Star Trek Online

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-   -   Admiral Rank: Lacking skill points (http://sto-forum.perfectworld.com/showthread.php?t=102435)

Archived Post 02-04-2010 09:38 AM

Admiral Rank: Lacking skill points
 
Wow are we lacking points at admiral rank.

We have 8000 points, and 1 ability to 9 is 4500 ;( Thats 9 in a ship with 5 points left over for every tree.

We need enough skill points to choose at least 4 skills at least to 7. That admiral points should be 14k or more.

Archived Post 02-04-2010 09:41 AM

That's what happens when you slam a cap on a system designed without one.

Archived Post 02-04-2010 09:44 AM

Yeah, they need to raise the cap a bit. The current system is far too restrictive.

Archived Post 02-04-2010 09:45 AM

What Ayanla said. They hastily implemented a skill cap with plans to apparently raise it with each block of new content, completely going against their first explanation, being that you can eventually max out everything.

Archived Post 02-04-2010 09:45 AM

umm, does anyone else see the irony in someone who is at admiral by day 3 and is questioning that they dont have enough skill points to rank up an admiral ability to 9? :P

i think the point would make more sense if this was 3 months into the game, or more...but 3 days? my guess is you will culminate enough in the next month or two to max everything out :)

Archived Post 02-04-2010 09:46 AM

A raise across all tiers or just Admiral ?

Archived Post 02-04-2010 09:50 AM

Quote:

Originally Posted by Uther2000 (Post 1917643)
A raise across all tiers or just Admiral ?


From what I gathered in their explanation, they added a cap at 60,700 skill points at max level so that new players wouldn't be completely outclassed as soon as they hit max level when playing with someone who has already maxxed everything.

All of the other tiers have enough points to specialize except the 5th tier of skills, which you can only max one and fill the other in halfway, limiting complete specialization. Their plan was to just give you skill points from certain quest chains in newly released content to add to the admiral cap.

Just gonna fall into cookie cutter builds instead of people being able to play how they want when they want. I'd love to be able to fully pilot a science, cruiser, and escort and pick which one I flew depending on how I felt that day, but I'm probably just going to stick with a star cruiser on my first character and be forced to have a science ship and an escort ship on two different characters, as respecs will cost an arm and a leg in game and I'm not a fan of micro-transactions.


Quote:

Originally Posted by Elboulevardo (Post 1917618)
my guess is you will culminate enough in the next month or two to max everything out :)


No, he won't. After you hit Admiral there is a point where you stop earning skill points - a grand total of 60,700. More will be released with content patches, apparently.

Archived Post 02-04-2010 09:57 AM

Your best bet if you don't feel like paying for a respec later on is to plan your build out before hand using one of the STO Character builders.

The one I use is by Ghley, and allows you to add in what bridge officer abilities you plan to have, and highlights the skills that effect those abilities, as the system can be confusing.

http://sto-builder.binarybit.ch/inde...5-45--_4-58---

That happens to be my current build.

Archived Post 02-04-2010 11:48 AM

Quote:

Originally Posted by Uther2000 (Post 1917643)
A raise across all tiers or just Admiral ?

The problem is admiral itself. 1 Fix would be to change the skill points from 500 spent per adjusted down to 250, as an example. Captain is pretty tight, but admiral is ridiculous.

Archived Post 02-04-2010 11:53 AM

Quote:

Originally Posted by Ayanla (Post 1917545)
That's what happens when you slam a cap on a system designed without one.

This. That is one of the reasons why we had a huge 500+ page discussion thread about this in open beta.


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