran, any estimate when we might see the mute bug fix for player channels? This has really cut into my ability to enjoy STFs. :confused:

While I must admit that I don;t see this as a bug (I consider it as either harassment by player muting other players out of spite or "white as snow" players getting muted for a darn good reason but they don;t want to admit to it.) considering communications between players in STFs is an issue, maybe unmuting everybody while in a STF or on a fleet starbase should be considered.

And once they're out of that environment, return the mute status.

edit: While I've not had any issue with Pococurante, I seem to recall the last two folks complaining about being incorrectly being muted, I was one of the players who had done so and I had done so for a very darn good reasons.

Archived Post 06-16-2012 04:39 PM

the organizedpvp channel needs to be able to unmute people.

Archived Post 06-16-2012 04:39 PM

How does this even happen in the first place.

What did fixing FAW some how break chat coding?

(and by fixing faw... you made it so that acc mods don't work at all... yay?)

Archived Post 06-16-2012 04:57 PM

I'm referring to player-created long-running channels like EliteSTF. There is a known bug when one of the secondary mods mutes a player then no one is able to reverse the process, not even a GM.

Archived Post 06-16-2012 05:03 PM

Quote:

Originally Posted by Pococurante
I'm referring to player-created long-running channels like EliteSTF.

I know. There's another thread on the topic this evening as well.

I saw the bit about STFs and had been wanting to bring that up. I wonder how much of the "lack of communication" in stfs is actually players previously banning each other,


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