Is cryptic going to fix diminishing returns soon?
well its a tad broken right now as in its way to steep and by to steep i mean i dont want to put a single engeneering console thats 20% kenetic resist in to my ktinga and have it only give me 16.6%,..
same with all the outher consoles that give % protection
on the 7.5% ones it goes down to 7%
on 20% ones it goes down to 16.6%
on 22% ones it goes down to 18.4 (or about .4 serers are down i cant remmeber)
now im not for removing them completly tho that would make things interesting for crusers to be able to make there hull practicaly immune to 1 type of dammage. however it should at least only kick in after the 1st item and not removing from the 1st item ^^
i hope this gets fixed soon and id like to know if it affects outher things with % like shiled regen
In CO the formula is:
'percentage shown'/100 + 1 = divisor.
1 - 1/divisor = 'true' resistance (multiply by 100 to get a percentage)
7.5/100 +1 = 1.075
1 - (1/1.075) = 6.97%
20/100 + 1 = 1.20
1- (1/1.20) = 16.666%
22/100 + 1 = 1.22
1-(1/1.22) = 18%
50/100 +1 = 1.5
1-(1/1.5) = 33%
100/100 + 1 = 2
1-(1/2) = 50%
200/100 + 1 = 3
1-(1/3) = 66%
more tanking is just what we need
Yeah, this really isn't a problem or something that needs to be fixed.
If anything, the problem is that engineering team gives too much resist, and consoles give too little.
yaaay people who cant read
1 console SAYING 20% resists
but infact only gives 16.6% is a bug END OF STORY
i dont care if they make the resist higer to 20% or make the description 16.6%
but its just annoying when it says i should have more and it makes planning things annoying
no point in having a 20% resist item that atchauly dosent give 20%,.. i mean why have the description of that item say 20% when its not there is no logical reason for it
iether diminishing returns is broken or the descriptions are broken pick one
Besides, its only important once you stack it with brace for impact.
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