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-   -   Doing 1 to 4 damage max to shields after todays patch (http://sto-forum.perfectworld.com/showthread.php?t=104432)

Archived Post 02-05-2010 10:56 AM

Doing 1 to 4 damage max to shields after todays patch
 
I'm sure I wasnt the only one to notice. . but my tetryon cannons do as much as 1 to 4 damage to all federation ships today. . Yesterday they were melting the shields within seconds. And NO they are not using reverse shield polarity. Just had to make a post about it as I am sure there are others this is happening too.

Archived Post 02-05-2010 10:59 AM

Quote:

Originally Posted by gobl111n (Post 1940048)
I'm sure I wasnt the only one to notice. . but my tetryon cannons do as much as 1 to 4 damage to all federation ships today. . Yesterday they were melting the shields within seconds. And NO they are not using reverse shield polarity. Just had to make a post about it as I am sure there are others this is happening too.

Was this at full weapon power? Sounds like you had just come out of impulse or something.

Archived Post 02-05-2010 11:02 AM

mmm are you talking about the bleedthrough numbers? SHield damage doesn't show up the same

Archived Post 02-05-2010 11:07 AM

Your Tetryon Turret deals 3 (28) Tetryon Damage to Andrea. etc etc. Thats about the top damage numbers for it. Shields, Hull, whatever, cannons are broken. My weapons were 105/100 fyi, I was not just out of full impulse, I do know how to play.

Archived Post 02-05-2010 11:12 AM

Quote:

Originally Posted by gobl111n (Post 1940206)
Your Tetryon Turret deals 3 (28) Tetryon Damage to Andrea. etc etc. Thats about the top damage numbers for it. Shields, Hull, whatever, cannons are broken. My weapons were 105/100 fyi, I was not just out of full impulse, I do know how to play.

Never said you didn't, but if we are to get to the bottom of it, it's ocam's razor.

Just like when Tech support asks if your computer is plugged in.

Turrets have the lowest, DPS and high falloff. What were you hitting like yesterday, with that turret? Were you max distance? is it the same whether you are close or farther out? Specifics help us help cryptic.

Archived Post 02-05-2010 11:14 AM

Quote:

Originally Posted by Zorac
Never said you didn't, but if we are to get to the bottom of it, it's ocam's razor.

Just like when Tech support asks if your computer is plugged in.

Turrets have the lowest, DPS and high falloff. What were you hitting like yesterday, with that turret? Were you max distance? is it the same whether you are close or farther out? Specifics help us help cryptic.

Distance within 5KM to do maximum cannon damage. Here is our team strategy. We all get within 5KM of a science or tactical ship. Pop tractorbeam, all cooldowns and shoot one side of the shields to immediately kill someone in seconds. Today we haven even been able to break there shields with 4 of us shooting one side with cannons (again just posted a turret example can post more next battle). We have a strategy that works and has worked until last nights patch.

Archived Post 02-05-2010 11:43 AM

Sounds like Feds got smart and started using RSP/Extend is all.

Archived Post 02-05-2010 12:14 PM

Quote:

Originally Posted by Ankerin
Sounds like Feds got smart and started using RSP/Extend is all.

Neither. . it would have a blue line from one ship to the other for extend, or a green pulse for RSP. I'm talkin straight damage without them using any abilities. It is still going on.

Archived Post 02-05-2010 12:15 PM

This was reported once before in beta with those weapons specifically... don't think there was any resolution that I saw.

Archived Post 02-05-2010 12:28 PM

Here is some more

Wedo deals 2 (26) Disruptor Damage to 010010100110100101101101 with Dual Heavy Disruptor Cannons - Rapid Fire I.

Another prime example 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1. We went a entire match with only 1 to damage and none of us has over 20k damage done to the opposing team


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