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-   -   Game Idea Descussion. If this game fails there may never be another. (http://sto-forum.perfectworld.com/showthread.php?t=104532)

Archived Post 02-05-2010 12:54 PM

Game Idea Descussion. If this game fails there may never be another.
 
I while I love this game, we can all agree that there are problems with he game, some problems are unacceptable, major bugs, unreleased end game content, and lack of content at the lower levels, but
think of it this way.

if the game fails, and closes down. theses forums are archived, ( most likely kept by CBS )and 15 years from now someone in a board room brings up the idea of another star trek MMO. now before they decide on this they would look in to the last attempt. they would see who is alive from the shows, check to see if it is still in pop culture, and they would look at how people reacted to the first time it was tried. they may bring up the archives of these forums, and see how much hate was generated, and because these board member might not know much about games. they may decide that it wasn't worth the risk to their stock, and it ends there.

fact is this could be our last chance to command our ship with other people \\. I know the one thing that I wanted to do while I was watching star trek when I was younger. that one thing was to captain my own ship. this game is giving me the chance to live the boy hood dream.

sure it's not finished, and yes it was rushed. I don't know who to blame, it could be cryptic it could be Atari. sure Cryptic set the two year dead line, but for all we know they could of wanted to delay it, and Atari wouldn't let them. that really doesn't matter. I also there are people saying they could of done it another way. maybe that's true, but it doesn't matter. it's to late for someone else to take it over.

what we need to do is push for change. some people say you cant polish a turd, well they are wrong, this isn't a turd, this is a large block of marble that someone started carve away on and didn't finished. the statue is in there, but we need someone to finish it, and it's not going to happen if they fail.
we need to start to post what we want. we need to start demanding, and it need to be reasonable. not something that can't be done. WE need to stand together and shape this in to what we want.

because this could be our last chance. we need to demand change.

you maybe wondering why am I posting this? we already post about things we want added to the game..
sadly it's hard for the devs to hear us. we have three sides, those that defend it, those who want change, and then there are those who hate the game just to hate it, and they post stuff to cause trouble, and start fights.

but if we keep fighting among ourselves then nothing is going to happen. then we lose our chance of a star trek MMO. this game has been in work for over 10 years, first on the PS2, then perpetual, now it is finally released by Cryptic. the people who authorized this game ( CBS / paramount ) are most likely are not going to try it again if it fails after the 10 long years they invested in the first one.

but were never going to be able to do this, if we don't stop fighting. ( which mite be impossible ) one thing is for sure is the fact that we need to stop agreeing with the people who come in here to cause trouble. we have threads here by people with nothing constructive to say. sure they give valid points, but do they give good ideas on how to fix it. no they don't.

but the question is why are these thread pushing 900 post, and over 32,000 views, because we spent that time fighting among ourselves, most of those post don't give any good feed back on how to fix the game. that's the problem, we need to only take in post that have something constructive to say. if it doesn't offer ideas on how to fix it, then it's not worth it's weight in salt.

the bad part that we are all guilty of fighting, and not posting something constructive. including me.

what I'm proposing is that those who love this game, and love star trek step up to a higher standard. Help new comers, if you have a problem the game always post ideas on how to make it better, and stop reacting to the post that are here to cause trouble.

this is for everyone, it doesn't matter if you are happy with the game as it is, or not happy at all, but still want to see it succeed. we need to work together to grow this in to what we want.

as for this thread I was it to remain open to ideas. to be discussed.

Archived Post 02-05-2010 12:55 PM

I will go first with an idea on how crafting could be added.
this was taken from a discussion a few days ago.

Quote:

Originally Posted by Codebreaker1963 (Post 1901622)
Ok well mmmm,

Crafting, would this involve new characters for that profession? or would it be crafting for the only 3 professions in sto? i.e. engineer.tactical.science or would they add characters or aliens that could do professions outside starfleet? it's going to depend how fare you want to go, either open up sto to outsider professions, or just stick with the 3 and crafting revolves around your character be that science, tactical or engineer.

I would hope to see it open up to allow crafting which would create spies/gun runners/ship builders and so on.;)

maybe what we need is a civilian class. one who get transports instead of federation ships. have them go out. and mine for resources. maybe they could have a scanner that can be used to point the way to the resource they need. ( kind of like resource scanners in SWG) so you're flying in you're ship in one of the exploration clusters, you hit the scanner, and it points you in the direction on where to go. when you get there you beam down, and mine. ( doesn't even have to take that long. ) maybe ad in a mini game, and depending on how well you do on the mini game decides the grade of the ore, also how long you mine is how much ore. so if someone wanted to they could spend all day mining. ( i would say no auto mining )


Quote:

Originally Posted by Codebreaker1963 (Post 1901969)
Well yes, but now we can expand on that idea with, yes have auto mining and you can setup mines in different area's, BUT they are open to attacks by the borg or klingons steal the ore you have collected and so on. More detail the better, something to occupie your mind and keep you working and thinking.

now how would we implement that? the current set up is after you explore you lose that planet. what I would do is ( if it's in one fot he exploration clusters ) is let you have a WARP TO option. and every planet you find get's added to a drop down list. ( to save on space maybe only let someone keep 50 to 100 planets on the list. ) now you can share the list with other people and they to can go see it.

as for players stealing it, let's bind it to the pvp, if a player kills another player in pvp part of the list is down loaded to the person who just killed them. ( this would also make you be careful about who you show you're planet to. )

so later on they could go to the exploration sector that it's in. ( maybe make it harder for them to find by not giving the exact cluster. ) and they could search for it. ( it would pop up as one of the random encounters, but only on that person screen. ) ( this would also make you be careful about who you show you're planet to. ) when they get there, if you're there then it mite be a PVP fight, or maybe you could buy some NPCs that spawn to protect it when you're gone.

I don't know what do you think? ( and do we really want people being able to steal form other players? I don't know about you, but I hate the can pirates in eve and this would be like the same thing )

any ideas on how to expand on this? or maybe you're own ideas.

Archived Post 02-05-2010 01:05 PM

Sounds good man , I for one love the game, I just want to see improvements in several key areas and I hope they do :)

Archived Post 02-05-2010 01:09 PM

Quote:

Originally Posted by CptObvious
Sounds good man , I for one love the game, I just want to see improvements in several key areas and I hope they do :)

well what are some of the things you would like to see added, or changed, and any ideas on how to change it?

Archived Post 02-05-2010 01:15 PM

Actually, I disagree. Even STO falls flat on its face, and there is a very good chance it will, it has contributed one important thing: People now know there is a TON of interest in a Star Trek MMO. They just want a good one.

I could easily see the IP being picked up by a company willing to create something more in depth, and less arcade, due to the massive interest shown so far. If STO fails at this point, its all Cryptic, and nothing to do with the concept.

Archived Post 02-05-2010 01:41 PM

Quote:

Originally Posted by Tain (Post 1941342)
Actually, I disagree. Even STO falls flat on its face, and there is a very good chance it will, it has contributed one important thing: People now know there is a TON of interest in a Star Trek MMO. They just want a good one.

I could easily see the IP being picked up by a company willing to create something more in depth, and less arcade, due to the massive interest shown so far. If STO fails at this point, its all Cryptic, and nothing to do with the concept.

true it could fail, and they could make another one. if it fails are they going to start making on next year? I would have to say no, why? because this game has been in production for over 10 years. first starting on the Ps2, and jumping around until cryptic. during his whole time CBS has been investing money in to it, and they are looking for a return on the investment.

so how long will it be before they look at it, 5 10, 15 years, added to that how long would the development time take. you also have to take in to account that in that time the generation that playing now will be a lot older, and the primary generation my not be in to star trek.

so question is are you willing to risk that, or would like to help make this game good, and mold it in to something great?

Archived Post 02-05-2010 01:50 PM

well said. i agree with you completely.


my idea is an invention system.

What are the engineers in star trek known for? making crap up on the fly to enhance their abilities. allow people to collect those anomalies and have an in ship ability to create upgrades for ship and ground systems.

well the in the ship part is a dream, but if not do it on the ground. the system right now is a really shallow version of that. perhaps even have mobs drop engineering type items for ground and space respectively.


you can have recipes and be able to add ship parts to enhance your own.

i.e. you kill a BoP and it drops an upgraded dilithium chamber which you can then upgrade an engineering console etc. its a rough idea, but people can see where its going.

Archived Post 02-05-2010 01:55 PM

Quote:

Originally Posted by Zodi-emish
I
maybe what we need is a civilian class. one who get transports instead of federation ships. have them go out. and mine for resources. maybe they could have a scanner that can be used to point the way to the resource they need. ( kind of like resource scanners in SWG) so you're flying in you're ship in one of the exploration clusters, you hit the scanner, and it points you in the direction on where to go. when you get there you beam down, and mine. ( doesn't even have to take that long. ) maybe ad in a mini game, and depending on how well you do on the mini game decides the grade of the ore, also how long you mine is how much ore. so if someone wanted to they could spend all day mining. ( i would say no auto mining )
.



i really like this idea. they already have runabouts in the game so why not just allow a new class that can use only that to start and move up to a heavier frighter later on.
we already have missions with empty planets to run around and 'scan stuff' you just need to make it 'mine stuff' and have it take more time then a scan.
expand on the 'bring this here' type mission to make 'trade routes' etc
this would also help in expanding the economy of the game, maybe even making it of some use!
with these new tools you can expand on the current so called crafting like a memory alpha. have 'trading posts' to convert your new mined stuff to other stuff/items etc etc

now ill admit i like this game based on the space combat alone, but this type of setup seems like an easy no brainer to me :)

just my $0.02

Archived Post 02-05-2010 02:06 PM

I don't think they are ever going to stop adding to the game. We as customers just need to make sure we stay on their a$$ and make sure they are doing what they said they were going to do. The main thing im looking forward to is functional bridges that you jump in and out of during space combat as in BRIDGE COMMANDER.

http://images.search.yahoo.com/image...b763d7b9bf0bec


Ahhhh interior and exterior....mmmmm

Archived Post 02-05-2010 02:06 PM

Very well put.
 
You sound very reasonable and I doubt even flamers will be able to come and flame on this topic.

We all want Star Trek as an MMO. That is why we are here. We have shown that there is a following for this IP and we also have show how passionate we are about it.

I believe STO can evolve. Please keep positive constructive discussion going on this forum and generate ideas for the Devs. They are reading and responding to many of our requests.


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