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-   -   Question about getting around the Fed Ball that so many peeps dislike (http://sto-forum.perfectworld.com/showthread.php?t=109725)

Archived Post 02-08-2010 08:31 AM

Question about getting around the Fed Ball that so many peeps dislike
 
Just a question,
It seems a lot of the klingons really hate the fed ball and it does seem rather static, but on a thought wouldnt the best way to get around it to be to not pvp in the arena but just fight in the take and holds?
I mean if the Feds all form up in their ball, and stay more or less stationary, then of course Klingons are free to go flying around claiming all the points that the feds arent at. In the end Klings would win by influence points, the feds move their ball to a new area, klingons follow behind and claim point they left. Only way to stop the klings from claiming all the points would be to break up and cover more areas, and then the real space battles would begin?

I am still learning all the pro's and con;s so this is more of an actuall and honest question.

Thoughts?

Archived Post 02-08-2010 08:39 AM

Fedball dominates the cap&hold maps. In the large maps, there's just way way way more Feds in the ball. And then they just roll their Attack Pattern:Tribble from loc to loc and steamrolling everything in it's way.

In either map type, you need a good Klink team that coordinates in order to spank the tribble.

That being said, I find the cap/hold games much more interesting and engaging than the deathmatch games.

Archived Post 02-08-2010 08:44 AM

Quote:

Originally Posted by Gaglug (Post 1996090)
Fedball dominates the cap&hold maps. In the large maps, there's just way way way more Feds in the ball. And then they just roll their Attack Pattern:Tribble from loc to loc and steamrolling everything in it's way.

Well that';s just I mean, sure they can roll from one location to another but as soon as they move from one loacationn (to a klingon held point) the klingons following simply wait till they get to the other spot and then uncloak taking the spot they vacated. As the ball is generally only in one location, and there are multiple points, the feds "theoretically"(sp?) would only be able to have one point at time and the klings all the rest, no fight even necessary as long as they stayed in their one ball.
Or am I missing something?

Archived Post 02-08-2010 08:51 AM

The problem with Klingons in the cap&hold maps is that many Klinks are kind of dumb. They see a fight, and they zoom over for some pew pew. Then more feds arrive. Then more Klinks. Then you're having a massive fight in open space where 90% of the people are. That's a Klingon Fail.


But the problem with the Fedball on those maps is how long you have to be sitting on a location to cap it. Klinks are squishy. They have to sit in the open being squishy to cap a location. Even two or three Feds showing up at a location is enough to a) Kill or drive off the klinks on their own, or b) Fight there long enough to attract the fedball tribble.

I've seen cap/hold through T4, and in my experience it's far easier to handle the fedball tribble in deathmatch than it is in cap/hold.

Archived Post 02-08-2010 08:55 AM

Quote:

Originally Posted by QorChang (Post 1996168)
Well that';s just I mean, sure they can roll from one location to another but as soon as they move from one loacationn (to a klingon held point) the klingons following simply wait till they get to the other spot and then uncloak taking the spot they vacated. As the ball is generally only in one location, and there are multiple points, the feds "theoretically"(sp?) would only be able to have one point at time and the klings all the rest, no fight even necessary as long as they stayed in their one ball.
Or am I missing something?

1) your SP reward is based on damage dealt, not flags capped/defended/decoying etc.
2) the majority of Klingons either understand (1) or are amazingly stupid. After repeatedly trying to get people to understand, I vote for the second. [yay! lets get the whole team together and fight at the starbase thingy!!!!!! oh - we lost? how did that happen?]
3) the reward from salvage is basically the same as the reward from the tdm/arena maps... and tdm/arena is considerably faster... for a race that levels via PvP, that's not great.

Besides that, on the few occasions that both teams are not 'stupid', the map has seemed relatively well balanced - but that is so rare it's hard to know.

Archived Post 02-08-2010 09:22 AM

Beating the fedball is fun.

Archived Post 02-08-2010 09:27 AM

Fedball is easily beaten. Also, there is no rule that says there cant be Klink ball.

Archived Post 02-08-2010 09:30 AM

Quote:

Originally Posted by GnawLF
Fedball is easily beaten. Also, there is no rule that says there cant be Klink ball.

There's no rule saying you can't put beams on Klink escorts for all-around fire even though escorts are built for cannons, and there's no rule saying you can't fly your Klink escorts in a giant swarm even though you have far less shields and hull then the feds. And there's no rules at all keeping you from rolling your squishy Klinkball into a superior Fedball at all.

You'd be stupid as hell to try, but sure there's no rule to prevent a Klinkball.

Archived Post 02-08-2010 09:34 AM

Quote:

Originally Posted by Gaglug (Post 1996800)
There's no rule saying you can't put beams on Klink escorts for all-around fire even though escorts are built for cannons, and there's no rule saying you can't fly your Klink escorts in a giant swarm even though you have far less shields and hull then the feds. And there's no rules at all keeping you from rolling your squishy Klinkball into a superior Fedball at all.

You'd be stupid as hell to try, but sure there's no rule to prevent a Klinkball.

There is no rule that says that you have to use beam weapons in a ball either. Cannons do just fine. Comms and focus fire also help.

Archived Post 02-08-2010 09:41 AM

The reason the Klingons don't like it is that the Fedball goes against what they assume FvK should be like.

They assume it should be multiple Klingons swooping down on one or two Feds, like wolves. They are angry because their prey tries to fight back, and so seeks to develop effective counters to their assumptions.


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