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Archived Post 02-03-2010 03:09 PM

Tac captain in science ship? Advice/opinions?

I wanted to ask the experienced players about the viabilty of a Tac officer in a Science ship. In particular:
Strengths and weaknesses
Offensive and defensive capabilities
Playstyle suggestions
Solo and group effectivness, role, playstyle
suggested customisation - officer skills and console/items
Thankyou very much for all/any replies! All opinions and theories welcome, any usefull links would be great too. Thanks again!

Archived Post 02-03-2010 07:56 PM

would like a response so, bumpy bumpy

Archived Post 02-03-2010 08:06 PM

I have a human tactical officer with Astrophysicist and Creative traits as the captain of a science vessel.

For space combat I haven't noticed that being a tactical/science/engineering class makes any difference as the captain of the vessel. It makes a difference in ground combat in the types of attack modifiers you get and skills you have access to. However, if you build a solid away team with and put skill points in the leadership boxes for Engineering, Science, and Tactical teams it all balances out IMO.

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