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-   -   Help me decide my T2 class! (http://sto-forum.perfectworld.com/showthread.php?t=106404)

Archived Post 02-06-2010 10:15 AM

Help me decide my T2 class!
 
I'm a Lt9 Engineer and will probably make LtC this weekend. From the get-go I was working on the assumption I was going to be a cruiser man the whole way through the game. I tend to be a tank in games like this but I think my control style might actually suit escorts more. I have some questions about both classes.

I tend to steer my ship with the mouse and both mouse buttons held down. I keep my target centered up and either pass by and then double back for another pass or cut my speed to 1/2 and keep the target centered up to hammer one shield. Considering cruisers are build for broadsides I think with this flying style I'd generate a lot more DPS with an escort and it's extra forward weapons slot.

For you cruiser drivers, what's your steering method to line up for broadsides? Do you mouse-steer? Or do you steer with WASD while keeping the target on screen with the mouse? I wish this game had a padlock view! :)

My escort question is about the 3rd front weapon slot. With my tier one ship, I have a cannon on autofire in the front, a beam on autofire aft, and fire forward torpedos manually while I focus on steering, shields and boffs. I think you're limited to 2 autofire slots. Is this one front and one rear, or is it just 2 anywhere? If the limit is 1 autofire in the front how do you escort pilots manage to manage your shields, steer, work your boffs and hammer on the space bar all at once?

Archived Post 02-06-2010 10:26 AM

Quote:

Originally Posted by thecjm (Post 1962492)
I'm a Lt9 Engineer and will probably make LtC this weekend. From the get-go I was working on the assumption I was going to be a cruiser man the whole way through the game. I tend to be a tank in games like this but I think my control style might actually suit escorts more. I have some questions about both classes.

I tend to steer my ship with the mouse and both mouse buttons held down. I keep my target centered up and either pass by and then double back for another pass or cut my speed to 1/2 and keep the target centered up to hammer one shield. Considering cruisers are build for broadsides I think with this flying style I'd generate a lot more DPS with an escort and it's extra forward weapons slot.

For you cruiser drivers, what's your steering method to line up for broadsides? Do you mouse-steer? Or do you steer with WASD while keeping the target on screen with the mouse? I wish this game had a padlock view! :)

My escort question is about the 3rd front weapon slot. With my tier one ship, I have a cannon on autofire in the front, a beam on autofire aft, and fire forward torpedos manually while I focus on steering, shields and boffs. I think you're limited to 2 autofire slots. Is this one front and one rear, or is it just 2 anywhere? If the limit is 1 autofire in the front how do you escort pilots manage to manage your shields, steer, work your boffs and hammer on the space bar all at once?

As a novice crusier pilot, I tend to pilot much the same way as you do except in heavy fleet actions where it's just easier for me to WASD and pick targets/spam cooldowns like a maniac to keep myself afloat admidst heavy fire (or keep OTHER people afloat). I tend to run two beam arrays and two torpedo launchers (one fore, one aft of each) and, rather then swivel around to forward to line up torpedo shots... I move whichever side is closest to the target in a waggle (do a post-search for Dicta Cruiser if you're curious on more advanced techniques - I've not quite mastered the manuever presented there).

But, when I pilot my Escort... I'm a little unorthodox because I'm spreading myself thin over two ship types, and as a result cannot lean as heavily into cannons as I would like to. If I were going to focus on just Escorts, I'd probably dump beams altogether, but they're just that much more worth it for dual-spec'ing myself. Two Dual Beam Banks forward plus a Quantum Torpedo launcher (to get a faster hit, since I'm not going to be at that facing long), plus a Turret in the back to maximize my forward DPS. Then... it's a simple matter of playing it like a Spitfire over the skies of Europe in WW2. Strafe'em and loop around for another pass. I drop speed to about half as I'm going in, then boost through to maximum (but not Full Impulse - that's obvious, but needs to be stated for assurance) to carry me outside of range... drop to almost nothing for a tighter turn, and make another pass.

I can usually drop anything short of a Negh'var Warship in one pass at this point, and with lucky shots can even drop one of those (lucky meaning I remembered to save HYT for it). I'd probably have nominally better success in that category if I went with dual-cannons fore instead, but as stated... my skillset leans heavily on beams so I can still broadside effectively.

In the Escort, the only thing I have on Autofire is the turret; in the Cruiser, I have both beam banks on Autofire. When I advance up... this is likely to change (I'll manual my broadsides instead, and keep as much stuff on autofire as possible in the Escort). You're limited to one Autofire in *each* arc (fore and aft).

Archived Post 02-06-2010 11:39 AM

Thanks for the great answer!

I can see running a similar set-up on my T2 escort ship. I think I'm going to go with one of those 270' beam arrarys in the aft slot instead of a turret. I know I won't get any cannon boffs like a turrent would. However, the extra frontal DPS from a turret will be minimal while a beam on the back/sides will let me do more damage as I swing around for the next pass. Also, beams suffer to lowest range penalty of all the "guns."

Archived Post 02-06-2010 12:42 PM

Quote:

Originally Posted by thecjm (Post 1962492)
I tend to steer my ship with the mouse and both mouse buttons held down. I keep my target centered up and either pass by and then double back for another pass or cut my speed to 1/2 and keep the target centered up to hammer one shield. Considering cruisers are build for broadsides I think with this flying style I'd generate a lot more DPS with an escort and it's extra forward weapons slot.

Well, the combat approach you describe is pretty much what escorts are designed for. ;)

You'll find it extremely hard to fight this way in a cruiser, particularly the higher tier models, as they turn slowly.

Quote:

For you cruiser drivers, what's your steering method to line up for broadsides? Do you mouse-steer? Or do you steer with WASD while keeping the target on screen with the mouse?
I tend to WASD for steering. I use the mouse for lots of things, depending on the situation.

Quote:

I wish this game had a padlock view! :)
It does (to an extent - the 'follow target' camera will keep your current target on-screen, although not necessarily in the centre), but using both mouse buttons to steer overides it, as you're moving the camera with the mouse and telling the ship to go in the direction you're looking.

If you use WASD to steer, you can switch between the 'follow target' and 'free' camera modes via the options menu or the 'X' key.

Note that even with 'follow target' on, you can still move the camera by holding the left mouse button - releasing it will cause the camera to swing back to your current target.

Quote:

My escort question is about the 3rd front weapon slot. With my tier one ship, I have a cannon on autofire in the front, a beam on autofire aft, and fire forward torpedos manually while I focus on steering, shields and boffs. I think you're limited to 2 autofire slots. Is this one front and one rear, or is it just 2 anywhere?
No, autofire is currently only one forward weapon and one rear weapon.

Quote:

If the limit is 1 autofire in the front how do you escort pilots manage to manage your shields, steer, work your boffs and hammer on the space bar all at once?
Well, that's the trick. ;)

My only advice would be to play around with different combinations of using the keyboard and mouse until you find one that suits you. I'm certain that there are good players out there who use the keyboard almost exclusively, and good players who use the mouse almost exclusively, along with any combination in between. It's just a matter of practice and finding what suits you.

Archived Post 02-06-2010 01:02 PM

Thanks for the cruiser advice!

I'm going to swap out my fore cannons for phasers tonight and try playing my light cruiser like a cruiser.

If the shoe fits...


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