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chaosgod777 03-15-2014 01:30 PM

Merror Invasion (A Tutorial)
Since it came out on thursday, I see so many people doing the elite version of mirror invasion. Unfortunately most of the groups I join up with through the qeuee's don't have a clue how to do it. They all race in to just destroy ships thinking it's like the old event. In light of this and taking notes with the few sucessfull groups I have been with let me share with you some tips, advice, and how I have found to be the easiest way to complete this mission with little to no mark loss.

First thing is first, see what your group makeup is! Science ships should be closing rifts, Not Crusers!! If there is no science vessles in your group then figure who should be closing rifts. There should always be two dedicated to closing rifts. Cloakers are preferable for this. Before the start the droup should split into 3 teams. 2 of 2 and 1 of 1.

Phase 1:

The group of two moves along the starbase from bottom to top closing rifts on either side. while the group of one moves to each satalite and activates it.

Each time the starbase gets another level of advancement more rifts will appear bearing heavier ships. Portal closers you should focus on closing the portal while your teammate has the agro then move to help your mate. focus your fire and remember cross healing helps.

Level 1: Simple easy group spwans, once and awhile you'll get an escort and meranda spawn.

Level 2: More rifts open, many more ships come through at athe start of this phase, expect cruesrs and science ships to be common at rifts now.

Level 3: BADASS ROUND, Typhoon rifts start opening here. Close these fast before the starbase gets overwhelmed by typhoons.

Level 4:nothing new or spectacular, more rifts spawn.

Level 5:Finally those pesky satalites are out of the way, kill off the remaing rifts and ships if theres not a blob of them.

If you manage to close all the rifts and kill all the ships (Yes that is possible), Congradulations you get a little breather time before the final rift phase. Split up across the map and close those portals.

Phase 2

The Dreadnaught... Several rifts open up around the starbase that must be closed before attacking the dreadnought. This is the simpliest phase I have ever seen for a final boss. snare it with gravity wells, burn it with plasma. Just let loose. At the end of it all as long as your starbase had maximum health remaining and all systems online before phase 2 congradulations you are 75 marks richer.

Side note: Too often in the past 3 days I have seen people in doing the elite qeuee event when clearly they dont belong there. Think of this not like a pve qeuee think of it like an stf. if you dont belong in an elite stf or entity or dyson event you probibly shouldnt be qeueeing for this either. Let me share what I mean...

Today while doing the event on elite, my team kept dieing over and one hit the satalites and it didnt look like we got any rifts really closed. everyone was too focused on Pew Pew to do the mission. now me, I died once, I always activated a satilite and closed a number of rifts by myself in a defiant escort.

This mission is not rocket science, its straight forward and simple if you take the time to analyze it. This is meant to help people doing the event improve in the future, not a rant. Here's hoping it helps. Ideal setup for this mission is 2 Science ships, 2 crusers, and 1 escort. or 5 warbirds :P

ashkrik23 03-15-2014 02:06 PM

Good job on this.

jmaster29 03-15-2014 02:25 PM


Originally Posted by ashkrik23 (Post 15703621)
Good job on this.

Agreed. Good work!

uryenserellont 03-15-2014 05:07 PM

Good summary.

The problem I've seen is that either people think they can solo their way through it or they just don't care about doing anything but shooting ships.

It's actually not a difficult event. Two people are required to close a rift - one to draw aggro and one to close it. You close the rift before destroying the ships and move on to the next one (unless you have a ton of DPS which you often do not in a PUG). Two groups of two + a solo activating power is all that's needed. Sometimes you don't even need someone doing power: if the team has enough DPS they can effectively close rifts and activate power. Other times your team will have the most success with four moving quickly from rift to rift while a fifth activates power, but that can be risky because they may concentrate on just the immediate area when new rifts pop nearby and that lets the other rifts on the opposite side of the map grow and spawn typhoons.

Sadly, I've seen extreme fail even in normal. Nobody wants to close rifts, everyone splits up and does their own thing, I'm almost always the only one activating power, the station is disabled two or three times and it's a total fail. Seriously, in normal.

What's most important is to have one person activate power while the other four work together to close rifts.

dracounguis 03-15-2014 05:18 PM

Sorry to be the grammar police, but it's mirror not merror.

Nice tutorial btw.;)

mewmaster101 03-15-2014 05:27 PM

The main problem i have had is no one closes rifts, so then you get swamped by several Typhoon class's.

Nice tutorial, sadly few who need it will read it.

timelord79 03-15-2014 05:36 PM

I always try to close rifts. but I often find myself alone so get interrupted constantly and have to fight off the spawns by myself first.

fmgtorres1979 03-15-2014 05:55 PM

Your trouble and attempt to make people "listen" is commendable, still, people have the information of what needs to be done every briefing of the event.
Sure, you can fine tune strategy to do it more efectively, but it's quite explicit: "close rifts".

I really don't see how people miss that.

uryenserellont 03-15-2014 06:25 PM


Originally Posted by fmgtorres1979 (Post 15707221)
Your trouble and attempt to make people "listen" is commendable, still, people have the information of what needs to be done every briefing of the event.
Sure, you can fine tune strategy to do it more efectively, but it's quite explicit: "close rifts".

I really don't see how people miss that.

Well it's one of two reasons: they don't know or they don't care. I think it's most often the latter.

shockwave85 03-15-2014 06:27 PM

Some kind of team split seems to be the most common strategy if one is employed. Either as OP describes, or two one side and three the other, or 2/2 and the fifth person guarding center. What I've observed running Elite with PESTF groups today is that with a decent team you don't even need a strategy. One player with a decent amount of DPS and AoE attacks can clear the area around a portal and close it themselves. When necessary, you jump in to help each other out as you fly around and see them in trouble. I've had near-perfect runs on Elite like this several times, usually we lose a mark or two from damage to the base on the Dreadnaught phase.

Speaking of which, I don't think the OP mentioned a critical detail of that phase. You HAVE to focus on getting the rifts closed before DPSing the Dreadnaught. It will not die if you don't close the portals, it'll just zombie at 0% HP. Considering that ignoring it causes damage to the base though, it seems 1-2 people (preferably running GW or tractors) need to engage the Dreadnaught and try to hold it away from the base while the rest get the rifts closed.

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