@ DEV - Grouping Issues
I was wondering if any DEV could confirm that they are working on the following issues:
Groups entering instances (ie. Enemy Contacts/Fleet Actions) : Currently, if you are a group of 5 that tries to enter an instance, you spend a great deal of time trying to get in the same instance rather than being able to warp in together. Is there a fix in the works or can we get a confirmation that this is being looked at? I know this was mentioned back in Open Beta and was curious.
Fleet Action Group Sizes : When it comes to Fleet actions, I was curious to know if they are expanding the group size or will the limit of the group always be hard capped at 5 person teams? As someone playing with tons of guild mates we are wondering if we can actually bring a fleet, not just a patrol to these missions. In the bigger instances it would be nice to have almost a raid interface to allow to assist others in your fleet who are not in the 5 ship group.
Any and all info would be appreciated.
bumping... My guild and I need some kind of answer for this...
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