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-   -   How big impact has your proffession (http://sto-forum.perfectworld.com/showthread.php?t=102096)

Archived Post 02-04-2010 06:07 AM

How big impact has your proffession
 
As a typical wow player, you have to excuse my label "proffession" but couldn't find any better word for it.

Anyway, im a Science Officer and im almost a the top of beeing Lt-Commander, so it will be soon time to pick you new ships.

However, the Science vessel at that tier look terrible (In my opinion), so Im thinking about choosing a Tactical class vessel for the nest tier instead.

My question is: How big of impact will that have on my Science proffession?

And second question, can I choose Science vessel on the next tier that follows after that?

Archived Post 02-04-2010 06:23 AM

Quote:

Originally Posted by Ferren
As a typical wow player, you have to excuse my label "proffession" but couldn't find any better word for it.

Anyway, im a Science Officer and im almost a the top of beeing Lt-Commander, so it will be soon time to pick you new ships.

However, the Science vessel at that tier look terrible (In my opinion), so Im thinking about choosing a Tactical class vessel for the nest tier instead.

My question is: How big of impact will that have on my Science proffession?

And second question, can I choose Science vessel on the next tier that follows after that?

at each level that you get a new ship, you can choose any of the 3 ship classes as your free ship. so you could choose cruiser at level 11 and a science ship at level 21.

you can also buy ships as full price as long as you qualify for that level of ship. believe it's around 20,000 credits for a level 2 ship. so you could pick a cruiser for your free ship and buy a science ship as well, if you don't like the way the cruiser is working out.

Archived Post 02-04-2010 06:29 AM

You can use any ship you want, but you will have some 'limitations' if you choose a ship not made for your profession. The limitations arent necessarily a negative though. If you do your skill sets right you can play any profession in any ship.

Archived Post 02-04-2010 08:04 AM

In order to maximize your ship you will need some mark III skills like, High Torpedo III or Science Team III. The only way to obtain those is by training your high ranked bridge officers (lt cmd+). However, you can only train bridge officers from the same profession as yours. So your profession and ship type are linked this way.

Maybe if someone were to train these officers for you and then trade it to you, it might work... not sure though..

Archived Post 02-04-2010 08:07 AM

I believe you cannot trade BOs once they are commissioned so you cant train up and trade like that.

I think you can be effective in different ways even if you dont have the rank III skills though.

Archived Post 02-04-2010 08:11 AM

Quote:

Originally Posted by Terra_Forever (Post 1915700)
In order to maximize your ship you will need some mark III skills like, High Torpedo III or Science Team III. The only way to obtain those is by training your high ranked bridge officers (lt cmd+). However, you can only train bridge officers from the same profession as yours. So your profession and ship type are linked this way.

Maybe if someone were to train these officers for you and then trade it to you, it might work... not sure though..

I was under the impression that there were alternative ways to train your bridge officers in mark III skills, but nobody seems to know what they are. I've heard the trading idea you mentioned before, but others have pointed out that in order to train an officer s/he has to be assigned to your ship first, at which point that officer can no longer be traded.

Archived Post 02-04-2010 08:16 AM

One way might be if you get one of the 'rare' BOs they could perhaps have that skill already and you can use them to train it to another BO. I dont know if those can get rank III skills though.

Archived Post 02-04-2010 08:21 AM

Quote:

Originally Posted by Ferren
As a typical wow player, you have to excuse my label "proffession" but couldn't find any better word for it.

Anyway, im a Science Officer and im almost a the top of beeing Lt-Commander, so it will be soon time to pick you new ships.

However, the Science vessel at that tier look terrible (In my opinion), so Im thinking about choosing a Tactical class vessel for the nest tier instead.

My question is: How big of impact will that have on my Science proffession?

And second question, can I choose Science vessel on the next tier that follows after that?

Science ships are support ships. You can "heal" (shield transfer, crew recovery) teammates, buff them and debuff enemy ships, confuse enemy ships, make them attack each other etc. Science ship is very great in group if player knows what he is doing. We did yesterday 3 group few missions and it was great to have science ship with us. He actually was able to make enemy ships attack each other for 17 seconds, which is a good help if you do similar level missions.

At some point it was only 2 of us left, the third guy crashed and we were against 3 similar level commander battle ships while mid level Lt. Commanders oursdelves. I jumped on one battleship in escort and he made 2 other battleships attack each other while I was taking down this first battleship. Then we just took down the remaining 2 battle ships one by one.

Every ship is very valuable in groups if its set properly, use proper consoles and equipment. It would be completely different story if science ship decided to be a dps all of a sudden. I am glad that we have a few people in our fleet that actually chose the ships appropriately to the ROLE of it. And focus on that role advancing their abilities accordingly.

Archived Post 02-04-2010 08:56 AM

Many suggest that your ship choice has the largest impact on your role, where as your career choice supposedly has the least amount of influence. My understanding is that (in order of greatest impact to least) your role is influenced by: your ship choice > your bridge officers > your consoles > and finally your choice in career.

If I'm understanding correctly, any career choice (engineer, tactical, science) can effectively command a science vessel in a science-based role provided that captain has focused on investing points in the proper skills (as all career types have access to exactly the same space skills). In such a case, the only difference between a science captain and a tactical captain is:

a) the tactical captain isn't much of a scientist on the ground (the science captain has access to more science-based ground-skills).

b) the tactical captain brings more damage oriented space-abilities to the vessel, but lacks the science-abilities the science captain brings (you get a special space ability tied to your career choice every 8 (?) levels or so; these are different from aforementioned space-skills).

c) the tactical captain is going to have to work harder to obtain the desired mark-III skills for his science officers, since you can't train cross-career.

Other than that, they're both in a science ship and have (hopefully) both chosen to invest their points in science based skills - thus making them both science oriented. Just, the science captain has an edge in the science department (due to the extra science abilities they're awarded every few levels) and the tactical captain has an edge on conventional damage. An engineer captain in the same boat (no pun intended) would have an edge on survivability.

I *think* that's how it works. Someone please correct me if I'm mistaken.

Archived Post 02-04-2010 09:04 AM

Good post guys. Intriguing.


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